Dedicated server question. GMs advise.

13

Comments

  • Lolz peeps


    That loki got you all!

    Just because he is a GM doesn't mean he always speaks the truth so think for a sec
    and you know CF is not a p2p but a server hosted game

    So just ignore loki all that guy wants is attention....


    so ignore the attention wh**e and close this thread since it's going no were and contans false information!


    P.s don't forget to report loki!
  • Lolz peeps


    That loki got you all!

    Just because he is a GM doesn't mean he always speaks the truth so think for a sec
    and you know CF is not a p2p but a server hosted game

    So just ignore loki all that guy wants is attention....


    so ignore the attention wh**e and close this thread since it's going no were and contans false information!


    P.s don't forget to report loki!

    Loki is a GM for SmileGate Interactive. He isnt supposed to lie... or mislead people
  • If it was peer to peer hosted, why do people get the same consistent ping throughout their career. It's not like I play one game with 180 ping, and go to the next with 16, and then back up to 100 constantly. I play in the range of 10-40 ping depending on my internet connection.

    As for the Smile Gate Interactive representative. He knows little to none about the game. A peer to peer connection would be something like Ventrilo or hosting their own private server or server on Counterstrike.

    Also, if the SGI representative comes onto this forum, he must not even know what happens in the forum at all. For one, in Delta 9, with rooms HOSTED by PLAYERS in Brazil, I achieve an average ping of about 18. I live in CANADA, therefore why would I get 18 ping, lower than the room host himself.

    If the room host has 180 ping, does that mean that he's playing from a remote area far away from his computer, that he should be playing on in the first place to host a room?

    All in all, that SGI representative should read up on his "anecdotal evidence" and stop attempting to "derive factual conclusions".

    Loki should have a public apology, in my opinion. He's just losing the war one by one. Obviously, his research and extensive use of complex and intriguing words in the language of English, has just derived from his mind.

    If Smile Gate wants to tell us that we're not playing a dedicated server game, they're just hating on their own game.

    Let's face it, we just all thwarted Loki.
  • Seven pages of later I'm glad to see that you guys found the answer to your own question.

    Our servers are dedicated or else you would see big ping differences from room to room. Since we do have players from other countries playing our game, this P2P hosting structure just wouldn't work.
  • [GM]Hpx wrote: »
    Seven posts later I'm glad to see that you guys found the answer to your own question.

    Our servers are dedicated or else you would see big ping differences from room to room. Since we do have players from other countries playing our game, this P2P hosting structure just wouldn't work.

    Seven pages* :)

    Thanks for the confirmation Hpx.
  • HitK wrote: »
    A peer to peer connection would be something like Ventrilo or hosting their own private server or server on Counterstrike.

    Ventrilo and Counterstrike are both dedicated servers, not P2P.
  • It also looks like we need to have another lesson in the games industry.

    First off, it seems as though a lot of feathers were being ruffled because of something that was said by someone at SG Interactive.

    SG Interactive is now a part of SmileGate (being the parent) because SmileGate is a large publisher/developer who had an opportunity to buy up the company Ntreev USA.

    What was quoted by anyone here from those companies positive or negative is like someone who works on Crysis saying something about a design decision on Battlefield 2.

    As in, they both are published by EA, but one works for EA Digital Illusions (bought by EA) and the other works for Crytek (a company published by EA). Therefore it actually doesn't matter what those people said because of the distance between them.


    Cross Fire has Dedicated servers. As Hpx pointed out. But it should also be noted that the decision to use dedicated servers for Cross Fire is something that would have been decided very early in the development cycle for the game, and is a fundamental aspect of the product. This is not a debatable subject, there is no switch to just "turn on" peer-to-peer or some other type of networking system.

    So the comments by this person working for a completely different company, who was probably ticked because they were bought out by SmileGate and forced to develop the game in the way the publisher wants, are generally completely irrelevant. Who cares what he said, or why he's ticked off. He works for a different company and is in NO WAY a representative of SmileGate the Parent company or has anything to say about Cross Fire.

