Dedicated server question. GMs advise.
I would like to know if Crossfire uses true dedicated servers to host the entire game, or if it uses a peer-to-peer system for player actions ingame. I realize that the ping shows your latency to the central server in Toronto or Miami or whatever, but do they actually host the game itself?
Comments
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Yes, they do. They have their own servers. Peer-to-peer would be ridiculous.I would like to know if Crossfire uses true dedicated servers to host the entire game, or if it uses a peer-to-peer system for player actions ingame. I realize that the ping shows your latency to the central server in Toronto or Miami or whatever, but do they actually host the game itself? -
If that's the case, then I have bad news.
A representative of SG Interactive, you know them as SmileGate, has been telling everyone playing a game "Project Blackout" that Crossfire does not use dedicated servers, and insists that you use a peer-to-peer system and hide that fact.
This is obvious libel, as I'm sure z8 is good to their word that they provide dedicated servers.
The problem is that z8games has a close business relationship with SmileGate, and they are making false statements about THIS GAME, CROSSFIRE.
Here is the thread, skip to page 2 or 3 for the good stuff.
http://forum.ntreev.net/pb/forums/t/1423.aspx
A Quote from GM Loki, a representative of SmileGate Interactive. I told him CF uses dedicated servers and this is what he said.Here's the problem: You're using anecdotal evidence ("I have a consistently low ping to servers in Canada, therefore the game uses dedicated servers") to attempt to derive factual conclusions. You don't have (by no fault of your own) the requisite knowledge of the game's networking setup to be able to rely on observed ping results as evidence of the presence or lack of dedicated servers. Based on what you've provided, all I could logically estimate is that it is likely that the game reports ping values as measured by the game server, and not necessarily the room host, but I wouldn't claim that as a fact myself because I haven't asked the developers of the game that particular question.
Meanwhile, I've confirmed for you as a matter of fact that Crossfire uses a Peer-to-Peer room hosting model, because that is how the developers of the game designed it. I requested confirmation of this from my superiors here at SGI and received it, so I'd like to respectfully ask you not to claim again as a matter of fact that this is false. You're welcome to hold your own opinions of course; it's just one thing to say you believe Crossfire provides dedicated servers and another to say for certain that they do.
Who is telling the truth? Z8Games? or SmileGate? -
Well, it seems the SGI rep. was butthurt about something, and ranted something he shouldn't have.
His big words and complex sentences seem to make a good point. The problem is, he/you didn't provide said feedback from his superiors, and I honestly refuse to believe this until that is given. -
Well, it seems the SGI rep. was butthurt about something, and ranted something he shouldn't have.
His big words and complex sentences seem to make a good point. The problem is, he/you didn't provide said feedback from his superiors, and I honestly refuse to believe this until that is given.
Well, here is the issue, the ntreev.com forums are owned by Smilegate.
http://www.mmofront.com/ntreev-usa-is-now-sg-interactive.html
This makes GM Loki a representative of CROSSFIRE'S DEVELOPER and he is TALKING TRASH about CROSSFIRE. So either z8 confirms that he is right, or they tell their business parter to stop naysaying crossfire. -
I understand the issue, if he shared that supposed "confirmation" he got from his superiors, I would be less skeptical.Well, here is the issue, the ntreev.com forums are owned by Smilegate.
http://www.mmofront.com/ntreev-usa-is-now-sg-interactive.html
This makes GM Loki a representative of CROSSFIRE'S DEVELOPER and he is TALKING TRASH about CROSSFIRE. So either z8 confirms that he is right, or they tell their business parter to stop naysaying crossfire. -
I understand the issue, if he shared that supposed "confirmation" he got from his superiors, I would be less skeptical.
It's worse than that. CF clearly uses dedis since I never, ever, get lag and if it was p2p I would be pinging to Brazil all the time. I believe him when he says he got confirmation, it's just pretty bad that even people higher up in SmileGate would say this when it's clearly not true. -
Well, in the quote it says you would be pinging to a location in Canada, but the room's latency wouldn't be noticeable.
It actually makes a lot of sense, the problem is, if you have ever used x-fire, it can locate IP's of games, and if it were truely p2p, the IP's of channels and rooms on Crossfire would be random.
It picks up specific ports and generalized IP heads, not some random IP in Brazil or New Mexico. -
The Rep said there is an established "pseudo" server, I should say, that pings in Canada(or whatever server), where everyone's ping, including the host, is reflected.[MOD]Giggletron wrote: »Peer-To-Peer system? Who was that guy talking to?
Its Client-Server...
If it was Peer-To-Peer, why doesnt the room host always have like 1 ping?
Idk why I didn't just xfire that. Oh well. -
[MOD]Giggletron wrote: »Peer-To-Peer system? Who was that guy talking to?
Its Client-Server...
If it was Peer-To-Peer, why doesnt the room host always have like 1 ping?
