A Dirty Secret.

24

Comments

  • Thanks for the explanation, understand it more better. I asked this question because I like to keep my sens high so when a player shoots me from behind, I can turn faster, get my drift?
  • Download it, go to the folder where you saved the downloaded file, right click it (you must have Winrar for this) click unpack here(or however its called in english) you will get another rar file, unpack it too and double click the file you get. restart your computer, done.
    I have 2 of those file tho.
  • So there are kids in the "competitive" community that don't know about it?

    Started using it in XX century.
  • Foolie94 wrote: »
    Thanks for the explanation, understand it more better. I asked this question because I like to keep my sens high so when a player shoots me from behind, I can turn faster, get my drift?


    Yeah, just adjust your sens to how you want it and play easy knowing it will be consistent.
    dewp wrote: »
    by unzip, do you mean Extract All?

    Yeah, same thing.
  • I just need to say, you can still gain some kind of muscle memory when using mouse accel. You "remember" how fast and for how long you need to move your hand to get to a certain point. If you only play CF casually, and are already a decent player who is using mouse accel, I wouldn't reccomend turning it off.
  • So there are kids in the "competitive" community that don't know about it?

    Started using it in XX century.


    I still have it on. Never bought a desk and mouse pad big enough to fit it and a keyboard.

    Oh noes, does that make me bad?
  • Kahlann wrote: »
    I still have it on. Never bought a desk and mouse pad big enough to fit it and a keyboard.

    Oh noes, does that make me bad?

    l2readplease
  • l2readplease

    All I see is a an insult thrown at people who do not posses such knowledge. If you meant it to be something else then you may want to reword your post.

    Let me put it this way, the mouse acceleration follows certain code. That code is (obviously binary) basically math. As math is one thing computers do very well, there is very little to no error in its calculations. This means that what may seem like dynamic movements to us is actually static to the computer. Once you understand that and adjust to it, it is basically the same as playing without it on.

    What would I suggest? Well, since you asked, I would suggest turning it off. That being said, if you can do the same things that others can do with it off while you have it on, leave it on. Or if you don't have a fairly open and large area for your mouse movements.

    To each their own though, just don't go about insulting people or bragging about knowledge which doesn't seem to help you.
  • Kahlann wrote: »
    All I see is a an insult thrown at people who do not posses such knowledge. If you meant it to be something else then you may want to reword your post.

    Let me put it this way, the mouse acceleration follows certain code. That code is (obviously binary) basically math. As math is one thing computers do very well, there is very little to no error in its calculations. This means that what may seem like dynamic movements to us is actually static to the computer. Once you understand that and adjust to it, it is basically the same as playing without it on.

    What would I suggest? Well, since you asked, I would suggest turning it off. That being said, if you can do the same things that others can do with it off while you have it on, leave it on. Or if you don't have a fairly open and large area for your mouse movements.

    To each their own though, just don't go about insulting people or bragging about knowledge which doesn't seem to help you.

    I don't know a single cs player that doesn't know about it. That's what I meant.

    I stopped reading your essay after the first sentence. I assumed you would be bragging about trio (people that play together for 8 months) beating clans i was in. Congrats.

    edit: I don't see myself insulting anyone. Can you please point it out?
    xElijahx wrote: »
    so it helps?

    or no

    no it doesnt
  • I don't know a single cs player that doesn't know about it. That's what I meant.

    I stopped reading your essay after the first sentence. I assumed you would be bragging about trio (people that play together for 8 months) beating clans i was in. Congrats.

    edit: I don't see myself insulting anyone. Can you please point it out?



    no it doesnt

    An essay? Interesting. Take it what ever way you will, but this isn't Counter-strike, so your post was either trying to insult or in ignorance. Since it is fairly plain to see that this isn't counter-strike I assume (as anyone who read it should) that you were trying to insult.

    As for me bragging about Trio, that just shows how ignorant you are being. Nowhere have I posted about Trio, and besides that, I am a fifth of Trio. I am a fifth of what makes us good. And as I recall, you were in LifeLine to for a time. Odd how even with good players you didn't excel at anything?

