Undercover

Idk if this has been suggested before but i want undercover GM, MODs and volunteers to kick people they see are obvious hack without the need to kick vote. Obviously they save replay too make sure they where hacking and for records. If three of these people that have the power to auto kick, kick the same player within 24 hours (or more this can be decided by the GMs) he gets a 30min-1 hour auto ban. After that ban is lifted from the player and he hacks again and gets kicked by the Undercover they should get a 1 day auto ban and after that it just doubles . It should also be announced that there will be Undercovers but not their names obviously and how the system will work, in order to prevent some people from hacking and knowing when to hack.

Another suggestion is in order to go to any other channel besides trainee you should be Staff Sergent 1. After that is done The volunteer Undercovers would have it easier because they would only have to go to trainee channel in order to kick most hackers.

Also i believe if they would let some volunteers from here in the forums to have the sole job of banning hackers after watching replays the amount there would be will greatly be reduced.

I'm guessing i speak for a lot of people and not just me that i run into around 5 obvious hackers a day or more so even if we only have 11 Undercover ... 11x5 =55x7 = 385 a week :S and that's only the Undercovers. Eventually they would be banned so fast that there will only be hackers in the trainee channel who keep creating accounts. After that, hackers or people that use hacks will get bored of making accounts and geting them banned as soon as they start hacking reducing the amount of hackers.

It would not hurt to try all these methods for one week and if the undercover greatly abuse their power then they get a 1 day ban and also my suggested methods get removed.

IF Z8 THINKS they would lose customers because some of these hackers actually buy ZP they are wrong. Many people don't bother getting ZP because there is no point in getting it if there are so many hackers that ruin the fun of the game. If there were less hackers i would buy ZP and so would many others.

Reason for edit: Decided that the same Undercover can auto kick the obvious hacker and he would still the ban if he has been kicked more than twice by an Undercover but only if he really is hacking again. Some situation you will meet the same hacker in different fights.
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Comments

  • how could you suggest something like that?
    I mean, if they were undercover, how would you know if there aren't undercover GMs already?
  • LobsterMts wrote: »
    how could you suggest something like that?
    I mean, if they were undercover, how would you know if there aren't undercover GMs already?

    just dont tell big bro;)
  • Because if there was there would be less hackers and they should anounce there are some to prevent people from hacking in the first place. :P Would you hack knowing there might be an undercover gm that gonna ban your a**?
  • DirtyVagg wrote: »
    10101010101billion hackers + 1 GM = ???
    Never said 1 GM ...... there should be multiple GMs ior Mods who like to play CF and ban nubs while they are playing. :D
  • ior Mods

    MODs do not have in-game power. Frecklez would have run around with a ban-hammer by now.
  • imTrace wrote: »
    MODs do not have in-game power. Frecklez would have run around with a ban-hammer by now.

    In-game powers for Moderators is something I've been pushing at for a while now. I think they should have to (when on-duty) record names down of hackers, and save the replays as well, then afterwards check over the replays to make sure their accusation is correct, then go forth with banning.

    I imagine it would take a bit of time to develop in-game powers, but it really is worth doing, and could signifigantly scare the hacking community.
  • allGoat wrote: »
    In-game powers for Moderators is something I've been pushing at for a while now. I think they should have to (when on-duty) record names down of hackers, and save the replays as well, then afterwards check over the replays to make sure their accusation is correct, then go forth with banning.

    I imagine it would take a bit of time to develop in-game powers, but it really is worth doing, and could signifigantly scare the hacking community.

    I agree LISTEN TO THIS MAN
  • 11 or so MODs vs more than hundreds or even thousands of hackers.
  • There's like what at least 4 GMs and how much hackers? This is such an amazing idea.:rolleyes:
  • 11 or so MODs vs more than hundreds or even thousands of hackers.

    Who says crossfire has to be limited to 11 mods? Anyway im guessing i speak for alot of peaople and not just me that i run into around 5 obvious hackers a day or more so even if its 11... 11x5 =55x7 = 385 a week :S
    Eventully they would be banned so fast that thre will only be hackers in noob channels who keep creating accounts after that happens we put the mods, Gms or watever in the noob channels. After that, hackers or people that use hacks will get bored of making accounts and geting them banned as soon as they start hacking.
  • Who says crossfire has to be limited to 11 mods? Anyway im guessing i speak for alot of peaople and not just me that i run into around 5 obvious hackers a day or more so even if its 11... 11x5 =55x7 = 385 a week :S
    Eventully they would be banned so fast that thre will only be hackers in noob channels who keep creating accounts after that happens we put the mods, Gms or watever in the noob channels. After that, hackers or people that use hacks will get bored of making accounts and geting them banned as soon as they start hacking.

