Lord of the Rings
So I have been using both rings for some time and have found that ZM heal perk is practically useless, because it doesn't work like ever. Out of hundreds of ZM games that I've played, I've literally seen getting healed out of blue maybe only 2 or three times. Is there a particular way to make it work in ZM?
Comments
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[GM]Effects wrote: »The Ring unique effect isn't active for Zombie Mode. However, the "bonus effects" will be active and can stack. For example if the Gold Dragon ring has the ZM HP recovery for +9 and the Snake Ring also has +9 HP recovery then you will get a total of +18 HP recovery when the effect activates (assuming you have both rings active)
This might explain why it barely heal you x) -
Yeah, it is pretty rare for it to heal you. If you use the M4 OB, it'll heal you so quick.
I didn't buy OB cuz I already had IB. Not planning to buy it now too to get healed in ZM.This might explain why it barely heal you x)
I had read that post but failed to understand the last part pertaining to the effect activation. The language GMs use in their official posts is far beyond my capacity of comprehension.
That's why I made this thread. What are the conditions for the rings' healing effect to activate. If you don't know how to use it, then it's stupid have that perk in the first place -_- -
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I'm not a VIP and I was deciding to buy the Gold Dragon Ring.. So, do u think I should buy it ?
Well, I don't see why not. It's rather cheap and can easily be obtained through Surveys.
Aside from the HP Regen you can get Damage Reflect, EXP and GP+ and the two latter ones can go up to 20% Each. -
I see the heal effect just about every Zombie game I play. However, sometimes it only goes off once or twice in the entire match...but i've seen it like 6+ times in a ZM crater game once. I THINK Headshots give a higher chance of getting the heal and special effects of Zombie guns like the HE shots of Tesla and Buster and the Burning grenades from the BurningShot seem to increase the chance (might be because you're more likely to kill SEVERAL zombies at once with those though). I think that the times i've seen it it's usually been with the zombies dying to the burning grenade special of the BurningShot. When it does proc multiple times it's quite useful if you have the effect multiple times between the 2 rings.
Similar though...what about the other ZM Perk on the rings? The Damage Reflect....is there any indicator when that goes off or has anyone noticed? And if so...is it of ANY use at all? lol
my plan was to eventually have a ring set up for ZM and a ring set up for killstreak though currently the ring that I plan to be the killstreak one is an EXP one.
Similar to Zyko's issue though....while he always gets ZM Heal perk...I have YET to see a perk above 3 stars/medium rating. Now I haven't put much into purchasing Enchantments (and quite frankly don't want to) but still...would like to think I would have seen at least ONE by now.
Would like it if we had an event that dished out some of those Enchantments as a secondary prize. Or maybe they could add them eventually to the coupons and/or GM crates. (or all of the above) -
Similar though...what about the other ZM Perk on the rings? The Damage Reflect....is there any indicator when that goes off or has anyone noticed?
Well, It's percentage Based. As for an indicator, the Ice Dogs in the Deadly Tower take 30 Visible Damage Indicated by the Number that pops up when you damage something in ZM3, that's about the only indicator there is.
You TECHNICALLY could have a 60% Reflect chance. And if they release a 3rd Ring stackable Ring, that'd be 90%.
A 90% Chance to not get hit. That'd be pretty damn sick, if I may say so myself. -
Well, I don't see why not. It's rather cheap and can easily be obtained through Surveys.
Aside from the HP Regen you can get Damage Reflect, EXP and GP+ and the two latter ones can go up to 20% Each.
Thanks, I'll buy it but, what that item is used for ?
>>>GeneralZezo2 wrote: »i use them for this effect only . -
Basically, every Week you have 1 Re-Roll for 5000 GP, with which you then get a random effect on your Ring, like 20% EXP or something.
If you want to re-roll more than just that one time per week, you can buy that Item for ZP, and that gives you additional Re-Rolls.
As for what that Kill Streak Timer is, it increases the Amount of time you have in between kills before it drops your Kill Streak back to Zero.
For Example, you get a "Double Kill" and then "Multi Kill" and then "Ultra Kill", and the Killstreak effect makes it so that you have more time to get that "Unbreakable!" instead of starting over. -
I dunno, the ZM HP heals happen to me almost all the time. I mean, I only get 6HP/heal, but given the fact I use ZM weapons, I guess I slay zombies often enough for the heals to trigger?
Remember though, like Buyaka said, it only activates when you slay zombies. Damaging them doesnt do anything for the rings. -
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Sooo after playing probably a hundred ZM3 games past couple of days, I joined a crater hard on wave 28th and I got healed 3 times in a row on killing that stupid runner zombie that spawns near the huge fan on top. Not only that, it also showed a notification in the middle of the screen each time like this '+4HP'. But in ZM3 I've never seen this notification.
So I think there must some bugs with using the rings on ZM3, especially with their healing effects. -
Sooo after playing probably a hundred ZM3 games past couple of days, I joined a crater hard on wave 28th and I got healed 3 times in a row on killing that stupid runner zombie that spawns near the huge fan on top. Not only that, it also showed a notification in the middle of the screen each time like this '+4HP'. But in ZM3 I've never seen this notification.
So I think there must some bugs with using the rings on ZM3, especially with their healing effects.
I've seen it in ZM3, thing is, the chances of getting healed in ZM are waaaaaaay higher than in ZM3, I was playing ZM today and my Ring kept healing me. -
I've seen it in ZM3, thing is, the chances of getting healed in ZM are waaaaaaay higher than in ZM3, I was playing ZM today and my Ring kept healing me.
Exactly. But my question is why the difference in healing effects between different zombie modes? It's not stated anywhere in game or in rings' descriptions. That's why I'm assuming that it's a bug. The rings SHOULD work the same in every zombie mode, regardless of what zombies you kill except of course the bosses. -
If there's any difference it's from the fact that ZM3 zombies GENERALLY take longer/more shots to kill and there are fewer of them compared to say ZM/ZM2. That means you're less likely to be the one landing the killing blow. Even more so if you have a drone flying near you shooting the zombies or a turret shredding them. Kills by the ZM3 specials like drone and turret don't count as you directly killing them so you don't get healed by your ring. (or at least I never have) Meanwhile in ZM1 and ZM2 there are a lot of Zombies that only take 1 hit/very few hits to kill with a strong weapon (the green running ones in Crater for example) thus you're more likely to directly kill a lot more in ZM1/ZM2.
I played a match of Deadly Tower Easy with a bunch of nabs just the other day for a Daily Mission clear. I got healed 13 times by my ring, 4 of those times alone where during the bonus round where a single burningshot bullet kills any of the zombies. And since my team was lame and didn't know how to use specials and hardly even shooting the enemies (think 1 or 2 of them event spent the entire time trying to shoot the penguin...) I got most of the kills.
But yea, if the ring effects goes off you'll see that display telling you '+X HP'. And of course you'll never see that if you're at full health already.
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