September Update Patch Notes - 09.02.20
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"540","width":"960","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/elite_pve2_patch_note.jpg"}[/IMG2]
[NEW MAPS/MODES]
Mass Mutation Mode – Financial District
In this Mass Mutation Mode, race to the finish alongside your fellow Mercenaries, while fighting off those who've already turned! Get those checkpoints! Check your corners, and most importantly, Hold your ground!
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"540","width":"960","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/finacial_district_map2_roadmap.jpg"}[/IMG2]
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"540","width":"960","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/finacial_district_map4_roadmap.jpg"}[/IMG2]
[NEW SEASONS]
Ranked Season 13
New season, new rewards & new Rank!
Ban system starts from Master+
Once you ascend past Legend you will be put into Mythical Rank.
Therefore if you were to *knocks on wood* derank from Mythical, you will be placed in Legend Class 4
Both Mythical and Grand Master will only go off a point based system.
Wins = +3
Lose = -3
Leave = -6
So be sure to get your comms in order, get your aim in check, and get your competitive pants on to climb the ranks this season!
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"540","width":"960","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/ranked_season13_roadmap.jpg"}[/IMG2]
ZM Ranked Season 2
Haunted Mansion
There is a new addition to ZM Ranked and it comes in the form of a new map.
Fight shoulder to shoulder with your fellow Mercenary fending off the Zombie hordes attacking your last stronghold.
Be on the lookout for newly added Stats (5) that can help enhance your fight, or seek to make your fight THAT much harder.
A Group Finder system has been added to help find players with the same goal as you.
Otherwise you'll play with AI that also can be change into Mutant if not protected.
Phase 2 will bring in a Savior AI to help fight by your side!
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"540","width":"960","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/mansion_elite_pve2_map4_roadmap.jpg"}[/IMG2]
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"540","width":"960","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/mansion_elite_pve2_map3_roadmap.jpg"}[/IMG2]
[NEW SYSTEMS]
Mass Mutation Mode Improvements
We've decided to add more to the experience of Mass Mutation Mode, by giving more options. On both sides.
Turned into a Mutant, but want to become even more powerful? Get enough experience and the right supplies to become the ultimate Terminator!
Survive long enough to be among the last of the Soldiers? Pop that Hero transformation and search your surroundings for supplies to become a Master!
[NEW WEAPONS]
M200 Cheytac-Dominator
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"612","width":"612","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/200821_cfwe_m200_dominator_instagram.jpg"}[/IMG2]
A new Sniper has been added to the Cheytac family, with its own defining perks.
Lost those pesky Mercs inside the smoke?
Aim at the smoke and the Dominator's Sharp View perk will help you sift through the smoke for your target.
Mutant getting to close for comfort?
Put a shot into its shoulder (anywhere on the target really) and get that increased movement speed.
These are only a few of the perks the M200 Cheytac-Dominator has to offer.
[NEW VIP]
Dean
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"1088","width":"612","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/200828_cfwe_dean1_instastory.jpg"}[/IMG2]
You've seen him
You know him
It's Dean
Showing up to the rodeo with his Wild Uppercut ready to start and immediately finish any fight.
Teammates toss a grenade is your direction while your in full assault of the enemy, no sweat for Dean.
Dean has a lot more tricks underneath his rolled up sleeve, check em out.
KNOWN ISSUES
- Legend Badge reward is the wrong model
-Grand Master Kill Mark missing
- Broadcaster menu is missing
-Observing game UI for guns is missing
[NEW MAPS/MODES]
Mass Mutation Mode – Financial District
In this Mass Mutation Mode, race to the finish alongside your fellow Mercenaries, while fighting off those who've already turned! Get those checkpoints! Check your corners, and most importantly, Hold your ground!
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"540","width":"960","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/finacial_district_map2_roadmap.jpg"}[/IMG2]
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"540","width":"960","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/finacial_district_map4_roadmap.jpg"}[/IMG2]
[NEW SEASONS]
Ranked Season 13
New season, new rewards & new Rank!
Ban system starts from Master+
Once you ascend past Legend you will be put into Mythical Rank.
Therefore if you were to *knocks on wood* derank from Mythical, you will be placed in Legend Class 4
Both Mythical and Grand Master will only go off a point based system.