    Only about five a day?!?!?!? You do not know how good you have got it!
  • idk but lets hope it gets resolved soon. cuz there are more a1mbots, hckers,and speed knifers, ect... every day. and really what is a hcker? a hcker is a person who made the hcks. a person using the hcks is a "Cheater" not a hcker.
  • Who says crossfire has to be limited to 11 mods? Anyway im guessing i speak for alot of peaople and not just me that i run into around 5 obvious hackers a day or more so even if its 11... 11x5 =55x7 = 385 a week :S
    Eventully they would be banned so fast that thre will only be hackers in noob channels who keep creating accounts after that happens we put the mods, Gms or watever in the noob channels. After that, hackers or people that use hacks will get bored of making accounts and geting them banned as soon as they start hacking.

    MODs don't have in-game powers. Trusting hundreds with so much power would be too hard to control and sooner or later a MOD would abuse it and with so many MODs would be chaos. Getting more GMs means they have to pay more money for very limited work.

    385 is not a lot when half of them remake their accounts within minutes prior to their ban.
  • 11 or so MODs vs more than hundreds or even thousands of hackers.

    Maybe you have a point, however many more hackers could still be banned more than they are being banned today. I'd rather some of them be eliminated than none, which seems to be the case if the prevention system doesn't catch the hack that's running in the background.

    Referring to your later post: these Moderators don't need to be paid, it's strictly volunteer work. The reason why they were selected for their job is because they are trusted among the community. If a Moderator were to say ban someone innapropriately, their title could be removed, last 24-48 hours of actions reverted, and a 3-7 day ban given. I've seen this system take place in Private Servers for games such as Runescape, and it works really well.

    This also gives Moderators something else to do. I'm sure they're similar to us, they enjoy lurking the Forums and closing QQ threads, but it has to get boring at some point, hence why they should receive in-game powers to control the hacking population in-game.

    Summarized: it's better to have a few hackers banned than none at all.
  • 00Jafar wrote: »
    Only about five a day?!?!?!? You do not know how good you have got it!

    I only play a max of 2 hours or less a day so probably thats y :S (more on events and weekends obviosly..)
    MODs don't have in-game powers. Trusting hundreds with so much power would be too hard to control and sooner or later a MOD would abuse it and with so many MODs would be chaos. Getting more GMs means they have to pay more money for very limited work.

    385 is not a lot when half of them remake their accounts within minutes prior to their ban.

    How do you know that each of those 385 is a different person? To make a new account you must have email address and must level up in rookie server in order to get to the rest.
    So it wont be a few minutes and im shure xp/gp is server sided. So it would at least take them 2+ days (unless they play all day long :( ) to get to the servers the rest of the players play. Even if they've got a farming accounts Mods or Gms should be allowed to spectate rooms with passwords, better if it does not show they are spectating.
  • allGoat wrote: »
    @AFTERMATH You can join Alpha/Bravo/etc. at any level.

    really? i thought u can only be in trainee channel
  • really? i thought u can only be in trainee channel

    No, that would be servers such as Delta.
  • Idk if this has been sugested before but i want undercover GM to ban people they see are obvius hack. Obviously they save reaplay too make shure they where hacking and for records. I might add more later :S
    GM's do play on other accounts all the time. They only use their GM accounts for events.
    allGoat wrote: »
    In-game powers for Moderators is something I've been pushing at for a while now. I think they should have to (when on-duty) record names down of hackers, and save the replays as well, then afterwards check over the replays to make sure their accusation is correct, then go forth with banning.

    I imagine it would take a bit of time to develop in-game powers, but it really is worth doing, and could signifigantly scare the hacking community.
    While we currently do not have in game powers, we still save replays and report directly to a gm. Mod having the ability to ban in game likely will not happen since they only want z8/g4box officials (GM's) to give out punishments. Maybe the ability to kick or something like that...but who knows.

  • While we currently do not have in game powers, we still save replays and report directly to a gm. Mod having the ability to ban in game likely will not happen since they only want z8/g4box officials (GM's) to give out punishments. Maybe the ability to kick or something like that...but who knows.

    I understand that giving volunteers who have no real employment information related to Z8Games in-game powers is a bit of a far throw, however aren't these players trusted enough to handle moderation on the Forums? Aren't the Forums just as important as in-game?

    I do however really enjoy your idea of kicking players out of rooms, but I would also suggest temporary punishments (20 minutes, 1 hour, and 3 hours). This is fairly reasonable because its not a long ban, just enough to give the player a second chance.
  • maybe they should not have in-game powers but i do think that if their replays were the first ones looked at then it would speed up the process... they now have hundreds of videos to look through a day... but maybe if there were say a hundred or two from their trusted people... it might speed up the process of catching the cheaters or hackers... whatever you want to call them... and ban them a little quicker... the way i understand it is with all of those videos they look through now, there are people just getting mad because they got killed by the same person a couple times and said im going to report him.. he has to be a hack to kill me like that...and they have to weed those out... but like i said... if it is a trusted person... they wouldnt have to worry about that...just my thought to the situation...
  • I'm not sure who looks after the Moderators, or who is titled Head Moderator, but their job should specifically be to look after the Moderators, and listen to them at all times. Moderators could send a list of players who they caught hacking (after they've reviewed the replay and confirmed that they're hacking of course) to the Head Moderator, and the Head Moderator could quickly take care of the problem.