    You've spewed some ignorant garbage before this, but bringing up past posts isn't really necessary. Why do so many people on these forums insist that their opinions and views are right but then can't back it up, or try to and fail?

    Any wonder why the majority of this game is terrible. You argue with people who constantly beat you. Either find a way to win or do what we do.
  • I love how nobody's really explained mouse accel.

    Example:
    You move your mouse 2 inches to the right slowly. Cursor moves 2 inches to the right.
    You move your mouse 2 inches twice as fast as before. Cursor speeds up to move 4 inches to the right, even though you physically moved the mouse the same distance.

    When you turn it off, 2 inches = 2 inches, regardless of how fast you move the mouse. Allows for more consistent aiming by keeping mouse movement directly proportional to onscreen movement. Allows for more consistent flick shots.


    TLDR: Mouse accel on = inconsistent; mouse accel off = consistent.
  • G2Wolf wrote: »
    I love how nobody's really explained mouse accel.

    Example:
    You move your mouse 2 inches to the right slowly. Cursor moves 2 inches to the right.
    You move your mouse 2 inches twice as fast as before. Cursor speeds up to move 4 inches to the right, even though you physically moved the mouse the same distance.

    When you turn it off, 2 inches = 2 inches, regardless of how fast you move the mouse. Allows for more consistent aiming by keeping mouse movement directly proportional to onscreen movement. Allows for more consistent flick shots.


    TLDR: Mouse accel on = inconsistent; mouse accel off = consistent.

    Nice explanation, finally someone who actually explained it to me o.O
  • TwasSour wrote: »

    A Dirty Secret.

    For all y'all who have windows, They've been hiding a dirty secret from all the gamers out there. 3.gif

    Built into windows, there is a function called "Enhance Pointer Precision". In FPS games, it does the exact opposite. What it does is this:



    To fix it, it's pretty simple.

    Go to Start>Control Panel>Mouse Properties> And click on the tab "Pointer Options."

    You will see a check box called "Enhance Pointer Precision." Uncheck it. That doesn't fix everything though!

    To fully disable mouse acceleration, you have to edit the registry. Some dude came up with a .reg file that would automatically do it for you.

    Download here:

    http://www.sk-gaming.com/download/3504

    Unzip it, and execute the .reg file.

    Restart, and your mouse should perform better!

    *Cough* At least say thanks *Cough*

    Edit: Oh crap, spelled dirty wrong in the title. 22.gif

    Awesome that you pointed this out. I forgot to put it in my AWP guide!
  • I don't think I'm going to use this, since I'm to used to the sweeps I make with awm when I'm in scope.
  • maybe with this there will better competition in-game.
  • s0b3r wrote: »
    maybe with this there will better competition in-game.

    I doubt that.
  • Might be a dumb question....Does this work with Vista?
  • dont do it... it just wont work and you all know that.. btw.. get used to it
  • ZippoGuy wrote: »
    Might be a dumb question....Does this work with Vista?
    Yes.:cool:
  • I've tried this and it seems to work good for me, getting called an aimbotter way more often now :o
  • Denxi wrote: »
    I just need to say, you can still gain some kind of muscle memory when using mouse accel. You "remember" how fast and for how long you need to move your hand to get to a certain point. If you only play CF casually, and are already a decent player who is using mouse accel, I wouldn't reccomend turning it off.

    You beat me to it...

    Playing GM as GR, where watching ur own back is half the game, I can do fast 180's back and forth facing almost the same spot in both directions, just swinging the wrist.
    When it's time to aim, just don't panick. You memorize the correct pacing and do it automatically.

    Nobody ever mentions the problem with the mouse wire, it's a pet issue of mine, lol.
    I hang it from somewhere, without mouse wire friction you gain extra accuracy, it's a bit like having a wireless mouse but without the drawbacks. If you have to swipe the mouse a lot you can't do that cause you run out of mouse wire length, or it hangs too much and inertia becomes noticeable.
  • G2Wolf wrote: »
    I love how nobody's really explained mouse accel.

