CF Anti Hacking Measures - Z8Games Hates hackers too!

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  • go to the crossfire homepage and on the bar where it says home, news, and all that other stuff, on the far right is the redeem link. it'll take you to the page.
  • I don't get why you don't have a 0 tolerance policy if the autoban does its job.

    also:

    http://www.youtube.com/watch?v=hbF6Y19eKJ8
  • The first measure:
    Do not give beginnerchars the same rights as the more experienced players.
    Hackers will often block a "Vote Kick" by a fast own Vote.
    Do not give beginners the same rights as the "ZP-players.
    Hackers dont will invest any money and time, only to disrupt the game or run risk to be banned.
    Most hackers use beginneraccounts. Make hacking for beginnerchars unattractive.
  • [GM]Saidin wrote: »
    The short form:

    We ban hackers.

    Is all over the boards in a million posts already. I should have added that to our daily duties; come to forums and answer obligatory post about us not banning hackers.

    you sure do.in my oppinion you should stop selling the hack and after loose the time writing all this... bull..
  • I don't agree

    Please, dear Saidin, thats not the solution of this Problem, i think.:) I think you may to change the engine..use Quake or Unreal-Engine..thats Open Source and it still works..;) You shoul change the engine..take the game for 3 weeks off..and change programming..its better for us and all..;) Its my opinion..;)
  • What bothers me too is that you censor the words: 'hacking' or 'hacks' in game. Like you said it's a fact that there are hacks in any game. So why would you censor this? The censorship will not reduce the hackers.

    Just following up on a few things. First off, that particular word and a few of its variants are censored not to stop you from saying "omg he's a hacker" (although that is highly annoying). It's to stop people from saying "go here to buy hacks".

    The chat filter in game is frustrating at best, but we have to deal with it. And we have to find ways to eliminate some of the ways people can spread knowledge of hacking.

    We won't be removing that censor just so you can scream Hack! Hack! Hack! f11 f11 f11.

    Yes we are 100% confident in the auto ban system, but we can't have a zero tolerance policy with anything automatic like that. As I mentioned in the previous post, if they come back and they don't hack then they aren't ruining your game.

    If you download music and didn't pay for it, then you're in this category too. Should they implement SOPA laws which have the potential ability to detain you permanently for downloading pirated programs and music? Or should you be given some freedoms and rights and allowed a second chance? (ok so this is a little extreme example, but I hope that my thought comes across) If you hack you get banned, if you don't hack you won't get banned. And if the auto ban system picks you up and you stop hacking after your jail time then whats wrong with a little reform?

    It's not stopping them from being banned permanently when we get to their report to physically look at the evidence anyways!


    X-Trap goes deep in its scans, the scanner has improved over time. And some public hacks, especially those found in internet cafe's can often still be "active" while the game is running even if there is no specific hack function running. If X-Trap picks this kind of stuff up there is not much we can do about it. We apologize that it's on a public computer like this, but we have to ask you, the gamer, to be a little more careful!
  • where the difference is whether to write "hack F11" or "Hac.k F11"?
    The Hackers can write "by our hac.ks!" too!!
    the newcomers need to understand what is a hack!
    We must be able to write in plain text.
  • we hope that all intruders are blocked as soon as possible and maintain a good level of the game ... thank you
  • Bravo took some time too read lol but Bravo.
    Think about it the vote system works , you get voted and you are out, the problem is that as long as the players have control it can never be fair, no matter what the system, its the players that ruin the game not Z8, Xtrap or smilegate !! Fact !!.
    Keep up the fight guys not all of us think you do nothing GJ :-)
  • Nice job..