    This Head Moderator would be a GM (Game Master), an official paid staff member, thus crossing out the option of giving all the Moderators power to ban. But like I said before, this GM would have to look over the list each Moderator has sent in and punish those caught hacking each week.
  • allGoat wrote: »
    In-game powers for Moderators is something I've been pushing at for a while now. I think they should have to (when on-duty) record names down of hackers, and save the replays as well, then afterwards check over the replays to make sure their accusation is correct, then go forth with banning.

    I imagine it would take a bit of time to develop in-game powers, but it really is worth doing, and could signifigantly scare the hacking community.

    The negative side of that is that some mods (*COUGH* FRECKLEZ) would abuse their in-game power and ban people for no good reason. Some people just get butthurt way too easily.
  • The "head" moderator is a GM....GM Saidin. What your suggesting already happens. We save replays and report them in a private section that only mods and gm's can see.

    Its not a case of which is more important but more of which one is easier to monitor. Lets say a mod had the power to kick. He could kick the hack then report the replay as normal. This way no one has to worry about the possibility of a wrongful ban and the hacker is out of the room. Keep in mind no matter what happens there will always be a few people that will come to the forums crying they got kicked for no reason and screaming mob abuse.

    Either way it would be a positive for the players and a positive/negative for us mods.
  • allGoat wrote: »
    In-game powers for Moderators is something I've been pushing at for a while now. I think they should have to (when on-duty) record names down of hackers, and save the replays as well, then afterwards check over the replays to make sure their accusation is correct, then go forth with banning.

    I imagine it would take a bit of time to develop in-game powers, but it really is worth doing, and could signifigantly scare the hacking community.

    Qft right there.
  • i did not realize that they already did that... and i do agree that they should be able to kick while in game... i played in egypt last night and there were two guys that were shooting us at the spawn point before we could even get out of the building... one was under the floor and one was at the top of the outer wall of the map... they were obviously hacks/cheaters.... they could have kicked them before it got out of hand... i saved 5 replays just last night of all different types of hacks.... like in one, two guys on my team were at our spawn point shooting at the wall...(wall hack)... i checked the score just to make sure it wasnt that they were just stuck there or something... they were our leaders... i started a votekick on one but the others on my team voted against it because we were winning... that isnt fun for the other team and wasnt fun for me... if they had the power to kick they could have done something then too, to make it better for all... in another, a guy was running around without moving his legs... kind of like a ghost... and it was almost impossible to kill him.. he wasnt going fast... we had him surrounded at one point and finally killed him... but while we were doing that he got another 10 - 12 kills... so YES... i do agree with you that they should have the power to kick... they can complain about that all that they want (hacks/cheaters) ... i have been kicked out of a room that i started because i used smoke... and i set it up that way... no restrictions... now that is getting kicked for no reason... but i just went to another room and moved on... all in all i love the game... just cant stand hacks/cheaters
  • The "head" moderator is a GM....GM Saidin. What your suggesting already happens. We save replays and report them in a private section that only mods and gm's can see.

    Its not a case of which is more important but more of which one is easier to monitor. Lets say a mod had the power to kick. He could kick the hack then report the replay as normal. This way no one has to worry about the possibility of a wrongful ban and the hacker is out of the room. Keep in mind no matter what happens there will always be a few people that will come to the forums crying they got kicked for no reason and screaming mob abuse.

    Either way it would be a positive for the players and a positive/negative for us mods.

    There are some hackers who make it so obvious for example speed knife you.. so instantly when you see them do it you ban them but probably not a day ban so like allGoat said a 1-3 hour ban but it MUST be an obvious hack. Then after a Gm takes a look at it and sees its a legit hack he does the week ban. If the Mod is just QQin and the Gm sees it isn't a hack they may be able to take the rights of in-game ban off the Mod for 2-3 days or whatever.
  • I really want this to happen just ran into 2 obvious hackers today in my first fight of playing crossfire today >_> I mean it wont hurt to just try it out an maybe i can be one of te players that has the right to ban in game.. getting so annoyed with these hackers
  • so i just got done playing td ship and there was a guy on the other team that had like 134/10 or something... we tried to kick but it didnt happen... so i was going to report... it didnt even give me the option... so what are we supposed to do then... the options we have some people are finding ways around it... i started looking online to see how these hacks work because i have no idea... and i seen that they have hacks that keep you from being kicked... its like anti-votekick or something... do these work... and is that why we cant kick some of these people... even if we do not put someone in the rooms to watch is there a way to revamp or add a different way of getting rid of them... i mean if someone on your own team says hey you gotta go but the rest of your team says no we want to win so they vote against it and you stay i think that is a huge problem... and on these replays can you see what eveyone is saying? these people will confirm all of that on their own... and when they do that i think all of those people that keep trying to vote no for them to leave an incouraging kacking should get a temp or warning ban...