    This person didn't even work on Cross Fire when it was first developed. He didn't even work for SmileGate.


    So let this serve as a lesson. Please don't assume things just because someone said something on a game forum for some other game (competitor or otherwise). The games industry is a tangled web of publishers and developers. And while I don't expect people outside of the industry to understand, I can at least try to show you how these kinds of assumptions are horrible for the industry as a whole.
  • if it was P2P, why would you constantly have the same ping? its a self explanitory question.
  • [GM]Hpx wrote: »
    Seven pages of later I'm glad to see that you guys found the answer to your own question.

    Our servers are dedicated or else you would see big ping differences from room to room. Since we do have players from other countries playing our game, this P2P hosting structure just wouldn't work.

    Well, it's good to have that confirmation. Why would z8's affiliate publicly say something like that though? I mean really, if SM helped develop the game, how do we REALLY know who to believe?

    EDIT: Read Saidin's reply. Thanks for clearing that up. Didn't realize the corporate structure was that complicated...
  • V3RTeX wrote: »
    how do we REALLY know who to believe?

    All of the facts point to a dedicated server. Believe the facts.
  • V3RTeX wrote: »
    Well, it's good to have that confirmation. Why would z8's affiliate publicly say something like that though? I mean really, if SM helped develop the game, how do we REALLY know who to believe?

    Please read.

    http://forum.z8games.com/showpost.php?p=1642674&postcount=68

    SGI is not a Z8Games affiliate.

    SG Interactive is a developer/publisher who was bought out by SmileGate.

    Z8Games is a portal name created by G4Box who has the right to provide services for Cross Fire which was developed by SmileGate developers (not SmileGate publishers).

    The two companies couldn't be farther apart from each other in the chain of video game industry companies.
  • [GM]Saidin wrote: »
    Please read.

    http://forum.z8games.com/showpost.php?p=1642674&postcount=68

    SGI is not a Z8Games affiliate.

    SG Interactive is a developer/publisher who was bought out by SmileGate.

    Z8Games is a portal name created by G4Box who has the right to provide services for Cross Fire which was developed by SmileGate developers (not SmileGate publishers).

    The two companies couldn't be farther apart from each other in the chain of video game industry companies.

    I see. I guess names can be deceptive. Anyway, thanks for clearing this up for us. I just always thought they were one in the same because they use the same logo/trademark/name.

    You sure got that "tangled web" part right...
  • V3RTeX wrote: »
    I see. I guess names can be deceptive. Anyway, thanks for clearing this up for us. I just always thought they were one in the same because they use the same logo/trademark/name.

    You sure got that "tangled web" part right...

    Think of it like Movies. When you go see a movie often times the credits start. Dreamworks Interactive presents, 20th century fox, Paramount Pictures, Lucasarts, MGM brings you... The Most Epic Movie ever made.

    It's like that as in there are a lot of various production companies, publishers, people who work on a product (be it game or movie) that bring it together.

    But they aren't representatives of each other. I'm sure someone at the developing group for FIFA 11 has said something bad about how EA Tibouran developed Madden 11. It doesn't mean they are affiliated, or that Electronic Arts is trash talking their own games.
  • If you've ever played mw2 on pc you'll instantly know the difference.
  • Quick question: what is this "host error" if the game is dedicated?
  • doop51 wrote: »
    Ventrilo and Counterstrike are both dedicated servers, not P2P.

    For Vent, you can host your own server if you know how, and it's basically peer to peer.

    I play non-steam [I won't say how or why I got it] for the heck of it, and it's P2P. Steam CS is dedicated, not the one I play.

    It's all opinionated, what I said a bit up there.
  • HitK wrote: »
    For Vent, you can host your own server if you know how, and it's basically peer to peer.

    I play non-steam [I won't say how or why I got it] for the heck of it, and it's P2P. Steam CS is dedicated, not the one I play.

    It's all opinionated, what I said a bit up there.

