Denxi's Movie Tutorial / Compendium Of Top-Tier CrossFire Movies

ToC

  1. What Makes a Frag Movie?
  2. What Makes a Frag Movie? Cont. / DON'T DO THIS
  3. The List / Smooth Compilation


Over CrossFire's life there've always been people with a creative streak, who have melded game footage and music to create videos we call "Frag Movies." Although there have been many editors and many movies over the years, there were a few who have risen above the rest. And then after that, there were the ones who went even higher. In this thread I will be listing the movies and editors who have stood out and become staples in the CrossFire community, as well as hopefully educating you as to what specifically made these movies so exceptional.

You may or may not know me. I am Denxi. What are my qualifications? I have been an active participant in the CrossFire community since Closed Beta in December 2008. I involve myself in many artforms (movies, music, frag videos, etc.), and have been told on multiple occasions that I seem to have a knack for pointing out both the things done wrong, and the things done right, in different mediums of art. I placed 1st in the Creative category of the CrossFire Film Awards (CFFA) 2011, as well as 1st in the Feature Length category and Runner Up in the Visual Effects category of the CFFA 2012. If at any time I list a movie created by myself, it will be because I truly believe it to be exceptional, and I will attempt to be as impartial as possible when critiquing it.

What makes a frag movie?


Focus

Frag movies have always focused on one these things:

- Content: A frag video with a focus on content bends the editing around the footage. Picking great clips remains the priority, and any editing done is focused around making the footage stand out.

- Editing: A frag video with a focus on the edit will be willing to sacrifice content quality in order to better capture the vision of the editor. This can be done is multiple ways, either by editing the video to the point where it becomes hard to properly view the footage, or by choosing footage that isn't as impressive as some, but fits the part of the edit/song the best. To sum it up, in an edit based movie the frags are the medium for the movie, rather than the other way around. What matters most in an edit based movie is how well the editor manages to convey what ever it is he is trying to, though typically this is an emotion.

- Well-Rounded: A well-rounded frag movie will attempt to both accent the frags, as well as accent the "message", by putting emphasis on both of these traits.

All 3 of these approaches to editing are completely viable, and neither of them are better than the others. I bring them up because it is important to realize that different frag movies strive for different things, and therefore have to be judged differently.

~
Flow

A very important part (if not the MOST important part) to any frag video, regardless of what it is aiming for, is Flow. Flow is a term that is generally misused or not understood, so I'm going to explain it.

A frag video is composed of two mediums; the visuals and the music. The Flow of a frag video is how well the editor captures the essence of the song they chose, aka how well the visuals fit the music. The better they capture the song in the visuals, the better the two sync, and the better the Flow of the video.

Flow is also composed of the pacing of a video. Just as a good story/plot has a rise, a peak, and a fall, a good movie knows whether to get intense, and whether to chill out. If your video has captured the song well, and it is a good/well-paced song, this part of the Flow will come naturally. However, when you get into the realm of movies that use multiple songs, it becomes harder for the editor to capture a pacing that works throughout the whole video.

~
Smooths

Another core part of frag movies are the 3rdpovs (commonly known as "smooths"). These can be used in multiple ways, but the most common two transition clips, and to set up the environment. Keep in mind that these descriptions are descriptions of qualities of a smooth, and many, if not ALL smooths share qualities from both types.

- Transition based smooths' main focus is to get you from one part of the movie to the next. Their used throughout all frag movies of any type, in order to break up the frags and make it more interesting. Although there are generally less smooths in a video based around the frags, there will normally be a larger focus on transitioning smooths. This is because although you need to break up the frags to make the movie flow well, you still don't want to take focus off the frags themselves. When you have a large amount of environmental smooths over transition smooths, it takes some of the focus off the frags and places it onto the environment. Although this can be beneficial in a frag based movie, more than often it will just distract.

Common qualities of transition based smooths:

- Short
- Frag/player based focal point
- Used specifically to set-up or end a frag
- Primary focus is to break up the video/chain fragparts together, but in a way that doesn't mess with the content.

Some good examples of transition based smooths are:

Fragtastic: 0:52 - 0:55
Fragtastic: 0:59 - 1:02
Fragtastic: 2:22 - 2:25
ENDLESS MILE: 0:13 - 0:16

In all 4 of these examples, neof and freehat use short clips that allow for them to a) break-up a fragpart, and b) go from one frag part to another. Although neof's contain more elements of an environmental based smooth than freehat's do, they still perform the same basic function.


- Environment based smooths are used to display the environment in the game, generally in relation to the frag, and are mainly used to set up or continue the overall feeling of the movie. These can be seen in all types of movies, however in frag based movies they're typically used during the intro. Another good way to refer to smooths like these is "ambient," because that's the feeling they give off when you're watching them. Unlike transition smooths, which focus mainly on the frag, an environmental smooth will try to capture as much of the area as possible. These can be used to set-up clips just as well as transition smooths, however they usually do so much more slowly.

Common qualities of environmental based smooths:

- Long
- Used in groups with multiple angles
- Environment based focal point
- Used mainly in intros, or in places to slow down the pace a bit
- Primary focus is to add to the video by using quality footage.

Some good examples of environmental based smooths are:

Portuguese Community 2: 0:00 - 0:38
clementine 2: 0:34 - 0:48

These two clips are a good example of environment based smooths used in an intro setting. Although Denxi's have more transitional elements to them, their main goal is still the same as Fr0st's, that being to create an environment and precedent for the rest of the movie.

Lethal: 0:39 - 0:41
clementine 2: 2:57 - 2:59

Two examples of environmental based smooths being used within the frag video itself. Denxi's is almost purely environmental based. Tith no focus on the frag at all, it only relates to the frag because both the frag and smooth take place in the same area.

Nev4r does the same thing with his first frag, and then applies more transitional elements to his second smooth. He still retains an environmental focus however. By including the second smooth, he makes the transition from a heavily environment based smooth into an aggressive edit a lot smoother than if he had left it out. A good example of NOT providing a smoother transition would be here, however in that situation it is not as noticeable due to the heavy start/stop edit style of the video.


Let me be clear, the VAST majority of smooths will contain elements of BOTH a transitional and environmental nature. Just like the way I classify frag movies, the same can be said for smooths, I may call a smooth environmental based, but that doesn't mean it lacks transitional elements or goals.

Remember, there is no one smooth style that is inherently better than another, just like there is no video style that is inherently better than another. However, the best smooths will always be the ones that:

a) Are visually appealing
b) Have the right balance of elements to do exactly what the editor needs it to do


An important part of making a visually appealing smooth is the movement. A general rule to follow is that the more movement you have, the better the smooth. (REMEMBER: This is not set in stone. What matters most is what the editor needs, so if a situation comes up where a smooth with a low movement-count does the job best, USE IT.)

Let me explain what I mean by the amount of movement through example. A single movement-count (1mc) smooth will have just that, one source of movement. Whether that is the camera moving in one direction, the camera turning, a still camera with a player (or group of players) performing an action, or some other method of movement, that smooth can be considered to be a 1mc smooth.

Do you see what I mean? Count each source of movement, and you have your smooth's mc value. A smooth with the player running, your camera moving back, and some frame rotation can be considered a 3mc smooth (although personally I feel that pan/crop manipulation doesn't give you the same effect as camera movement does, so depending on the situation I personally will choose not to count this).

The higher the mc, the more complicated the smooth, the more interesting it is. This logic is why you should generally aim for as high an mc as you can. The biggest exception to this is when a low mc smooth will promote slower pacing in a video, something that is valuable at times. This works by taking away the complexity, meaning it's less stimulating. Just remember, the movement speed matters as well. There are high mc smooths that are not stimulating because of their speed and length.

There is also the occasional case when you want a smooth to go with a super-epic moment, but for what ever reason you are restricted to a low mc smooth. Don't worry. Just as you can create a lower stimulating moment by lowering the speed and raising the length of the smooth, you can creating a highly stimulating moment out of a low mc smooth my raising the speed and lowering the duration of the smooth.


