New M4A1 information
I noticed something for all the of the verified M4A1's in my guide found in my signature, it seems as though each gun empties it's clip based on how many bullets it has, for example a gun with 30 bullets would empty in 2.9 seconds, and a gun with 35 bullets would empty in 3.4 seconds.
This can be shown by the forumula where:
bullets = x
empty clip time = y
y = ((x/10) - 0.1)
I believe this may be what the developers use to tell the guns how fast to fire. I'm not sure if this is just for the M4A1 series or not, but with more testing I can figure it out.
The only exception that I've seen for this is the M4A1 Custom Crystal, which has 35 bullets and empties it's clip in 3.0 seconds. It also has lower damage, however, and it doesn't headshot in 1 bullet from more than 64 meters away. It's Damage Per Second is about the same as all of the other M4A1 variants that i've tested.
This can be shown by the forumula where:
bullets = x
empty clip time = y
y = ((x/10) - 0.1)
I believe this may be what the developers use to tell the guns how fast to fire. I'm not sure if this is just for the M4A1 series or not, but with more testing I can figure it out.
The only exception that I've seen for this is the M4A1 Custom Crystal, which has 35 bullets and empties it's clip in 3.0 seconds. It also has lower damage, however, and it doesn't headshot in 1 bullet from more than 64 meters away. It's Damage Per Second is about the same as all of the other M4A1 variants that i've tested.
Comments
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BowDownToMe wrote: »I noticed something for all the of the verified M4A1's in my guide found in my signature, it seems as though each gun empties it's clip based on how many bullets it has, for example a gun with 30 bullets would empty in 2.9 seconds, and a gun with 35 bullets would empty in 3.4 seconds.
This can be shown by the forumula where:
bullets = x
empty clip time = y
y = ((x/10) - 0.1)
I believe this may be what the developers use to tell the guns how fast to fire. I'm not sure if this is just for the M4A1 series or not, but with more testing I can figure it out.
The only exception that I've seen for this is the M4A1 Custom Crystal, which has 35 bullets and empties it's clip in 3.0 seconds. It also has lower damage, however, and it doesn't headshot in 1 bullet from more than 64 meters away. It's Damage Per Second is about the same as all of the other M4A1 variants that i've tested.
I have to disagree with your statement. A gun with 30 bullets in each clip would take about half another second to reload. Imagine this: You're randomly firing your M4A1, and then you're all out of ammo and you have to reload. I highly doubt it'd take you 2.9 seconds, based on my experience. I may be wrong, but based on my experience with the M4A1, I highly doubt that each clip takes 2.9 seconds to empty when firing, but who knows? I may be wrong, you may be right, especially because you have tested. (If that is true). But from my experience with the M4A1 in Crossfire, I'd say it'd take about 3.3 seconds to empty completely. Seconds are faster than you think.
Once again, I may be wrong. -
FearTheGeek wrote: »I have to disagree with your statement. A gun with 30 bullets in each clip would take about half another second to reload. Imagine this: You're randomly firing your M4A1, and then you're all out of ammo and you have to reload.
none of that made any sense, nowhere did I talk about reloadingFearTheGeek wrote: »I highly doubt it'd take you 2.9 seconds, based on my experience. I may be wrong, but based on my experience with the M4A1, I highly doubt that each clip takes 2.9 seconds to empty when firing, but who knows? I may be wrong, you may be right, especially because you have tested. (If that is true). But from my experience with the M4A1 in Crossfire, I'd say it'd take about 3.3 seconds to empty completely. Seconds are faster than you think.
Once again, I may be wrong.
As you stated many times, you are wrong. I took videos and went through them frame by frame, which you did not. -
BowDownToMe wrote: »none of that made any sense, nowhere did I talk about reloading
As you stated many times, you are wrong. I took videos and went through them frame by frame, which you did not.
Your videos may be slightly inaccurate, and I am sorry if the sentence didn't make any sense. By reload, I meant empty out. And not everything is exact, maybe you were off by a few seconds, or maybe the timer froze for a second without you noticing.
I may be wrong, but don't take the words "I may be wrong" to an advantage for you. -
So 5 more bullets takes an extra .5 sec to unload is all you're saying..
If the other guns like M4 compared to M4 advanced were 30 bullets they would empty in the same time.
I'm not sure who you are talking to, but if you're talking to me, I'm pretty sure another 5 bullets would take about 1 second to empty out. If this does not apply to what I previously said, it is mostly because you didn't do your math correctly.
I may be wrong, but considering the fact that I didn't use any type of timer or program, it isn't a big deal. -
FearTheGeek wrote: »Your videos may be slightly inaccurate, and I am sorry if the sentence didn't make any sense. By reload, I meant empty out. And not everything is exact, maybe you were off by a few seconds, or maybe the timer froze for a second without you noticing.
