Predators and Prey Patch Notes
VIP M4A1-S-PREDATOR
[VIP Perks]
- Faster Reload Speed
- Special Melee Attack
- +2 Ammo for all Rifles
- Increased Ammo in Mutation Mode
- Increased Jump in Mutation Mode
- 200% EXP Boost
- 30% EXP Boost for All Players
- 20% GP Boost for All Players
[Modes]
[Hero Mode X - Parasite Expansion]
Infect your opponents as the new Devil Terminator or defend the righteous as the new Devil Hunter
[Supression Mode - C4 Wire Expansion]
Your choice of Wire when setting or defusing, this C4 will determine your team's success or faulire. Which wire will you choose?
[New Maps]
Your choice of Wire when setting or defusing, this C4 will determine your team's success or faulire. Which wire will you choose?
Antarctic Base [Suppression Mode]
White Moon - [Hero Mode X]
[Revamped Map Visuals]White Moon - [Hero Mode X]
The following Official Competitive Maps have been revamped with improved graphics!
- Ankara
- Black widow
- Mexico
- Port
- Sub Base
[Crates/Items]
Golden Glare Crate
- Barrett - Ultimate Gold
- Dual D.E-Ultimate Gold
Golden Glow Crate
- AUG A1-A Ultimate Gold
- Keris - Ultimate Gold
[New Mutation Spike]
New Mutation Spike with the Devil Terminator’s Power. Mutants with this item equipped can obtain 2 points when infecting a mercenary.
Soul Stone Growth Points will increase if this is equipped during Mutation Mode play. Mutation character HP Recovery time will also be reduced.
[System Changes]
[Soul Stone System]
New Soul Stone System for Mutation Mode
- Earn Soul Stone Points by playing Mutation Mode
- Unlock Items with Soul Stone points.
- There are 3 Levels of Soul Stones, Regular, High Level and Fine Soul Stone. The Higher the soul stone, the higher the reward
All Ready - Auto Start
- Auto Starts a game when all users are Ready (Host is auto ready)
Disabled Kick Vote System
- Kick Vote will be Disabled in all Game Modes (temporary, please give us your feedback)
Fixed an issue where the SPOP Elite (Perm) would cause Character items to not save correctly
Fixed a collision issue that allowed players to glitch under the map in the Map - Downtown
Fixed an issue that would cause players to be unable to Jump over the Central Plaza wall on the Map Eagle Eye
Fixed an issue that would cause players to automatically jump over the Central Plaza wall on the map Eagle Eye
Fixed a collision issue that would cause players to temporarily get stuck on the Central Plaza wall on the Map Eagle Eye
Fixed a collision issue on the Map Santoria
Fixed an issue that would cause the Laser Dagger to disappear if the Alternative attack was interrupted by a Viper Kick
Fixed an issue that would cause players to see the Viper Character's weapon Inventory UI on the Map Columbia
Fixed a collision issue that allowed players to glitch under the map in the Map - Downtown
Fixed an issue that would cause players to be unable to Jump over the Central Plaza wall on the Map Eagle Eye
Fixed an issue that would cause players to automatically jump over the Central Plaza wall on the map Eagle Eye
Fixed a collision issue that would cause players to temporarily get stuck on the Central Plaza wall on the Map Eagle Eye
Fixed a collision issue on the Map Santoria
Fixed an issue that would cause the Laser Dagger to disappear if the Alternative attack was interrupted by a Viper Kick
Fixed an issue that would cause players to see the Viper Character's weapon Inventory UI on the Map Columbia
Comments
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Umm, yeah i don't know about disabling the kick vote in all modes entirely. While it may help reducing vote kick abuses now, we will be left defenseless against future hackers / bug abusers. A better way to do this would be allowing for the setting of Vote kick On / Off during room creation. Also, I don't see anything about the CF games reward, didn't a GM said we'll get the rewards in this patch?
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Umm, yeah i don't know about disabling the kick vote in all modes entirely. While it may help reducing vote kick abuses now, we will be left defenseless against future hackers / bug abusers. A better way to do this would be allowing for the setting of Vote kick On / Off during room creation. Also, I don't see anything about the CF games reward, didn't a GM said we'll get the rewards in this patch?
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So it's not a permanent thing then!Umm, yeah i don't know about disabling the kick vote in all modes entirely. While it may help reducing vote kick abuses now, we will be left defenseless against future hackers / bug abusers. A better way to do this would be allowing for the setting of Vote kick On / Off during room creation.
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Well some people don't like to leave the room due to it and recieve a loss!
Do people actually care about wins and loss? The KVS has been hell for some people. Many think that it's a joke to kick the Ace in the last second of a 12 min match. -
Not yet, at least.Again, its a testing phase, and we'll need feedback on that. They at least did something with it, so we'll have to see how it goes.
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Do people actually care about wins and loss? The KVS has been hell for some people. Many think that it's a joke to kick the Ace in the last second of a 12 min match.
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I'm excited to check out the improved graphics on the SND maps!
*Sorry if I'm double posting, I didn't refresh page so idk if someone posted while I'm writing this*
But you can see a bit of previews of the updated graphics here: http://crossfire.z8games.com/patches/October2016/ -
Y0ungAngie wrote: »You'd be surprised to see how many people actually do care about their desertion.
All I care about is KDR, lel.Well if you see on my profile I try to improve my win ratio, I understand that, which tht should be put into consideration, like disable kicks in last rounds or last 2 minutes of a game.
Moe already mentioned that it's a testing phase, if things don't go that well, they'll change it again. -
[GM]Effects wrote: »Keris - Ultimate Gold
also rip kick vote system?
Few cfal people I know play cfna now cause their kvs was removed and hackers run around without getting kicked .......AND they don't even have egys......
gonna be interesting to see what happens to cfna
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