The final factor in stimulation I'm going to talk about (besides colours, but those are a whole other section) is the content. This should be a no brainer, but if you really want to create a stimulating smooth, you need stimulating content. Besides the obvious deathcams, the content used the most is the preparation for the frag. Probably the most used smooth ever (besides spawn smooths ofc), the view of people's feet running by, is a perfect example of this. In fact, the beginning to Legends 2 is chock full of preparation smooths. Legends 2 is a great example for this, as although Freehat uses a bunch of preparation content, his smooths are done at a slow speed, and they aren't very short either. It's a good demonstration of combining the different methods I talked about before, and achieving his goal of high stimulation while still fitting the music and flow of the video.


If you look beyond my list of movies, you will find a compilation of my personal favourite smooths.


~
Colours

The colours of a movie are something that I feel a lot of people don't really understand. You see people all over either asking for colours, or downloading colour packs that people release. This is just flat out wrong, and your movie will sacrifice quality because of your laziness.

Why? Because just like smooths, and really any part of your video, they need to be made SPECIFICALLY FOR THE EDIT. Every time you use colours that weren't made specifically for your video, it means that you fail to accurately capture the theme/environment/feeling that you set out for. Which means that that video will not be as good as it could have been. It is always important that you make your own colours, even if you aren't very good at it at first.


No matter what your movie's focus is, there are a few things that your colours should share. Obviously, your colours should be visually appealing. Your colours should also aim to set the theme of your movie. Are you trying to convey an epic environment? You need colours that match that. Want to convey a lighthearted sense? You need colours that match that. Want to convey very little at all? COLOURS THAT MATCH THAT.

However, depending on your movie style, the freedom you have with you colours will be different. In a content based movie, you need to be sure that your colours do not distract from the footage, but compliment it nicely. You generally have a lot less freedom with colours in a content based movie because of this.

The situation is different in an edit based movie. Because you don't have to put so much focus on the content, you can use a lot more extreme and attention grabbing colours in order to convey the environment (or what ever your goal is).

Some examples of movies that do their colours well are:

Legends 2 - Freehat did an excellent job choosing the colours for Legends 2. This movie was very much content based, so he had to make sure to have colours that complimented that, but he still wanted to convey the sense of epicness that a title like "Legends 2" commands.

clementine 2 - The goal in clementine 2 was to provide a sense of calm, while making the environment look great. This was an edit based movie, and you can see that goal present in all its elements, especially the colours.


The following are some constants throughout the many options of colours you have. In most cases, it's good to try to remember these when making colours, so you can aim for colours that fit your goals the best.

- A high level of light (glow) will take attention away from the content.

- Very high contrast (all the dark colours look very much the same, as well as all the light colours) makes your colours look bad. Avoid at all costs. (This doesn't mean that a higher level of contrast is a bad thing, just that there is a definite limit to how high you should go.

- If any of your colours qualities are taken to extreme levels, it will distract from the content. Because extreme colours convey an extreme environment though, you can use extreme colours with content based editing for that "epic" feel.

- Don't use flavour of the month colours just because other people are. Right now this "grungy" style is very prevalent, which involves a very pale pallet, but with colours on the opposite ends of the spectrum to create an extreme feeling. 99% of the time it looks like crap, but just because one person did it well, everyone seems to think it's good to use all the time.

- Blues are very good to use subtly as a base colour. I'd recommend using them for content based videos, as if you don't overdo them they accent the ground very well, and you can build upon them with colours that accent light and/or the sky.


Something to keep in mind when making colours is that it is very similar to painting. You start with the parts that cover a large area, and finish with the specifics. A big advantage you have however, is that you can adjust your base colours throughout the whole process, unlike painting.

Before you do any editing, you obviously should have a good idea of what your movie's goal is. Now personally, I like to develop my colours over the whole time I'm editing the movie, and I could argue that this is the best way to do it, but it's really all up to you. When you start your colours, always start with the lighting.


Slightly Offopic: My stance on lighting, and how it affects colours and visuals

Lighting as a concept is something that I feel has fallen to the wayside in popular culture. While still being prevalent and being recognized as what it is in communities that really care about art, a lot of movies (actual movies) these days have poor lighting.

My first medium of art I ever really invested my time in was still image design, specifically signatures. I got really lucky in the community I was involved in. Right off the bat I was introduced to the basics of lighting, and its importance in any visual art form. What really helped me understand just how important it is was a conversation I had at some point with my father. The point he brought up was black and white movies.

When people had no colour to work with, it was much harder to create a subtle environmental feeling. They had to rely on their lighting, and they got pretty damn good at it. If you watch some black and white movies, you'll see just how effective and creative their lighting was. When colour was introduced, you now had another way to create an environment in your visuals. No longer did you have to go through leaps and bounds to get stupidly good lighting, you could substitute colour for that. The effectiveness of the environment, however, certainly decreased, but that wasn't really an issue considering the colour still did the job well enough for it to be acceptable to the general public.

In so many different mediums, I see lighting pushed to the wayside. Lighting is the most effective building block in regards to environment building. Remember that when you're making your colours.


Why start with the lighting? Because it's very easy to build colours ontop of your lighting, but it's much harder to build lighting on top of your colours. When you go get ice-cream, do they take a cone and put a scoop on top, or do they take a scoop and put the cone on the bottom? Start your colours like you're making a black and white movie, focus on the lighting. After you've done that to satisfaction, then build your colours on top of that. Remember, you can always adjust your lighting if you find some conflict later on.

~

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    What makes a frag movie? Cont.


    Contrast

    Contrast is involved in everything. Literally. There is nothing that is not affected by contrast. Whether it it over-contrasted or under-contrasted, contrast is the biggest factor in defining ANYTHING. You doubt this? Here are some examples of how contrast affects our senses,

    You're staring at a piece of paper with a small black dot on it. Where do your eyes go? The black dot.

    You're chilling in the lotus position, trying to get some meditating done, when a car outside honks its horn.

    You're looking for your very dark green wallet, but you only find it in that dark back corner of your desk after the third time looking for it.

    Contrast is the basis for determining attention, no matter what sense you're using.


    - Contrast in Visuals -

    Colours:

    Contrast can (and should) be used both on a large and subtle scale in your colours. By this, I mean that not only should a contrast in colours be used to emphasis specific points in footage, but it should also be used on a much smaller, subtler scale throughout the entire movie.

    One thing you want to stay away from in your base colours' contrast is OVER contrasting. If your colours are over contrasted, then they will take away attention from the other parts of the video. A good example of over contrasted colours is any video where all the lights look the same, all the darks look the same, and there is a large gap between the two. A good example of this is this video. This mistake can be seen a LOT in videos where the editor tries to use grungy colours to get an epic feeling. The majority of the time it fails, however, because clashing colours just don't look good.

    On a larger scale, colour changes can be used to emphasis moments in your frag movie. Whether it be the environment getting brighter or darker, a general colour shift, or any other changes, a sudden colour change will provide contrast to the norm, and therefore emphasis on that point. These colour changes can be seen in practically every frag movie, although they are seen less in movies of the "clean edit" genre. A good example is blood red by epicl. Every kill there is a short burst of green colour, in contrast to the pale colouring used as his base. Not only does the fact that there is a colour shift provide emphasis, but because he used a very pale base colour pallet, epicl is able to provide even MORE emphasis on the kills with a colour like stand-out green, which is not only a different colour but also has a different theme to it.


    Effects and Overlays (I will refer to both these as just "Effects"):

    Just like colours, effects (or a lack thereof) can be used to emphasis specific points. Like colours, they CAN still be used on a more subtle level through the entire movie, however this is a) harder to pull off, and b) doesn't always fit the flow/theme the editor is aiming for, so having a constant effect is a much rarer thing.

    Instead, what usually happens is a constant THEME of effects. The editor will get a pattern set up, wherein every X scenario, Y effect happens. A GREAT example of this is ENDLESS MILE by neof. Why is this such a great example? Take a look at neof's transitions. Every time there is a fast transition, he uses the twitch effect to accent the fact that it's quickly changing, and every time there is a slow transition, he uses a fiery black fade-in, which accents the slow change. By combining these with the appropriate sections of audio, he does an excellent job in accenting both quick and slow transitions. This is so impressive and important because, if you watch the video, you'll notice that the transitions that I am referring to as "slow" aren't actually slow at all. They're very fast transitions. But, in contrast to the quick transitions, they are slow.

    This act of using subtle contrast in effects to further provide contrast in the video is a perfect example of how to use contrast in your effects.


    Framing:

    Framing is going to be hard to explain, simply because there are very few examples of people using contrast in their framing to emphasis things. This isn't because it's that hard to do, but it's a much more prevalent concept in mainstream film just because their objective differs so much from that of a frag movie.

