Dedicated server question. GMs advise.

I would like to know if Crossfire uses true dedicated servers to host the entire game, or if it uses a peer-to-peer system for player actions ingame. I realize that the ping shows your latency to the central server in Toronto or Miami or whatever, but do they actually host the game itself?
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Comments

  • V3RTeX wrote: »
    I would like to know if Crossfire uses true dedicated servers to host the entire game, or if it uses a peer-to-peer system for player actions ingame. I realize that the ping shows your latency to the central server in Toronto or Miami or whatever, but do they actually host the game itself?
    Yes, they do. They have their own servers. Peer-to-peer would be ridiculous.
  • I think a staff member or something said on the forums that they didn't use dedicated servers.

    They definitely use hosting though.
  • [MOD]Bruce wrote: »
    It isn't a peer to peer system.

    Thats what I thought, you'll laugh in a minute...

    Who knows more in this situation, MOD or this guy....
  • imagine peer to peer with 80% of the population, as in a random person in Brasil.
  • If that's the case, then I have bad news.

    A representative of SG Interactive, you know them as SmileGate, has been telling everyone playing a game "Project Blackout" that Crossfire does not use dedicated servers, and insists that you use a peer-to-peer system and hide that fact.

    This is obvious libel, as I'm sure z8 is good to their word that they provide dedicated servers.

    The problem is that z8games has a close business relationship with SmileGate, and they are making false statements about THIS GAME, CROSSFIRE.

    Here is the thread, skip to page 2 or 3 for the good stuff.
    http://forum.ntreev.net/pb/forums/t/1423.aspx

    A Quote from GM Loki, a representative of SmileGate Interactive. I told him CF uses dedicated servers and this is what he said.
    Here's the problem: You're using anecdotal evidence ("I have a consistently low ping to servers in Canada, therefore the game uses dedicated servers") to attempt to derive factual conclusions. You don't have (by no fault of your own) the requisite knowledge of the game's networking setup to be able to rely on observed ping results as evidence of the presence or lack of dedicated servers. Based on what you've provided, all I could logically estimate is that it is likely that the game reports ping values as measured by the game server, and not necessarily the room host, but I wouldn't claim that as a fact myself because I haven't asked the developers of the game that particular question.

    Meanwhile, I've confirmed for you as a matter of fact that Crossfire uses a Peer-to-Peer room hosting model, because that is how the developers of the game designed it. I requested confirmation of this from my superiors here at SGI and received it, so I'd like to respectfully ask you not to claim again as a matter of fact that this is false. You're welcome to hold your own opinions of course; it's just one thing to say you believe Crossfire provides dedicated servers and another to say for certain that they do.

    Who is telling the truth? Z8Games? or SmileGate?
  • Well, it seems the SGI rep. was butthurt about something, and ranted something he shouldn't have.

    His big words and complex sentences seem to make a good point. The problem is, he/you didn't provide said feedback from his superiors, and I honestly refuse to believe this until that is given.
  • Fps_Crow wrote: »
    Well, it seems the SGI rep. was butthurt about something, and ranted something he shouldn't have.

    His big words and complex sentences seem to make a good point. The problem is, he/you didn't provide said feedback from his superiors, and I honestly refuse to believe this until that is given.

    Well, here is the issue, the ntreev.com forums are owned by Smilegate.
    http://www.mmofront.com/ntreev-usa-is-now-sg-interactive.html

    This makes GM Loki a representative of CROSSFIRE'S DEVELOPER and he is TALKING TRASH about CROSSFIRE. So either z8 confirms that he is right, or they tell their business parter to stop naysaying crossfire.
  • V3RTeX wrote: »
    Well, here is the issue, the ntreev.com forums are owned by Smilegate.
    http://www.mmofront.com/ntreev-usa-is-now-sg-interactive.html

    This makes GM Loki a representative of CROSSFIRE'S DEVELOPER and he is TALKING TRASH about CROSSFIRE. So either z8 confirms that he is right, or they tell their business parter to stop naysaying crossfire.
    I understand the issue, if he shared that supposed "confirmation" he got from his superiors, I would be less skeptical.
  • Fps_Crow wrote: »
    I understand the issue, if he shared that supposed "confirmation" he got from his superiors, I would be less skeptical.

    It's worse than that. CF clearly uses dedis since I never, ever, get lag and if it was p2p I would be pinging to Brazil all the time. I believe him when he says he got confirmation, it's just pretty bad that even people higher up in SmileGate would say this when it's clearly not true.
  • Well, in the quote it says you would be pinging to a location in Canada, but the room's latency wouldn't be noticeable.

    It actually makes a lot of sense, the problem is, if you have ever used x-fire, it can locate IP's of games, and if it were truely p2p, the IP's of channels and rooms on Crossfire would be random.
    It picks up specific ports and generalized IP heads, not some random IP in Brazil or New Mexico.
  • Bruce, I'm sure you have a way of making sure the right people see this?
  • V3RTeX wrote: »
    Bruce, I'm sure you have a way of making sure the right people see this?
    Well it isn't really sticky worthy, not something everyone HAS to see.
  • Pretty sure he just wants us to show Saidin, not sticky it
  • Well, then I feel pretty stupid. :)

    And isn't Saidin asleep? Page him!
  • Peer-To-Peer system? Who was that guy talking to?

    Its Client-Server...

    If it was Peer-To-Peer, why doesnt the room host always have like 1 ping?
  • Peer-To-Peer system? Who was that guy talking to?

    Its Client-Server...

    If it was Peer-To-Peer, why doesnt the room host always have like 1 ping?
    The Rep said there is an established "pseudo" server, I should say, that pings in Canada(or whatever server), where everyone's ping, including the host, is reflected.

