BunnyHop Guide - A way to success in GM
Comments
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RandomLegend wrote: »i was taught you're not supposed to hold W for 4th gen. What i do is a running start and hold ctrl in the air and time space, which lets me do 3-4 forwards hops.
doesnt matter if you hold w or not. absolutely no difference. I like to hold w so incase I faill, which is inevitable sooner or later, I'm on the go right away. -
RandomLegend wrote: »i was taught you're not supposed to hold W for 4th gen. What i do is a running start and hold ctrl in the air and time space, which lets me do 3-4 forwards hops.
Yes, and there IS a lot of ways to do bunny hop, but mine is original from Chinese. -
Since no one post this, then I will.
I have one good news and one bad news for the ones doesn't know how to bunny hop or bunny hop correctly.
Good News: Bunny Hop isn't even Hard.
Bad News: You have to try hard and learn it and don't forget the pace. And, by bunny hopping your hand will be very tired because you holding Ctrl very long.
Little Fact: Bunny Hopping is invented by Chinese people =D, and I am Chinese!
There are 4 generation of Bunny Hopping since people are getting smarter and smarter.
1st Generation:
Remember: You are jumping backwards!
First you need a running start. And after running, you hold Control and jump,(Remember to face backwards where you want to go!) while jumping, push "s", and you moved a little.
Pros: You won't be turn visible whiled jumping.
Cons: You can't see where you are going, because you are jumping BACKWARDS! And if you got unlucky, you will get shoot at the running start!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Please learn this step before you started learning other generation, this generation is the basic.
2nd Generation:
Since you know how to jump Bunny Hop 1st Gen., here's the second Gen., Same as first, Need running start, you hold control and jump, push "s", after you started, you push "s" before jump. (Note: Those two steps are together!), after the second step, the 3rd and so on, is just repeating 2nd step, until you reach your enemy.
Pros: At least you moving faster than Gen. 1 =D!
Cons: Still, the unlucky thing still happening. Backwards again.
Third Generation:
This is hard, even I need to practice it to get it perfect. This is a perfection version of Ghost Hop. Let me give you a example: You guys all remember the Laboratory lobby where GR spawns right? Now this generation of B-Hop will jump over this Lobby in 4 hops or less ( Amazing isn't it?)
This is kind of same thing to second Gen. except you don't need to get a running start and you need to pace up the "s" you are holding, by pace up I meant you hold it longer so you jump farther.
Don't blame me don't know it, the 4th Gen. is even harder.
Pros: Enemy will call you a hacker and kick you out! That means you are a professional at B-Hopping, because they are died miserablely, they don't know what happened.
Cons: Hard to learn and Hard to control.
Forth Generation:
This is where it gets the extreme hardest.
You will not need a running start, just begin as 3rd, and you suddenly turn 180 degrees, that means you are toward the enemy, and buy that, you keep jumping and you are no longer hold "s", you hold "w" instead.
Pros: You are facing forward so you can see where you are going.
Cons: Get kicked and sometimes running start is needed.
This is all I know about B-Hopping, and by B-Hopping, the 5th Generation is also coming out soon, don't miss my post.
If you don't like me, don't, and stop looking/reading my post!
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