    Obviously, contrast in framing only takes place in your smooths. The only, rare exception to this would be a change in pan/crop, however this clumped in under effects. No, by framing I mean the positioning of the focal point, and how that effects the movie.

    I have never truly seen framing contrast used to its full effect. Ever. Even though contrast in framing is most effective at determining and changing flow, I felt the need to mention it in the visuals section just because it really is visual based. Although I cannot provide any example links to CONTRAST in framing, I will attempt to explain it as best as I can by using examples of framing used to create a theme, without necessarily contrasting throughout the movie.

    Watch clementine by denxi. Throughout the whole movie, the smooths are framed and plotted in such a way that they capture a large portion of the environment. This framing, combined with the slow speed, combined with the music theme, creates the "lonely" theme that the editor was shooting for. The framing in clementine was done in such a way that it consistently drew attention to the surrounding environment, which made the character seem small and insignificant. This is a great example of using framing to help capture a theme.

    Now, how can contrast in framing be used like this? One DIFFICULT way is to use a change in framing to capture "development". The reason I say that this is difficult is because you are performing the equivalent of character development, only in a medium where the only real development has been the flow of the video. It would be difficult to do, because you would have to come up with a VERY original way to incorporate development into your video. Something like Alive by MixeP containing elements of a story, or a movie based off of a team's life and success are two good theme that would be able to incorporate development very well.

    A more subtle way to do this might be changing the framing of your smooths as the frags got better and better. This would be interesting.


    - Contrast in Audio -

    I had a conversation with a friend of mine the other day about why he doesn't like certain songs. Something that not many people seem to understand, is that a good song is like a story. You know the term "story-arch"? That's a term for a reason. A good story, if plotted out on a graph, will look like an arch. It will start small, grow over time, peaking near the end and dropping down to the conclusion. If you had a story that was filled with the "final battle" moments throughout the entire thing, IT WOULD BE BORING. To quote The Incredibles, "And when everyone's special, no one will be." This is the basis for contrast.

    So of course, a song that is entirely made up of peaks will be a TERRIBLE song to use. Your entire video will be trying to be the "epic" moment, which will just cause it to be mundane and annoying. You need a soundtrack that not only captures your theme in genre, but also that can provide a contrast and story-arch that fits your theme.

    Now, when editing to the song, although you probably won't be editing the song itself above basic cutting, you can still apply contrast to the way your video interacts with the song. The most common way of doing this is what I like to call off-beat syncing. If you watch chubrub by denxi, you'll notice that throughout the intro (and the rest of the movie) all the colours and effects are on sync with the beats of the song. However, at 0:17, if you watch closely you'll see that the visuals are not actually on beat. The clip fades in, the best happens, and the clip fades out. Why go to this trouble?

    Those two clips are the only times when the movie performs a quick transition. By using off-beat fade-ins, not only has denxi separated the quick transitions from the slow ones, something which helps prevent a stagnant sense of Flow, but by changing up the syncing, even briefly, the contrast allows you to put even more emphasis on when the sync ON-beat, making it that much more effective.

    Keep in mind, there are many other ways to do this. Another common use is slowly increasing the amount of consecutive beats that are synced with the visuals. The syncing of audio and visuals offers a surprisingly large amount of options. Make sure to explore them all to find out what fits your movie best.


    - Contrast in Flow -

    I spoke about a portion of this early, that being the story-arch. Like I said, a good story will have a major peak to finish it off. Now, I should specify, that doesn't mean you can't have multiple peaks elsewhere in your movie. However, for every peak you have, you must have enough of a valley for your peaks to retain the "epicness" that defines them as peaks. There is no real set number I can give you to tell you how many peaks to have. Generally, I'm a one peak kinda guy. I like a very long build-up, with a single, awesome peak to finish it off. However, that's just my preference, and I have deviated from this when the situation required me to. It is 100% up to what your movie needs to do well.

    One important thing to remember is that the peak of your video doesn't have to be "fast-paced" to be a peak. You can have a fast pace throughout your entire video, and then have your peak(s) be emphasized through slow motion and a calming of the audio. A peak is only defined as being that epic moment, as long as it fits that description then it doesn't matter how you got there. A good example of this is at the end ofclementine by denxi. The peak is that one moment when the player leaps off the roof, and just as the player is falling, so is the intensity.

    Just as denxi uses that release of tension at the MAJOR peak in his movie, you can use that release in any minor peaks as well. This is why the more epic kills are regularly followed by slow motion in frag movies.

    Not only that, but just as it's important to have a proper let down, it is just as important to have a proper build up. The more natural your build up, the less the viewer is aware it's happening, and the less distracting it is. This is why it is common to see videos starting off with slow smooths, and work their way up tot he fragpart. Something interesting to consider is the use of a minor peak to start the movie off. A widely used technique is to ease the viewer into the video with slow, environmental based smooths, then have a moment of tension with a sudden release into the fast-paced movie. In ENDLESS MILE by neof, the moment of tension is the short time as the player jumps onto the window boxes, and in Portuguese Community 2 By Fr0st that moment is when the player is looking around after the title disappears.

    Something interesting to note about those two examples is how they differ. Both examples build the tension, but they both do it with slightly different methods. neof build his tension and anticipation with a more forward approach. If you listen to the sound in that moment, you'll the sound is slowly building towards the explosion. However in Fr0st's movie, he does the opposite. Yes, the sound builds up, but at the end it cuts to a brief moment of silence. The silence, although brief, provides even more contrast to the initial burst of sound, which in turn applies more emphasis on the peak. Both ways are completely viable, as well as any others you may find/use, so long as they adequately build the tension.

    A good way to look at this moment of anticipation is that moment between getting kicked in the balls, and the pain setting in. It's that wait, that anticipation, that allows the initial drop to be so much more.


    DON'T DO THIS

    A collection of common mistakes and bad decisions made by editors, and WHY they are the wrong thing to do. Please note, my examples are not "picking on" people, they are there because they are a great example of the decisions in question, nothing more.


    That stupid, hard-contrasting, colour swap effect

    r7kVv.jpg

    Examples:
    Sick Bubblegum by Dashkill (The movie wasn't on his channel for whatever reason)
    KickStart by MagicalPower
    This S%?! is crazy. by PikaLuvzYa
    DECEPTION by Kick2Face

    Why it doesn't work:
    This is a terrible effect to use because it DESTROYS any flow you had with your colours. Any kind of feeling or environment that had been built up is gone.

    Basically, the effect takes all your lights, and all your darks, and swaps them to colours that make 0 sense (E.G. hard red lights and sky blue darks). There are practically no situations that this effect doesn't look terrible (Seriously, I've only seen one or two of these that aren't completely terrible.), and that, combined with the fact that it is such a hard change from the theme, just ruins the environment of the movie.

    "But Denxi, it's contrast, and didn't you say that contrast was good?" Yea, SOME contrast. Incredibly hard contrast, especially when it isn't visually appealing, just removes you from the environment, just like when you apply too much contrast to your lights and darks in your base colours.

    When it works:
    The only time that this works is in a situation like this one. It works here because of a couple reasons.

    a) It uses a colour pallet that compliments the base colours.
    b) It is quick, and the f******ing helps it flow better.
    c) It is a proper invert. By this, I mean that the dark colours become light, and the light colours become dark. It is not like the typical usage, in which the colours are changed to random **** by the editor.
    d) It fits the theme. The effect is placed during a death animation, in a movie which uses music that has a bit of a creepy feeling to it. Think of that cliche of a white skull on a black background, and then the colours inverting.

    Forcing sound to come out of only one side as an effect

    Examples:
    Partyyyy Boiii 5 by PikaLuzYa
    Aggression 2 by AfroCF

    Why it doesn't work:
    The reason people try to do this is because they think it's cool and some how integrates you with your environment. Guess what? It doesn't.

    See, here's the thing. Would you expect the an incredibly abrupt, strong colour change to integrate you with your environment? No. Why? Because anything that is used to integrate you HAS TO BE SUBTLE. With this, you're just screaming at them. "HEY LISTEN, HE'S LIKE RIGHT BESIDE YOU, OH NOW HE'S ON YOUR LEFT WHEN THE SCREEN TURNED, ISN'T THAT COOL?"

