A new era of tactics. [U.C.]
Comments
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No,that part is fine in my team. Its just that nearly all my team don't have a clue how to react to a situation. Its just a lack of thinking and concentration. I'd explain it as soon as anything happens what I want done - but then someone always tries to do a rambo,and get a 4k. Of course,when we're ''sweeping'' a site, i'd always expect someone to be covering the angle in reverse of mine - but sometimes this won't happen. People just don't think. In my opinion,thats definetely a form of baiting - which p1sses me off more than anything in a scrim/ match.
Like I said, the rule is the cornor of what you can see should be the cornor of the screen of the person next to you so everyone is covered and there are no blind spots.
The main issue with that is know what your team mate is looking at, hence preplanned cornor checking at arranged moments. Hard to do but with enough practices it's deadly effective. -
As requested, I'm going to throw this out here.
http://www.youtube.com/watch?v=rhZJjsyCVi0 Credits to grup for the video.
You can use this to help make animated strats which will really help because your teammates can actually SEE what they are supposed to do. Now obviously, it doesn't show everything, but it is a great tool to help make those strats.
It seems to me that the best way to improve our strat making would be to hurry up the way we push, not unlike the hurry up offense used in in football. -
As requested, I'm going to throw this out here.
http://www.youtube.com/watch?v=rhZJjsyCVi0 Credits to grup for the video.
You can use this to help make animated strats which will really help because your teammates can actually SEE what they are supposed to do. Now obviously, it doesn't show everything, but it is a great tool to help make those strats.
It seems to me that the best way to improve our strat making would be to hurry up the way we push, not unlike the hurry up offense used in in football.
One of the most common strats I hear is "play picks" or "Go X site and rush when sniper gets a pick" Riflers are an assault class. Assault the sites. Let the sniper be what it is. A supporting class. -
bibl3black wrote: »One of the most common strats I hear is "play picks" or "Go X site and rush when sniper gets a pick" Riflers are an assault class. Assault the sites. Let the sniper be what it is. A supporting class.
Oh the stupidity. Please don't make me sad -
Oh the stupidity. Please don't make me sad
Explain the stupidity of it, what would be better, 5 people in the Elbow of A long just waiting to be surrounded and sprayed down because they are waiting on the sniper, or 4 people rushing down A long 1 looking under cat 1 watching window 1 watching train and 1 watching the cat while the sniper covers them. -
i stopped reading after seeing who posted it
Why would you do that? Because he isn't as much known as others? He isn't as good as others? He clearly knows what he is talking about though. Also if you stopped reading than there was no reason for your post. Just saying. -
Why would you do that? Because he isn't as much known as others? He isn't as good as others? He clearly knows what he is talking about though. Also if you stopped reading than there was no reason for your post. Just saying.
Wow, thanks for the defence, it does amuse me, I know I'm no where near good on CF, I play with 10-20 fps max. But I've been playing source and 1.6 for years. I could run circles around half these players in terms of tactics. -
bibl3black wrote: »Explain the stupidity of it, what would be better, 5 people in the Elbow of A long just waiting to be surrounded and sprayed down because they are waiting on the sniper, or 4 people rushing down A long 1 looking under cat 1 watching window 1 watching train and 1 watching the cat while the sniper covers them.
You example is incredibility circumstantial, and any decent team would never be in that situation.
Saying a sniper's role can only be support/is only effective as support is ridiculous.
1 Shot kills that don't require any REAL setting can't be used as rush weapons?
Go talk to Popz. -
You example is incredibility circumstantial, and any decent team would never be in that situation.
Saying a sniper's role can only be support/is only effective as support is ridiculous.
1 Shot kills that don't require any REAL setting can't be used as rush weapons?
Go talk to Popz.
