Please explain

Can anyone here please explain to me their reasoning why they believe CF is so called a "dead" game.

-Generated the most revenue of any F2P game in the world.
-Most concurrent users out of any game in the world.
-Increasing tournaments and prizes, not just globally but here in NA as well.

Let me hear your rebuttal.
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Comments

  • SAIDIN IS NO LONGER WITH US!!!!!!!!!!!!!!!!!!!!!! THATS WHY :(
    never forget......
  • The game isn't dying, but the competitive scene for our version is dead
  • chubrub8 wrote: »
    yay for one sided theories.

    Average of 10 teams per tournament.
    Errors with the game.
    No promoting for the game.

    Is that better?
  • It's not dead. It's very successful internationally.

    It's just not as popular here in North America. There will always be the select few teams who compete for the international LANs as long as they exist, but you won't see 100+ teams coming out to play. Temper your expectations for our version. Understand that our market is sizeably smaller than the international market. As a result, the competitive scene will be sizeably smaller.
  • -Generated the most revenue of any F2P game in the world.

    has nothing to do with the sharp decline of players in the NA competitive scene
    -Most concurrent users out of any game in the world.

    has nothing to do with the sharp decline of players in the NA competitive scene
    -Increasing tournaments and prizes, not just globally but here in NA as well.

    has nothing to do with the sharp decline of players in the NA competitive scene

    tl;dr

    there has been a sharp decline of players (and activity in general) in the NA competitive scene so people say the game is dead
  • I think our version is on the decline. The amount of events and prizes aren't why people say its "dead". The reason its "dying" or in my eyes losing a ton of ground is that people just aren't playing.

    Global is not what people called dead, its CFNA. Global is thriving.

    For example look at OCG (2013) to now (2015) Just 2 years.
    Ocg had lower prizes, lower quality content, and still managed to pull in over 100 teams for some of their events.

    Now look at ESG / ESL / SPL Now:
    We have the most up for grabs there has ever been, and all 3 dont average more than 16 teams in an event.

    Even in the past years its gone down from around 32 teams to hoping for 16. Its not that the events aren't good, or the prizes suck. At this point its about the game itself to me. I would love to see our competitive side marketed in a way that draws people in more.

    ways we could do that:

    - Branded Pro scene
    - Exclusive Pro team items (Sprays, stickers, guns, etc)
    - Open Trade market so people can bet skins on games (Increased viewers)
    - An esports website / dedicated section that is heavily flowing with content
    - Better marketing and advertising of major competitions

    All of these are ares we could do things with to improve, but have been overlooked now for some time. Not to mention all the meanwhile CS:GO made these things happen and stole our players we once had loyal to CF which shows in the numbers if you compare the growth of CS:GO with the decline of CFNA players base in USA / Canada. I hope the game can get on track and back into a good amount of teams, because when I see the number of active teams right now I honestly feel like its lower than its ever been.
  • CFNA Management needs to do something. Otherwise, it will keep on declining.

    If the staff care so much then they will do something. If not, this game is good as dead.
  • ThePurv wrote: »
    Can anyone here please explain to me their reasoning why they believe CF is so called a "dead" game.

    -Generated the most revenue of any F2P game in the world.
    -Most concurrent users out of any game in the world.
    -Increasing tournaments and prizes, not just globally but here in NA as well.

    Let me hear your rebuttal.

    lol if you look at any other f2p game you'll see that the competitive scene is 100% dead
    combat arms used to have comp
    sf2 sf1 (sf1 is somewhat around apparently)
    all the f2p fps games seem to be struggling in NA
  • [MOD]Zzxq wrote: »
    I think our version is on the decline. The amount of events and prizes aren't why people say its "dead". The reason its "dying" or in my eyes losing a ton of ground is that people just aren't playing.

    Global is not what people called dead, its CFNA. Global is thriving.

    For example look at OCG (2013) to now (2015) Just 2 years.
    Ocg had lower prizes, lower quality content, and still managed to pull in over 100 teams for some of their events.