    Thanks for this statement & thanks for the (finally) kick-vote in hm/mm/ffa.
    This was something that makes it ungettable to get a ffa-daily, cause all hackers loved modes where there was no kick-vote. ( yes i agree, it's risky cause "he's hacking cause he've a good k/d", but better then 0 chance cause all games are full of waller..)
    And at least i'm happy to hear some statement, & to hear about this new x-trap ( and yes i was a long time not agreeing with x-trap cause before it was a dump "i only can detect what is from yesterday" anti-hack system).

    p.s. I'm not agreeing with cf-europe, i give all my friends which want to play this game too old "farm" acc. from other guys, which working in cf-international, cause i dont play cf-eu till i could use there my acc. without starting from zero ( it's not really the rank, it the MONEY i done into this acc. and will then be for nothing..).
  • Pr0cToR wrote: »
    Thanks for this statement & thanks for the (finally) kick-vote in hm/mm/ffa.
    This was something that makes it ungettable to get a ffa-daily, cause all hackers loved modes where there was no kick-vote.

    Those missions/modes were sometimes annoying to complete due to hackers and now they are going to be unplayable because of kick vote when it works.

    Annoying > Unable to play.
  • Just have to say great post.

    It's very much needed to keep people informed what is happening rather than leaving people wondering and frustrated thinking nothing is being done. Now if only people would take the time to read it!

    I have noticed a huge reduction in the amount of hacking recently, hopefully it will continue.

    One tip regarding the reporting of hackers, whenever I report, after watching the replay if I am not 100% sure, I always bring up the hackers profile page and paste the url into the support form. This ensures you have the correct name of the hacker and you can also see if they have their honourable ribbon or not, which may assist those who review the replays.
  • Infractions should be handed out - "discussions" are clearly leaning towards bashing z8games without any sufficient evidence, regarding hacks being made by z8 themselves.

    Firstly, to all the people who are saying z8games makes hacks; Where is your evidence? Not only would this theory destroy their own reputation, they'll also start losing zp buyers. Do you honestly think making hacks will help them make more money vs the lost customers? The answer is clearly no. Also, if z8games made hacks it would be a direct conflict with g4box.

    Secondly, the censor on the word "hack" is to try and reduce the number of spammers advertising hack sites. Example: www.crossfire*****.com By doing so, it becomes harder to spam hack sites and advertise properly without trying to bypass the word "hack".

    Lastly, it's pretty obvious z8/g4 is trying to rid the game of hackers. It's not as easy as it seems. Just because you still see hackers, does not imply z8/x-trap isn't trying, as the game as an old engine and many coders out there. On a side note, crossfire is a f2p, all f2p has hackers in them.
  • KtaLyn88 wrote: »
    you sure do.in my oppinion you should stop selling the hack and after loose the time writing all this... bull..
    Nobody wants to read something like that. Go somewhere else if you want to play an ignorant child.
  • Dear GM Saidin:
    These comments are just some suggestions, please keep reading.
    [GM]Saidin wrote: »
    We won't be removing that censor just so you can scream Hack! Hack! Hack! f11 f11 f11.

    To avoid this kind of typing, can we have an option after press esc to request other team to kick a hacker?

    Example: I find a hacker in the other team, currently we can only beg other team to start a vote by typing, OMG, kick ***x please, a hacer. With the improvement, I can esc, select vote request, then select player name; players in the opponent side would see "Ghost_Archer request to kick ***X for hacking" in a RED BOLD font that, and my team also can see it in dark red.

    If it is possible, add an indicator on how good a player reputation in this attempt .

    It can not change the situation, but it is convenient.

    Also, I believe the filter should block any link format in chat, even though hackers can exchange information in other chat tools like team talk. And a new button is needed for clan invitationt


    [GM]Saidin wrote: »
    It's not stopping them from being banned permanently when we get to their report to physically look at the evidence anyways!
    It is in fact really hard to prevent creating another account, when SSN or DL or anything like that to be used. And I agree there is no need to prevent them playing cf again. Everything is about how fast a hacker can get bannedt. If he keep hacking in the new account and this account is banned in 1 day, that would be a strong enough evidence that can persuade him stop hacking.

    I believe a report should be submitted in time (within 7 days after it happened) --- this can reduce waste of human effort. And a players performance (in hacker report) record score can be helpful to find the most-likely-to-be-correct report.