    While both vent and cs CAN be hosted p2p, the majority is dedicated, so both HitK and doop are correct.
  • G2Wolf wrote: »
    Sounds like you're just trying to quote Loki with "You're using anecdotal evidence ("I have a consistently low ping to servers in Canada, therefore the game uses dedicated servers") to attempt to derive factual conclusions. "

    If you play fps games enough (6+ years), you know damn well when your ping is 50 or 150. I can go into any room with anyone hosting, all brazilians, all europeans, whatever, everything still registers and feels like my 50 ping. If it was peer to peer and it was a brazilian host, I'd have 250+ ping since the server would be running off of that brazilian's computer, and that brazilian's internet (which we know brazil has a terrible internet infrastructure).

    If you've ever played an actually p2p fps game, trust me, you'll notice a huge difference when it comes to lag and hit detection.
    Exactly! When you have 200 ping you can tell that your lagging because when u draw ur knife from your gun it takes time.
  • HitK wrote: »
    For Vent, you can host your own server if you know how, and it's basically peer to peer.

    I play non-steam [I won't say how or why I got it] for the heck of it, and it's P2P. Steam CS is dedicated, not the one I play.

    It's all opinionated, what I said a bit up there.

    You're an idiot, sorry.

    To host a ventrilo server, you run ventserv.exe

    ventserv.exe is a dedicated ventrilo server. This is not basically peer 2 peer. This is peers connecting to the dedicated server.

    It is the same was with CS servers. They run off a exe that does nothing, but host the server. In CS you can make a listen server, which is pretty close to P2P. Cracked game servers are still dedicated servers, unless you are doing something along the lines of a listen server through hamachi and what not.
  • This thread might be getting more views, Loki went on saying v3rt has no proof of CF being dedicated... wow...
  • Hate4Fun wrote: »
    While both vent and cs CAN be hosted p2p, the majority is dedicated, so both HitK and doop are correct.

    For vent to be hosted p2p, you would not use the ventserv.exe

    There is no way to host a server using the ventrilo.exe client.

    Also, I do not consider listen servers P2P, because as soon as the host leaves the server is dead. Where as in P2P a new host will be selected and everyone connects through them.
  • doop51 wrote: »
    For vent to be hosted p2p, you would not use the ventserv.exe

    There is no way to host a server using the ventrilo.exe client.

    Also, I do not consider listen servers P2P, because as soon as the host leaves the server is dead. Where as in P2P a new host will be selected and everyone connects through them.

    And I admit defeat, as your statements here have been tested before and I was just trying to be polite lol.
  • Hate4Fun wrote: »
    And I admit defeat, as your statements here have been tested before and I was just trying to be polite lol.

    By P2P I was assuming we are talking about the crap that xbox live uses in many games, not listen servers.
  • o you guys remember a while back when the pings suddenly changed, and some people had 0 ping one game and then 5 another or even 10. Maybe that was what is being referred to here. If not can i ask what that was.

    Cheers
  • doop51 wrote: »
    For vent to be hosted p2p, you would not use the ventserv.exe

    There is no way to host a server using the ventrilo.exe client.

    Also, I do not consider listen servers P2P, because as soon as the host leaves the server is dead. Where as in P2P a new host will be selected and everyone connects through them.

    You get the point, it was just a reference. I don't play much of CS anymore, so I really have no clue what happens there now. I just hop on every now and then and play with 180 ping to Russian rooms, go to another room in the same lobby and get about 10 ping from a room hosted in London, and then lag again.

    As I said, opinionated.

    Also, why are we bringing X-Box live in here, we all know that it's terrible, don't have to bring it back up.

    My friend said somewhere that he hosts a Vent server, so I was basing myself off of that.

    I'll give another example of a P2P server then. Limewire [which is now closed down] was a P2P system. You downloaded bits and pieces of different people's same song, and the system put them together. You technically can download from different areas of the world and get the same song.