Wins = +3
Lose = -3
Leave = -6
So be sure to get your comms in order, get your aim in check, and get your competitive pants on to climb the ranks this season!
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"540","width":"960","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/ranked_season13_roadmap.jpg"}[/IMG2]
ZM Ranked Season 2
Haunted Mansion
There is a new addition to ZM Ranked and it comes in the form of a new map.
Fight shoulder to shoulder with your fellow Mercenary fending off the Zombie hordes attacking your last stronghold.
Be on the lookout for newly added Stats (5) that can help enhance your fight, or seek to make your fight THAT much harder.
A Group Finder system has been added to help find players with the same goal as you.
Otherwise you'll play with AI that also can be change into Mutant if not protected.
Phase 2 will bring in a Savior AI to help fight by your side!
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"540","width":"960","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/mansion_elite_pve2_map4_roadmap.jpg"}[/IMG2]
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"540","width":"960","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/mansion_elite_pve2_map3_roadmap.jpg"}[/IMG2]
[NEW SYSTEMS]
Mass Mutation Mode Improvements
We've decided to add more to the experience of Mass Mutation Mode, by giving more options. On both sides.
Turned into a Mutant, but want to become even more powerful? Get enough experience and the right supplies to become the ultimate Terminator!
Survive long enough to be among the last of the Soldiers? Pop that Hero transformation and search your surroundings for supplies to become a Master!
[NEW WEAPONS]
M200 Cheytac-Dominator
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"612","width":"612","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/200821_cfwe_m200_dominator_instagram.jpg"}[/IMG2]
A new Sniper has been added to the Cheytac family, with its own defining perks.
Lost those pesky Mercs inside the smoke?
Aim at the smoke and the Dominator's Sharp View perk will help you sift through the smoke for your target.
Mutant getting to close for comfort?
Put a shot into its shoulder (anywhere on the target really) and get that increased movement speed.
These are only a few of the perks the M200 Cheytac-Dominator has to offer.
[NEW VIP]
Dean
[IMG2=JSON]{"data-align":"none","data-size":"full","height":"1088","width":"612","src":"https:\/\/z8games.akamaized.net\/cfna\/web\/main\/Forum\/200828_cfwe_dean1_instastory.jpg"}[/IMG2]
You've seen him
You know him
It's Dean
Showing up to the rodeo with his Wild Uppercut ready to start and immediately finish any fight.
Teammates toss a grenade is your direction while your in full assault of the enemy, no sweat for Dean.
Dean has a lot more tricks underneath his rolled up sleeve, check em out.
KNOWN ISSUES
- Legend Badge reward is the wrong model
-Grand Master Kill Mark missing
- Broadcaster menu is missing
-Observing game UI for guns is missing
Comments
-
-
Dang it... I was like two weeks away from getting the M4A1 Red Laser. I did Stage 10 difficulty every week since release and it still didn't give me enough pieces to get the permanent one. It also seems like it'll be even more difficult to get the new Tesla Gold weapon since you need to beat at least Stage 20 to get 4 pieces per week.
Oh, well. I have to admit, the new Ranked ZM changes are pretty great. Early game progression has been made a LOT faster; Lower zombie HP allow you to get further which means faster experience gain. It's a bit strange that the HP values spike really hard around Stage 20 difficulty now, though.
There's a lot more opportunities to get good cores; The core fusion system helps clean up your inventory while simultaneously giving you better cores.
The group finder option is a nice addition, though I don't think it'll be enough to incentivize people to keep playing the mode.
The new map is good but feels a bit claustrophobic.
New gameplay modifiers and changes to old ones seem nice. The Atlas head 'Attack' was really obnoxious in solo games but now it goes away fairly quickly and the player buffs are appreciated. The only problem with it now is that the new map doesn't allow you to see it falling since there's a ceiling. That and the spawn notification for it doesn't appear at all in some of the early Stage difficulties.
The faster spawn rates are great, the games waste a lot less time now.
New GP crate, too. It's a pretty good update. -
The Grim Reaper 'stats' modifier in the new Ranked ZM could use some improvements. The devs should add a minimum distance that it can spawn away from the target player. It frequently spawns right on top of me or right next to me which kills me instantly, no time to react at all. There's also a glitch occasionally where after you move to a new area, the Grim Reaper kills you without touching you, as if the player characters' position was somewhere else.
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