    [GM]Saidin wrote: »
    We need the good people of this community to recognize the efforts we do
    I think I am the bad guy, but I still recognize the effort z8 made. I complained on hacker outbreaks, but with hope and suggestions, because when hacker outbreak happens again and again, I know z8's effort has prevent hacker percentage to increase linearly. That is why I gave up warrock and stuck with cf for so long. I would say, when people are still complaining in this forum, they still think z8 can handle it. So maybe an official thread with a voter to let player to put averagely how many hackers per room they met in a week might be a good solution. A curve of average counts, with the point when the patch is added ---- it is a strong evidence to show effect of each patch, and will convert the complain into some useful information.
  • GhostArch wrote: »
    Example: I find a hacker in the other team, currently we can only beg other team to start a vote by typing, OMG, kick ***x please, a hacer. With the improvement, I can esc, select vote request, then select player name; players in the opponent side would see "Ghost_Archer request to kick ***X for hacking" in a RED BOLD font that, and my team also can see it in dark red.
    This is already implemented.


    Simply change the ingame font color to red and you are done. People these days...
  • Smagjus wrote: »
    This is already implemented.


    Simply change the ingame font color to red and you are done. People these days...

    My main point is to have the option instead of type all the things like "please kick ******x, he is hacking"

    That is too many typing for me. And would not make any difference from normal chat.

    The message would be shown in a similar with as vote.
  • i think so too. but i think this thread will make the hacking more serious and the hack developer will just continue to make hack
  • Hackers will continue to hack, this is just a thread to contain all your guys' QQ threads about the hackers. Other than that, I don't see any other uses for this thread.
  • [GM]Saidin wrote: »
    Yes we are 100% confident in the auto ban system, but we can't have a zero tolerance policy with anything automatic like that. As I mentioned in the previous post, if they come back and they don't hack then they aren't ruining your game.

    If you download music and didn't pay for it, then you're in this category too. Should they implement SOPA laws which have the potential ability to detain you permanently for downloading pirated programs and music? Or should you be given some freedoms and rights and allowed a second chance? (ok so this is a little extreme example, but I hope that my thought comes across) If you hack you get banned, if you don't hack you won't get banned. And if the auto ban system picks you up and you stop hacking after your jail time then whats wrong with a little reform?

    The problem is that as long as they can make new accounts, they don't care how long you ban them.

    In real life there is no second chance if one person kills the other, the murderer will be in jail for life.

    This concept should apply to this game. If one person hacks, this shows their disloyalty to the game and their lack of honesty. Therefore, they should be removed from the community on first strike. Hacking must be considered as a "criminal act".

    The temporary ban from the auto-ban system is one of the major flaw of the hacking problem.
  • Hey GMs.
    I hate Hackers too so i will give u the hackers sites here is it :
    1st: *******.net
    2nd:*****.net
    i hate this hackers.

    Although I'm sure you had good intentions.Posting hack site links on forums is not the most intelligent thing to do.Firstly its not allowed but also maybe some people try these sites due to your post and the next day are bombarding z8games with support tickets saying someone stole their account.
  • LawLinFace wrote: »
    The problem is that as long as they can make new accounts, they don't care how long you ban them.

    In real life there is no second chance if one person kills the other, the murderer will be in jail for life.

    This concept should apply to this game. If one person hacks, this shows their disloyalty to the game and their lack of honesty. Therefore, they should be removed from the community on first strike. Hacking must be considered as a "criminal act".

    The temporary ban from the auto-ban system is one of the major flaw of the hacking problem.

    If they decide not to hack any more, why not let them in? To forbid a player to create a new account is really hard. If you want to compare, you can imagine this is another life for them when they create a new account.

    If it takes 10 minutes to create an account, 2 second to start hacking code and 1 second later get banned, no one would hack any more.

    We just need to watch how good the xtrap and autoban will be.
  • Blah, blah, blah.

