CrossFire 2.0 Update - Unofficial Discussion
Comments
-
Update! They provided some screenshot of the new menu's look:
[MOD]Polleus wrote: »December 13th conference for CF 2.0
Let's hope we get more information then :P
Yeah, I saw that as well, but they still have a schedule for previews, one of them was today; the next one is set to appear on the 22nd (their time)! Since they've shown the some render, the maps and the menus, they might show the weapons next, who knows! -
The spray patterns are one part about this game that is reta.rded. What do you mean they are predictable? The ZP guns may be easy because they literally have no recoil at all, but the spray patterns are far from predictable. Especially with the normal guns. Each gun has 3+ different spray patterns and they happen at random intervals, you can never predict which spray pattern is going to come out of your gun. That is why, to be extremely good at this game, you have to be one of the best aimers. There are no top players who are just good at spraying the guns and are super consistent at that. Now in another fps game that is extremely popular and competitive, all the pros do is memorize the spray pattern and spray at each other because it is predictable and the pattern is the same every single time.
Sorry, you are a pro player but im gonna have to disagree with you. By saying the other fps game that is extremely popular. i assume you are referring to Counter Strike? I have played that game for a number of years and you cant kill shet in that game by spraying, while i spray and get kills all the time in this game. Cf to me is the easier game in terms of predictable spray pattern.
When i watch your montages, most of time you spray and get multi kills anyway, idk why u say the opposite. -
[MOD]Simrock wrote: »Update! They provided some screenshot of the new menu's look:
Yeah, I saw that as well, but they still have a schedule for previews, one of them was today; the next one is set to appear on the 22nd (their time)! Since they've shown the some render, the maps and the menus, they might show the weapons next, who knows!
And thats only one of the UI's you can choose from from what i've seen. -
[MOD]Simrock wrote: »Update! They provided some screenshot of the new menu's look:
Yeah, I saw that as well, but they still have a schedule for previews, one of them was today; the next one is set to appear on the 22nd (their time)! Since they've shown the some render, the maps and the menus, they might show the weapons next, who knows!
Second image looks interesting, advertiser spot (where the guy ZP character image is) perhaps?
Theres also a speaker icon in that image (over the host name list), perhaps a voice-in-game option coming?!
Might also just be some announcement field, but I want to believe. -
I found out that there will be five more developer log previews! I can't wait for the next one! Only one day left!
Yes, I'm aware of their previews schedule as well! However, as they are 12h ahead of us (well, for me at least), the next news/previews will pop up sometimes tonight!Second image looks interesting, advertiser spot (where the guy ZP character image is) perhaps?
Theres also a speaker icon in that image (over the host name list), perhaps a voice-in-game option coming?!
Might also just be some announcement field, but I want to believe.
They already have said features in their current build. The ad spot is actually a third tab where you usually see room info / your own stats. They seem to have decided to give it its own section, collapsing the friends section to the bottom, which I assume once you click one of those buttons would expand the section, thus hiding the ad spot perhaps.
As for the in-game vocal chat, which again they already have, only active during in-game only though, not in the menu. As you said, it might just be there to show where announcements are going to appear (likely includes the megaphone item too; that some versions have), :P -
Second image looks interesting, advertiser spot (where the guy ZP character image is) perhaps?
Theres also a speaker icon in that image (over the host name list), perhaps a voice-in-game option coming?!
Might also just be some announcement field, but I want to believe.
That advertiser spot is used to show the weekend events and livestreams of important competitive matches, IIRC. -
Second image looks interesting, advertiser spot (where the guy ZP character image is) perhaps?
Theres also a speaker icon in that image (over the host name list), perhaps a voice-in-game option coming?!
Might also just be some announcement field, but I want to believe.
They already got the voice-in-game option like a year ago. I am hoping it will come to CFNA as a clan war match option. Would be very helpful in clan wars but in public rooms, I think it will be a mess. -
They already got the voice-in-game option like a year ago. I am hoping it will come to CFNA as a clan war match option. Would be very helpful in clan wars but in public rooms, I think it will be a mess.
The problem with voice in game is that it requires proper control.
I don't want 11 ten year old non-english speakers screaming in my ears, so I need to be able to block the 11 annoyances with ease, while letting the remaining 4 speak.
Like our ignore/block function in the game.. you can block someone in the room, but if someone outside the room decides to spam you, you have to drop your score, get in to lobby, hope that you remember his name properly, add it, then go back and once again hope that he doesn't hop on an alt.
Good function, poor control. -
Ah, I see.
The problem with voice in game is that it requires proper control.
I don't want 11 ten year old non-english speakers screaming in my ears, so I need to be able to block the 11 annoyances with ease, while letting the remaining 4 speak.
Like our ignore/block function in the game.. you can block someone in the room, but if someone outside the room decides to spam you, you have to drop your score, get in to lobby, hope that you remember his name properly, add it, then go back and once again hope that he doesn't hop on an alt.
Good function, poor control.
Exactly my point. That's why I think it be good for clan wars but not for public rooms. -
RespectEgypt wrote: »Wait, when CF 2 comes out, we will still be able to play CF 1, the original one (the one we have now)......right?
EDIT: oh, wait, everything from CF1 would be transferred to CF 2?
We don't know if 2.0 is ever coming to this region, we don't know if this company will publish it if it does, we do not know how account transfer and such will work if it ever happens.
But, according to rumors, everything will transfer in CF CH and 2.0 will be optional, "play 2.0 or 1.0". -
Ah, I see.
The problem with voice in game is that it requires proper control.
I don't want 11 ten year old non-english speakers screaming in my ears, so I need to be able to block the 11 annoyances with ease, while letting the remaining 4 speak.
Like our ignore/block function in the game.. you can block someone in the room, but if someone outside the room decides to spam you, you have to drop your score, get in to lobby, hope that you remember his name properly, add it, then go back and once again hope that he doesn't hop on an alt.
Good function, poor control.
I believe that the ignore/block function is already in CF China. You are able to do it within the game while playing so you don't have to exit the game to do it. I am more than happy to show you a screenshot of how it looks like in game through a private message. -
-
Yeah so.. what does it say?
-
DinoNuggets wrote: »http://i.imgur.com/9YktY2N.png but acutally, this picture is for CS 1.6
As soon as i saw that pic i was like: O.O wtf de_dust2? In cf?
I have heard something about CS maps being used in cf but it wasn't for sure.
Now i know its true...
Categories
- All Categories
- Z8Games
- 1 Z8 Forum Discussion & Suggestions
- 15 Z8Games Announcements
- Rules & Conduct
- 2.5K CrossFire
- 709 CrossFire Announcements
- 712 Previous Announcements
- 2 Previous Patch Notes
- 319 Community
- 12 Modes
- 392 Suggestions
- 16 Clan Discussion and Recruitment
- 73 CF Competitive Forum
- 1 CFCL
- 16 Looking for a Team?
- 523 CrossFire Support
- 7 Suggestion
- 15 CrossFire Guides
- 38 CrossFire Off Topic