    Example:
    You move your mouse 2 inches to the right slowly. Cursor moves 2 inches to the right.
    You move your mouse 2 inches twice as fast as before. Cursor speeds up to move 4 inches to the right, even though you physically moved the mouse the same distance.

    When you turn it off, 2 inches = 2 inches, regardless of how fast you move the mouse. Allows for more consistent aiming by keeping mouse movement directly proportional to onscreen movement. Allows for more consistent flick shots.


    TLDR: Mouse accel on = inconsistent; mouse accel off = consistent.

    Yeah that's what it does, to put it in one phrase:

    "Non-linear relation between mouse & cursor movements"
  • TwasSour wrote: »

    A Dirty Secret.

    For all y'all who have windows, They've been hiding a dirty secret from all the gamers out there. 3.gif

    Built into windows, there is a function called "Enhance Pointer Precision". In FPS games, it does the exact opposite. What it does is this:



    To fix it, it's pretty simple.

    Go to Start>Control Panel>Mouse Properties> And click on the tab "Pointer Options."

    You will see a check box called "Enhance Pointer Precision." Uncheck it. That doesn't fix everything though!

    To fully disable mouse acceleration, you have to edit the registry. Some dude came up with a .reg file that would automatically do it for you.

    Download here:

    http://www.sk-gaming.com/download/3504

    Unzip it, and execute the .reg file.

    Restart, and your mouse should perform better!

    *Cough* At least say thanks *Cough*

    Edit: Oh crap, spelled dirty wrong in the title. 22.gif

    do you have to download that file??? i clicked on it and the page is'nt coming up!!!?
  • Lammero wrote: »
    Nobody ever mentions the problem with the mouse wire, it's a pet issue of mine, lol.
    I hang it from somewhere, without mouse wire friction you gain extra accuracy, it's a bit like having a wireless mouse but without the drawbacks. If you have to swipe the mouse a lot you can't do that cause you run out of mouse wire length, or it hangs too much and inertia becomes noticeable.

    Because of the material of my mouse's wire, it can pretty much stick up in the air without falling somehow or it has a very tiny bit rubbing on the mousepad. Don't have to hang it and won't run out quicker than it should. That and I have more than enough slack to cover my mousepad and then some.

    Although, I think I'm one of the few people who likes a bit of friction. I've got 8 grams of weight in the back of my mouse to weigh it down a little.
  • Keep your sense with what ever you are conformable with. What this does is stops windows from guessing how you want to move your mouse.

    Picture it this way, by default windows automatically changes your sensitivity in real time depending on how fast you move the mouse. If you aimed at something and moved your mouse to the left quickly until you did a 360, and then slowly moved it back to the same spot, it would take a longer arm movement to move it back because there is less mouse acceleration acting on the mouse.

    With this fix it does not matter how fast or slow you move the mouse, it will always travel the same distance.

    Over time you build muscle memory and can aim much more consistently.

    perfectly said
    moving your mouse the same distance but at different speed with this on makes your in game mouse move faster
  • mouses 'n' setup
    G2Wolf wrote: »
    Because of the material of my mouse's wire, it can pretty much stick up in the air without falling somehow or it has a very tiny bit rubbing on the mousepad. Don't have to hang it and won't run out quicker than it should. That and I have more than enough slack to cover my mousepad and then some.

    Although, I think I'm one of the few people who likes a bit of friction. I've got 8 grams of weight in the back of my mouse to weigh it down a little.

    talking about mouses i hate going to my friends houses and playing there because i think my set up is soo much better
    i have a huge cloth hanging over my comp. table because i hate it when you play on wood desk and my fore arm sticks to it >;(
    plus i have like a foot by a foot 'n' a half for mouse space with my sensitivity at like 56
    and like a foot and a half of mouse cord ;D
  • woow it feels wierd just like when i moved from hi sens to low sens just gotta get use to it
  • just one piece of advice for if you try this back up your registry incase you want to restore this setting you should always backup your registry befor tweaking it

    just advice from a tech geek heed it if you wish