Player Rank Density In Alpha.

Purpose of the thread:
To find out what the average rank in Alpha is.

To find the average rank I took 50 screenshots of 16 player games, Not counting my self this is 15 players per screenshot. Giving me a total sample size of 750 players, a sample of 1,000 is the go to standard for large group data collections.
I counted the number of ranks in each screenshot manually.

The screenshots can be found here: http://s1064.photobucket.com/albums/u376/VATAV/Rank%20Data%20Collection/

And here is the Ranks and their needed EXP:http://crossfire.z8games.com/guide_ranking_soldiers.aspx

The Data: In order of (Rank ID) (Rank Name) (Number of players with that rank)
1. Trainee. 24
2. Private. 10
3. PFC. 6
4. Corporal. 15
5. Sergeant. 135
6. Staff S. 172
7. SFC. 109
8. Master S. 95
9. Second LT. 109
10. First LT. 51
11. Captain. 13
12. Major. 8
13. LT Colonel. 1
14. Colonel. 1
15. Other. 1

In Bell Graph form:
RankDataGraph.png

The majority (68%) have the ranks between Sergeant-Master Sergeant.
The lack of players with less then sergeant rank can be explained by Rookie Server.
Most low rank players would be playing there. The Cap for Rookie server is Sergeant, which is why there are so many more sergeants then Private-Corporal.



Rank List and number of days it takes to reach at 2,000 EXP a day:
(Rank ID) (Rank Name) (Number of days needed at 2,000 EXP a day)
1. Trainee. 1
2. Private.1
3. PFC. 1
4. Corporal. 2
5. Sergeant. 3
6. Staff S. 9
7. SFC. 40
8. Master S. 88
9. Second LT. 164
10. First LT. 385
11. Captain. 667
12. Major. 1,029
13. LT Colonel. 1,732
14. Colonel. 2,659

In graph form:
Daysgraph.png



Average number of days the average player has played: 97 days.

How I got 97 days.
(Number of players with rank)*(amount of days needed for rank)=(total days from those players)
1. Trainee. 24*1=24
2. Private. 10 *1=10
3. PFC. 6*1=6
4. Corporal. 15*2=30
5. Sergeant. 135*3=405
6. Staff S. 172*9=1,548
7. SFC. 109*40=4360
8. Master S. 95*88=8,360
9. Second LT. 109*164=17,876
10. First LT. 51*385=19,635
11. Captain. 13*667=8,671
12. Major. 8*1,029=8,232
13. LT Colonel. 1*1,732=1,732
14. Colonel. 1*2659=2,659

(All Totals added together)/(Number of sample players)
72,548/750=96.73(rounded up, 97)



Ping percent in Ranks:
I separate the ranks from each other and review the screenshots again to find the Pings of the players with the ranks and record them in 1 of 4 categories. Doing ranks Sergeant-First LT.

Total Player sample: 620.
0-50 Pings: 91
51-100 Pings: 128
101-150 Pings: 173
150+ Pings: 228

Chart:
PlayersamplePiechart.png




Sergeant Data: Total, 135.
0-50 Ping: 6
51-100 Ping: 7
101-150 Ping: 41
150+ Ping: 81

Chart:
SergeantPiechart.png



Staff Sergeant Data: Total, 172.
0-50 Ping: 10
51-100 Ping: 16
101-150 Ping: 43
150+ Ping: 103

Chart:
StaffSegeantPiechart.png



SFC Date: Total, 109.
0-50 Ping: 15
51-100 Ping: 24
101-150 Ping: 29
150+ Ping: 41

Chart:
SFCPiechart.png



Master Sergeant Data: Total, 95.
0-50 Ping: 19
51-100 Ping: 24
101-150 Ping: 33
150+ Ping: 21

Chart:
MasterSergeantPiechart.png



Second LT Data: Total, 109.
0-50 Ping: 28
51-100 Ping: 43
101-150 Ping: 21
150+ Ping: 17

Chart:
SecondLTpiechart.png



First LT Data: Total, 51.
0-50 Ping: 13
51-100 Ping: 24
101-150 Ping: 6
150+ Ping: 8

Chart:
FirstLTPiechart.png



Conclusion so far:
Linegraph.png

Low pings make a bigger percent in the higher ranks, well high pings make a bigger percent in the lower ranks. Even tho High pings take up about 66% of the sample, they only make up 25%-33% of the players at the high ranks.



By now many of you are wondering why I would take 50 Screenshots of games, recorded all 750 players into categories based of Rank, and finally separate the ranks into sub-categories based on ping.