    Idk why I didn't just xfire that. Oh well.
  • Peer-To-Peer system? Who was that guy talking to?

    Its Client-Server...

    If it was Peer-To-Peer, why doesnt the room host always have like 1 ping?

    Giggletron, that guy was talking to SMILEGATE INTERACTIVE. He is one of their representatives. They are one of the developers of Crossfire. This is where the problem is. A representative of your developer is telling lies about your game.

    What are you going to do about it?
  • V3RTeX wrote: »
    Giggletron, that guy was talking to SMILEGATE INTERACTIVE. He is one of their representatives. They are one of the developers of Crossfire. This is where the problem is. A representative of your developer is telling lies about your game.

    What are you going to do about it?
    He is a voulenteer Moderator for the Z8Games forum, he has no 1st person connection to SGI.

    It's more of a problem for Saidin, I guess.
  • V3RTeX wrote: »
    Giggletron, that guy was talking to SMILEGATE INTERACTIVE. He is one of their representatives. They are one of the developers of Crossfire. This is where the problem is. A representative of your developer is telling lies about your game.

    What are you going to do about it?

    It has nothing to do with me.

    But. This person claims to have contacted a SG representative and from what I gather, is telling them that Crossfire is a Peer-To-Peer game when it obviously isnt.

    You can call a sheep a pig, but its still a sheep.
  • V3RTeX wrote: »
    Giggletron, that guy was talking to SMILEGATE INTERACTIVE. He is one of their representatives. They are one of the developers of Crossfire. This is where the problem is. A representative of your developer is telling lies about your game.

    What are you going to do about it?

    Smilegate != SmileGate Interactive. From the look of it, SmileGate bought Ntreev and NTREEV was renamed to SmileGate Interactive. Either way, with SmileGate Interactive being a part of SmileGate, there's going to be some drama.
  • G2Wolf wrote: »
    Smilegate != SmileGate Interactive. From the look of it, SmileGate bought Ntreev and NTREEV was renamed to SmileGate Interactive. Either way, with SmileGate Interactive being a part of SmileGate, there's going to be some drama.

    In other words...

    Honda is to Acura as Smilegate is to SGI

    same thing really...
  • Now that I read the last post Loki made on that thread, I completely understand what he is saying. The lack of information on the thread here wasn't much help to understanding what is going on.

    Vertex, you are a very misleading person :P.

    The servers we all know and love here are Meta Servers, and this is what all the information for the game is stored on. The are no true dedicated servers, to my understanding.

    I'm still a little fuzzy on the whole p2p controversy though. This still hasn't been cleared up.
  • V3RTeX wrote: »
    In other words...

    Honda is to Acura as Smilegate is to SGI

    same thing really...
    I'm saying one's a developer and one's a publisher, and GMLoki from SGI (the publisher) apparently has some wrong info.
    Fps_Crow wrote: »
    I'm still a little fuzzy on the whole p2p controversy though. This still hasn't been cleared up.
    If the game was truly p2p, the lag for this game would be 10x worse. Everyone would be playing with 200+ ping, minimum.
  • G2Wolf wrote: »
    I'm saying one's a developer and one's a publisher, and GMLoki from SGI (the publisher) apparently has some wrong info.

    If the game was truly p2p, the lag for this game would be 10x worse. Everyone would be playing with 200+ ping, minimum.
    They are both the same thing.

    And the problem isn't Loki being misinformed, it's everyone in this thread being misled by insufficient information.
  • G2Wolf wrote: »
    If the game was truly p2p, the lag for this game would be 10x worse. Everyone would be playing with 200+ ping, minimum.


    Maybe we are, just that the "ping" value is gathered from the users ping to the server, not the peer hosting the room.


    It'll be interesting to get G4s side of this for sure!
  • [MOD]dot wrote: »
    Maybe we are, just that the "ping" value is gathered from the users ping to the server, not the peer hosting the room.


    It'll be interesting to get G4s side of this for sure!
    Exactly, I hate repeating myself, especially if it's a third time.

    And Yes please!
  • Fps_Crow wrote: »
    They are both the same thing.

    And the problem isn't Loki being misinformed, it's everyone in this thread being misled by insufficient information.
    Sounds like you're just trying to quote Loki with "You're using anecdotal evidence ("I have a consistently low ping to servers in Canada, therefore the game uses dedicated servers") to attempt to derive factual conclusions. "

    If you play fps games enough (6+ years), you know damn well when your ping is 50 or 150. I can go into any room with anyone hosting, all brazilians, all europeans, whatever, everything still registers and feels like my 50 ping. If it was peer to peer and it was a brazilian host, I'd have 250+ ping since the server would be running off of that brazilian's computer, and that brazilian's internet (which we know brazil has a terrible internet infrastructure).

    If you've ever played an actually p2p fps game, trust me, you'll notice a huge difference when it comes to lag and hit detection.
  • Fps_Crow wrote: »
    The servers we all know and love here are Meta Servers, and this is what all the information for the game is stored on. The are no true dedicated servers, to my understanding.

    I'm still a little fuzzy on the whole p2p controversy though. This still hasn't been cleared up.

    I know the difference between meta servers and true dedicated servers. I am quite sure that z8 uses full dedicated servers, seeing as how I never have lag in rooms full of BRs. In PB, as soon as a foreigner hosts a room it all goes to crap.
    G2Wolf wrote: »
    I'm saying one's a developer and one's a publisher, and GMLoki from SGI (the publisher) apparently has some wrong info.

    SG Interactive is owned by Smilegate, it's their publishing division. You will notice they have the same logo/trademark.
This discussion has been closed.