A new era of tactics. [U.C.]

13»

Comments

  • 1___Exhale wrote: »
    Alright. On GR on port if you have a sniper usally hes playing Mid getting picks an letting A know where they goin. Or hes top A helping the rifler. Say sniper picks one mid from bridge, now ur teams 5v4 causing them to have to play more cautious allowing the GR rifles to push up a little.

    I should have specified, this is more about BL then GR, Gr should stay the same, they are defensive. Picks are important there.
  • have to agree with bibl on this, i can see where hes coming from with the supporting sniper class. Hes refering to the assaulting of sites, a sniper wont rush a site, thats the riflers, take black widow for example: two go cat two go long a, capture the site. Now the sniper will be in a spot to pick rotators, what bibl is trying to say is that, everything needs to be done fast, not slow. His strats are based on chinese strats in WEM. take the site and hold it, Dragon had 5 riflers i believe so thats a different case, but if you have a pure sniper on your team, i wouldnt wait for him to get picks before i push long a, cus if he misses a pick, then the other team can rotate to a site, now if they rush a long, get onto plat, sniper would peek under cat or window(supporting role). Why throw fakes when you can call a basic strat, why fix something that isnt broken.Port: rush b site, sniper peeks b entrance and then rotates to mid bridge or wait to the left of the connector, to get the rotators. Bibl is only trying to help people figure out that basic strats effectively> complex strats. So dont hate on a brotha. For our ceyhan match: Sniper going to work mid while the riflers work the sites, they call on a sniper if a Gr man is giving them sht as a backup..(supporting role ;) )
  • :)

    Nice guide :)

    i request a sticky, forward this to Saidin, I'm sure he'll approve :).

    The Crossfire community need more people like you, ones that know tactics and so on. I got a few tactics that seem very useful in the field - i just never get around to posting anything about it cos it will take too long. Well done for your non-laziness ! :)
  • ... )
    Haha, thanks and yeah that pretty much sums up what i'm trying to get at, and dragon had 1 sniper. He was godly.
    bartownsu wrote: »
    Nice guide :)

    i request a sticky, forward this to Saidin, I'm sure he'll approve :).

    The Crossfire community need more people like you, ones that know tactics and so on. I got a few tactics that seem very useful in the field - i just never get around to posting anything about it cos it will take too long. Well done for your non-laziness ! :)
    I don't want this stickied until it's complete. But thanks for that support anyway.
  • Nice guide...
    Cause the CF community isnt that big, we could learn alot about tactics from cs or css.
    Maybe the strats arent just like in CF but are alot of things that can help us.
  • Nice guide...
    Cause the CF community isnt that big, we could learn alot about tactics from cs or css.
    Maybe the strats arent just like in CF but are alot of things that can help us.

    Most strats used in D2 could be applied to BW. You would have to reproportionate them due to the slight differences but it would be usable.
  • This guide was very interesting. After reading it and half of the post coming along with it. I see the point that Cody is proving. One point I believe he is trying to get across is the decision on where to put your sniper. Every team I've been on, the map port, on GR we have always played our sniper picking in a different spot in mid. By getting a pick in mid. There outnumbered plus could have lost the bomb. They start playing very cautiously, and loose track of time and sense. When a team is down a couple of members, not necessarily one of the best teams, but an average team. They start playing very cautiously and shifting everywhere. Sometimes playing to cautiously can cause you the frag.
  • CareBare wrote: »
    This guide was very interesting. After reading it and half of the post coming along with it. I see the point that Cody is proving. One point I believe he is trying to get across is the decision on where to put your sniper. Every team I've been on, the map port, on GR we have always played our sniper picking in a different spot in mid. By getting a pick in mid. There outnumbered plus could have lost the bomb. They start playing very cautiously, and loose track of time and sense. When a team is down a couple of members, not necessarily one of the best teams, but an average team. They start playing very cautiously and shifting everywhere. Sometimes playing to cautiously can cause you the frag.

    The point is to not shift anywhere. You always run in, you overwhelm. The general tactic is 2-1-2. Thats 3 people not defending a site compared to 5 rushing it. Get the idea?
  • SeaDogAHOY wrote: »
    The point is to not shift anywhere. You always run in, you overwhelm. The general tactic is 2-1-2. Thats 3 people not defending a site compared to 5 rushing it. Get the idea?

    Yes, but in some cases shifting is smart and can help you. But what my point is, when you out number a team by picking 2 of them and have 5v3 they play too cautiously and shift too much which causes them to sometimes get hit from behind.
  • CareBare wrote: »
    Yes, but in some cases shifting is smart and can help you. But what my point is, when you out number a team by picking 2 of them and have 5v3 they play too cautiously and shift too much which causes them to sometimes get hit from behind.

    That is often the case. Learning to play non cautious and just MOVING is the way to go. You wouldn't get picked from mid if you were rushing out of the spawn.
  • SeaDogAHOY wrote: »
    The point is to not shift anywhere. You always run in, you overwhelm. The general tactic is 2-1-2. Thats 3 people not defending a site compared to 5 rushing it. Get the idea?

