Ruger MINI-14
Comments
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this is cf
Yes it is.
And this is the internet. And I'm typing on a computer. While eating an apple. And copying files.
None of those things help my argument. Neither does your proclamation. CF isn't some magical land where anything can happen. CF follows basic rules of internet connection.
Please provide an actual argument with supporting evidence, or gtfo. -
On cf with 1 fps u WILL tan the shots
try it out
by saying that you prove you don't know the difference between ping and FPS. it's funny how everything you say sounds stupid and it's all wrong.
FPS is how you see the game, it's client side and does not affect the server. you won't tank shots just because you have low FPS, all low FPS means is that your computer sucks and is displaying what's REALLY happening in the game slower. a low FPS does not make things happen that aren't actually happening, whereas a high ping will.
Ping is linked with the server, a low ping means you won't tank, a high ping means you will more often, but not always. Where you can really see the affect of ping is if you're the one shooting. If you have low ping your shots will register almost instantly, whereas a high ping can shoot someone with an entire magazine and not 1 bullet registers (if their lag is bad enough).
you are just so stupid... You are definitely a child. Either that or you're an adult that just saw a computer for the first time recently and you just guess at how it works.Tanking a shot does not reduce the damage, it negates it all together. It is impossible, using lag of any kind, to only reduce the damage a shot does.
^this -
GodsGunman wrote: »FPS is how you see the game, it's client side and does not affect the server. you won't tank shots just because you have low FPS, all low FPS means is that your computer sucks and is displaying what's REALLY happening in the game slower. a low FPS does not make things happen that aren't actually happening, whereas a high ping will.
Actually, this is false due to the way CF is built.
The vast majority of actions on CF take place on the client side. This includes movement, as well as damage registration. Limiting yourself to running CF at 1 FPS will allow you to tank the majority of bullets fired at you. -
Ruger is decent.. I'd say it is comparable to a Beretta AR-70. Might not become the main bag gun of many good players, but it doesn't suck as much as people might think.
Still, I wouldn't say it's better than a M4A1, that's very preposterous.
On a different note, is it me or the PP-19 Bizon is totally OP? -
Actually, this is false due to the way CF is built.
The vast majority of actions on CF take place on the client side. This includes movement, as well as damage registration. Limiting yourself to running CF at 1 FPS will allow you to tank the majority of bullets fired at you.
i'm pretty sure it depends on how much of it is done client-side, and I doubt you'd know exactly what happens client side unless you've read the code in the game yourself. IDK if i'd even trust what a GM says, they can be misleading. -
refer to pug team which probably played more matches than scrims oh and ye we got 14-0ed pretty much every scrim we played so no youre not good
what i find quite funny is the fact that we beat teams in wogl ez who ****d us in scrims
also i dont see my name there
but ye unless you link me to your esl profile (which already was a terrible "league") or to anything related to leagues im done talking to you because youre obviously mentally handicapped -
refer to pug team which probably played more matches than scrims oh and ye we got 14-0ed pretty much every scrim we played so no youre not good
what i find quite funny is the fact that we beat teams in wogl ez who ****d us in scrims
also i dont see my name there
but ye unless you link me to your esl profile (which already was a terrible "league") or to anything related to leagues im done talking to you because youre obviously mentally handicapped -
GodsGunman wrote: »i'm pretty sure it depends on how much of it is done client-side, and I doubt you'd know exactly what happens client side unless you've read the code in the game yourself. IDK if i'd even trust what a GM says, they can be misleading.
I don't know everything that happens client sided.
I am however, willing to bet 20k ZP that both movement and damage are client sided.
Any interest? I could use the ZP with the new patch. -
I don't know everything that happens client sided.
I am however, willing to bet 20k ZP that both movement and damage are client sided.
Any interest? I could use the ZP with the new patch.
i don't bet unless i know I'm right
you may be right and probably are, however we don't know that for sure.
what exactly do you mean when "damage" is done client side? that's a very general statement.
do you mean everything to do with damage is done client side (for example you get shot and your computer generates how much damage was done, and then it sends the info back to the server after every shot)?
or do you mean the client just sends information saying it was hit and then the server figures it out?
there are probably more ways
what do you think is calculated client side? -
GodsGunman wrote: »i don't bet unless i know I'm right
you may be right and probably are, however we don't know that for sure.
what exactly do you mean when "damage" is done client side? that's a very general statement.
do you mean everything to do with damage is done client side (for example you get shot and your computer generates how much damage was done, and then it sends the info back to the server after every shot)?
or do you mean the client just sends information saying it was hit and then the server figures it out?
there are probably more ways
what do you think is calculated client side?
I KNOW that your player's position is calculated client side.
I KNOW that whether or not a player registers damage is calculated client side.
And I can prove both, once I can egt my game working. -
GodsGunman wrote: »never heard of you
how am i making illogical assumptions? please explain that to me. what did i say that's an illogical assumption? I use facts, unlesss i state otherwise.GodsGunman wrote: »you are saying it has a slightly higher power than an ak-47.
an ak-47 does about 40 damage to the chest
the ruger does about 30 damage to the chest
i've tried it in-game.
so who's making illogical assumptions? I'll give you a hint, it's not me.
I didn't test it in different area's and sht, but the spot I did test, ak did 35 and ruger did 36.
But whatever, I'm done arguing with an alpha pubstar that can't comprehend something as simple as ruger being better than ak. -
I KNOW that your player's position is calculated client side.
I KNOW that whether or not a player registers damage is calculated client side.
And I can prove both, once I can egt my game working.
so you think your computer just sends a signal to the server saying that the character was hit, and the server figures the rest (including damage done) out?
What about health remaining? Does the server figure that out or is that done client side?
lots of questions, and I don't think you or anyone that doesn't have access to the coding can prove their hypothesis. -
I wouldn't expect a bad randy to know me.
I didn't test it in different area's and sht, but the spot I did test, ak did 35 and ruger did 36.
But whatever, I'm done arguing with an alpha pubstar that can't comprehend something as simple as ruger being better than ak.
the ak can do up to about 40, that's a fact.
just because you disagree does not make whatever bs you come up with true. -
GodsGunman wrote: »so you think your computer just sends a signal to the server saying that the character was hit, and the server figures the rest (including damage done) out?
What about health remaining? Does the server figure that out or is that done client side?
lots of questions, and I don't think you or anyone that doesn't have access to the coding can prove their hypothesis.
I don't know the answer to those. I do know that by limitting my FPS on my client, my movement responds at that FPS, and so does my registration.
Which means that both of those are based on the client. -
Kid, just because you're not even close to decent, and just because you can't spray without aiming with ruger, doesn't mean it's bad.
See, there's a thing called skill. Maybe someone can teach you oneday.
Skill is irrelevant to the fact that the AK can do 40 damage. -
I don't know the answer to those. I do know that by limitting my FPS on my client, my movement responds at that FPS, and so does my registration.
Which means that both of those are based on the client.
movement makes sense
registering does not
please prove to me that registration is done client-side -
Kid, just because you're not even close to decent, and just because you can't spray without aiming with ruger, doesn't mean it's bad.
See, there's a thing called skill. Maybe someone can teach you oneday.
i can't argue with someone that makes such good and well thought out arguments.
Guess the ak doesnt do more damage, just based on the fact that i apparently don't have any skills
so does someone with lots of skill do like 2 damage with an ak? does damage with a weapon reduce as your skill gets better? please tell me O powerful one -
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