    This doesn't integrate anyone. It's forced, and it's obvious, which means that it does the exact opposite of what you want it to do; It takes you OUT of the environment. Hard and obvious changes do nothing but remove you from the environment, and by doing so they ruin the movie.

    When it works:
    It's very hard to get this to work. It really is just a gimmick effect. Something that all the kids will ooooh and aaaah over, just because they've never looked at SV so they don't know how simple and obvious it is.

    If you really want to try and use it effectively, then the only way to do so would be to make it incredibly subtle. Like, so quiet you can barely tell the difference. Otherwise it's going to stand out, and ruin the environment.

    Inconsistent Effects

    Examples:
    FALL by Kick2FaceMan
    The Fate of xfam0usx Part 2 - The Release by MadAimzor
    Literally every "PartyStyle" clip ever made.

    Why it doesn't work:
    See, there's this incredibly important thing in a video called Flow. Flow relies on patterns and recognition in the viewer, so that when things happen, they feel natural. When you are throwing random effects with no pattern on your movie, you sacrifice any and all visual flow. Whether it be randomly lighting up parts of the map, or using every single effect you find in your editing program, all you are doing is telling the viewer that your video is a giant crapstorm of random.

    If you do this, you will have no visual flow. At all.

    When it works:
    Never. Never ever. The idea is inherently flawed. Without pattern and association, you can't have flow. It's just impossible.

    Using Screamo

    Examples:
    Affliction by AfroCF (Pretty much anything by AfroCF actually)
    Last time I check there was a very large selection of screamo**** editors, and VERY few good screamo editors.

    Why it doesn't work:
    Contrast and Flow. See, screamo as a genre is inherently flawed, just because of how easy it is to misunderstand. Yes, you do have good bands who understand musical structure and contrast. But then you're also flooded with a HUGE amount of bands that have no idea what that is. They just want to make themselves sound as epic as possible, and they think that the best way to do that is to try and be at their peak at every second of the song.

    THIS DOES NOT WORK.

    We went over this before. Contrast is what makes epic moments epic. Variety is the spice of life. Since the bad screamo songs have no natural contrast to them, they will not work to help your video.

    Then comes the ignorance factor. So, you've got people like Enigma (CSS editor) and Fr0st (On specific movies, not all of them), who choose to edit in a screamo style. These guys do it well. They choose good songs, they fit them together properly, and they wind up with good contrast and flow. But then all the kiddies watch the videos. Now, the majority of these guys don't know two ****s about flow and contrast. They, much like the bad screamo bands, like screamo for the sole reason that there's screaming. And screaming is cool, right? My parents don't like it, and its SUPER INTENSE HARDCORE 420 QUICKSCOPE, so it must be cool!

    These people then take bad screamo music, and make videos to it (Henceforth known as screamo****.). And because it's bad screamo in the first place, they have no hope of achieving any sort of audio Flow. Not only that, but because they have 0 idea of what flow and contrast are, they fail to learn any sort of flow entirely. This is why in screamo**** videos that use multiple songs always seem to have terrible and abrupt song transitions; the editors have no idea how to retain any sort of smoothness, they just want to get into the "epicness" as fast as possible.

    You know how I said if you graph a story on a chart, you'll see it looks like an arch? Well screamo**** videos and songs look like a straight line, with a brief drop every time they transfer songs.

    When it works:
    Portuguese Community 2 By Fr0st is probably CF's best screamo edit. And it actually is great as an overall edit, not just compared to other screamo****.

    Why? A few basic reasons:

    a) Fr0st choose good songs to use. The songs he choose actually had some valid structure, they weren't just people trying to be epic for 5 minutes straight. Not only that, but he ordered them in such a way that they all fit together in a natural build of intensity.
    b) Fr0st created good audio Flow. Any time he transitioned songs, it wasn't abruptly, it was done both over points in the songs that were natural stop/start segments, and over a long enough period of time to make it flow well and feel smooth.
    c) Fr0st had peaks and valleys. Not only due to his song choices, but also in his use of the specific parts of the songs. This movie wasn't just a straight line, it actually had a valid contrast. Not just a valid one, but one that worked great. He understood that every moment couldn't be epic, and there is a blatant final peak in the movie, as well as a couple minor peaks to transition the songs.

    Screamo can work, and it can work well. But you need to understand how to make it work, and why screaming for 5 minutes straight is not, in fact, epic.

    Using "PartyStyle"

    Examples:
    Party Time by PikaLuvzYa
    PARTY DROPPER by MadAimzor

    Why it doesn't work:
    It does nothing. No party clip has a point. Like I said before, there are two things a frag video can strive towards. It can focus on content, or it can focus on the edit/message.

    A REQUIRED part of a party clip is that there be flashes of ever colour, every where, doing on at all times. This is distracting beyond belief, and completely detracts from the content, so in that regard it fails.

    So how does it fair edit wise? Like I said, a party clip is defined by the ridiculous amount of flashing, multicoloured lights and effects. So much so, that they over-power the content entirely. This means 2 things.

    a) A party clip is incapable of creating an environment. I mean, maybe for a moth or some other bug attracted to light, but other than that a party clip can't do it.

    b) A party clip is incapable of having visual flow. Like I said, a party clip is designed around intense, random, flashing, multicoloured lights. They are completely counter-productive to visual flow. Not only this, but the vast majority of the time (If not ALL the time) editors will throw in as many effects as possible, just to try and keep you interested. Heads up party editors; not everyone has the attention span of a toddler.

    The only thing close to redemption that a party clip can try to attain is in the smooths. That's literally the only part that isn't by default terrible. "Oh, but Denxi, what about the sync? It's SOOO GOOOOOOOOD!!!!!"

    No, no it isn't. If all you're doing is syncing something to every single beat in a song, a song that puts its ENTIRE EMPHASIS on pointing out where exactly its beats are, then it's as easy as your girlfriend.

    Syncing becomes hard when you skip sync points. It becomes hard when you have a crap ton of different options, and there's room for creativity. When this happens, true SKILL in regards syncing and flow emerges. Not when you have one option, and said option is SYNC ALL THE POINTS.

    When this works:
    It doesn't. party clips are, by nature, the worst. The defining factor of a party clip is the reason it sucks.

    Persistent FilmEffects Scratches/Hairs/Dust

    Examples:
    emotionless by Fr0st

    Why it doesn't work
    Haruju was the one to really make this thing popular, after he used it in Vanquert. However, everyone keeps making the same mistake.

    They make it stand out too much.

    This effect should be subtle. The whole point is the make it seem like "old footage", but you need to do it in a way that it doesn't take your attention away from everything else.

    When it works:
    VANQUERT by haruju
    ideline by popzz

    Although ideline is pushing the limits just a tad, it still is able to pull this effect off. This effect is 100% about subtly, using it any other way is just distracting. Be wary of whether or no putting it in your video will really enhance it or not.
  • back to top

    Now that we've covered the basic building blocks of a frag movie, we can get on to the list. Please note that the movies are not listed in order of quality, they're pretty much just randomly ordered.


    The List Part One
    Feature Length Movies


    Energetic by TaMz

    At its time, energetic was one of the best, if not THE best frag movie out there. Over the years it's aged just as well, with out a doubt one of my favorite frag movies to come out of the CrossFire community, and one of the best ever when it comes to flow.

    At 9 minutes long, Energetic had no issues with its Flow. Every single fragpart was done well, and captured the song perfectly. I cannot say enough good things about how well the TaMz fit the frags with the songs.

    That being said, the colours weren't anything above standard. Although simple enough to allow the rest of the movie to do its job, they failed to add anything to the experience.

    The same can be said for the 3rdpovs. Although in some cases they did a good job of leading into a section of footage and breaking up the frag parts, in others they seems a bit jittery which detracting from the smoothness of the rest of the movie (namely the intro 3rdpovs)

    Although I've heard negative things in regards to the second song finisher (5:22 - 5:57), my opinion on it is neutral. The short break didn't detract from the movie for me (if anything it, combined with the into typography, broke up the video quite nicely), and worked cap off the song.

    The ending of the video was quite abrupt, I would have liked to see a smoother and more natural finish.

    Energetic did something that not many crossfire frag movies manage to do (and was the first to do it), that being consistently capture the style of the editor throughout the whole movie. It manages to have pretty much perfect flow throughout the entire nine minutes, and I can't imagine a list like this one not containing Energetic.