    It's your statement that they can't be run P2P, and I respect that. It's your say, and if you're right, kudos. If I'm wrong, I'm sorry. I didn't mean to say anything to hurt anybody.
  • HitK wrote: »
    You get the point, it was just a reference. I don't play much of CS anymore, so I really have no clue what happens there now. I just hop on every now and then and play with 180 ping to Russian rooms, go to another room in the same lobby and get about 10 ping from a room hosted in London, and then lag again.

    As I said, opinionated.

    Also, why are we bringing X-Box live in here, we all know that it's terrible, don't have to bring it back up.

    My friend said somewhere that he hosts a Vent server, so I was basing myself off of that.

    I'll give another example of a P2P server then. Limewire [which is now closed down] was a P2P system. You downloaded bits and pieces of different people's same song, and the system put them together. You technically can download from different areas of the world and get the same song.

    It's your statement that they can't be run P2P, and I respect that. It's your say, and if you're right, kudos. If I'm wrong, I'm sorry. I didn't mean to say anything to hurt anybody.
    Most file sharing groups are P2P, except for newsgroups/rapidshare/etc where you are downloading from an ftp.

    However, downloading/seeding data is very different than the data transmissions in game servers.
  • You can call a sheep a pig, but its still a sheep.

    LIES!!! It is therefore a GOAT!

    but anyways, this thread is pretty interesting, mostly to the fact that SG is degrading CF from P:BO forums.... guess they want to close up shop on CF and promote P:BO

    EDIT: worked my way past all those pages to here again, so my conclusion:
    Don't mind SGI, they are raging

    /end
  • GMLoki: wrote:
    Well I would be more than happy to clarify the difference; I was just directing my feedback mainly at the original poster, so I apologize if we started getting a little too "inside baseball". I'm going to simplify as best I can without getting too deep into the sort of minutiae that both may be confusing to follow and that I wouldn't be able to discuss for reasons of security and professionalism. So understand that this will be an oversimplified explanation for the purpose of illustrating the broad concept.

    Publishers of CrossFire, along with many other F2P MMOFPS titles, host what may be referred to in other games as "meta servers". This means that their server handles all the login information, the player's inventory, chat, friends list, clans, shop, all that stuff. Then, the server acts as a master list for rooms. When you want to start a room, you set up the parameters and your room gets registered to the meta server, allowing other players to see and join your room.

    The meta server tells all the players where their peers are and handles the networking, then the game starts and the host takes over hosting duties. Certain bits of data are still coming through from the meta server at this point, so it is still relevant to be geographically close to the meta server. It is for that reason that some publishers may open up additional meta servers in parts of the world where a large part of their community is playing from, all connected to the same central database. These are not "dedicated servers" in the sense we're referring to, because they are not hosting the rooms directly.

    When people talk about dedicated servers in this thread, they're typically referring to the common practice of Retail PC FPS developers to include server software with the game, which allows someone to run a standalone program on a computer that then acts as the server. While it's possible to do this yourself at home, most residential connections (even FTTX!) simply do not have the sort of bandwidth necessary, assuming your ISP even permits server hosting. So most players who want a dedicated server for a Retail PC FPS pay a server hosting fee to one of many different hosting companies (or one hosting company in the case of CoD:BO), because the cost of running these servers and providing this bandwidth is understandably high.

    So while it's not technically wrong to state that a F2P MMOFPS is saving money by using peer-to-peer hosting, it is misleading to suggest that the jump to company-hosted full dedis would be marginal. It makes the most sense to be set up this way, all things considered. Where I do agree emphatically with players is that providing the option to host your own dedicated server would be awesome. If there were a good way to work around the security issues that made sense, and that using the development resources necessary made sense overall for the developer, hey I'd love to see player-hosted dedis. The fact that I haven't seen a F2P MMOFPS that offers player-hosted dedis really does speak volumes to me though, and I would hope that people reading this could at least understand that point and respect that it *isn't* really feasible right now and that shouldn't be perceived as any sort of malice on our part (or really any F2P MMOFPS publisher).

    so is Cross Fire peer-to-peer or not?
This discussion has been closed.