    The first thing I'm gonna say is... You're the ones responsibles for this "mentality of the community" for not taking too serious the hacking situation. Even if You've been doing everything on your hands all this time even so, You haven't given enough confidence to the community to trust on your hacking detection and banning techniques. That's why you have created this "mentality" so don't come here and try to blame the community. How is it possible that you've couldn't patch the wallhack that has been out for idk, like 5 months or more since last year there is this wallhack and it still is unpatched last night there were wallhackers almost in any room I joined. and now you come here and try to convince the community that the game is cleaner than ever?

    one last word I have for all of you in charge of the anti-cheat system: INEPTS.
    and my final recommendation to CF: Give up on Xtrap.

    and finally, thanks for the code.
  • [GM]Saidin wrote: »
    Hello CF Community!

    Recently we have noticed a lot of threads on our Community Forums with regards to the hacking situation within Cross Fire. Once again we come here to commune with everyone and discuss the situation together!

    We continue to say the same message to our users. That we are doing everything within our ability and power to remove as many hackers from the game as possible. But in this post we'll try to provide you with a little window into our operation and give you some idea on what exactly we do against hackers.

    Please feel free to read all of this thread and discuss it here. Flames will be removed and ignored. And please realize that there is no conspiracy here. We do not make money from hacking, we do not distribute hacks, we are fully against hackers within our game. Hopefully after reading this you will be better informed of the situation.

    The Situation

    Hackers exist in our game. No one wants to admit it, but there it is. The main problem however is that no one knows for sure how many hackers there are. Not everyone with a positive kill/death ratio is going to be a hacker. And this is where the main problem with all of this lies.

    We would love to remove 100% of the hackers from our game. But since that situation is very difficult the best we can do is strive towards that goal. To continue to do what we do to make the game better. But no matter how many hackers we remove we are trapped under the mentality of the community. The perceived notion that everyone good hacks is something we have a difficult time changing.

    Hacking exists in ALL games however. Just because you didn't see someone who plays Call of Duty hacking, doesn't mean you can't find hacks for that game. Not to mention all the people downloading and playing that game illegally (ie not purchasing it), hacking and piracy in video games is something every company has to deal with.

    However these larger games with massive development studios and huge companies and publishers and dollars back them up means they can work with the latest technologies for their games. It's a simple fact that Unreal or Crysis engines are harder to "hack" than the engines used in older games.

    One of the reasons Cross Fire is so popular is because it is so accessible. The core gameplay (take a classic pro game of search and destroy) is simple and functional and fun to play. And the fact that the game is based on an older engine means it can reach a wider audience. Not everyone in the world is screaming on a quad core pc with dual 30 inch 3d monitors and HD surround sound. Cross Fire plays on those machines too, but it's designed to reach the maximum amount of people. This is how free to play games operate.

    While we're talking about the general situation I will also add that it will always be better preventing hacking from coming in to the game than banning a hacker.

    Regardless of the population or the people or the mentality, if we ban a hacker for 30 days and then we eliminate those hacks from coming back in and the user comes back and doesn't use hacks again then we've done a positive to the game. While this isn't always the case, it just reinforces the fact that we need to stop hacks from coming in to the game. As you'll soon find out we get overwhelmed with reports, so removing the user is not always the best solution.

    And lastly, in general people make up numbers all the time. 9 out of 10 people make up statistics that 85% of the people believe. (see what I did there?) No one knows exact numbers for anything. The free to play industry is very competitive, we do not release exact numbers for a reason. When dealing with hackers however the last thing we want to do is release information that could be used against us. We understand this is frustrating and we ask for a leap of faith in this aspect. But try not to jump on the statistics bandwagon, because most of the time its completely fabricated.

    So this means that the situation is this; We see hackers we eliminate hackers. We can't recode the game on some amazing "end all hacking" update, however this is not stopping us from working with our resources (including the developers) to remove as many hacks from coming in to the game.