    Fragtastic by freehat20

    I've always said that Freehat got robbed of 1st place in the CFFA frag category (he came in second place), and I'll stick with that until I die. His concept for this movie was basically to get the best frags ever, and holy **** did he do that. Please keep in mind that every single frag was from competitive scrims and matches, these were against top tier CrossFire players in a competitive environment.

    Normally a frag movie will put long and hard emphasis on above average footage, so that it is what you remember. Not Fragtastic. In fact, Fragtastic had so much good footage it was throwing it around like nothing. Instant 5k spraydown? Ya cool, on to the next thing. 3k Awp? Yeah I've got like five of those, lets keep moving. This style editing actually enhanced the frags for me, by downplaying everything it just made it stand out even more.

    Unfortunately, quick transitions all the time means that there will be times when it feels like the movie could have flowed better. Not only that, but by cramming 3 songs into a 3:30 duration it becomes hard to keep a consistent pace throughout the video. Freehat still did a good job, but there's no denying it suffered for this. The very beginning and ending were somewhat awkward as well, and seemed to fade in and out fairly quickly.

    The colours were a detriment as well. Although there was so much going on that it didn't really matter much, the colours definitely could have done more to enhance the movie. There's some over-contrasting in there that I'm not a fan of, but like I said, it's not enough to really detract from the movie.

    Freehat brought the bar to new levels with the quality of frags in Fragtastic, and I doubt that any video will top it in this regard for a fairly long time. Although he could have used other elements to improve his movie even more, Fragtastic was in no way less than excellent.


    eStars by neof

    Just as Energetic set the bar for quality movie making at its time, neof raised it with his release of eStars. neof managed to capture an aggressive, clear edit style that really hadn't been seen in the community up until that point.

    neof's song choice and editing really do mesh. Aiming for that "epic" feeling that so many screamo editors do nowadays, neof actually manages to do it successfully. Although I would have liked to see more contrast in the intensity of eStars, neof is still able to provide good flow throughout.

    The vast majorities of the colours were chosen well, and were used in conjunction to the pan/crop effects in order to provide the intense environment he was going for. There were, however, a few pan/crops that seem out of place or too much for the video (1:18 - 1:21)

    The song transitions, although fairly abrupt, didn't seem to hurt the flow very much at all. neof did a good linking them together musically.

    Although eStars hasn't aged as well as Energetic, there's no doubt that the style of editing it inspired has lived on. I have very little doubt when I say that eStars is memorable to anybody who was involved in the community during it's release.


    clementine by denxi

    clementine was pretty much the first CF movie of its slow, calm style. In regards to Flow, clementine fit the song incredibly well, utilizing a minimalistic style to match the slow paced song.

    The main effects used to accent important points were blur and glow, used in a only a few places. Even though there were very few effects, they were used sparingly and placed well, which meant there was only an increase in effectiveness when combined with the song.

    Frame lag and average colours still brought the generally visual quality down, as well as the two bouncy effects that were placed in order to provide some effect variety. Unfortunately they just seemed to be awkward, and distracted from the flow of the movie. Although the colours were not the best technically, they still managed to capture the feeling of the movie, and some of their flaws actually helped them accomplish this.

    I'm not going to lie, clementine relies HEAVILY on its song. However, that doesn't mean it didn't do that song justice. The minimalistic style was able to fantastically accent the song, and give you the movie that took first place in the CFFA2011 Creative catagory.


    clementine 2 by denxi

    The sequel to denxi's clementine, clementine 2 was an improvement in every area. It did what a sequel was SUPPOSED to do, take the original concept and improve upon it, continue to relate to the original in theme, and still be able to have its own feel to it.

    Using a song by the same band and with the same slow feel to it, clementine 2 was able to do what its predecessor did in regards to Flow. By using a small variety and amount of effects (clementine 2 actually eliminated the bouncy crap entirely), clementine 2 accurately captured the essence of the music, and was able to accent it properly. Not only that, but it acted as a sequel in that it used a slightly more complicated song, and edit style to match.

    Not only did it improve upon the effects, but also the colours and frame rate. The lag was practically non-existent, and the colours flat out looked better than the first movie. There were a few sections where it was slightly over the top in regards to the glow, however these sections were vastly overpowered by the others.

    Like the first, clementine 2 used unconventional footage to finish. It incorporated a ninja defuse into a frag video better than any other I've seen (the obvious exception being the ninja at the beginning of SpawN - Living Legend), and finished the video with footage of previously unknown areas of CrossFire.

    In my opinion, clementine 2 in the definition of a sequel. Although suffering from the colours in some areas, clementine 2 managed to take first place in the Feature Length category of CFFA2012, as well as taking a runner-up spot in the Visual Effects category.


    Legends 2 by freehat20

    Freehat doesn't skimp on frags, that's for sure. Just like Fragtastic, Legends 2 is made up of the best frags from the competitive community at the time. With a bit more of a focus on the editing and emphasis tham Fragtastic, Legends 2, with out a doubt, lives up to its name.

    Although the Legends 2's colours aren't anything to call home about, they do a fantastic job is being simple enough to allow clear view of the footage, yet complex enough to accent the frags, particularly his use of blues in maps like Port and Factory. The only really unfortunate part of his visuals was the use of some overlays at times when they weren't really necessary.

    The Flow throughout the entire movie is pretty much perfect. He easily manages to capture that epic feeling that a title like Legends 2 demands, without blatantly over-doing it. One drawback is his constant use of fade-into transitions. With such an aggressive soundtrack, these transitions seem to detract from the intensity (They do fit very well at the 3:05 - End frag part).

    Freehat does a great job of capturing an epic feeling, as well as representing the competitive community, and because of that Legends 2 was able to snag first place in CFFA2011's Best Overall Movie category, as well as a place as one of the best CF frag movies ever made.


    Paradox 2 by LucK

    In regards to technical ability, this movie is average. The colours don't really impress, there are some somewhat random overlays and effects, and the frags aren't blow-your-mind amazing. So why did I include Paradox 2?

    To sum it up; you just had to be there.

    Paradox was a competitive team that was lead by LucK, whose lifetime spanned a large portion of crossfire in its early-mid competitive stages. It was his baby. LucK made this movie in dedication to that team, and although the movie is riddled with flaws, he still manages to do a great job in representing what that team was.

    Paradox 2 will induce nostalgia in anyone who played competitive crossfire during the time frame when Paradox was alive, and LucK does his team justice with this movie. When you have a movie that represents you and your team this well, the flaws matter so much less.


    Portuguese Community 2 by Fr0st

    Although there are a LOT of screamo clips that pop up in this community, this is one that actually gets it right. Fr0st managed to get a combination of songs that had enough peaks and valleys to get a great Flow going on, and then combined that with excellent 3rdpovs and colours.

    The 3rdpovs really made this for me. His intro smooths had probably the only spawn-based smooths I've really enjoyed, and he used his 3rdpovs throughout the video to chain events and generate flow that a typical screamo edit would lack.

    I cannot congratulate Fr0st enough for his success with screamo in this video, He is the only person in the CF community who has used it successfully besides maybe Kyu.K, and it was this that snagged him the second place spot in the CFFA2011 Best Overall category.


    Unknown Range by GhostMastert

    Unknown Range, inspired heavily by the CS:S movie Unknown Heights, was the first movie of its kind to be released in the CF community. Editing wise it is somewhat above average, but content wise for its time? Hoo boy.

    TaMz and I had been planning a jump based movie like this for some time, but when this came out we couldn't have been any happier. Unknown Range was able to show people the extent (at the time) of the CF movement system. I have no doubt that this movie inspired people to go out and get better at bunny hopping, both in ghost mode and the normal modes.

    The main issue I have with Unknown Range is that it doesn't actually have that much hard content. On the surface it is action packed, but when you get a bit deeper you realize that a lot of the actions performed aren't really that difficult, they just look impressive. That could just be because of my history in this regard though, so it really isn't that big of a downside. There's also the silly reversed-footage jumps, but those are few and far between.

    All in all, Unknown Range showed people that they could push the normal movement of CrossFire, and I have nothing but commendations for that. This movie changed the way people hit the spacebar, and locked itself into greatness status by doing so.


    No Limits by denxi and sauce

    This movie...