    Now look at ESG / ESL / SPL Now:
    We have the most up for grabs there has ever been, and all 3 dont average more than 16 teams in an event.

    Even in the past years its gone down from around 32 teams to hoping for 16. Its not that the events aren't good, or the prizes suck. At this point its about the game itself to me. I would love to see our competitive side marketed in a way that draws people in more.

    ways we could do that:

    - Branded Pro scene
    - Exclusive Pro team items (Sprays, stickers, guns, etc)
    - Open Trade market so people can bet skins on games (Increased viewers)
    - An esports website / dedicated section that is heavily flowing with content
    - Better marketing and advertising of major competitions

    All of these are ares we could do things with to improve, but have been overlooked now for some time. Not to mention all the meanwhile CS:GO made these things happen and stole our players we once had loyal to CF which shows in the numbers if you compare the growth of CS:GO with the decline of CFNA players base in USA / Canada. I hope the game can get on track and back into a good amount of teams, because when I see the number of active teams right now I honestly feel like its lower than its ever been.

    I wish our teams would get more involved in social media and create Facebook pages and twitter accounts. Get people that they may know from another game to follow them and can stay updated on when their next tournament is or show who is streaming.

    The power of "word of mouth" can be very strong. That is how I got involved with CF and into the competitive scene. I didnt see anything advertising or promotions. Do what others did years ago.
  • [MOD]Zzxq wrote: »
    I think our version is on the decline. The amount of events and prizes aren't why people say its "dead". The reason its "dying" or in my eyes losing a ton of ground is that people just aren't playing.

    Global is not what people called dead, its CFNA. Global is thriving.

    For example look at OCG (2013) to now (2015) Just 2 years.
    Ocg had lower prizes, lower quality content, and still managed to pull in over 100 teams for some of their events.

    Now look at ESG / ESL / SPL Now:
    We have the most up for grabs there has ever been, and all 3 dont average more than 16 teams in an event.

    Even in the past years its gone down from around 32 teams to hoping for 16. Its not that the events aren't good, or the prizes suck. At this point its about the game itself to me. I would love to see our competitive side marketed in a way that draws people in more.

    ways we could do that:

    - Branded Pro scene
    - Exclusive Pro team items (Sprays, stickers, guns, etc)
    - Open Trade market so people can bet skins on games (Increased viewers)
    - An esports website / dedicated section that is heavily flowing with content
    - Better marketing and advertising of major competitions

    All of these are ares we could do things with to improve, but have been overlooked now for some time. Not to mention all the meanwhile CS:GO made these things happen and stole our players we once had loyal to CF which shows in the numbers if you compare the growth of CS:GO with the decline of CFNA players base in USA / Canada. I hope the game can get on track and back into a good amount of teams, because when I see the number of active teams right now I honestly feel like its lower than its ever been.

    advertising is a major thing too

    why the hell do you see TV ad's at primetime for garbage games like world of tanks but not CFNA? Since CFNA is generating a ton of money, more than world of tanks.

    EDIT: well I mean more like CF in general but still im sure this game still generates more money than world of tanks.

    I also noticed that nothing is kept up to date on the website
    I think every sunday when ESL is about to start the same day, whoever posts the events on the main interface before you start the game, should post the crossfire twitch channel and talk about ESL more
    im sure a lot of people who play this game who are English speaking are still unaware of where these matches are being streamed at

    and if EGL or spl or whatever the hell its called stays this game should do the same for that event as well.

    use the CF channel to do this streaming cause I just watched zzxq's stream and he wasn't getting more than 20 views, but when he had access to the CF twitch there were a lot more

    keeps current people interested and with the game rather than quitting

    advertising is a huge issue though
  • TdotAdrian wrote: »
    advertising is a major thing too

    why the hell do you see TV ad's at primetime for garbage games like world of tanks but not CFNA? Since CFNA is generating a ton of money, more than world of tanks.

    EDIT: well I mean more like CF in general but still im sure this game still generates more money than world of tanks.

