Why the clan server is bad.
Comments
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Another thing that would be awesome to implement into competitive play, would be the ability to stack players like you can in MM. Would make for some interesting new ideas to explore while constructing new strats, pick points and places to hold sites.
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Another thing that would be awesome to implement into competitive play, would be the ability to stack players like you can in MM. Would make for some interesting new ideas to explore while constructing new strats, pick points and places to hold sites.
MMMMHHHHHHHHHHHHMMMMMMMMMMMMm
Although I doubt they'll do it,I'd be soooo happy!!!!
:D:D:D:D:D -
Another thing that would be awesome to implement into competitive play, would be the ability to stack players like you can in MM. Would make for some interesting new ideas to explore while constructing new strats, pick points and places to hold sites.
to bad people will take that for granted and elevate up the sky and shoot people -
Anaphylactic wrote: »hes got good points but freindly fire?
i dont know it might be abused a whole lot, i mean god imagine it
In a pub, like Egypt I would highly agree. But for serious competitive play among certain teams it would certainty add a realistic factor into the game. -
1nRRRRRRRRRR wrote: »
-allow joining while the game is in progress
they can only spawn during the strat/freeze time. Only people from the same clan.
-adjust round timer
1:45 is good. Add an extra 5 or 10 seconds of "strat time" before the round.
-friendly fire
full would be nice, whatever the other versions have is a start.
-randomize spawns
makes the game more balanced and competitive.
-remove names showing up when the crosshair is near the model.
would allow smoke grenades and flashbangs to work as advertised. Also you wouldn't be able to spot people hiding at corners and stuff just by pointing your crosshair there. Also due to a strange bug with the coding, its possible to see player names through stairs/wooden objects and even walls.
-allow passwording of rooms on clan server
would allow clans to restrict who can enter their room.
-allow spectator slots on clan server
would allow for broadcasting of matches via wogl or other services/individuals.
agreed.
Just remove the mouse acceleration.
Stacking would be cool also, however there are many things you would have to fix before implementing that. -
Another thing that would be awesome to implement into competitive play, would be the ability to stack players like you can in MM. Would make for some interesting new ideas to explore while constructing new strats, pick points and places to hold sites.
wNv.cn vs [k23] 3 man dust2 cat stack.
in case people didn't know, stacking allows you to see over thrown smoke and aids you in peaking. -
wNv.cn vs [k23] 3 man dust2 cat stack.
in case people didn't know, stacking allows you to see over thrown smoke and aids you in peaking.
I just watched that match yesterday o.0
One of the teams also did it at Ivy on Train, it was cute.
I really can't see too many of these changes being a problem. Changing a few values and checking a few boxes should do most of it I imagine. -
I'd join powned then get their trust, and when the time comes IF they ever join a tournament, I'd backstab and shoot all of them to make them lose.
I'll be like a double agent
GL with that...idk if they will acept you now that you said that :P -
Lawl , i give back my karma point to u . ('+karmaaaaaaaaaaaaaaa')
I mean i played CS 1.6 , i loved it , long story and yea , i seen that vid before and LMAO.
I agree with the FF.
And btw , i noticed 1 thing in the Clan Server : With 110 ping u need 45 M4A1-Adv bullet to kill an armored bhopping spop(Yes every bullet hit).
So pfff and FF FTW! -
This is my overall take;
- Player/Team Rejoin: As it stands you CAN rush the table at half time. All you do is click join while the teams are in the score sheet; The lobby will read "Waiting" in blue text for 3secds, and that's your ONLY opportunity to rejoin. My thoughts would include a 30secs grace period between round that would allow you to enter storage. A universal timer drop would be sufficient, but make allow the UI to be functioning. I've been able to squeeze one and TWO extra players in, making the sides 6v4 in an open 16 Slot Table (Haven't tried lately, but before this previous patch I was able).
- Round Time: Simply allotting an array of Round Times in Options would be sufficient. Alot the teams a bit of variance, and individuality.
- Friendly Fire: In my honest opinion, this feature should be throughout the game, not soulfully the CS. Assign Friendly Fire as a non default option and that's it. Granted it CAN & WILL be exploited in Pubs, but as is most things in this game... -
I agree with all the suggestions,
But with the friendly fire , perhaps an option could be added to adjust the amount of damage taken?
Something like 25%, 50%, 75% and 100% ?
That way people could adjust the friendly fire to a point where suits each clan in a match. -
I'm not going to lock this thread, but lets not turn a decent discussion on the first few pages into some form of trolling, spamming or post-count-upping thread.
There are going to be opportunities for us to discuss some of these suggestions in detail with the group here and with the developers. Some stuff we might be able to accomplish, some stuff we may not be able to do.
Lets continue with the intelligent discussion, and remember the thread doesn't always need to be on page one for us to read it.
All posts not relating to this discussion will be removed and deleted (which will remove your post count for them). -
[GM]Saidin wrote: »...All posts not relating to this discussion will be removed and deleted (which will remove your post count for them).
Har har!
-allow joining while the game is in progress
they can only spawn during the strat/freeze time. Only people from the same clan.
-adjust round timer
1:45 is good. Add an extra 5 or 10 seconds of "strat time" before the round.
-friendly fire
full would be nice, whatever the other versions have is a start.
-randomize spawns
makes the game more balanced and competitive.
-remove names showing up when the crosshair is near the model.
would allow smoke grenades and flashbangs to work as advertised. Also you wouldn't be able to spot people hiding at corners and stuff just by pointing your crosshair there. Also due to a strange bug with the coding, its possible to see player names through stairs/wooden objects and even walls.
-allow passwording of rooms on clan server
would allow clans to restrict who can enter their room.
-allow spectator slots on clan server
would allow for broadcasting of matches via wogl or other services/individuals.
-remove or otherwise shorten the kill cam
keeps the game moving faster
-Allow "Mutation Mode" stacking
opens up new strats and tricks for more advanced teams
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