    I'm just going to give you a bit of history here, if you want to skip it then just scroll on down to the squiggly line. When CrossFire was still in closed beta, I made a thread on the forums showing a couple out-of-the way places you could get to with a bit of simple, creative movement. Then a guy named TaMz replied with a video showing some other spots. Thus, Jumpers United was born.

    Over the early years of CrossFire, JU grew to a size of something like 15 members. We went crazy on CF, finding map break after map break after map break. Do you remember when you could get on top of Black Widow? That was us. On top of almost every building of Port? Us. Side-Step Glitching? Us. Almost every single movement-based revelation in CrossFire can be attributed to a member of Jumpers United.

    For a while JU died down. Unknown Range was released, and both TaMz and I were reminded of our goal at the beginning, that being to create an actual movie based around the jumps that we had found. For a while that desire kind of fizzled out, as we never really got enough footage that we really found to be impressive.

    Then I met sauce. We played for a while on the same competitive team, and I soon found that he had the same knack that TaMz and I had for figuring **** out. After he invented the S-Hop, we started talking about a movie like this, and a while later we began to actually work on it.

    Although there were multiple people who helped boost us and capture footage, Sauce and I worked our asses off on this. We brought to the table two COMPLETELY unseen methods of boosting, that we invented specifically for this. We went over and over and over trying this **** to make it work. There was one jump that I can say with certainty that we spent over 6 hours straight trying to get.

    This movie was almost 4 years in the making. This movie is TaMz, sauce's and my baby. This is half the reason I played CrossFire. That being said, I'll be as impartial as possible when critiquing the actual editing of No Limits, but when it comes to the content there is NOTHING I find better than this.

    ~~~~~~~~~~~~~

    No Limits is one of the few jump movies out for CrossFire. Content wise, it pretty much took the bar from Unknown Range, strapped it to a rocket, and flew it to the moon. All the jumps are legal in leagues that have boosting legal, and comply with the minimum standard boosting guidelines. I have yet to met someone who has watched No Limits and NOT learned something (the people who jump with me are the exception).

    Edit wise, the visuals are done excellently. The colours don't detract at ALL from the footage, and actively make it more pleasant to watch. The lack of effects is irrelevant, as the vast majority of them would do nothing but distract from the content. There is possibly a way to include very subtle effects, however as it is it works fine.

    The majority of the 3rdpovs are done well, and used properly to demonstrate the jumps from a variety of angles. The main issue are the few 3rdpovs that provide the introduction. Dag puts it best, "they make you look like you have parkinson's." However, the shakiness issue doesn't seem to continue into the rest of the movie

    The Flow throughout the entire movie works. Not only does the Flow compliment the song choice, but the song itself compliments the style of footage, and they all fit together in a nice theme.

    No Limits showed people just what they could do with the movement system in CF, much like Unknown Range. It represented perfectly what the creators' wanted it too, and it was overall done exceptionally.


    Honourable Mentions: Project Awesome by Blind Rob

    Although it doesn't hold up to today's standards, how could I not mention a CF movie with 185k views? Project Awesome was release in the first year of CrossFire's release, and as far as I can remember it was the first frag video to approach the length, edit quality, or frag quality that it did. Like I said before, this does not hold up against the other movies in this list, however I have no doubt that this is the movie that first comes to mine when you say CrossFire. It was without a doubt a huge part in CrossFire history. Yes Project Awesome 2 has racked up 346k views at this time, but I honestly feel that the original was a more "important" movie.


    Honourable Mentions: ENEMYDOWN by neof

    Just like Project Awesome, ENEMYDOWN, although aging pretty badly, was a huge part of cf movie making at the time. neof managed to break ground with ENEMYDOWN, this movie set the precedent for what would become CrossFire movie making


    The List Part Two
    Clips/Mini Movies

    Although it is very hard for something as short as a clip to be considered a staple in a movie-making community, I felt the need to recognize these clips.


    Snipes Trailer by Escape

    What we have here is the embodiment of what a trailer is supposed to be. Although the movie was never released, that doesn't take away at ALL from the value of this trailer. It's surprisingly similar to Legends 2, and although the constant film effect can become annoying, ever other aspect of this clip is pretty much amazing.


    ENDLESS MILE by neof

    This was neof's entry into the vM competition, and his second CF clip after coming back from CS(S) editing. To say he blew our socks off would be an understatement, as this clip has some of the best technical editing in CF. neof really showed people what you could accomplish when it came to editing, and this clip is probably my favourite of his CF edits.


    vM Appclip by Nev4rForgotten

    Three words. Best colours ever. I'm not even exaggerating, this clip has literally the best colours of any CF clip I've ever seen. Do yourself a favour, go to 0:19, pause, and just stare at it. That's not to take away from any of the other exceptional editing however. Yeas, a few of the early gunshots were a bit off sync, but all in all his flow, transitions 3rdpovs, and colour were WAY about average.


    Lethal by Nev4rForgotten

    Pretty much better on all counts that the previous clip mentioned. Although nothing beats that 0:19 colour in his appclip, in Lethal Nev4r chooses a better song, has better flow, better sync, better 3rdpovs, and generally better colours.


    forever 2 by Kyu.K

    The clip has some of the best 3rdpovs ever in CF. That, combined with the general pacing of the video, is what makes it so good. Some of the effects seemed out of place or distracting, but there weren't many. Colours were done well, although they could have been done better to really contribute to the video.



    Thanks for reading. If you have an opinion to share, or would like to yell at me for whatever reason, feel free to post on the thread or xFire colossalkoala. I will hopefully be adding an editor bio section in the future, as well as some more information on what makes a frag video.


    Smooth Compilation

    This section will contain links to many videos, some, if not many of which will not have been on The List. I encourage you to view them in their entirety, as the context for the smooth is just as important as the smooth itself. Click on the name for the full clip, and the timestamp to skip to the smooth.

    I will only briefly be going over them, nothing too in-depth, unless I feel that need to do otherwise in order to describe why I enjoy it. This is by no means as thought out as The List, so this will almost 100% be incomplete.


    COMEBACK by neof -0:22 - The whole clip is overflowing with good smooths, but I'm a sucker for ones like this smooth on cat. At 3mc, any smooth that accurately follows and frames the character through an environment, and incorporates multiple angles into it is good in my books.

    forever 2 by Kyu.K - 0:20 / 0:51 - Not much to say here but wow. Both of these smooths are at the top of my list. 3, possibly 4mc on the desert storm smooth if that is camera movement I'm seeing, and 2 mc on the cat clip. It shows all over this movie, but Kyu.K is just incredibly proficient when it comes to framing his focal against a backdrop.

    NEW SUN by ediT4CF - No specific smooth Denxi? Why??? Well, because every single smooth in this video except for like one was excellent. I'm not saying this just because it's the same slow style that I'm fond of, but this is one of my favourite CF movies, and I'd recommend this to anyone who wants to learn about good framing. Seriously, this **** is the bomb, literally 99% of the smooths in this are framed stupidly well.

    ENDLESS MILE by neof - Again, no timestamps. neof meshed high transition based smooths, high environmental based smooths, and everything in between, all without taking anything away from the flow or focus of his movie. Although a quick and intense flow will help immensely with Incorporated a variety of smooths into your movie, in this case, combined with the large amount of effects neof used, it makes it very easy to miss a smooth or two. Watch the video a couple of times to make sure you see them all!

    Chasing Dream 3 by Fr0st - No timestamp. Although the smooths throughout the movie were somewhat standard in regards to the framing and creativity, they flow so well I can't not include this.

    maybe by denxi - 0:15 - Probably my favourite smooth that I've done. Although it could have been highlighted a lot better in a video without such start/stop based flow, I still think it came out excellently.
  • How to get better

    Exercises you can do to improve your ability at editing frag movies.


    Make a clean edit

    Although editing clean is a completely valid and effective style of editing, it's also a very good way to improve. A common issue among editors is a lack of subtlety. When a person first starts editing, it's very common that they'll try to emulate another person that they consider to be good. And because clean editing is only one of many styles of editing, chances are the person they're going to emulate is using a large amount of effects in their movie.

    Naturally, the new editor, in their attempt to emulate the experienced editor, will also use effects. However, because they have little experience in editing, chances are they won't be able to notice the subtlety behind the effects used by the good editor. The new editor won't know WHY specific effects are being used at specific places. This means that the new editor will be using effects in an ineffective (hah) way, and when the vast majority of the viewer-based community doesn't really know what they're doing either, they'll get praise for their folly.