The answer: I noticed a interesting pattern well reviewing 5 months of screenshots of my scores in game. That pattern was that in nearly every one of the screenshots, the average rank was Staff Sergeant-SFC.

Why is this significant?



7 months ago last June, High ping player became the majority of in game players in Alpha.
That was more then 200 days ago.

According to this chart:
http://i1064.photobucket.com/albums/u376/VATAV/Rank%20Data%20Collection/Daysgraph.png

In 200 days of getting 2,000 EXP a day (about 10 games a day), one would be in the Second LT ranks.

So the question on my mind was "Why isn't there more Second LT's?".



First, to eliminate the chance that I was simply choosing game modes that rarely had Second LT's and up, I started by collecting 50 random screenshots of 16 player games.
All games modes except ZM being included. (TDM, FFA, SND, GM, EM, ESC, MM, and HM).
A total of 750 players recorded.

The data in chart form:
http://i1064.photobucket.com/albums/u376/VATAV/Rank%20Data%20Collection/RankDataGraph.png

109 Second LT's recorded. (14.3% of 750 players)
More then I was expecting from the data in my score screenshots, but less then what I was expecting based on the the rank/day chart and how old the game is.



Next I reviewed the pings of the recorded players to see who was the majority.

Chart: (Note: there is a error in this chart, I forgot to include the 51 First LT's entirely. It only list Sergeants-Second LT's.).
http://i1064.photobucket.com/albums/u376/VATAV/Rank%20Data%20Collection/PlayersamplePiechart.png

228 of 620 players have 150+ ping (36.7%) and 173 out of 620 players have 100-150 ping (27.9%). A total of 401 out of 620 (64.6%).
High pings are still the majority in game since June.

Now to compare this to the Second LT chart.
http://i1064.photobucket.com/albums/u376/VATAV/Rank%20Data%20Collection/SecondLTpiechart.png

Out of 109 Second LT's, 17 have 150+ ping (15.5%) and 21 have 101-150 ping (19.2%), a total of 38 with high ping (34.8%).



This data just confused me more.
64% of the sample has 100+ ping (Expected) but only 34% of the Second LT's have 100+ ping (Unexpected). I was expecting high pings to make the majority of high rank players since they have been the majority of players for 7 months now.



Compared to the lower ranks, Like Staff Sergeant:
http://i1064.photobucket.com/albums/u376/VATAV/Rank%20Data%20Collection/StaffSegeantPiechart.png

103 have 150+ ping (59.8%) and 43 have 101-150 Ping (25%), a total of 146 with 100+ ping (84.8%).

At the low ranks, high pings are out numbering low pings by 5 to 1 but at the high ranks the low pings out number high pings by 2 to 1. This is very unexpected.

What would cause such event like this?



Refer back to the rank/day chart:
http://i1064.photobucket.com/albums/u376/VATAV/Rank%20Data%20Collection/Daysgraph.png

Staff Sergeant takes 9 days average to reach.
Master sergeant takes 88 days to reach.

It is at Master Sergeant that Low pings start becoming a bigger percentage of players:
http://i1064.photobucket.com/albums/u376/VATAV/Rank%20Data%20Collection/MasterSergeantPiechart.png

Low ping players quit in mass last June for a number of reasons.
But new low ping players still continued coming in. This shows on Master Sergeant and Second LT, where Low pings make a big percent of the players in those ranks and up.



For some reason, something is stopping high ping players from reaching High ranks but Low ping players continue ranking up with out difficulty.

What would cause this?



High ping players are getting banned before they ever reach Second LT.
It makes sense, if a high ping player keeps getting banned at the low ranks they stay at he low ranks. But since very few make it to the high ranks, this suggest that the majority of them are getting banned.

So what percent are getting banned regularly?

High pings make up 401 of 620 (64.6%) of my sample between Sergeant-Second LT. 38 of the 401 High pings made it to Second LT or 9.4% of the high ping players.
90.6% of high ping players don't make it to Second LT.

Low ping players by contrast have 219 out of 620 (35.3%), and 71 out of 219 (32.4%) are Second LTs.
71 out of 109 (65.13%) Second LTs are low ping players. The percent of low pings in any rank should be around 35% but is reaching the 60s and higher in the high ranks.


If the 9.4% of High ping Second LTs are all that made it to Second Lt from since last June. Then the other 90.6% stopped playing for some reason before reaching Second LT (usually only mass bans hit these percentages).

So with knowing that 90.6% of high pings will not continue to increase in rank to the high ranks.
That is 58.52% (90.6%*64.6%) of the player base getting stopped before Second LT.

(Edited because I noticed several math errors)
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