    What We're Doing

    So this brings us to the section where we can discuss what we do against hackers on a daily basis.

    Seek out and Find Hacks
    We constantly search the internet for hacks. We have a huge list of all the very well known hack sites that we infiltrate and download and test as many hacks as possible. This is our primary way of removing hacks from the game. When a hack gets downloaded it gets tested and sent to the appropriate people. X-Trap and Smilegate. From there these guys code the appropriate blocks into the program to prevent them from entering in the game, or in other cases get them detected so the autoban system picks them up.

    It should also be noted that we have our own resources and communications with others for these types of hacks too. The mods and known community gamers provide us with valuable information on where hacks come from, what kinds do what, what to look out for, emerging threats etc.

    All in all it goes into a system of daily checks for the latest attempts to ruin your gaming experience. These efforts go directly to people like X-Trap and are directly involved in the recent major updates you've seen to X-Trap.

    Working with X-Trap

    X-Trap has recently had a major update which has changed the way the program works and has now managed to catch a vast majority of the hacks within the game. We have seen a significant reduction in the number of hacking reports, incidents, available hacks and hackers in game.

    X-Trap currently detects well over 300 hack programs.Now obviously this includes outdated hack programs as there are definitely not 300 active hack programs available. However this works out to a new detection every couple of days over the course of the modern xtrap implementation. Just on this fact we can see that they are doing an impressive job to stop hacks from entering in to Cross Fire.

    Also, from these hacks that we find they get broken down into a code level where we know exactly which hack you are using when you get detected. This is how we are 100% confident in our auto ban system. When xtrap was first implemented we were banning for hacking but the confidence level was not at its fullest because often times it was difficult to see the type of hack being used. This is no longer the case (and has been for a while). When the auto ban picks up a hack it knows exactly whats being used and issues the kick and the ban for using it.

    It should also be said that hackers are not always the smartest people and that often time picking up one hack will pick up multiple ones because people redistribute and rename a specific hack, but the functions don't change and it still gets picked up.

    Auto Banning Hackers
    This brings us to the auto ban section. As discussed we pick up from a list of hundreds (and growing) hacks. Auto bans are treated as hackers 100% as the auto ban system doesn't make mistakes. However with the nature of the system it works better for us to increment the bans. Especially with the amount of people that fall to account scams, yes it is their responsibility, but some leniency must be given in this respect.

    Before you start moaning about the auto ban system, take someone who actually hacks in the game 100% of the time.

    The first detection they get banned for 3 days. Then they come back and hack again. Then they get banned for 7 days. Then they come back and they get detected again (this is getting funny now because they surely are using the same hack they got detected on! something we laugh at all the time), we're up to 30 days now and the next ban will become permanent.

    After it's all said and done their total playing time for the game is something under 10 minutes of game time in 40 days (over a month!). So if the guy keeps hacking he's barely played the game and he's going to end up with the same result as if he was permanently banned!

    The Autoban system picks up way more hackers and bans than purely watching reports do. While we can't give out the number exactly, the system picks up somewhere between 80-90% of the hackers in the game. It should be noted though that of the game population less than 5% actually hack. Even less now with the recent X-Trap update.

    Reviewing reports
    We get a lot of reports. Period. On a good day (low hacking) on a weekend we might get somewhere around 500 reports.

    Sorting these reports out means we have to run filters on them. This is some of the stuff we do to get down to a legitimate report.
    First check to see if the information in the report is accurate. Did they upload a replay, is there any additional information, did they get the character name correct (we realize this puts 'work' on your part but getting the name right with a bit of information goes a long way to getting the report done faster).
    Then we do things like look to see how many times the user has been reported, the dates they were reported from, then we have to look here for abuse as a lot of clans feel that if one person sees a hacker then they must get all 100 people in the clan to submit the same replay of the same hacker. This is 100 reports we don't need.
    Then we have to check to see if the account has been picked up by the auto ban system, and where along in the auto ban sequence they are (ie permanently banned or not etc).
    Now we're getting to a point where we have a tangible report/replay to watch and it's the GMs turn to review the case.
    Duplicate reports, wrong reports, reports not being actual hackers etc all adds up to one of the most tedious jobs our team does.

