Why the clan server is bad.
The most common method of two teams playing a formal match against each other is to go to the clan server. The clan server is good in a couple ways, but ultimately does more things wrong than right. This article is mostly my own opinion but I think its what the game needs.
First, the short list of what the clan server does right:
-Forces room name to be the name of the clan.
-Auto switches at half time.
-Forces even teams.
Things the clan server does wrong:
(Some of these might require changes to the game)
- Can't rejoin at halftime or during the game.
Things happen. Not everyone out there has the best equipment and the game itself is often buggy and crashes at random. By locking out a player for the rest of the game you've taken what might have been a good close 5v5 and made it a waste of time 5v4. No matter what the outcome is neither team is going to be happy. Also, sometimes people have off days, or they have to go due to something urgent in their life. I don't see why it wouldn't be allowed for a member from the same clan to join in at halftime.
tl;dr: If someone drops or has their game crash, let them rejoin during the half. If someone else from the clan wants to join, let them join at halftime.
- Spawns are fixed.
When you spawn on the first round of the half, thats where you'll spawn for the rest of the half. This means that if you're playing at B and you spawn far away from it, you'll always get there late. With the consistent spawning it puts teams at a disadvantage and its not something that you can plan for. If you're on offense and you have to most god awful spawn that puts you so far away from A site, how can you rush A? The defense will always beat you to those choke points. A random spawn system adds more strategic depth to the game and ensures competitive balance.
- Round times are too long
I've spoken to many competitive players about this and we've all come to the same conclusion. 2:30(:25, w/e) is far too much time for a single round. The game plays slow enough as it is, rarely do teams run out of time. At times its just boring to play, let alone spectate as the last remaining attacker walks all the way from long A to B site on Black Widow in order to plant. A shorter time would be much better, and perhaps 10 or so seconds of "freeze time" so that teams can coordinate on vent or type in team chat. I would suggest 1:45 of playing time and :10 seconds of freeze time at the start of the round. Its not a major change, just start the round with 1:55 instead of 2:30.
- No friendly fire
Does anyone go into the clan server intending to lose? Even awful games like Combat Arms have friendly fire enabled in their clan server. Other versions of CF allow a checkbox for pubs to have friendly fire. No reason why our version shouldn't have it enabled on the clan server. It forces players to pay more attention to the game instead of just spraying bullets at anything that moves. Full team damage should be enabled.
Besides, then we can make cool videos like these: http://www.youtube.com/watch?v=xJ_L24XMn-0
All I can come up with right now. I understand that there may be internal company politics that prevent things from being changed but uh...yerp.
If you have any thing else to add, type it up nice and I'll edit it into my thread.
-Bruce[oL]
First, the short list of what the clan server does right:
-Forces room name to be the name of the clan.
-Auto switches at half time.
-Forces even teams.
Things the clan server does wrong:
(Some of these might require changes to the game)
- Can't rejoin at halftime or during the game.
Things happen. Not everyone out there has the best equipment and the game itself is often buggy and crashes at random. By locking out a player for the rest of the game you've taken what might have been a good close 5v5 and made it a waste of time 5v4. No matter what the outcome is neither team is going to be happy. Also, sometimes people have off days, or they have to go due to something urgent in their life. I don't see why it wouldn't be allowed for a member from the same clan to join in at halftime.
tl;dr: If someone drops or has their game crash, let them rejoin during the half. If someone else from the clan wants to join, let them join at halftime.
- Spawns are fixed.
When you spawn on the first round of the half, thats where you'll spawn for the rest of the half. This means that if you're playing at B and you spawn far away from it, you'll always get there late. With the consistent spawning it puts teams at a disadvantage and its not something that you can plan for. If you're on offense and you have to most god awful spawn that puts you so far away from A site, how can you rush A? The defense will always beat you to those choke points. A random spawn system adds more strategic depth to the game and ensures competitive balance.
- Round times are too long
I've spoken to many competitive players about this and we've all come to the same conclusion. 2:30(:25, w/e) is far too much time for a single round. The game plays slow enough as it is, rarely do teams run out of time. At times its just boring to play, let alone spectate as the last remaining attacker walks all the way from long A to B site on Black Widow in order to plant. A shorter time would be much better, and perhaps 10 or so seconds of "freeze time" so that teams can coordinate on vent or type in team chat. I would suggest 1:45 of playing time and :10 seconds of freeze time at the start of the round. Its not a major change, just start the round with 1:55 instead of 2:30.