    I also noticed that nothing is kept up to date on the website
    I think every sunday when ESL is about to start the same day, whoever posts the events on the main interface before you start the game, should post the crossfire twitch channel and talk about ESL more
    im sure a lot of people who play this game who are English speaking are still unaware of where these matches are being streamed at

    and if EGL or spl or whatever the hell its called stays this game should do the same for that event as well.

    use the CF channel to do this streaming cause I just watched zzxq's stream and he wasn't getting more than 20 views, but when he had access to the CF twitch there were a lot more

    keeps current people interested and with the game rather than quitting

    advertising is a huge issue though

    please explain what the lack of advertising has to do with players who have played the game for years quitting?
  • A problem on the player's side of things is that a "branded pro scene" is nearly impossible when everyone thinks everyone else sucks or no one is good. This community is nothing but back and forth about which player or which team sucks more. As an Esports organization, we could call a team "Pro" until we're blue in the face. If no one is willing to take that seriously, then a branded pro scene would mean nothing and be a complete waste of time.
  • We need a system where people can bet GP on an ESL team just like in, say, Fantasy e-sports.
  • We need a system where people can bet GP on an ESL team just like in, say, Fantasy e-sports.

    Talked to Juicebox about that and its considered "Gambling".

    Edit: What sucks too is that it take 3 months or longer for CFNA to add anything into the game for us. Such as ESG, ESL, or WCA namecards. Just the process of how its all done from us to management back to us is out of whack.
  • [MOD]Zzxq wrote: »
    I think our version is on the decline. The amount of events and prizes aren't why people say its "dead". The reason its "dying" or in my eyes losing a ton of ground is that people just aren't playing.

    Global is not what people called dead, its CFNA. Global is thriving.

    For example look at OCG (2013) to now (2015) Just 2 years.
    Ocg had lower prizes, lower quality content, and still managed to pull in over 100 teams for some of their events.

    Now look at ESG / ESL / SPL Now:
    We have the most up for grabs there has ever been, and all 3 dont average more than 16 teams in an event.

    Even in the past years its gone down from around 32 teams to hoping for 16. Its not that the events aren't good, or the prizes suck. At this point its about the game itself to me. I would love to see our competitive side marketed in a way that draws people in more.

    ways we could do that:

    - Branded Pro scene
    - Exclusive Pro team items (Sprays, stickers, guns, etc)
    - Open Trade market so people can bet skins on games (Increased viewers)
    - An esports website / dedicated section that is heavily flowing with content
    - Better marketing and advertising of major competitions

    All of these are ares we could do things with to improve, but have been overlooked now for some time. Not to mention all the meanwhile CS:GO made these things happen and stole our players we once had loyal to CF which shows in the numbers if you compare the growth of CS:GO with the decline of CFNA players base in USA / Canada. I hope the game can get on track and back into a good amount of teams, because when I see the number of active teams right now I honestly feel like its lower than its ever been.

    I totally agree with this but I still think there's a huge lack of promotion for the cf competitive scene. I mean SF1 hosts tournaments without prize money and they still have around 16 teams playing. They are actually hosting a prize money tournament for the first time and there's around 32 teams. Aeriagames promotes the competitive scene pretty well for SF1.
  • ThePurv wrote: »
    Talked to Juicebox about that and its considered "Gambling".

    Edit: What sucks too is that it take 3 months or longer for CFNA to add anything into the game for us. Such as ESG, ESL, or WCA namecards. Just the process of how its all done from us to management back to us is out of whack.

    GP wouldn't technically be considered gambling because there is no real world value. If you wager GP to win more GP, there is no real world "cash" value to such items. A person can't turn around and sell that GP to another player for real world currency. As long as they develop a system where GP can't be transferred player to player. The GP can only be acquired via winning on the platform. In this sense, you can only obtain GP via playing the game or winning wagers on the platform. No real world currency has been used to acquire it or gained by wagering it.
  • ThePurv wrote: »
    Talked to Juicebox about that and its considered "Gambling".

