Nerf the green mutant in ZM
in Suggestions
The ones that run to fast and have too much HP.
I mean cmon, they are just way to overpowerd plus when you get to levels higher then 25 there are a ton of them. it makes it almost impossible for new players to beat the mode in normal difficulty.
If it wasnt for them then i probubly would have killed the boses by now.
I mean cmon, they are just way to overpowerd plus when you get to levels higher then 25 there are a ton of them. it makes it almost impossible for new players to beat the mode in normal difficulty.
If it wasnt for them then i probubly would have killed the boses by now.
Comments
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The ones that run to fast and have too much HP.
I mean cmon, they are just way to overpowerd plus when you get to levels higher then 25 there are a ton of them. it makes it almost impossible for new players to beat the mode in normal difficulty.
If it wasnt for them then i probubly would have killed the boses by now.
+1) I also hate them, but they are fairly easy to kill -
MisterMunzta wrote: »Facing them with an UZI in the 3rd wave of Valkiry is just priceless.
Seriously, they're meant to be a challenge, ZM isn't a mode designed to let people kill the boss easily.
Yeah, green mutants on Wave 6 with the starting weapons of the map is just, DAYUM. However, there's 4 grenades to use, :P That's what we always do, we throw those grenades at their spawn and they lose ALOT of HPs, :P Making that wave less painful for us, ^.^
And yeah, Normal is supposed to be a challenge, that's why they like spawning lots of them. Also, there's new players failing in Easy mode, so yeah. I know that because I do alot of Easy to get Hypomeds, xD -
MisterMunzta wrote: »Facing them with an UZI in the 3rd wave of Valkiry is just priceless.
Seriously, they're meant to be a challenge, ZM isn't a mode designed to let people kill the boss easily.
im not saying making it completley easy im saying make it a little esier.
How it is right now is just way to hard. -
Yeah, green mutants on Wave 6 with the starting weapons of the map is just, DAYUM. However, there's 4 grenades to use, :P That's what we always do, we throw those grenades at their spawn and they lose ALOT of HPs, :P Making that wave less painful for us, ^.^
And yeah, Normal is supposed to be a challenge, that's why they like spawning lots of them. Also, there's new players failing in Easy mode, so yeah. I know that because I do alot of Easy to get Hypomeds, xD
I and my friends for the same thing -
I thought it was still rather easy. The issue is that most players don't use teamwork, so they fail. Besides, i'm sure they want us to buy revive tokens, making it easier would logically lose them money.
jumping over them , however, tends to work wonders (except when they do 10m punches!!!!) -
The ones that run to fast and have too much HP.
I mean cmon, they are just way to overpowerd plus when you get to levels higher then 25 there are a ton of them. it makes it almost impossible for new players to beat the mode in normal difficulty.
If it wasnt for them then i probubly would have killed the boses by now.
This game mode isn't made to be easy, you'll have to deal with this... They're easy to kill honestly, just hit the head. Melee weapons work well too, and even better with the Adrenaline Ability. It's hard because it's one way to entice you to buy Large Hypo-Meds and Revive Tokens. -
They turn their speed on when they have low health
Actually, they turn their speed on at certain intervals, not just at low health. Usually when you get a certain distance away from them or hit them a few times, they seem to start the boost. Regardless of their condition. -
F function ftw!
+speed and +melee damage
Oh, the function that works best if you have a ZP knife you mean?
Trust me...the range on these laggy ass ZM bots renders all that MOOT...
Anyway, what they REALLY need to do is make moving ghost's more visible like they are on GM...nothing like bumping into ONE of them and not being able to move to the sides and then getting swarmed by 3-4 and having them do 10 dmg per swing per ghost and then having a green booger come speeding into the pack with strong swings... -
[MOD]Talonblaze wrote: »Actually, they turn their speed on at certain intervals, not just at low health. Usually when you get a certain distance away from them or hit them a few times, they seem to start the boost. Regardless of their condition.
In HM the balancing factor is that we can knock them back...
...why can't we knock them back in this mode?!
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