- No friendly fire
Does anyone go into the clan server intending to lose? Even awful games like Combat Arms have friendly fire enabled in their clan server. Other versions of CF allow a checkbox for pubs to have friendly fire. No reason why our version shouldn't have it enabled on the clan server. It forces players to pay more attention to the game instead of just spraying bullets at anything that moves. Full team damage should be enabled.
Besides, then we can make cool videos like these: http://www.youtube.com/watch?v=xJ_L24XMn-0
All I can come up with right now. I understand that there may be internal company politics that prevent things from being changed but uh...yerp.
If you have any thing else to add, type it up nice and I'll edit it into my thread.
-Bruce[oL]
Comments
-
-
-
1nRRRRRRRRRR wrote: »
Things the clan server does wrong:
(Some of these might require changes to the game)
- Can't rejoin at halftime or during the game.
Things happen. Not everyone out there has the best equipment and the game itself is often buggy and crashes at random. By locking out a player for the rest of the game you've taken what might have been a good close 5v5 and made it a waste of time 5v4. No matter what the outcome is neither team is going to be happy. Also, sometimes people have off days, or they have to go due to something urgent in their life. I don't see why it wouldn't be allowed for a member from the same clan to join in at halftime.
tl;dr: If someone drops or has their game crash, let them rejoin during the half. If someone else from the clan wants to join, let them join at halftime.
Agree with you mate. -
-
Lol...
Friendly fire would not be a problem. Like in cs the damage would be reduced slightly, and since it's only in the clan server it's not like random pub noobs are killing you. Your team isn't likely to just turn and murder you "for the lulz" if they want to win the match. -
-
-
-
1nRRRRRRRRRR wrote: »http://www.themovievault.net/video/lollipops
Pretty cool movie about teamkilling + other random stuff in 1.6 matches. Good watch for sure.
And Luck, stop jocking my topic and handle biz with me on IRC.
About to get out of bed and have a shower, I'll be on in a bit.Anaphylactic wrote: »LoveLess.exe now, O.o LucK im gonna help these guy to get better nuff fooling around more pew pew
Glad to hear it.
Frozenthrone / devious / lifeline only threats out there right now.
We need more clans that are fun / a challenge. -
PlatIsSoCool wrote: »Maybe they could make 2 clan servers. One would have default rules. That would be our current one. Then we would have a "Pro" server for serious clans with these rules.
Most I've ever seen is 3 channels full. There isn't enough demand for two servers. -
iiiTwAsLucK wrote: »Except no one good actually plays GM over SnD.
Anyways, on the Friendly Fire point, it's terrible idea if it comes to pubs, as it would be extremely abused. In scrims - sure, why not?
About other points... well, I couldn't agree more. -
-
There's some good stuff in here. Definitely worth considering and working towards getting in the game.
A couple things, the friendly fire should be an option to turn on or off. I like the idea and should be something easier to get in the game over reconnecting at halfway point. Which is also a good suggestion.
We'll also look into round times. Perhaps a survey here can be made to check to see what people think of different times for the rounds.
Please continue discussion here about ideas for the clan server. We'll keep monitoring this for other good ideas. -
[GM]Saidin wrote: »There's some good stuff in here. Definitely worth considering and working towards getting in the game.
A couple things, the friendly fire should be an option to turn on or off. I like the idea and should be something easier to get in the game over reconnecting at halfway point. Which is also a good suggestion.
We'll also look into round times. Perhaps a survey here can be made to check to see what people think of different times for the rounds.
Please continue discussion here about ideas for the clan server. We'll keep monitoring this for other good ideas.
Categories
- All Categories
- Z8Games
- 1 Z8 Forum Discussion & Suggestions
- 15 Z8Games Announcements
- Rules & Conduct
- 2.4K CrossFire
- 708 CrossFire Announcements
- 708 Previous Announcements
- 2 Previous Patch Notes
- 308 Community
- 12 Modes
- 395 Suggestions
- 17 Clan Discussion and Recruitment
- 63 CF Competitive Forum
- 1 CFCL
- 16 Looking for a Team?
- 518 CrossFire Support
- 5 Suggestion
- 15 CrossFire Guides
- 35 CrossFire Off Topic