    Edit: What sucks too is that it take 3 months or longer for CFNA to add anything into the game for us. Such as ESG, ESL, or WCA namecards. Just the process of how its all done from us to management back to us is out of whack.

    What about the Black Market? That is considered "Gambling".

    Here is Smilegate's financial records from the previous years:

    Note:
    1) The figures are in 'billions'.
    2) The currency is KRW (Korean won).

    SG_Graph.png
  • While indeed you put real money into CF for ZP to wager on the BM, you are getting nothing of real world value back. If you win something, you can't turn around and simply sell that item for real world cash. Therefore, it's not technically gambling by legal standards.
  • While indeed you put real money into CF for ZP to wager on the BM, you are getting nothing of real world value back. If you win something, you can't turn around and simply sell that item for real world cash. Therefore, it's not technically gambling by legal standards.

    See CS:GO
  • ThePurv wrote: »
    Can anyone here please explain to me their reasoning why they believe CF is so called a "dead" game.

    -Generated the most revenue of any F2P game in the world.
    -Most concurrent users out of any game in the world.
    -Increasing tournaments and prizes, not just globally but here in NA as well.

    Let me hear your rebuttal.

    you're forgetting league is an f2p with the most # of players around the world. one city probably has more LoL players than cf so stop labeling cf as the most revenue f2p game.

    false

    league has all of that with 10x less effort put in


    this games declining no matter you do.

    so biased and one sided
  • Ellustrial wrote: »
    See CS:GO

    Gambling laws are probably different in Canada, as per what a company can and can't do. I haven't really looked into it, so I could be wrong. Valve is located in the U.S. Could be different where Smilegate does business.
  • you're forgetting league is an f2p with the most # of players around the world. one city probably has more LoL players than cf so stop labeling cf as the most revenue f2p game.

    false

    league has all of that with 10x less effort put in


    this games declining no matter you do.

    so biased and one sided

    Statically CF is highest globally for concurrent users and registered users speaking F2P wise.

    But you're right about the game declining. Hell most games in NA have a hard time. Even look at CSGO and NA teams struggle against EU.
  • you're forgetting league is an f2p with the most # of players around the world. one city probably has more LoL players than cf so stop labeling cf as the most revenue f2p game.

    false

    league has all of that with 10x less effort put in


    this games declining no matter you do.

    so biased and one sided

    You talk about biased, but look at you. CF does have less players than LoL overall, but that whole "one city" thing you just said is just ignorant. CF has a peak of 6mil concurrent users during weekdays and around 10mil on weekends. 400mil registered users. One city does not have more LoL players than overall CF players.. And revenue-wise, I don't know about 2014, but in 2013 CF made about 300mil more than LoL did. It was something like 950mil to 650mil. In 2014 cf made 1.3billion, so it's safe to say it still either beat LoL or at least competes in revenue.

    CFNA has declined in the competitive aspect for sure, but it is obvious it was going to decline in the overall population because of CFAL, CFES, and CFEU taking a large portion of the players that CFNA had. CFNA probably has a comparable amount of players that are NA as it used to have (at least during the summer I mean). It was never that popular in NA, but it had a lot of BR, EU, Egyptian, etc. CS and COD have always taken the focus in NA FPS games.

    My team would be willing to work with anything that is brought around. I'm sure other teams would agree to be more courteous to each other for the sake of promoting the game, but, obviously, not everyone would. The people who stick around that don't even play anymore are just a cancer on the forums and endlessly flame each other and current players.
    ThePurv wrote: »
    Statically CF is highest globally for concurrent users and registered users speaking F2P wise.

    But you're right about the game declining. Hell most games in NA have a hard time. Even look at CSGO and NA teams struggle against EU.

    Btw, I'm relatively certain that LoL is ahead in terms of concurrent players. Not so sure about registered users though. In early 2014 league was hittin almost 8mil, so I wouldn't be surprised if they have passed up CF's 10mil by now
  • It's not dead. It's very successful internationally.