    If you aren't being criticized for something you're doing wrong, there's a higher chance that you won't change it. Especially if you don't know that what you're doing is wrong. This new editor may get better in other areas, but what I commonly see among all "skill levels" is a lack of subtlety in their effects, and really in their entire edit as well. It's a lack of ability to use things other than effects to emphasis points.

    How can you change this? Force yourself to not use effects. Instead of making a movie/clip in your usual way, try making it with 0 emphasis effects. Now, by this I mean don't use colours and lighting, I mean don't use any effects to emphasis specific points (e.g. frags) in your video. Instead, focus on things like smooth style, smooth placement, lighting choices, pacing, proper syncing, etc.

    By doing this, you do a couple of things. First, you force yourself to learn how to apply emphasis without using effects. Second, because of this, your reliance on effects in your edits goes down. No longer do you NEED to use effects, you CHOOSE to use effects. This means that you'll have more freedom when it comes to creativity, as you'll just straight up have more options. And finally, this forces you to understand subtlety a bit better.

    See, in a movie where the only things that're really being used for emphasis are effects, everything is pretty much on the same "level" when it comes to audience awareness. Nothing is done behind the scenes, everything is in your face. But when you learn how to use effects properly, and more importantly how to NOT use effects properly, this changes. You're now able to use effects as a tool that stands out, as you were before, but you can also combine that with a tool that, when used with effects, sits behind the scenes in comparison.

    This ties in with the whole contrast thing. Your effects mean more when used properly, and when used properly, can allow for a contrast both from effect to effect, and well as from effect to non-effect.


    One of the best examples of someone never learning proper use of effects is an editor called PikaLuvzYa. Pika had a very large success with his party style clips. However, like I pointed out previously, party clips are utter trash. When he started editing videos with a different format than party style, he kept the same crappy elements of party style clips. See, party style is based around 0 subtlety. It is defined by being an in-your-face, cluster**** of effects. And this is a BAD THING. You have no contrast OR consistency with this. So, naturally, it promotes a lack of understanding of how effects affect the video as a whole.

    Take a look at some of his recent clips. See anything in common? They all have a terrible use of effects.
  • Denxi wrote: »
    Reserved for future use 2

    You forgot to mention duck. I think he is one of the best movie makers because he is so creative when he makes CF movies like how he makes the music sync in with every shot he fires. Watch this video and you would see why he is one of the best movie makers. http://www.youtube.com/watch?v=1uBZQyg4Sz4
  • vnCookie wrote: »
    Nice, but long read.
    00Jafar wrote: »
    Long is a bit of an understatement.. Ehh brb 1 hour.

    I wanted to make sure I covered enough for this to a valuable resource.
    [MOD]9 wrote: »
    This. Will. Be. AWESOME!

    Maybe finally I can get an idea how to get around to creating a good CF clip. :)

    Good job!
    wR_GameR wrote: »
    Can I ask how long this took you to make? I've seen atleast 1/2 those videos, and I love em :)
    I remember watching your Jump Movie on VirtualMedia and me and some friends tried some out. I didn't know like half those 'jumps' existed in game. I'm an editor too, and working on getting better

    Thanks much. It's always nice to see more people editing, try to find your own style.

    It took me 2-3 hours including watching the videos enough to properly critique them, and including formatting. It isn't done however.
    00Jafar wrote: »
    Just read it guys. Only took me 36 minutes.
    ElseHD wrote: »
    I'm sure I will read it later.

    I'd encourage it if you have any interest in CF frag movies.
    freehat20 wrote: »
    I feel you got most of the really good cf movies in there
    yPoonsWEK wrote: »
    Good job denxi !

    Thanks.
    LobsterMts wrote: »
    imo project awesome 2 > project awesome 1.

    I didn't like legends 2 because of the coloring, etc, but yeah.

    Anyone who has a conclusion different than mine, I encourage posting or xFiring me. I only ask that it be done in a way that stimulates conversation.

    I'm quoting all these posts because they may have to get deleted so I can have more posts to get passed the character limit, sorry :(
  • You forgot to mention duck. I think he is one of the best movie makers because he is so creative when he makes CF movies like how he makes the music sync in with every shot he fires. Watch this video and you would see why he is one of the best movie makers. http://www.youtube.com/watch?v=1uBZQyg4Sz4

    This is the kind of post I like to see. Thanks for backing your opinion up with logic and examples.

    I disagree with you whole-heartedly, and I'm the the process of writing up a "review" on Duck's videos and editing which will hopefully explain why. Stay tuned.

    Please, if anyone else feels that I've missed someone or that my logic is flawed, I encourage you to post a link to their channel, possibly some example works, and why you think their editing deserves to be included. I'll do my best to write a thorough response to you, and if I agree with you I won't hesitate to edit my list.
  • http://www.youtube.com/watch?v=7sBJfO2AUE0&feature=plcp

    This video got flow up to 100%. The sync and editing is fantastic, just as all his others videos.

    Side note;
    Denxi you're an amazing editor. The way you put these calm, beautiful songs together with the gameplay is just outstanding! You certainly bring out the good side of crossfire. I'd lie if I said I haven't cried to any of your videos.
  • You forgot to mention duck. I think he is one of the best movie makers because he is so creative when he makes CF movies like how he makes the music sync in with every shot he fires. Watch this video and you would see why he is one of the best movie makers. http://www.youtube.com/watch?v=1uBZQyg4Sz4

    Alrighty, here's my take on Duck.

    Going back to the first part of my video, I said that there are two main things a frag video can base itself around; content and editing. If you look at Duck's videos, one thing is common throughout the vast majority of them.

    99% of the time, his frags are from public matches or clan wars.

    Because of the environment that his frags were taken from, they can't even hope to compete with movies like Fragtastic in regards to quality. This means that all of his "Can't Stop Duck?" videos can't be judge for content if they hope to be included.

    So look at the editing. Syncing shots and visuals to music is not creative. In fact, it is one of the most important building blocks when it comes to making a frag video. None of the videos already included on the list LACK sync, they got on the list because they did something exceptional. Do any of Duck's CSD? videos have and smooths? No. Do they have a consistent flow throughout? No. Do they have colours that blow your mind? No. None of his CSD? videos are anything more than entertaining montages.

    So lets look through some of his other videos. I've pulled one that breaks this montage feel the CSD? videos have, if you have any other suggestions then let me know.

    rofl clan movie

    Ok, a clan movie. All of the frags seem to be 5v5's, and although there are ZP items galore, I'll give it a break to judge it both content wise and editing wise.

    His intro smooths aren't great, but they do the job. His colours have the same issue that Dren used to have with his colours, they're way too over-contrasted. It doesn't look good when your whites are stupid bright and your darks all stand out.

    If his colours are trying to accent the content, they don't do a good job. There are many cases where the colours make it hard to see/unpleasant, and the over-use of the blue streaks (forget the name of the effect) don't make it look super intense, they just make it look like he slapped on effects.

    If his colours are trying to create an environment, it's the same issue with the blue streaks and the contrast. They just flat out aren't pleasant to look at.

    In regards to his flow, it's the same issues that CSD? has. Although the intro got a good start, the song transition and ending were incredibly abrupt, and ruined any flow the video had. The same can be said for a large amount of clip transitions. An extended fade to black does NOT hold the intense pace that a song like these two need in order to work properly.

    This movie was not above average.
  • yPoonsWEK wrote: »
    Similar to paradox 2 in terms of sentimental value, not quite up to par.
    http://www.youtube.com/watch?v=GVNGg5BpBik&feature=plcp

    Pretty much. Iced did a good job on it.
  • iWerty wrote: »
    http://www.youtube.com/watch?v=7sBJfO2AUE0&feature=plcp

    This video got flow up to 100%. The sync and editing is fantastic, just as all his others videos.

    Side note;
    Denxi you're an amazing editor. The way you put these calm, beautiful songs together with the gameplay is just outstanding! You certainly bring out the good side of crossfire. I'd lie if I said I haven't cried to any of your videos.

    I appreciate the compliments.

