SnD and GM?
Would it really be to hard to make the maps compatible for both modes? They both have Bombs, plant defuse, but one has an invisible team and the other doesn't. Why not have eagle eyes for GM? Why not Lab for SnD?
It would make for close quarters SnD intense rounds. And more open grounds for an interesting GM game. I can't say I understand what it takes to make either mode work, but one would think it'd be easy to make this possible.
It would make for close quarters SnD intense rounds. And more open grounds for an interesting GM game. I can't say I understand what it takes to make either mode work, but one would think it'd be easy to make this possible.
Comments
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All BL would have to do would be to run 4 snipers and pick the GRs sitting in the death trap bellow them.
Anyway, this is an awesome idea. I would love SnD for lab.Thats the point
The GR could just as easily have snipers on their side as well, the real problem would be nades at the start lolz, like I said it'd be kind of intense on such a small map, but I'd love it.
For me, bhoping through downtown would be priceless. -
WOW Downtown in a Night Version for GM , that would be GREAT !!!
This long ways for Bhopping, God Damit xD The Water Way Come
on Ghost Try to use this. !
But HakenKreuz or Lab for SnD? mhm.. Very Short Maps... Use more Lost Relics for SnD Map ^^ that would be... LOL xD [All Bl's camp with AWM in her Base when come a GR out of his Base xD
Complex i think its.. nya...
Better it comes MORE/NEW Ghost Maps Out! not the Same like other [Like HeroMode/MutationMode] -.-
Sincerely,
Frucht]Tiga ! -
SnD would certainly be entirely different then normal on those small maps, but I think they'd make for some quick intensely fun games. Matter of preference I guess. I understand some maps might not do so well on one or the other, but hey they don't have to just give them all to both modes. Maybe they could just start using them as extra stuff to throw in each patch, by giving GM an SnD map or vice versa.
Example, next patch will now feature~ Lab for SnD, and Downtown for GM. Yes they'll be highly unnatural to play, but that's the fun of it. ;p -
SnD would certainly be entirely different then normal on those small maps, but I think they'd make for some quick intensely fun games. Matter of preference I guess. I understand some maps might not do so well on one or the other, but hey they don't have to just give them all to both modes. Maybe they could just start using them as extra stuff to throw in each patch, by giving GM an SnD map or vice versa.
Example, next patch will now feature~ Lab for SnD, and Downtown for GM. Yes they'll be highly unnatural to play, but that's the fun of it. ;p
I think it would be awsome in Downtown, if it was night. That would just be BEAST! -
True, but that would take extra effort, what I'm suggesting(I'm guessing) would just take a few tweaks.
Lighting would take extra effort? Lol all they have to do is dim down the light setting...
If they cant do that... Actually... I think... Ahh forget it.
But Ill bump this for you cus you want me to -
great idea I would definately love downtown for gm with the night settings :P Its so easy to change the mode and lighting using the lithtech enegine too.... should definately be done :P Would keep people happy during the times they are focussing on new weapons instead of maps.
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RawrJafrikan wrote: »Lighting would take extra effort? Lol all they have to do is dim down the light setting...
If they cant do that... Actually... I think... Ahh forget it.
But Ill bump this for you cus you want me toGh0st_Slay3r wrote: »great idea I would definately love downtown for gm with the night settings :P Its so easy to change the mode and lighting using the lithtech enegine too.... should definately be done :P Would keep people happy during the times they are focussing on new weapons instead of maps.o0Phantom0o wrote: »Lol, I this. Go big B, go!DeathCJ118 wrote: »qq ^
.HyperDaVinci wrote: »Black widow GM.
Epicness.
One of the best suggestions I've read.
+1
Why thank you.
I had actually thought this could of been suggested before. And was just asking if it's hard to do, and if not, they should start doing it. Would make a ton of people happy. -
I think it would be interesting and bring a spark of life back to the GM scene. But I doubt that spark will fan into flame because the maps would be incredibly inbalanced in some cases (ex: lost relics, all bl has to do is spawn, run to the far bomb site, plant and defend, GR has no way to defend it).
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I think it would be interesting and bring a spark of life back to the GM scene. But I doubt that spark will fan into flame because the maps would be incredibly inbalanced in some cases (ex: lost relics, all bl has to do is spawn, run to the far bomb site, plant and defend, GR has no way to defend it).
Agreed, which is why I suggested they pick and choose the ones that would actually be reasonable. But then again, GR rushing center, and having some make there way through the side routes it could still be possible. Isn't that always the case with BL guarding the planted bomb? I understand SnD usually makes it so GR gets to the plant zone first, but I don't think it'd be impossible to win. -
Kedaamikeda wrote: »Haha this actually is a good idea in that it's a lazy way of increasing SnD and GM maps. Given how lazy CF developers are to start with, they just might accept this idea. Then again, CF isn't too great at taking ideas from the community.
Well, they have listened a few times.
But lets be frank. This suggestion prob wont make it because the GMs wont talk about it.
This discussion has been closed.
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