New M4A1 information

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Comments

  • the golden m4s and the adv do 1dmg less than the rest of the m4s, therefore having a different DPS. at a rate of 10bps they do 10dmg less per second.
  • hirnkopp wrote: »
    the golden m4s and the adv do 1dmg less than the rest of the m4s, therefore having a different DPS. at a rate of 10bps they do 10dmg less per second.

    how do you know they do 1 less dmg for sure?
  • how do you know they do 1 less dmg for sure?
    i trust your statistics ;)
    every shot fired from these weapons is 1 dmg less than the others in every hitzone. either they do, someone failed at math, or something went wrong at testing them.
  • hirnkopp wrote: »
    i trust your statistics ;)
    every shot fired from these weapons is 1 dmg less than the others in every hitzone. either they do, someone failed at math, or something went wrong at testing them.

    It's possible that I was just a fraction bit closer to the person I was shooting when I tested these weapons, I'm never exactly 5, 15, or 30 meters away from my target when I tested it, becuase there's no way to know that.

    I could just have been at say 5.1 meters away from the target for the golden m4 and the m4 advance, and for the others 5.9 or something, I'm not sure
  • Just answering gods question on RPS.

    RPS= 1/(X/(Y-1)

    X being how long in seconds takes to fire Y bullets. Y how many bullets Fired.

    So for example you fire 30 bullets in 4 seconds.

    So RPS=1/(4/(30-1)
    or 7.29 bullets a second.

    Makes sense gods?
  • that explains why i got pwned by a ghost after running out of bullets when i just needed one more
    m4a1 epic fail
    still have the replay
  • VATAV wrote: »
    Just answering gods question on RPS.

    RPS= 1/(X/(Y-1)

    X being how long in seconds takes to fire Y bullets. Y how many bullets Fired.

    So for example you fire 30 bullets in 4 seconds.

    So RPS=1/(4/(30-1)
    or 7.29 bullets a second.

    Makes sense gods?

    thanks, I knew that other guy was wrong but until now I couldn't pinpoint where he went wrong xD
  • GodsGunman wrote: »
    thanks, I knew that other guy was wrong but until now I couldn't pinpoint where he went wrong xD

    How do you know so much?
    are you a wizard?
    seriously , thats a lot of data
  • Hitman_XV wrote: »
    How do you know so much?
    are you a wizard?
    seriously , thats a lot of data

    what's a lot of data? the guide?

    just takes lots of time, patience, and effort
  • GodsGunman wrote: »
    what's a lot of data? the guide?

    just takes lots of time, patience, and effort

    Nerd
    msg2shrt
  • GodsGunman wrote: »
    thanks, I knew that other guy was wrong but until now I couldn't pinpoint where he went wrong xD

    He was right about focusing on the time delays between shots but his math is faulty for that.

    bps=(x-1)/y (his formula)

    RPS= 1/(X/(Y-1) (my formula)

    Lets use the standard M4A1 for this
    Full to empty in 2.8 seconds, fired 30 bullets.

    My Formula.
    RPS=1/(X/(Y-1))
    10.3626=1/(2.8/(30-1))

    His.
    bps=(x-1)/y
    10.3571=(30-1)/2.8

    If I remove the divide by one (the one being 1 second) on mine we get the delay between each bullet.
    Delay=X/(Y-1)
    0.0965=2.8/(30-1)

    Edit: if all M4A1's have the same fire rate then the time from full to empty for M4A1 normal is incorrect.
    If it does have a fire rate of exactly 10 then its full to empty should be 2.9 seconds
  • GodsGunman wrote: »
    I see... perhaps this is what I was missing. I was looking for an integer value somewhere but couldn't find one (I figured the developers wouldn't put in rediculous decimal places for information on weapons), but I found out the formula I provided instead.


    Thanks for this, it will be very useful.





    I'm not sure... it's kind of odd. You would think weapons with lower bullets like the m4a1 and the m4a1-S crystal would have a higher RoF, but I went frame by frame in my video editor, started the count when an m4 gold started shooting with 30 bullets left, and finished it when it ran out of bullets. the result was that it empties it's clip in 2.9 seconds when it has 30 bullets.

    That left me baffled, because it empties it's clip in 3.7 seconds when it has 38 bullets, which I'm pretty sure does not add up, correct me if I'm wrong.




    Not sure where you saw that, the m4 spring has a reload of 2.0 seconds and the m4 silver has a reload of 2.4 seconds.



    yes



    This was only for the M4A1 series, I'm not sure about other weapons yet. It's possible each series works in a different way.

    U live in winnipeg? sorry for off topic
  • VATAV wrote: »
    Edit: if all M4A1's have the same fire rate then the time from full to empty for M4A1 normal is incorrect.
    If it does have a fire rate of exactly 10 then its full to empty should be 2.9 seconds

    It is 2.9 seconds if you look at the version of the guide that's on OldLegends forums, I need a MOD to update the guide on z8games to correct a lot of the information but I might as well wait until I get everything sorted out.
  • 1711902090 wrote: »
    U live in winnipeg? sorry for off topic

    Yes I live in Winnipeg, in Old St. Vital
  • VATAV wrote: »
    He was right about focusing on the time delays between shots but his math is faulty for that.

    bps=(x-1)/y (his formula)

    RPS= 1/(X/(Y-1) (my formula)

    Lets use the standard M4A1 for this
    Full to empty in 2.8 seconds, fired 30 bullets.

    My Formula.
    RPS=1/(X/(Y-1))
    10.3626=1/(2.8/(30-1))

    His.
    bps=(x-1)/y
    10.3571=(30-1)/2.8

    If I remove the divide by one (the one being 1 second) on mine we get the delay between each bullet.
    Delay=X/(Y-1)
    0.0965=2.8/(30-1)

    Edit: if all M4A1's have the same fire rate then the time from full to empty for M4A1 normal is incorrect.
    If it does have a fire rate of exactly 10 then its full to empty should be 2.9 seconds

    lmao i just found a flaw, both ways work out to 10.35714286, you must have misinputted it when you were typing it in the calculator.

    He was right all along I guess o.o
  • GodsGunman wrote: »
    lmao i just found a flaw, both ways work out to 10.35714286, you must have misinputted it when you were typing it in the calculator.

    He was right all along I guess o.o

    29/2.8=10.3571
    2.8/29=0.0965
    1/0.0965=10.3626

    how am I wrong?
  • VATAV wrote: »
    29/2.8=10.3571
    2.8/29=0.0965
    1/0.0965=10.3626

    how am I wrong?

    use brackets and you'll get the same answer (as I told you in game)