Need some help improving my movement

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Comments

  • kingdooper wrote: »
    1. Cross Hair Placement - put your cross hair to the spot to where after you peak it will be where the bad guy is.
    2. Peak - Move your character out from behind the wall.
    3. Lower your recoil - Let go of your movement key to get 100% accuracy.
    4. Fire - Press your mouse button.

    Either you got the kill or you died. If you peaked farther than a shoulder peak don't retreat, because you will get interped.

    Hence why only mentally strong players are any good. You have to commit 100% to the peak. If you have hesitation or doubt you'll just give up an early kill.

    People who play scared or passive lose their team matches.

    Yeah the not going back after a peek part I figured out a while back. Can you explain crosshair placement if I have no knowledge of where the enemy is upon my peek? I don't want to guess seeing how much my luck is awful at that. I understand this is one reason I would need to practice flicks, but in general terms best placement without knowledge of location, what's your opinion
  • HEADsucks wrote: »
    Yeah the not going back after a peek part I figured out a while back. Can you explain crosshair placement if I have no knowledge of where the enemy is upon my peek? I don't want to guess seeing how much my luck is awful at that. I understand this is one reason I would need to practice flicks, but in general terms best placement without knowledge of location, what's your opinion

    You pretty much have to guess.
    Infer it based on
    1) The play style of the player playing that spot
    2) What happened in past rounds (locations of places he played)
    3) Current mindset of opposing team (desperate or overconfident teams will make risky plays)

    All of that pretty much just comes from repeatedly playing the game/teams over and over.

    If you aren't comfortable leaving it to probability like you said you weren't the next best way would be put your crosshair in between two spots when you peak.

    A decent example would be when you are peaking from right side of BL bridge to left side of GR bridge on port. The GR can either be at the stripper pole (metal pole at the entrance to lower b from GR doors) or the side of the GR bridge by candy cane. When you peak have your crosshair about to where the railing is on top of the bridge. It is roughly the same distance to flick up or down to get the hs. Also if no one is there you can move it at a gradual angle to the door under the GR bridge as you continue peaking, as opposed to having a steeper angle if you had it at head level for the top of the bridge.

    Personally I don't use this method very often, because I am comfortable in guessing where the other guy is playing. I also try to just peak 1 spot at a time to lower my chance of guessing wrong.
  • The third way would be what some people call sweeping. As you peak and move more into a site you are constantly moving your crosshair to the new spots that are opening up.

    https://www.youtube.com/watch?v=-lEEN1zh0CM
  • kingdooper wrote: »
    You pretty much have to guess.
    Infer it based on
    1) The play style of the player playing that spot
    2) What happened in past rounds (locations of places he played)
    3) Current mindset of opposing team (desperate or overconfident teams will make risky plays)

    All of that pretty much just comes from repeatedly playing the game/teams over and over.

    If you aren't comfortable leaving it to probability like you said you weren't the next best way would be put your crosshair in between two spots when you peak.

    A decent example would be when you are peaking from right side of BL bridge to left side of GR bridge on port. The GR can either be at the stripper pole (metal pole at the entrance to lower b from GR doors) or the side of the GR bridge by candy cane. When you peak have your crosshair about to where the railing is on top of the bridge. It is roughly the same distance to flick up or down to get the hs. Also if no one is there you can move it at a gradual angle to the door under the GR bridge as you continue peaking, as opposed to having a steeper angle if you had it at head level for the top of the bridge.

    Personally I don't use this method very often, because I am comfortable in guessing where the other guy is playing. I also try to just peak 1 spot at a time to lower my chance of guessing wrong.

    Yeah I was thinking about the middle logic, about the peeking 1 spot everytime I peek like that I seem to be elbow spotted which ruins the surprise aspect
  • More team work is another solution that people tend to ignore. I was pushing BC to Locker to B fairly quickly with my awp, but you guys could countered this by using more teamwork.

    For example, rather than playing on site B or outside lockers, you should have played inside locker because you gave me too much map-control by letting me through lockers. To counter the peak advantage in lockers, you guys could have set up a crossfire in lockers for the first 30 seconds of the round.

    Obviously this isn't the best idea, but we got so many picks on you guys that weren't even traded. This allowed us to pinch you guys in Subbase.

    I hope this will help you out head. All it takes is a few words to your teams and you can turn the situation of a match up-side-down (something ACE Gaming did to us a lot).
  • Zillahhh wrote: »
    More team work is another solution that people tend to ignore. I was pushing BC to Locker to B fairly quickly with my awp, but you guys could countered this by using more teamwork.

    For example, rather than playing on site B or outside lockers, you should have played inside locker because you gave me too much map-control by letting me through lockers. To counter the peak advantage in lockers, you guys could have set up a crossfire in lockers for the first 30 seconds of the round.

    Obviously this isn't the best idea, but we got so many picks on you guys that weren't even traded. This allowed us to pinch you guys in Subbase.

    I hope this will help you out head. All it takes is a few words to your teams and you can turn the situation of a match up-side-down (something ACE Gaming did to us a lot).

    Well if I recall correctly all the action was at a, I was the only one watching bc and died 2 round that your teammate pushed and backed and then you pushed when you killed me I'm blue =),you won't believe it I got so mad when you killed me I prefired your head upon gamesense, hit you three 3 times, 28 =). I didn't say anything cause I'm not like that. But yeah our teamwork isn't too bad for, beginning, that day was so bad like 3 of us sucked haha. I guess we didn't crossfire b because they had so much trouble in a lol

    Yeah but who can I blame but myself, I played for so long and never had the bc hold position in my team lol, just a dumb move on my end. I had no idea of how to play it. once me and drel switched positions things started to clear for me.
  • kingdooper wrote: »
    youre also an idiot


    as soon as you let go of the arrow keys you have 100% accuracy

    where did i say that was not true? I said snipers need to be standing still at the exact time they shoot to get accuracy...

    open up those big influenced eyes of yours doop.
  • kingdooper wrote: »
    im willing to teach you how to play for zp, sadly i cant teach you how to not be mentally weak
    kingdooper wrote: »
    heres an extra comment for ya

    stick to casting you obviously don't understand how to actually play the game

    Lol...

    Doop if I sent you maybe 3 replays MAXIMUM could you find time out of your day to analyse mine? Id ask you on xfire but youre never on anymore :( dat chem engineer life too good.
  • You turn to where they are, let go off movement key and aim for heads, like such.

    https://www.youtube.com/watch?v=f5lBYIOi2XU
  • Just play the game for a long fkin time and learn mechanics.

    Went against bio tonight. They were initially really pushy on GR since they do have pretty high ping.


    However, since you know their play style it should be pretty easy from there to change your known disadvantage into an advantage.

    Ping works both ways, so where we knew they pushed, we waited a good 10 seconds from usual. We then did our own strafe peeks and had the interp/model viewing advantage on our side. We came out super fast, they had slower reactions due to us peeking them, and we aimed well.

    A player who is around for longer then 2 months(this is even really long for this scenario) should be able to pickup on ping differences and how to counter them.

    Don't get me wrong though, you can counter ping to a certain degree, BUT you can't out reg a nerd with 30 or less ping.

    2-11 though...go tdm.