    But heres the thing...lets say you push a site against idk lets use LL and LPK for example when its 5v5. They can mow kids down with aks..easy 5k is easy..
    Now lets say your shifting in and throw nades at B on port, easily cause the guy in mid to rotate to B, then shift down B connect to A. Pushing works, but not every round.
  • SeaDogAHOY wrote: »
    That is often the case. Learning to play non cautious and just MOVING is the way to go. You wouldn't get picked from mid if you were rushing out of the spawn.

    It is often the case, which is why it isn't smart to shift as much as "people" do. But it can help a lot sometimes. And unless snipes is picking, than no matter what you do. Can't be stopped. :D
  • 1___Exhale wrote: »
    But heres the thing...lets say you push a site against idk lets use LL and LPK for example when its 5v5. They can mow kids down with aks..easy 5k is easy..
    Now lets say your shifting in and throw nades at B on port, easily cause the guy in mid to rotate to B, then shift down B connect to A. Pushing works, but not every round.

    5 people versus 2 people. Your all on even footing in terms of shots. (if your competitive you should be on even footing) Getting mowed down would be a horrible embarressment on your part for being shot down so easily.
  • 1___Exhale wrote: »
    But heres the thing...lets say you push a site against idk lets use LL and LPK for example when its 5v5. They can mow kids down with aks..easy 5k is easy..
    Now lets say your shifting in and throw nades at B on port, easily cause the guy in mid to rotate to B, then shift down B connect to A. Pushing works, but not every round.

    Also this situation. It wouldn't work always, due to the fact how many are rotating and where there coming from. Because if your shifting B connect to A. If mid guy rotates "running" through connect. Easy 2-3 frags because you were shifting. If you were running, he would have knew you were there but a lot harder, then he will start shifting and you get the frag. Think smart cody :D
  • SeaDogAHOY wrote: »
    5 people versus 2 people. Your all on even footing in terms of shots. (if your competitive you should be on even footing) Getting mowed down would be a horrible embarressment on your part for being shot down so easily.

    5v2 an lets say there 2 have aks an nade perf every rush, can still pick off 3-4 of your guys. Advantage them.
  • 1___Exhale wrote: »
    5v2 an lets say there 2 have aks an nade perf every rush, can still pick off 3-4 of your guys. Advantage them.

    Typical team is 4 riflers 1 sniper. Your trying to tell me 4 people flashing and nading plus prefire rifling down 2 people would get wrecked.
  • Most of the time, rushing works better for my team. Playing cautious makes the other team play cautious and play smart. You get picked from the back. You're right. Moving is the key. If a team pushes 5 people down long A on Black Widow, the two guys at platform would have no chance. By the time the other three rotated, 5 guys would have plenty of time to plant and find a nice spot to stay at.
  • SeaDogAHOY wrote: »
    Typical team is 4 riflers 1 sniper. Your trying to tell me 4 people flashing and nading plus prefire rifling down 2 people would get wrecked.

    but if ur playing port an B rush ur nades go into barn therefor the ppl in B would hear it an prenade an prefire an AK....Happens every round at B for EVERY team.
  • 1___Exhale wrote: »
    but if ur playing port an B rush ur nades go into barn therefor the ppl in B would hear it an prenade an prefire an AK....Happens every round at B for EVERY team.

    that's when you play smart. most teams know when to expect nades and they're ready for it with prenades and prefires. you have to have delay of some kind, so that the other team doesn't expect you. that's my stupid opinion though, so i don't know.
  • 1___Exhale wrote: »
    but if ur playing port an B rush ur nades go into barn therefor the ppl in B would hear it an prenade an prefire an AK....Happens every round at B for EVERY team.

    Then you design a strat that prevents that from happening. That's the point.
  • SeaDogAHOY wrote: »
    Then you design a strat that prevents that from happening. That's the point.

    so you design a strat that allows you to move fast but avoid nades at the same time?
  • eX_ampLe wrote: »
    so you design a strat that allows you to move fast but avoid nades at the same time?

    Like you said, design a strat where you pause for 1-2 seconds at a certain location that isn't commonly prenaded then move.
  • uRTreni wrote: »
    I think we should take Seals Gaming as an example here.
    They had their strats pefectly planned out, if 1 person died there was a whole new procedure and the whole team new what to do.
    Takes alot of time and dedication but works very well.

    That's stupid. You can't have super specific strats because if you're playing against a good team, they'll be unpredictable on CT side. You can't plan for a random flash push by the other team, pick right away, or stacking of a site.

    You have to have a general knowledge and objective and let the individual teammates figure out the rest for themselves... and if they can't, you won't win.
  • jillzwut wrote: »
    That's stupid. You can't have super specific strats because if you're playing against a good team, they'll be unpredictable on CT side. You can't plan for a random flash push by the other team, pick right away, or stacking of a site.

    You have to have a general knowledge and objective and let the individual teammates figure out the rest for themselves... and if they can't, you won't win.

    That's not stupid because that works.

    They don't expect you to be perfectly precise. It does work.
  • Very nice guide. Very in-depth and insightful.
  • in the Immediate example of execution part, he forgot #4, lol just saying
    good guide otherwise though xD
  • H3LLView wrote: »
    in the Immediate example of execution part, he forgot #4, lol just saying
    good guide otherwise though xD

    No I didn't?