BROOSEONERRR wrote: »
Ignore killgod, he hangs out with LadyShy. Nuff said.
Prodiac wrote: »
That's a great suggestion if you have the mamba, an over priced Limited gaming mouse. I have the Oscar xl-750bk laser gaming mouse. On any laser gaming mouse the higher you set your dpi the more gittery your mouse is going to be. That being said these mouses also have anti-vibration on the lifting of the mouse in the software. When you make quick turns with the mouse you dont realize that your are slightly lifting it. Under your mouse settings in the control panel go to pointer options under the speed settings for the pointer, click and enable pointer precision. This will help, but when it comes down to it with a laser mouse shaky hands = shaky movements.
Falkentyne1 wrote: »
I was actually one of the first people to post about this; I think it was over a year ago (around the time the Scar Light originally got nerfed, and they nerfed the "Normal" GP earning rate for only equipping a knife. (about 2 months after beta?) There were only a few replies to my thread, with maybe one or two people confirming the problem.
Very nice find, though. 125hz does seem to make movements alot more accurate, though I still need to test with a "NDC" firmware on my deathadder. (the DC firmwares make the problem less obvious at 500 hz, even though its still there; the NDC firmwares at 500 hz make your mouse look like it's swimming in water....)
Well, the problem itself has NOTHING to do with crossfire itself; it has to do with the core game engine (Jupiter EX+?)'s input routines that it runs on. Combat Arms and Sudden Attack (and I believe, Op7, too) all use the same base graphics engine ,and they all have the exact same problem. The only difference is that Combat Arms actually has a "properly" working Vertical-Sync, since it uses a "True" fullscreen direct3D mode, while Crossfire and the other games do not.
What is striking is that the retail games that use the master engine (Lithtech 3), such as F.E.A.R (Jupiter EX is a gutted version of that engine), do NOT have this issue at all. So this is probably related to some I/O libraries that those Korean programmers use (and we all know they share the same tech in all the games). If they actually used decent I/O code, instead of recycling the same buggy crap (which they probably aren't even aware of) in all of their games, this problem wouldn't happen. (that's why you don't see it in any retail engine games like Unreal Engine 3...)
sLaNt wrote: »
You're linking to a thread which has NO solution, only a confirmation of the problem. How is this old news? Find me one thread that is dedicated to this. Go.
You're showing yourself to be an incontinent little ignoramus here. Stop trying to be witty.
EDIT: After reading my post, I realized I did not express how much disgust you breed within me. You are what is wrong in this community. Your post suggests that you haven't read either my post or that in the thread you linked to, and STILL thought yourself fit enough to ridicule my post, which shows that you have NO rational mind.
GHOST_360 wrote: »
if you think many gun got nerfed you must be a noob, even if the scar got nerfed and the m4 custom, it's hard to use them, i pwn ppl up so bad they rage ( with these "nerfed" guns)