Deadly Defiance Patch Notes!
[New Modes]
ZM3
A new addition to the Zombie Modes in CrossFire. Choose between five different difficulty levels and decide which class you will use to help you defeat the final boss.
- New PVE level system
- New Customizable Character and Defense attribute system
- New weapon piece system
- Party Play system (Players level 20+ will give new players additional lives and exp)
Coin Battle
A new Free For All event mode where you have to collect coins throughout the map and steal coins by killing your opponents
[New Weapons]
Wild Shot Crate
P90-Wild Shot
This P90 is upgraded to the newest model to make it more powerful. You can dual-wield P90-Wild Shot by right-clicking to enhance firepower.
In ZM, dual P90 with improved ammo and fire rate can be used after it is fully charged.
Cop 357 Derringer-UG
COP 357 Derringer with a high firing rate and upgraded fire power with additional ammo and a golden skin.
Zastava M76
It was made in 1970s to be used for Serbia and Yugoslavian army. It has relatively good accuracy among semi-automatic sniper rifles.
Snake DBR
Developed by Silver Shadow in Israel for tactical and security training. It has two barrels to take down the enemies quickly, and has a similar design to an M4.
ZM3 Rewards RewardsIt was made in 1970s to be used for Serbia and Yugoslavian army. It has relatively good accuracy among semi-automatic sniper rifles.
Snake DBR
Developed by Silver Shadow in Israel for tactical and security training. It has two barrels to take down the enemies quickly, and has a similar design to an M4.
Persona Blade (Melee, 3 days/Permanent)
Blade used by Persona.It was re-forged to be used by humans.
STG-44 (Achievement Reward/Permanent)
The first assault rifle made by the Germans during WW2. It was first developed in 1944 but it gives fine performance, even compared with modern weapons.
AA-12 Buster-Infection(Temp)
AA-12 Buster is modified with special alloy found in Deadly Tower.
AK12-Dual-Infection(Temp)
AK-12 made of special alloy found in Deadly Tower. It uses special AP ammo to penetrate monster skins.
RSH12-Infection (Temp)
One of the latest Russian revolver using 12.7mm ammo. It is made of special alloy found in Deadly Tower.
Vector SS77-Infection
PKM-based general-purpose machine gun developed in the republic of South Africa. This special Vektor S77 is made of special alloy found in Deadly Tower.
Slaughter Ticket (D) RewardsBlade used by Persona.It was re-forged to be used by humans.
STG-44 (Achievement Reward/Permanent)
The first assault rifle made by the Germans during WW2. It was first developed in 1944 but it gives fine performance, even compared with modern weapons.
AA-12 Buster-Infection(Temp)
AA-12 Buster is modified with special alloy found in Deadly Tower.
AK12-Dual-Infection(Temp)
AK-12 made of special alloy found in Deadly Tower. It uses special AP ammo to penetrate monster skins.
RSH12-Infection (Temp)
One of the latest Russian revolver using 12.7mm ammo. It is made of special alloy found in Deadly Tower.
Vector SS77-Infection
PKM-based general-purpose machine gun developed in the republic of South Africa. This special Vektor S77 is made of special alloy found in Deadly Tower.
Aurora (Character/Permanent)
Strong and fearless, the Aurora girls are skilled fighters who take no prisoners. Self-taught and ruthless, they will take great measures to eliminate their target. Don't get caught in their crosshairs if you want any hope of escaping alive.
Ignores Friendly grenade damage and has Flash protection.
M4A1-S-Dual-Jasmine (Permanent)
Lewis Gun-Frost (Permanent)
Strong and fearless, the Aurora girls are skilled fighters who take no prisoners. Self-taught and ruthless, they will take great measures to eliminate their target. Don't get caught in their crosshairs if you want any hope of escaping alive.
Ignores Friendly grenade damage and has Flash protection.
M4A1-S-Dual-Jasmine (Permanent)
Lewis Gun-Frost (Permanent)
**** Patch Notes ****
* Changes *
Kick Vote System
- A Limit of 2 kicks per game will be added
- A limit of 1 kick per round is applied to round based team modes
- Players who initiate the kick vote will have their in-game name and team displayed on the kick vote window
- Non team based game modes will continue to have kick vote disabled
Improved Loading Screen
- New visuals have been added to ALL game mode loading screens!