    It's just not as popular here in North America. There will always be the select few teams who compete for the international LANs as long as they exist, but you won't see 100+ teams coming out to play. Temper your expectations for our version. Understand that our market is sizeably smaller than the international market. As a result, the competitive scene will be sizeably smaller.

    it's not popular because there is no effort put in to running tournaments. The anti-cheats are terrible. I mean two years ago 5 of 7 teams cheated during wcg qualifiers and nobody did about it. Community is trash as well. /pce
  • Snoopy1995 wrote: »
    it's not popular because there is no effort put in to running tournaments. The anti-cheats are terrible. I mean two years ago 5 of 7 teams cheated during wcg qualifiers and nobody did about it. Community is trash as well. /pce

    This is not true.

    The reasons people who used to play stopped playing is, in general, one of the following:

    1. They are irrelevant to competition.

    So, these players chose to spend their time playing games in which they have a better fighting chance. This is why you see leagues like SPL nearly doubling ESL, even though the prizes are so much smaller. People want to compete, but they want to have a chance at winning something, too.

    The delusion that "Oh if ____ came back, they would put these kids in their place" is exactly that: a delusion. 95% of the active community today would obliterate the players from "back in the day". They have been out-aimed into obsolescence.

    2. CrossFire is old. This is also addressed in the accessibility of CS:GO / other F2P games. Newer things attract those who don't have a deep understanding / special love for the game. This is why people still play RuneScape in spite of vastly superior alternatives being available.

    3. People grow up. This game has been out for God knows how long now, and people age. The "top players" from back in the day either are no longer good (see point 1), or have lives of their own. Bills to pay, jobs to work. Live keeps moving on.



    The arguments that "Oh if admins ran things better", or "Oh if the anticheats were better", or "Oh the community is bad" are patently false. The leagues (and their clients) have only gotten better. The community is no worse than most others, and is better than many.

    TL;DR

    Shut up. The game is dead because the game is old, and people are tired of losing to superior players. The reason the same people keep going to China isn't because there is no competition actively playing. It's because there is no competition. Period.

    Edit: I remember when the big argument was pub-cheats. People spamming shotguns through walls was the main point of concern. Well, that has been patched for 4+ months. Yet the community is in steady decline still. Lol.
  • Ellustrial wrote: »
    .........

    Why do you act as if you're superior to everyone else out there, and that your rationalizations are the only correct answers? I gave my answer to Polleus and you provided another. They both seem plausible, and yours shouldn't be used as an argument to disprove mine.

    You remind me of a child who throws a tantrum if you can't have things your way.

    The disrespect you show to other members of the community disgusts me. Sure I'm not much better, but at least I understand that everyone is entitled to their own opinion, and that each opinion is to be respected. More importantly, I understand that we are all equals. Sure you might be more "intelligent" than most by your standards, but that is not an excuse to impose your rationalizations on people like force feeding them poison spawned from your mind.

    Let go of the ego. It's not helping anyone.

    ps: How'd your amazing dispute against snitchez go? Since you know, god forbid we try to help you with our research as it might taint your evidence.
  • ThePurv wrote: »
    -Generated the most revenue of any F2P game in the world.

    There's the problem right there.
  • How hard is it to improve your servers if they game is generating so much revenue? Even if you have to ask for asssistance from another version, with the more fancy guns you create it shows that z8 isnt looking to make a better community for its game, its looking for more revenue. Improve some of the things people have been tired of for years the reg and randomness of the game. Who likes playing a fps where it takes 20 bullets to kill someone without a hs. There are lots of players who improved because of this flaw and their aim is good, but that limits your gameplay some. With the limit of gameplay styles how can there be active teams exceeding 15 per tournament, when the only way you will win rounds if your shot is good for the most part. It kills the spirit of players looking to get in to the competitive scene, so instead you have 500 clanwar teams who all mainly have s5 but why play in the competitive scene if you have no chance of a win.
  • game just isnt fun to play, so dam fake