Enough with the far range TD. Close Range TD.
We need some close range TD just for SMG and Shotgun fun. It is very annoying when Sniper TD maps are only added. Especially maps that you just can't rush because all you do is get sniped like Fortress, and Cairo (which doesn't have a maze route).
There hasn't been a proper CQC TD since Factory(No one ever plays it) It doesn't have to be as small as Factory, it just needs more objects to block the view of Snipers.
Close Quarter maps are need in this. For example: House to House.
Maybe they can also make the training mission into a TD map also, but, a little bit different to make it more balanced and more open areas around like you can go left side. Warehouse has extra entrance and secret long route to jump down and attack.
There hasn't been a proper CQC TD since Factory(No one ever plays it) It doesn't have to be as small as Factory, it just needs more objects to block the view of Snipers.
Close Quarter maps are need in this. For example: House to House.
Maybe they can also make the training mission into a TD map also, but, a little bit different to make it more balanced and more open areas around like you can go left side. Warehouse has extra entrance and secret long route to jump down and attack.
Comments
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We need some close range TD just for SMG and Shotgun fun. It is very annoying when Sniper TD maps are only added. Especially maps that you just can't rush because all you do is get sniped like Fortress, and Cairo (which doesn't have a maze route).
There hasn't been a proper CQC TD since Factory(No one ever plays it) It doesn't have to be as small as Factory, it just needs more objects to block the view of Snipers.
Close Quarter maps are need in this. For example: House to House.
Maybe they can also make the training mission into a TD map also, but, a little bit different to make it more balanced and more open areas around like you can go left side. Warehouse has extra entrance and secret long route to jump down and attack.
Egypt, ship, factory. -
+1
The last 3 or 4 new TD maps have all either favoured snipers (Sub Assault, Orbital, Cairo) or are sniper only maps (Museum)
I love maps like Factory, Ship and Egypt. Make moar! :P
Oh and as Mr Vu said, better FPS on those maps is a plus. Though I don't really have any issues with that. -
BullishRAWRS wrote: »Would encourage constant spraying. Would be fun but get's boring after a while. Egypt is small enough IMO.
Egypt kind of sucks, if one team is winning the other team can't get out(especially if you kept getting sniped through the cracks). Unlike Chinatown you if you are in a losing team you can actually get out.
We need better warehouse maps or rooms like maps. Plus playing Egypt only gets boring. No one ever seems to play factory. There needs to be a nice maze for the boxes too so snipers can't camp a far and snipe you, unlike Cairo. -
People will snipe Small TDM Maps. If You mean add options for Shotty/SMG's Only i.e Snipers only. then +1. While there at it they should add one for grenade only
I haven't play for awhile and I know this is an old thread. No idea if any new maps were added. Reinstalling. Let them Snipe. It is just some maps like Egypt have long range cracks that doesn't have structures blocking the view of the snipers that can ruin the game if the other team can't rush. I'm hoping for better in door maps too.
Most of the maps practically allows a sniper to snipe far range, but never force them in close range which is what I was thinking of in this game. Too much long range specific spots, only if there is a proper maps added like Factory that doesn't have long range specific spot it would be an awesome CQC map. Plus it would need better exits unlike Egypt. -
Omg I hate Factory unless its knife only or a small amount of players. lol
But it'd be nice to have more maps like Egypt and Ship.
I'm talking about better maps than Egypt or Ship. Also need better exits points(for close range). Egypt 2nd exit point isn't really that helpful to be honest. The Ship has a nice long exit point, but a sniper can jump in and camp there which ruins the point of CQC.GoldCookies wrote: »Small maps where we can actually use shotguns would be good.
Exactly what I'm saying. I also want to rush with the MG without getting picked off in far range by snipesr when my team is getting crushed. When your a really good player sometimes your team is getting crushed. When you can actually kill the campers to help your team you end up being sniped due to those long range cracks that is ruining the CQC rush. This not only puts you back into the same position, it just stops you from keeping your team from being stuck at spawn when you made the team equal on CQC. Then you see like snipers have 30 kills and 0 deaths because all they do is camp.
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