    Although I've been told by a lot of people that they like aWcS, in my opinion it's on of the worst videos I've done post-clementine. The song didn't have the contrast in intensity or peaks and valleys that are so important in any frag video, and in a lot of places it's pretty obvious that the content is just filler. Right before the end it starts to get good, but aWcS in general isn't much better than average, if that.
  • Honourable Mentions: Project Awesome by Blind Rob

    Although it doesn't hold up to today's standards, how could I not mention a CF movie with 185k views? Project Awesome was release in the first year of CrossFire's release, and as far as I can remember it was the first frag video to approach the length, edit quality, or frag quality that it did. Like I said before, this does not hold up against the other movies in this list, however I have no doubt that this is the movie that first comes to mine when you say CrossFire. It was without a doubt a huge part in CrossFire history. Yes Project Awesome 2 has racked up 346k views at this time, but I honestly feel that the original was a more "important" movie.

    Haha. I haven't gone back to watch this in forever.

    Watching it again is near painful. The amount of issues I see with it make me upset. But at the time yes, it seemed nothing was out that was like this for CF. I haven't put out a new frag video in a while. I have a MW2 one I'm working on but after that I plan on doing some CS:GO stuff, so we'll see how that goes.

    Some times I try and get back into CF to make a new movie but I just can't get past how the mouse acts. I feel like I'm fighting with my mouse to make it aim where I want to.
  • Haha. I haven't gone back to watch this in forever.

    Watching it again is near painful. The amount of issues I see with it make me upset. But at the time yes, it seemed nothing was out that was like this for CF. I haven't put out a new frag video in a while. I have a MW2 one I'm working on but after that I plan on doing some CS:GO stuff, so we'll see how that goes.

    Some times I try and get back into CF to make a new movie but I just can't get past how the mouse acts. I feel like I'm fighting with my mouse to make it aim where I want to.

    125 htz?
  • hrgERICK wrote: »
    125 htz?

    Yeah, it's not the sakes issue. I know all about that. This game just does not handle the mouse like most do. It's something I dealt with when I first started playing this forever ago. If you play it for a while you get use to it.
  • Please tell me what you think before I release the whole movie. I can still make changes in terms of effects. I've already reduced the whole "brightass CCing".

    http://www.youtube.com/watch?v=wK4cV7gn_cc
  • IzConcept wrote: »
    Please tell me what you think before I release the whole movie. I can still make changes in terms of effects. I've already reduced the whole "brightass CCing".

    http://www.youtube.com/watch?v=wK4cV7gn_cc

    I'm assuming that your focus is more on the feeling than the content, just because it's pub footage, however I'm still seeing a harder emphasis on the content than a lot of edit based movies, so that's the way I'm going to approach this.

    Unfortunately the colours and contrast sections of my OP aren't done yet, so I can reference them as a resource, they'll be done soon.

    Your colours are based around blues and oranges, a common and good choice for this atmosphere. The main issue you're having is the contrast between the two, and the brightness of the oranges.

    If you didn't know, blue is oranges "compliment" (you can find out a colour's compliment by thinking about what secondary colours it makes (if it's a primary colour), or what colours it is made up of (if it's a secondary colour). Whichever colour in the opposite grouping is NOT included, it is it's compliment. Blue is orange's compliment, red is green's, and yellow is purple's.). What this means is that, like black and white, orange will make blue stand out, and vice versa. These colours fit very nicely into many frag videos due to individual reasons, so when you combine the two you get a great result.

    However, using a colour pallet of complimenting colours means that you have to be more careful when it comes to contrast. Because the blues already make the oranges stand out, you need to use less emphasis on the oranges than you would with other colour pallets, otherwise doesn't look very good and draws attention away from everything else. This is especially prevalent on the initial ship clips. Those boxes stand out like CRAZY, I can barely take my eyes off of them.

    I'd love to see this clip with lower oranges, right now it's hard for me to really go over anything else because of how much the colours affect a movie of this style.

    I'd love for you to xFire me, I'm interested in seeing how this develops.
  • Denxi wrote: »
    I'm assuming that your focus is more on the feeling than the content, just because it's pub footage, however I'm still seeing a harder emphasis on the content than a lot of edit based movies, so that's the way I'm going to approach this.

    Unfortunately the colours and contrast sections of my OP aren't done yet, so I can reference them as a resource, they'll be done soon.

    Your colours are based around blues and oranges, a common and good choice for this atmosphere. The main issue you're having is the contrast between the two, and the brightness of the oranges.

    If you didn't know, blue is oranges "compliment" (you can find out a colour's compliment by thinking about what secondary colours it makes (if it's a primary colour), or what colours it is made up of (if it's a secondary colour). Whichever colour in the opposite grouping is NOT included, it is it's compliment. Blue is orange's compliment, red is green's, and yellow is purple's.). What this means is that, like black and white, orange will make blue stand out, and vice versa. These colours fit very nicely into many frag videos due to individual reasons, so when you combine the two you get a great result.

    However, using a colour pallet of complimenting colours means that you have to be more careful when it comes to contrast. Because the blues already make the oranges stand out, you need to use less emphasis on the oranges than you would with other colour pallets, otherwise doesn't look very good and draws attention away from everything else. This is especially prevalent on the initial ship clips. Those boxes stand out like CRAZY, I can barely take my eyes off of them.

    I'd love to see this clip with lower oranges, right now it's hard for me to really go over anything else because of how much the colours affect a movie of this style.

    I'd love for you to xFire me, I'm interested in seeing how this develops.

    Yea I noticed that highlight orange and dark blues are a popular colour correction. It works for almost every clip :P I already reduced the highlights in the montage (not shown in this version). Actually, in terms of content, I'm quite unsatisfied with what I have, it's very difficult and sometimes frustrating for me to record in-game content so you'll have to excuse all the "filler" frags.
  • IzConcept wrote: »
    Yea I noticed that highlight orange and dark blues are a popular colour correction. It works for almost every clip :P I already reduced the highlights in the montage (not shown in this version). Actually, in terms of content, I'm quite unsatisfied with what I have, it's very difficult and sometimes frustrating for me to record in-game content so you'll have to excuse all the "filler" frags.

    Yeah, that was the impression I got in regards to the content, but from what I can see right now you're doing a good job making them seem like higher quality than they are. That's what's great about a quick editing style, because all the footage is brief, pretty much everything seems to feel more intense (forever 2 and ENDLESS MILE are great examples of this).
  • Denxi wrote: »
    Yeah, that was the impression I got in regards to the content, but from what I can see right now you're doing a good job making them seem like higher quality than they are. That's what's great about a quick editing style, because all the footage is brief, pretty much everything seems to feel more intense (forever 2 and ENDLESS MILE are great examples of this).

    Exactly, sht is going on so fast that people don't even have time to reflect on the quality of the frags :P. But it's infinitely more difficult to edit, thank god I decided to use Vegas velocity rather than t***tor LOL or else I would killd myself
  • Very good read Denxi. Allowed me to understand more about what makes a good movie specifically. Also got a chance to watch some of the best movies again. Thanks for taking the time to write this up. Hopefully you'll keep editing as well.
  • Nice Guide, would be real helpful if I were to make a frag movie.
  • faazeee wrote: »
    Very good read Denxi. Allowed me to understand more about what makes a good movie specifically. Also got a chance to watch some of the best movies again. Thanks for taking the time to write this up. Hopefully you'll keep editing as well.
    'Danny wrote:
    [;3240723']Nice Guide, would be real helpful if I were to make a frag movie.

    Thanks, good to know that part is working.
  • This is a mandatory read for anyone interested in competing in the CFFA's 2013! :)
  • [GM]Saidin wrote: »
    This is a mandatory read for anyone interested in competing in the CFFA's 2013! :)

    Thanks, for the sticky as well.
  • [GM]Saidin wrote: »
    This is a mandatory read for anyone interested in competing in the CFFA's 2013! :)

    At what time are the next CFFA's going to be taking place?
  • IzConcept wrote: »
    At what time are the next CFFA's going to be taking place?

    IIRC they're at the same-ish times as the oscars or some other actual award show. March-April maybe.
  • Updated: Added and completed a section on contrast, added a section on what not to do, currently incomplete.
  • Impressive frag guide.

    Planning on creating some frags sometime in the future. I'll definetly be using this.
  • Speculate wrote: »
    Impressive frag guide.

    Planning on creating some frags sometime in the future. I'll definetly be using this.

    Thanks, and good luck.

    ~

    Updated: Finished the initial DON'T DO THIS content. Will add more as I see fit.