No I didn't say a snipers role is exclusively support, but that is the intent of one. Every match is circumstantial, every match is a circumstance. Different circumstances would require a different plan of action, perhaps in a different strat a sniper would be a rusher. That is fine, I was pointing out the fact a sniper is in fact a support class. Not something to be entirely relied on because that is what several teams seem to do these days. -
bibl3black wrote: »No I didn't say a snipers role is exclusively support, but that is the intent of one. Every match is circumstantial, every match is a circumstance. Different circumstances would require a different plan of action, perhaps in a different strat a sniper would be a rusher. That is fine, I was pointing out the fact a sniper is in fact a support class. Not something to be entirely relied on because that is what several teams seem to do these days.
What evidence do you have to suggest that a sniper is a supporting class? -
I will initiate the team fight by flashing in and ulting, the sniper will support me by using their ECR and when it goes off we will take control and push for the win!
Oh wait wrong game my bad.
I swear, where did you download your version of CF? We must be on totally different versions. -
What evidence do you have to suggest that a sniper is a supporting class?
Different countries have different military doctrines regarding snipers in military units, settings, and tactics. Generally, a sniper's primary function in warfare is to provide detailed reconnaissance from a concealed position and, if necessary, to reduce the enemy's fighting ability by striking at high value targets (especially officers, communication and other personnel) and in the process pinning down and demoralizing the enemy -
bibl3black wrote: »Different countries have different military doctrines regarding snipers in military units, settings, and tactics. Generally, a sniper's primary function in warfare is to provide detailed reconnaissance from a concealed position and, if necessary, to reduce the enemy's fighting ability by striking at high value targets (especially officers, communication and other personnel) and in the process pinning down and demoralizing the enemy
Any and all references to "Real Life" and any other game besides CrossFire are invalid, as they are in completely different environments than CF.
All logic and evidence must pertain SOLELY to CF. when creating an argument about the subject at hand.
So do you actually have valid evidence? -
bibl3black wrote: »No I didn't say a snipers role is exclusively support, but that is the intent of one. Every match is circumstantial, every match is a circumstance. Different circumstances would require a different plan of action, perhaps in a different strat a sniper would be a rusher. That is fine, I was pointing out the fact a sniper is in fact a support class. Not something to be entirely relied on because that is what several teams seem to do these days.
Don't limit yourself to styles or doctrines. That is one of the sole reasons why the growing strength of aspiring league teams on NA CF have come to a halt. -
Quick scope in real life would be awesomeDon't limit yourself to styles or doctrines. That is one of the sole reasons why the growing strength of aspiring league teams on NA CF have come to a halt.Any and all references to "Real Life" and any other game besides CrossFire are invalid, as they are in completely different environments than CF.
All logic and evidence must pertain SOLELY to CF. when creating an argument about the subject at hand.
So do you actually have valid evidence?
While their are no high value targets to snipe. There is the enemy sniper to prevent the riflers from being picked off mid rush.
True, real life varies greatly from Crossfire, but the true role of the sniper doesn't change. I'm not saying a sniper can't rush, but making strats based solely around a snipers picks are too volatile and risky. I do appreciate your coming to post, I was actually waiting on it. XD -
bibl3black wrote: »I'm inclined to agree with you on that one.
No, the majority of the reason the strength of aspiring league teams is the lack of dedication, practice, and the ability to actually stay together. # teams are made and break up weekly.
You say that, but is it really any different? When a sniper hits barracks he calls out what he sees. "One slope, one cat." That is the reconnaissance aspect of the sniper.
While their are no high value targets to snipe. There is the enemy sniper to prevent the riflers from being picked off mid rush.
True, real life varies greatly from Crossfire, but the true role of the sniper doesn't change. I'm not saying a sniper can't rush, but making strats based solely around a snipers picks are too volatile and risky. I do appreciate your coming to post, I was actually waiting on it. XD
1. Aspiring league teams already put in the practice and dedication. That's why they're called "aspiring."
2. Now you're just noting similarities that can really be applied to ANYTHING. So sprayers never call? Yes they do. Just because they push up doesn't change the fact that they call. Hell, you can play a spray at long A calling from barracks, it works, and I've seen it multiple times.
