M.M. - Weapons Guide
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For years, a vicious, bloody conflict has raged between Black List terrorists and Global Risk mercenaries. Now, with your help, a winner can be declared and the tide of battle can finally be turned. Below is a description of your mission. Choose your side and fight for the glory of your chosen team. Your contribution will affect the overall outcome of the event and determine the course of future battles. During certain events, fighting in the specified map and mode will also earn special rewards. Choose Black List and rise up against the global capitalist regime, or choose Global Risk and fight to maintain the current world order. -
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For years, a vicious, bloody conflict has raged between Black List terrorists and Global Risk mercenaries. Now, with your help, a winner can be declared and the tide of battle can finally be turned. Below is a description of your mission. Choose your side and fight for the glory of your chosen team. Your contribution will affect the overall outcome of the event and determine the course of future battles. During certain events, fighting in the specified map and mode will also earn special rewards. Choose Black List and rise up against the global capitalist regime, or choose Global Risk and fight to maintain the current world order.
What the **** is this. Also to this guy nice spam. Anyway good guide should get noobs off the ground for the mode that crossfire talks most about. -
Disagree with at least half of the guide.
1. Its stupid to rely on the kills as human. The only exception is the Hero. You can make as a hero like 30 kills per round on 2-3 mobs.
2. MP5 kill rate is signifficantly lowered. You can make easily at least 2 kills with a normal MP5, and less with advanced version
3. Thompson machinegun is really amazing weapon for this mode. You can score 3-4 kills easily from a very close distance as well and you can perform stun lock, too.
4.p90 is completely useless on this mode as well as m700 and generally snipers since most of the players lag and you need to lock some mob to be able to hs it (at alL)
5. Knifing mobs is actually the most imbalanced tactics in this mode, but you rarely will be able to take an advantage of it
6. Shotguns. You ll be able to make 1-2 kills at most, but these tools have amazing STOPING power, which will allow you easily to reach crates. And you can push back 1to 3 mobs with only 1 shot quite further away from you. They act like Hero's nades.
Only 1 crate can be a score/gamechanger.
6. USP can make 1-2 kills per game easily. Also amazing to finish a badly wounded mob with couple of quick headshots.
7. M89 and Anaconda are almost completely useless -
Disagree with at least half of the guide.
1. Its stupid to rely on the kills as human. The only exception is the Hero. You can make as a hero like 30 kills per round on 2-3 mobs.
2. MP5 kill rate is signifficantly lowered. You can make easily at least 2 kills with a normal MP5, and less with advanced version
3. Thompson machinegun is really amazing weapon for this mode. You can score 3-4 kills easily from a very close distance as well and you can perform stun lock, too.
4.p90 is completely useless on this mode as well as m700 and generally snipers since most of the players lag and you need to lock some mob to be able to hs it (at alL)
5. Knifing mobs is actually the most imbalanced tactics in this mode, but you rarely will be able to take an advantage of it
6. Shotguns. You ll be able to make 1-2 kills at most, but these tools have amazing STOPING power, which will allow you easily to reach crates. And you can push back 1to 3 mobs with only 1 shot quite further away from you. They act like Hero's nades.
Only 1 crate can be a score/gamechanger.
6. USP can make 1-2 kills per game easily. Also amazing to finish a badly wounded mob with couple of quick headshots.
7. M89 and Anaconda are almost completely useless
1. I completely disagree with your first point, I can make 10kills easy a round if I can get to a camping spot with my FN m249 mg. But I do agree with the rest of your points, I had tried all the smg's before I got my m249, and they just sucked.
2. I disagree with telling new people to use assault rifles, shotguns, snipers and smg's (except Thompson) in mm/hm. Because it takes a really skilled player to do very well(50+points in 9 rounds), and still that skilled player would have done better with an mg.
I have never seen someone get 100+ points without using an mg, and I play lots of mm/hm. (17 rounds)
3. TO GET 100+ POINTS IN HM/MM BUY ANY MG, GET MUTATION MAGS, GET MG MAG, GET A FRIEND, AND CAMP. I have done this and gotten a score of 131-5 in hm (17 rounds), every single round mutants got slaughtered. -
hoopagwelt wrote: »You forgot shotguns. The XM1014 is probably the best weapon for mutant and hero modes, averaging 2 kills per round.
Lol a measly 2 kills, the dual desperados are better than that. You can actually kill a mutant with them. The only mobile weapons that people should use are the thompson and ak47. (haven't tested g36k, tar21, or xm8) The spray on these guns is easy to control while running and you can hit from 1.7-3K damage easily on a clip with some practice at spraying. But I have got to say it is just soo much easier to just camp in a camping spot, cause all you have to do is point at head and burst fire. Not to mention with any of the zp mg you can kill a starting mutant in one clip if he's in a corner. But I will admit running around with an ak47 kicking a** is loads of fun, even if you don't do as well as if you had an mg. -
I agree totally on the use of the Glock, though there are Mutants that decide to kick you, because you could Mutant Dance with a Glock. It won't get you many kills, but it will push a horde of mutants back, providing you're accurate and have good PING
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