SnD and GM?
Comments
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[MOD]Giggletron wrote: »Perhaps... but imagine BL on Lab... No chance. Both exits will be immediatly guarded.
True, can't really argue with that. Like what was said before we could be specific with ones that might work instead of just opening them all at once, but then again maybe rushing out jumping from the top and using the pillars for cover would be funny enough for pubs even if it wasn't good enough for a serious game.
And there's always modifying the maps a bit if they put some extra time into this. -
[MOD]Giggletron wrote: »You cant have GM maps for SnD.. theyre just too small and open.[MOD]Giggletron wrote: »Perhaps... but imagine BL on Lab... No chance. Both exits will be immediatly guarded.
WRONG!
The reason why SnD Eagle Wye worked is because and was Soooo Fun was because Strategy was involved.
And BL will still have an opportunity to play in Lab... Its just a matter of luck... and since both sides of have guns... yeah...
Mavern knows whats up. This is what should have been implemented in this game from the start. -
RawrJafrikan wrote: »WRONG!
The reason why SnD Eagle Wye worked is because and was Soooo Fun was because Strategy was involved.
And BL will still have an opportunity to play in Lab... Its just a matter of luck... and since both sides of have guns... yeah...
Mavern knows whats up. This is what should have been implemented in this game from the start.
He didn't say SnD to GM was bad, just that Snd wouldn't work that well in a gm map. Which is understandable, but thanks for the support lolz. -
He didn't say SnD to GM was bad, just that Snd wouldn't work that well in a gm map. Which is understandable, but thanks for the support lolz.
No seriosly, I played for 3 hours in a row on that TD Eagle Eye. Like THREE HOURS. I wasted THREE HOURS of my time to play this game.
Yeah, it was THAT enjoyable.
SnD can work on ANY and EVERY match. It could even work on Egypt. Its just a matter of the Devs actually working on it.
Its like Search and Destroy working on (I know the rules just making a parralle/ herpderpl) Nuke Town in BO. Its POSSIBLE. Anyone that says its not/ or cant be can leave. -
RawrJafrikan wrote: »WRONG!
The reason why SnD Eagle Wye worked is because and was Soooo Fun was because Strategy was involved.
And BL will still have an opportunity to play in Lab... Its just a matter of luck... and since both sides of have guns... yeah...
Mavern knows whats up. This is what should have been implemented in this game from the start.
Eagle Eye isnt a GM map...
A map isnt supposed to be based on luck. You cant base an SnD map on the off chance they DONT guard ONE of the exits... -
WOW Downtown in a Night Version for GM , that would be GREAT !!!
This long ways for Bhopping, God Damit xD The Water Way Come
on Ghost Try to use this. !
But HakenKreuz or Lab for SnD? mhm.. Very Short Maps... Use more Lost Relics for SnD Map ^^ that would be... LOL xD [All Bl's camp with AWM in her Base when come a GR out of his Base xD
Complex i think its.. nya...
Better it comes MORE/NEW Ghost Maps Out! not the Same like other [Like HeroMode/MutationMode] -.-
Sincerely,
Frucht]Tiga !RawrJafrikan wrote: »I think it would be awsome in Downtown, if it was night. That would just be BEAST!True, but that would take extra effort, what I'm suggesting(I'm guessing) would just take a few tweaks.Well all the ghost mode maps right now are kind of dark so you can see the ghost better or something? idk. but it would be kind of hard to see the ghosts on a light map like eagle eye unless the make them show up in black tent which would make them look really cool!I hadn't really considered that. Now that I think about it, your right gm maps are mostly darker textures. So it might make it a little more difficult to spot flashing ghosts on a bright map like EE or castle, but I don't think it'd be too bad.
^I totally agree with this.
BUT, they'd have to change the general lighting of the SD maps because I don't know if you guys have ever noticed but GM maps are dark. That's because darkness makes it somehow spooky.
Yeah would be cool to edit the maps a bit depending on the mode, but like I said, for me I just want it implemented regardless. -
[MOD]Giggletron wrote: »Eagle Eye isnt a GM map...
A map isnt supposed to be based on luck. You cant base an SnD map on the off chance they DONT guard ONE of the exits...
Thats your opinion. The reality is that you "Can" not "Cant". Anything is possible.
Remember the first MW? Search and destroy on Shipment.
They had literally every mode on shipment. From Domination to Search and Destroy AND that map was literallly based on luck.
It can work. And if anything, maybe the Devs should look at what other SUCCESSFUL games have done. Learning form the "Pros" is a +1. -
RawrJafrikan wrote: »maybe the Devs should look at what other SUCCESSFUL games have done.
BF3 devs say that to get such a result they did what they felt like without looking at the concurence. They said they didn't want to do a game which already exists but their own game. -
BF3 devs say that to get such a result they did what they felt like without looking at the concurence. They said they didn't want to do a game which already exists but their own game.
Yes, but that doenst mean that you cant learn from other people. -
The main reason that GM and SnD maps are not compatible with one another is because some of the little advantages of the map. For example, in Laboratory and Complex, there are many pipelines blowing out steam to make ghosts easier to be seen. And also, in a GM map there are many small places to hide like in Complex. SnD maps are made for SnD, GM maps are made for GM.
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AceShooting wrote: »The main reason that GM and SnD maps are not compatible with one another is because some of the little advantages of the map. For example, in Laboratory and Complex, there are many pipelines blowing out steam to make ghosts easier to be seen. And also, in a GM map there are many small places to hide like in Complex. SnD maps are made for SnD, GM maps are made for GM.
Steam and small places aren't a reason to say it's not compatible. It just means the game style will be different.
More open for Gm.
More close quarters combat for SnD. -
Would it really be to hard to make the maps compatible for both modes? They both have Bombs, plant defuse, but one has an invisible team and the other doesn't. Why not have eagle eyes for GM? Why not Lab for SnD?
It would make for close quarters SnD intense rounds. And more open grounds for an interesting GM game. I can't say I understand what it takes to make either mode work, but one would think it'd be easy to make this possible. -
I'm suggesting this, all maps + all modes = win.
If you don't want to play TDM on Eagle Eye, then don't.
If you don't want to play GM on Prison, then don't.
If you don't want to play FFA on Eygpt, just avoid it.
If you don't like a specific mode/map setup, don't play it, it's that freagin' simple. Play what you like, and don't troll others in what they like.
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