saintNooby's ZM Guide Draft.
Comments
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I have a feeling alot of people read this and tried it in game, cuz i've seen the Anti-Block trick thing, and the Fake AFK.
You also forgot to put the "Lone Hunter" / "Lure" (Me) in there.
Once the round starts, all the Humans are safely camping their spot, the lone hunter goes out and hunts down the zombie, occasionally killing the zombie or luring it to the group of Humans for back up. Works very well when there's only 1 mutant at start, and works half the time when there's 2+. -
I think you underestimate the human tactic of team hunting. The easiest number of players to do this with is 8 since you have 7 soldiers against 1 mutant. However, I would like to see 16 players be more effective in team hunting. Problem with 16 is you have enough idiots who stack up before spawn and 2 mutants instantly turns into 4 or more, which is very difficult to hunt no matter how good the team is.
In my opinion though, the true spirit of this mode is to spread out pre-spawn so as not to give the first mutants any instant mutates. Then soldiers fall into middle of map on zone 13 or open area in front of A site on Port, and hunt the mutants as a team. When this is done well, the mutants fall very quickly as there will be 4 to 7 guns firing on 1 mutant at a time.
Give more emphasis on this technique of soldiers working together to hunt mutants. I think this makes the game mode a lot funner than trying to camp and hold off for more than 2 minutes. A good team of zombies can break through almost any defense no matter how solid it is.
Other than that, good draft of a guide that is sorely needed.
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