    We take these reports seriously because we want the game to be legitimate, but we also want to take this professionally. We are not in the business of issuing a ban because so-and-so says so. When we ban a user we want to be confident that we've made the right decision so that if someone complains we can say; "No, we have reviewed this, you were hacking end of story."

    Now having said all this, we are currently working on a backlog of bans and will be issuing some large scale bans on a lot of reports that we have been reviewing. We are investigating hacking trends and will be doing a large scale ban of a few thousand accounts this week. This kind of large scale anti-hacking movement doesn't happen often but in this case, coupled with the new X-Trap changes we are approaching a level within the game where hackers are a less of a problem and we've been able to look at some old reports to get them handled.

    Lost Accounts
    The next largest regular issue we deal with in Cross Fire is the issue of "hacked accounts". Accounts do not get hacked. It's a simple truth. If accounts get hacked in the traditional sense, my game account would have been hacked years ago since it has all the weapons and I'm sure a hacker would love to play on a GM account!

    Think about that logically. No one can get my account security information because I haven't told anyone. People are not secure enough with the simple things on their account. Their Login ID, Security Answer, Registered Email are all things you need to keep to yourself. We go through hoops to make it as difficult as possible to change your information. However if you go a fake website and drop down all your info trying to get free ZP you are going to lose your account. Period.

    No website will give you free weapons, free zp or anything else for free. If you try to sell your account, if you give your info to your brother, if you download a keylogged hack program. These are all things that can cause you to lose your account.

    Those people are stealing your accounts to hack on them. They don't have any other reason to have it. And if the account gets hacked and detected then you're not gonna get the account back. THIS IS THE TRUTH. You are responsible for your account security, therefore when you lose your account and someone hacks on it we have to punish the account. We can't reach through the internet and slap the hacker and give you a pat on the back for admitting you fell for a scam. It's just not going to happen, the account hacked in our game and we issued a ban (auto or not). You're done. Don't fall for a scam. This is a serious problem and you have to take it seriously when you make a Z8Games account.

    Every day we get hundreds of support requests for lost accounts. This is just how bad the problem is. You must be more secure with your information. The less time we have to spend proving who owns an account means we can spend more time banning the real hackers.


    Misconceptions

    At this point we would like to clear up a couple of misconceptions that some people seem to have.

    "We do not sell or develop hacks." This makes no sense and is a completely ludicrous notion. It's also insulting to our GM team who spends their time each day banning hackers, finding hacks and doing everything described above.

    "We do ban hackers." This is also another ludicrous notion that we don't ban hackers. We're very sorry it seems that the person you reported was caught hacking again in another game you were in. This could mean a few things:
    1) They were picked up by the auto ban system and the ban expired and they are no longer hacking
    2) They were never hacking in the first place
    3) We haven't got to your report yet

    There is no limitation to who we ban. We've banned everyone from high level players to high level spenders to level 0's who have only played for 5 minutes. Whether the person was picked up by the auto ban system or manually we've banned em all! And while the backlog of reports does pile up, we get to them and hackers can't escape.

    We are confident in our GM team to review replays and issue appropriate bans. They all play the game on a daily basis and they know how to spot hackers and have no tolerance for them. The fact that some people believe we don't ban hackers is such an insulting false notion.


    In the End

    What does this boil down to? It boils down to our dedicated team of GMs and staff here that are constantly working in the interests of you and the game. We work with the developers, with XTrap and with the community to remove as many hackers as possible.

    You may have noticed a reduction in hacking. Which is a direct result of the work we're doing, but that doesn't mean we're done. We're going to continue to review replays and remove hackers and continue to bolster our auto ban system to make sure it's working at the best efficiency.

