A new era of tactics. [U.C.]

Why this guide is being written:

Upon my watching of the WEM coverage and comparing tactics used by the Viet/Cn teams, and the US/CA teams there were many differences. Not just in the strats, those were similar, the issue was in the execution.

Why is this important?

Clearly the advantages the other teams had were more complex then their aim > ours. Their strats while being similar to ours were executed fast, efficient, and near perfect each time. Each person knew the precise places to move to upon their spawning, the moment they were able to move they were instantly moving to execute their strats.

The issue is not in our "experience" A year would be enough to learn every nook and cranny of the maps played. On top of that MOST of the "pro" players on CF have already had several years of experience on other tactical shooters most notably CS and CS:S.
sickpup wrote: »
The match vs china was really hard, they rushed verry fast and we werent ready for that, we were expecting them to take it slow and we were careless. the second we tried making our A stronger then went B... thery are a really good team and i hope we play them again, we will not make the same mistakes. We should not have let them get so many rounds on their CT side also, i think our strats worked pretty well, their rotation are really fast so that was the only way to get a hole in their tight defense since they have good aim.

An example of immediate execution
Your on Port, BL side, your team is numbered 1-5,
You rush bsite the numbers are in chonological order of who reaches the slat area first,
1. 1st person crouches checks slats,
2. 2nd moves through hugging the left wall aiming to BC,
3. 3rd is carrying the bomb hugging right wall aiming B side,
4. 5th stays behind covering the 1st persons back,
once site is taken 1st stays watching A/Bridge flank, 5th watches BC
5. 1st 2nd and 3rd had moved into site and taken up individual preplanned positions that allow for crossfiring.


Slow movement

Slow movement has its place, but in an extremely competitive situation it is not AS useful, at that level of competition their aim is more advanced then normal/skilled players in NACF,we can't treat it as such, moving slow trying to advance on a site won't work as well there, one person on gr slightly pushing up while your walking around is going to dome your team, even so lets say you take him out, the enemy now knows your precise locations, your stuck between sites with 4 extremely good aimers surrounding you. Get the point?

Correcting to redesign strategy

Now that we have experienced what other countries teams are capable of we need to learn how to play to match their styles if we want to have a chance, we all need to work together as a community to train each other, in your tactics all players should have a line of sight that covers your teammates. I will edit a example of this in later, but each player has a "conical" view, each cone should be seeing the edge of what the other person is seeing, it allows each player to have each others back as it were at a more structured level. The strategies the CN team used were structured but very adaptable to any situation that arose, it seemed like they had a plan for ANYTHING that would happen. If that wasn't the case then perhaps we need to start practicing and doing that. Learning what happens when a certain person is removed from a strat, or a variable is added. But at the same time keeping the adaptability.

How to do this?

This is possibly the most RADICAL idea I present in this "guide", but I propose we throw every strategy we currently know straight out the window, completely redesign our playbooks, from the start to finish. Plan for every variable imaginable.

This "guide" is under construction. I will add examples of more strategies later. I will also add examples of what i was talking about, links to strategies, etc.
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