Giggletron, that guy was talking to SMILEGATE INTERACTIVE. He is one of their representatives. They are one of the developers of Crossfire. This is where the problem is. A representative of your developer is telling lies about your game.
What are you going to do about it? -
He is a voulenteer Moderator for the Z8Games forum, he has no 1st person connection to SGI.Giggletron, that guy was talking to SMILEGATE INTERACTIVE. He is one of their representatives. They are one of the developers of Crossfire. This is where the problem is. A representative of your developer is telling lies about your game.
What are you going to do about it?
It's more of a problem for Saidin, I guess. -
Giggletron, that guy was talking to SMILEGATE INTERACTIVE. He is one of their representatives. They are one of the developers of Crossfire. This is where the problem is. A representative of your developer is telling lies about your game.
What are you going to do about it?
It has nothing to do with me.
But. This person claims to have contacted a SG representative and from what I gather, is telling them that Crossfire is a Peer-To-Peer game when it obviously isnt.
You can call a sheep a pig, but its still a sheep. -
Giggletron, that guy was talking to SMILEGATE INTERACTIVE. He is one of their representatives. They are one of the developers of Crossfire. This is where the problem is. A representative of your developer is telling lies about your game.
What are you going to do about it?
Smilegate != SmileGate Interactive. From the look of it, SmileGate bought Ntreev and NTREEV was renamed to SmileGate Interactive. Either way, with SmileGate Interactive being a part of SmileGate, there's going to be some drama. -
Smilegate != SmileGate Interactive. From the look of it, SmileGate bought Ntreev and NTREEV was renamed to SmileGate Interactive. Either way, with SmileGate Interactive being a part of SmileGate, there's going to be some drama.
In other words...
Honda is to Acura as Smilegate is to SGI
same thing really... -
Now that I read the last post Loki made on that thread, I completely understand what he is saying. The lack of information on the thread here wasn't much help to understanding what is going on.
Vertex, you are a very misleading person :P.
The servers we all know and love here are Meta Servers, and this is what all the information for the game is stored on. The are no true dedicated servers, to my understanding.
I'm still a little fuzzy on the whole p2p controversy though. This still hasn't been cleared up. -
I'm saying one's a developer and one's a publisher, and GMLoki from SGI (the publisher) apparently has some wrong info.In other words...
Honda is to Acura as Smilegate is to SGI
same thing really...
If the game was truly p2p, the lag for this game would be 10x worse. Everyone would be playing with 200+ ping, minimum.I'm still a little fuzzy on the whole p2p controversy though. This still hasn't been cleared up. -
They are both the same thing.I'm saying one's a developer and one's a publisher, and GMLoki from SGI (the publisher) apparently has some wrong info.
If the game was truly p2p, the lag for this game would be 10x worse. Everyone would be playing with 200+ ping, minimum.
And the problem isn't Loki being misinformed, it's everyone in this thread being misled by insufficient information. -
If the game was truly p2p, the lag for this game would be 10x worse. Everyone would be playing with 200+ ping, minimum.
Maybe we are, just that the "ping" value is gathered from the users ping to the server, not the peer hosting the room.
It'll be interesting to get G4s side of this for sure! -
Exactly, I hate repeating myself, especially if it's a third time.Maybe we are, just that the "ping" value is gathered from the users ping to the server, not the peer hosting the room.
It'll be interesting to get G4s side of this for sure!
And Yes please! -
Sounds like you're just trying to quote Loki with "You're using anecdotal evidence ("I have a consistently low ping to servers in Canada, therefore the game uses dedicated servers") to attempt to derive factual conclusions. "They are both the same thing.
And the problem isn't Loki being misinformed, it's everyone in this thread being misled by insufficient information.
If you play fps games enough (6+ years), you know damn well when your ping is 50 or 150. I can go into any room with anyone hosting, all brazilians, all europeans, whatever, everything still registers and feels like my 50 ping. If it was peer to peer and it was a brazilian host, I'd have 250+ ping since the server would be running off of that brazilian's computer, and that brazilian's internet (which we know brazil has a terrible internet infrastructure).
If you've ever played an actually p2p fps game, trust me, you'll notice a huge difference when it comes to lag and hit detection. -
The servers we all know and love here are Meta Servers, and this is what all the information for the game is stored on. The are no true dedicated servers, to my understanding.
I'm still a little fuzzy on the whole p2p controversy though. This still hasn't been cleared up.
I know the difference between meta servers and true dedicated servers. I am quite sure that z8 uses full dedicated servers, seeing as how I never have lag in rooms full of BRs. In PB, as soon as a foreigner hosts a room it all goes to crap.I'm saying one's a developer and one's a publisher, and GMLoki from SGI (the publisher) apparently has some wrong info.
SG Interactive is owned by Smilegate, it's their publishing division. You will notice they have the same logo/trademark.
This discussion has been closed.
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