3. Understand that there's a difference between making strats and changing your playstyle. Strats sub-plays of your actual style. Your style is the way you move, the way your team feels comfortable moving. You can play off the sniper or use him as support, but still run the opposite strats.
The reality is that the only form of "support" in this game is when you flash in and has your teammate immediately follow the flash, when you bait a rusher, when you get the flank, etc. Support is when you don't take the lead, you back them up. -
1. Aspiring league teams already put in the practice and dedication. That's why they're called "aspiring."
2. Now you're just noting similarities that can really be applied to ANYTHING. So sprayers never call? Yes they do. Just because they push up doesn't change the fact that they call. Hell, you can play a spray at long A calling from barracks, it works, and I've seen it multiple times.
3. Understand that there's a difference between making strats and changing your playstyle. Strats sub-plays of your actual style. Your style is the way you move, the way your team feels comfortable moving. You can play off the sniper or use him as support, but still run the opposite strats.
The reality is that the only form of "support" in this game is when you flash in and has your teammate immediately follow the flash, when you bait a rusher, when you get the flank, etc. Support is when you don't take the lead, you back them up.
to long, aim, or seek ambitiously; be eagerly desirous - Aspire, To aspire is a continuous verb, To aspire you must continue to do it, there are only a handful of teams who do that, out of the dozens that are trying to get into wogl.
The similarity can be applied to anything, but a sniper is more effective for it, they have a better distance, and the ability to peek and be efficient in taking out enemies at range as compared to a AR, yes an AR can do it, but a sniper is better at it.
and as for 3 I suppose I am inclined to agree when you say it that way. It is a personal preference of your team. My preference may be support, but perhaps you like to use your sniper for assault, I don't agree, but if that is really how your team feels comfortable your sniper needs to be quite good. -
About picks being dumb. Thats wrong.
If you play picks you get a pick, its now a 5v4 for ur team. Lets say u got him at idk B, Now u know One less person is B. Therefore the player in mid would more then likely run to B if u throw sh1t over there causing over rotating. Then you can take A site quickly an easily.
Easy strats are usally the best. Complicated strats, usally get one round. -
Ima_Baddie wrote: »Great read,
Gives a whole new perspective to strategies1___Exhale wrote: »About picks being dumb. Thats wrong.
If you play picks you get a pick, its now a 5v4 for ur team. Lets say u got him at idk B, Now u know One less person is B. Therefore the player in mid would more then likely run to B if u throw sh1t over there causing over rotating. Then you can take A site quickly an easily.
Easy strats are usally the best. Complicated strats, usally get one round. -
bibl3black wrote: »Your right easy strats are usually best, and playing picks can be fine, IF executed properly. This thread was about strat execution more than anything else. Playing picks isn't something a strat should be solely based on, if the sniper manages to GET a pick during a strat, and you are able to take advantage of that situation it's fine. I just frown on trying to pick, especially since your example was based on bl, if the enemy sniper picks your sniper now your down a man trying to take the sites.
In the end, nothing is ever a guarantee. -
SeaDogAHOY wrote: »Thanks , though I don't usually trust baddies.
Your right easy strats are usually best, and playing picks can be fine, IF executed properly. This thread was about strat execution more than anything else. Playing picks isn't something a strat should be solely based on, if the sniper manages to GET a pick during a strat, and you are able to take advantage of that situation it's fine. I just frown on trying to pick, especially since your example was based on bl, if the enemy sniper picks your sniper now your down a man trying to take the sites.
Alright. On GR on port if you have a sniper usally hes playing Mid getting picks an letting A know where they goin. Or hes top A helping the rifler. Say sniper picks one mid from bridge, now ur teams 5v4 causing them to have to play more cautious allowing the GR rifles to push up a little.
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