Nerf the Boxing gloves.
First off, boxing gloves were designed to PAD the hand to SOFTEN the puch, so injury would stay to a minimum, and one hit kills are hard to do.
With this being said, The boxing gloves in CF : NA do a ONE HIT kill EVEN with kelvar hat a vest on. This is just wrong. Everyone knows boxing gloves do not hit in one shot.
As with the wrench, it should not be a one hit kill weapon, its just not big enough, if it was a pipe wrench i could see it, but that's just a small spanner, anyone can take one or two hits from those no worries, and kelvar would totaly soften the blow of that weapon as well, as its not cutting through the kevlar like a knife would. Its Ballistics.
So with such one hit weapons that are sooooooo easily farmed from zm and then used in normal for a combat advantage, do you still think that a m82 100% is still unfair for the various reason mentioned, when there is way more unfair weapons that are so easily attainable.
Dont believe me? go play GM for a bit, see how many people do one hit kills with boxing gloves. I also ware Both a kevlar vest and hat to know that it is still a one hit kill weapon, when even in the hands of the worlds best fighter, can still have the chance to be non-fatal, and no one in this game is that strong, unless you have the warmonger gloves, that i can under stand. The brass knuckles have big spikes on them as well, so yes a one hit kill is most possible. Boxing gloves are a novelty item, and should be reflected as such, make you move slower via fatigue damage when hit, or faded black screen effect like flash bang to show you're stunned, not every melee weapons needs to be a one hit kill, especially when the whole purpose of boxing gloves is to be non-fatal.
With this being said, The boxing gloves in CF : NA do a ONE HIT kill EVEN with kelvar hat a vest on. This is just wrong. Everyone knows boxing gloves do not hit in one shot.
As with the wrench, it should not be a one hit kill weapon, its just not big enough, if it was a pipe wrench i could see it, but that's just a small spanner, anyone can take one or two hits from those no worries, and kelvar would totaly soften the blow of that weapon as well, as its not cutting through the kevlar like a knife would. Its Ballistics.
So with such one hit weapons that are sooooooo easily farmed from zm and then used in normal for a combat advantage, do you still think that a m82 100% is still unfair for the various reason mentioned, when there is way more unfair weapons that are so easily attainable.
Dont believe me? go play GM for a bit, see how many people do one hit kills with boxing gloves. I also ware Both a kevlar vest and hat to know that it is still a one hit kill weapon, when even in the hands of the worlds best fighter, can still have the chance to be non-fatal, and no one in this game is that strong, unless you have the warmonger gloves, that i can under stand. The brass knuckles have big spikes on them as well, so yes a one hit kill is most possible. Boxing gloves are a novelty item, and should be reflected as such, make you move slower via fatigue damage when hit, or faded black screen effect like flash bang to show you're stunned, not every melee weapons needs to be a one hit kill, especially when the whole purpose of boxing gloves is to be non-fatal.
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some1 remembers 1 GM post saying that they won't add gatling guns (not sure about this) and bazookas? watch crossfire chinese... soon cf na will have bazookas too + dont forget that we have 3 modes for mutants, escape mode, ghost mode super strange skin guns... i am sure it is very realistic.. CF fail FTW!
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some1 remembers 1 GM post saying that they won't add gatling guns (not sure about this) and bazookas? watch crossfire chinese... soon cf na will have bazookas too + dont forget that we have 3 modes for mutants, escape mode, ghost mode super strange skin guns... i am sure it is very realistic.. CF fail FTW!
I assume you are referring to this thread? Cross Fire China is a different version to this that thread does not apply to them, only for us.
@OP:
Not everything in this game has to be realistic, you dont see bullets not doing damage to your team when somone has accidently shot you in the head when you are working for the army. -
some1 remembers 1 GM post saying that they won't add gatling guns (not sure about this) and bazookas? watch crossfire chinese... soon cf na will have bazookas too + dont forget that we have 3 modes for mutants, escape mode, ghost mode super strange skin guns... i am sure it is very realistic.. CF fail FTW!
That rocket launcher you are referring too is not a general weapon that can be used in all modes. It can only be obtained in a special mode and will never be a part of your storage. And believe me, the mode in which you can get the rocket launcher is made so that this RPG-7 is more than needed. Besides, you shouldn't use the RPG there for killing people, but for capturing certain installations (which is what the whole mode is about).
Why do all people always expect realism anyway? I like the fact that we have some game modes that are unrealistic, but also very much fun.
best regards,
Urkel -
DASisNElampe wrote: »Yeah and a full-auto m14 is realistic too.
PS: In Reallife the m14 is semi-auto due high recoil
The M14E2 actually is designed as a fully automatic rifle and can fire 30-rounds magazines. On the other hand, it is an original M14, not the EBR version.
best regards,
Urkel -
AwfulFallout wrote: »if it was real every time the c4 went off on terrorist side it would say allah aqbar,
good point though, this game isn't realistic
f!ck you. -
zealot3333 wrote: »Dude just stop. Idiots like you don't deserve to live. ALL MUSLIMS ARENT TERRORISTS! And anyways the bombs are planted by white or African-American chars so....
f!ck you.
nothing about muslims in that post, you seem a bit rustled, have some champagne to calm you down, or is that haram?
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zealot3333 wrote: »Dude just stop. Idiots like you don't deserve to live. ALL MUSLIMS ARENT TERRORISTS! And anyways the bombs are planted by white or African-American chars so....
f!ck you.
I'm muslim too, I took no offence to what awfulfallout said; it was actully quite funny.
Its priceless seeing people like you rage over what fallout says, that's the only reason he does it.
Ramadan mubarak -
Creative_S wrote: »I'm muslim too, I took no offence to what awfulfallout said; it was actully quite funny.
Its priceless seeing people like you rage over what fallout says, that's the only reason he does it.
Ramadan mubarak
Oh really? That's cool.
Ramadan Mubarak! -
If we wanted a two hit kill with melees with armor, then that'd be for every weapon, essentially. Look.
A kris is (I think) 1 slash kill to the head. It looks like a relatively weak slash, so if we were to nerf it according to the laws of armor, then a slash to the head would do 2 damage, as all the character is doing is lightly dragging the blade across a protected surface.
Axe to the head, slash, that is, is also 1hk (1 hit kill, for those of you like me who didn't know). Judging by the animation and apparent stress on the character's arm, then a slash to the head with armor should do 80 damage.
Machete is a lot like the axe in terms of 1 hk to the head with a slash, but with less power in the animation swing, so make it about 50 damage with armor.
Brass Knuckles would get stuck in the helmet. =_= But it all ready is 1hk with stab to anywhere on the body with armor. Looking to the animations, the Brass should do 10, 10 with the slash and 60 with the stab should the enemy be wearing armor.
Police Baton. No idea how that gets a 1hk, but as the others, it would be about 55-60 damage with the enemy in armor.
The bat animation makes it seem like you're beating the living crap out of the guy, even with armor the damage stays the same......
And there's more melees to go over, but see what nerfing the boxing gloves to armor means? All of what I said above will happen, and trust me, you don't want that to happen. The Kris, Machete, Baton, etc community will be ranting on forums.....
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