    Our goal is to get to the point where the community mentality changes. We need the good people of this community to recognize the efforts we do, and see them in game. They can help spread the word that we really are making the game a better place. The misconception that the game is filled with hackers when it really isn't needs to stop. But we need to continue to do our best to remove as many hackers as possible.

    Stick with us, it's only going to get better. And if you stuck through to the end on this one then you get a cookie! The first thousand people to enter XQ637VUDN6 into the redeem page will get a little boost from us as a thanks for doing your part to better this community!

    LOL, saidin, i am just saying, if i created a website and say to hack the GM saidin, and GM FollenAgel and they really put the info iN. I will laugh till i die. I am just saying who would actually believe they can have GM account. Whoeve believe will be a complete idiot. I am just saying that how you said it make me laugh cause i really want to have your acc
    Finally great summary
    Stop QQing people, read the policy. It is IMPORTANT
  • LawLinFace wrote: »
    The problem is that as long as they can make new accounts,
    The temporary ban from the auto-ban system is one of the major flaw of the hacking problem.

    I totally agree.

    I run my own CF community (Latin Elite Gamers) for almost 2 years. We have this section where people could report a player, that was insane; it got to the point that we couldn't handle the amount of reports. Then came someone and offer to make an anticheat and we have been using it for over 3 months and its awesome. The best part, the part I most enjoy is when hackers are given a second chance only if they confess in writing and voice recording for their actions asking for a second chance.

    With my experience with my community, when the punishment are too weak, people tend to abuse it, 1 week is a joke, when the banning last longer, they take it more serious. It’s like if you are caught for drunk driving, if jail time was a week, i bet people wouldn't mind.

    The other issue I notice is that many hackers create new account to hack. I rarely or haven't seen a hacker with a high rank. So I believe z8games needs to improve on this. If a hacker is ban, they simply create a new account and continue hacking. The problem needs to be fixed from a different approach.

    MAC Address doesn't work, cause you can change it easily, what I use in my community is HardwareID and we allow only 1 account per computer to participate on our tournaments. It would be nice to see that z8games could implement something using the HardwareID. If you hack on one computer, ban all the accounts that were used on that computer.

    I had this problem where players will create several account and play in different teams during tournaments, now that’s all gone with the implementation of HardwareID. HardwareID doesn’t change if you format your computer, it will only change if you change a hardware component from your computer, but that means losing money from their pocket.

    Someone mention what if you little or big brother used your computer to hack. If he did so, I would definitely make him buy me a new computer. It's the same what if he took my car and went out drunk driving and wrecked my car? His simply a bad brother or sister!

    Hackers should be punished, but also I have known many people who had used hacks once in their life time, but they change after they notice that it doesn't take them anywhere, so would it be fair not have given them a chance. Everyone deserves a second chance just if they really mean it! That's is why I ask in my community confessions! LOL


    I run my own community and I can understand the work that z8games puts into the game and community, it’s not easy to deal with people complaining about everything and trying to satisfy everyone is impossible. But posting something like this helps a lot. You gotta have a lot of patience just to deal with all this! Good job z8games team

    Thanks for the cookie and keep up the good work!
  • GMSaidin wrote:
    The first detection they get banned for 3 days. Then they come back and hack again. Then they get banned for 7 days. Then they come back and they get detected again (this is getting funny now because they surely are using the same hack they got detected on! something we laugh at all the time), we're up to 30 days now and the next ban will become permanent.

    I think that second time would be a permanent, given them a chance already.
    Oh and make the processing of making a new account a little more time consuming.
  • I think that second time would be a permanent, given them a chance already.
    Oh and make the processing of making a new account a little more time consuming.

    But this doesn't fix the problem. You could ban them permantly for the first time, that doesn't stop them from creating or using another noob account and continue hacking.
  • AdminLEG wrote: »
    But this doesn't fix the problem. You could ban them permantly for the first time, that doesn't stop them from creating or using another noob account and continue hacking.

    It does with an IP ban.