- A Limit of 2 kicks per game will be added
- A limit of 1 kick per round is applied to round based team modes
- Players who initiate the kick vote will have their in-game name and team displayed on the kick vote window
- Non team based game modes will continue to have kick vote disabled
Improved Loading Screen
- New visuals have been added to ALL game mode loading screens!
- Fixed an issue that caused the B.C Axe Beast to be missing a visual effect
- Fixed an issue that caused players to become stuck on the Map RedEye
- Fixed an issue that caused players to get stuck on GR Spawn stairs on EagleEye
- Fixed an issue that caused players to become stuck on the Map RedEye
- Fixed an issue that caused players to get stuck on GR Spawn stairs on EagleEye
Comments
-
Thank you GMs for listening to the player's requests to post the patch notes early 0.0 I am super excited for ZM3. ♥m12_sprayer wrote: »Can we get a ribbon to go with that new zm3 please, its only fair since we didnt get one for zm2
Finger's crossed there's at least an event similar to when Battleship was released (where we can get a some ZP crates for completing games). That would be awesomeLooks good, kick vote is better than it used to be at least.
ZM3 events, LETS GOOOOOO. -
RiceTurtle wrote: »Thank you GMs for listening to the player's requests to post the patch notes early 0.0 I am super excited for ZM3. ♥
+1 I'd love a ZM3 ribbon as well.
Finger's crossed there's at least an event similar to when Battleship was released (where we can get a some ZP crates for completing games). That would be awesome
Can't wait to play ZM3 with you and Deiv (and Smile). -
[GM]Effects wrote: »
**** Patch Notes ***** Changes *Kick Vote System
- A Limit of 2 kicks per game will be added
- A limit of 1 kick per round is applied to round based team modes
- Players who initiate the kick vote will have their in-game name and team displayed on the kick vote window
- Non team based game modes will continue to have kick vote disabled
-I'm curious....is that 2 kicks per game PERIOD. Or 2 kicks per person per game as it was? Or...does that mean that even if someone leaves and then rejoins they won't get any more kicks after having used 2 kicks up before leaving to rejoin?
-1 kick per round is nice. but again...is that per person or over all? As before it was 1 kick per person until someone else initiated a kick or a new round IIRC.
-...wasn't the initiator of the kick always had their name present to the exception of the person being kicked who flat out couldn't see the kick was happening? And...what's the point of it displaying the team? Unless maybe if the new system weights team vs non-team votes differently.
-hooray. this I truly like. because FFA and Mutations were the main issues of kick vote abuse to begin with.
all in all it's looking like a fair patch coming in. hopefully there's no issues and no, or at least very few, errors coming in with this one as well. and hopes that hackers get pushed away at least temporarily again. -
[GM]Effects wrote: »
ZM3 Rewards Rewards
AA-12 Buster-Infection(Temp)
AA-12 Buster is modified with special alloy found in Deadly Tower.
I hope to see this weapon available for permanent in the BM.[GM]Effects wrote: »
**** Patch Notes ***** Changes *
Kick Vote System
- A Limit of 2 kicks per game will be added
- A limit of 1 kick per round is applied to round based team modes
- Players who initiate the kick vote will have their in-game name and team displayed on the kick vote window
- Non team based game modes will continue to have kick vote disabled
Improved Loading Screen
- New visuals have been added to ALL game mode loading screens!
- Fixed an issue that caused the B.C Axe Beast to be missing a visual effect
- Fixed an issue that caused players to become stuck on the Map RedEye
- Fixed an issue that caused players to get stuck on GR Spawn stairs on EagleEye
This patch notes is the highlight of all the implementations we got in this recent update, many players will be bliss again. Overall a great update, well-done! -
New year, new excitement!
Hey! I don't know why, but I am really excited to see ZM3! Also, it's been a long time since we have seen a new slaughter ticket.
In addition to ribbon subject, if there is no ZM3 ribbon, it will be nice that ZM2 & ZM3 plays are counted for the previous ribbons at least.
(By the way, it's really good to see you fixed AA12-Buster issue on profile pages in 1 week after sending my ticket.)
-Good luck all! -
[/INDENT]
I hope to see this weapon available for permanent in the BM.
This patch notes is the highlight of all the implementations we got in this recent update, many players will be bliss again. Overall a great update, well-done!
Don't expect the aa 12 infection to be permanent any time soon or at all for that matter.
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