I may be wrong, but don't take the words "I may be wrong" to an advantage for you.
you clearly have no idea who you're talking to, I've been working on guides for many months and I've put dozens and dozens of hours into them.
http://forum.z8games.com/showthread.php?t=158494
and i'm part of the CrossFireDatabase team, you can see their vids here:
http://www.youtube.com/crossfiredatabase
your ignorance is insulting to me. -
BowDownToMe wrote: »you clearly have no idea who you're talking to, I've been working on guides for many months and I've put dozens and dozens of hours into them.
http://forum.z8games.com/showthread.php?t=158494
and i'm part of the CrossFireDatabase team, you can see their vids here:
http://www.youtube.com/crossfiredatabase
your ignorance is insulting to me.
You kids need lives. -
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BowDownToMe wrote: »
This can be shown by the forumula where:
bullets = x
empty clip time = y
y = ((x/10) - 0.1)
lets evaluate this!
to calculate the bps you do the following:
bullets = x
empty clip time = y
bps=bullets per second
bps=(x-1)/y.
thats because you want to have the time delay between two shots, and there are x-1 time delays when firing one clip.
if you transform this formula to y you get:
y=(x-1)/bps=x/bps - 1/bps
if u now assume, a M4A1 fires exactly 10 bps, this is the same as your formula.
in your weapon guides you divided clipsize by empty clip time, leading to a wrong bps.
do (clipsize-1)/ (empty clip time) instead and you are done
-
lets evaluate this!
to calculate the bps you do the following:
bullets = x
empty clip time = y
bps=bullets per second
bps=(x-1)/y.
thats because you want to have the time delay between two shots, and there are x-1 time delays when firing one clip.
if you transform this formula to y you get:
y=(x-1)/bps=x/bps - 1/bps
if u now assume, a M4A1 fires exactly 10 bps, this is the same as your formula.
in your weapon guides you divided clipsize by empty clip time, leading to a wrong bps.
do (clipsize-1)/ (empty clip time) instead and you are done
Thank you. -
lets evaluate this!
to calculate the bps you do the following:
bullets = x
empty clip time = y
bps=bullets per second
bps=(x-1)/y.
thats because you want to have the time delay between two shots, and there are x-1 time delays when firing one clip.
if you transform this formula to y you get:
y=(x-1)/bps=x/bps - 1/bps
if u now assume, a M4A1 fires exactly 10 bps, this is the same as your formula.
in your weapon guides you divided clipsize by empty clip time, leading to a wrong bps.
do (clipsize-1)/ (empty clip time) instead and you are done
I'm not sure what you're talking about when you say I want the delay between shots, when I'm going through frame by frame in the videos I took to see the empty clip time, I noted the exact moment that the gun started shooting and the exact moment that the gun finished shooting. I was measuring in frames per second, so I subtracted the frames from when I finished shooting by the frames from when I started shooting. I then divided by 50 since I was editing the video at 50 FPS, and that gives me my empty clip time.
as for RoF, you just divide bullets by empty clip time, very simple. I'm not sure why you wuld subtract 1 -
BowDownToMe wrote: »I'm not sure what you're talking about when you say I want the delay between shots, when I'm going through frame by frame in the videos I took to see the empty clip time, I noted the exact moment that the gun started shooting and the exact moment that the gun finished shooting. I was measuring in frames per second, so I subtracted the frames from when I finished shooting by the frames from when I started shooting. I then divided by 50 since I was editing the video at 50 FPS, and that gives me my empty clip time.
as for RoF, you just divide bullets by empty clip time, very simple. I'm not sure why you wuld subtract 1
the empty clip time is right how you do it. but calculating the RoF is wrong.
lets make a simple example:
the first shoot is at 0 seconds
the second is after 1 seconds
the third after 2 seconds
the fourth after 3 seconds
so its 1 bullet per second.
with your calculation you would devide (4 bullets fired) by (3 seconds), which leads to 1.25 bps. but thats wrong, because you may not count the first shot.
does this make it clear? -
the empty clip time is right how you do it. but calculating the RoF is wrong.
lets make a simple example:
the first shoot is at 0 seconds
the second is after 1 seconds
the third after 2 seconds
the fourth after 3 seconds
so its 1 bullet per second.
with your calculation you would devide (4 bullets fired) by (3 seconds), which leads to 1.25 bps. but thats wrong, because you may not count the first shot.
does this make it clear?
Once again, thank you. -
FearTheGeek wrote: »I have to disagree with your statement. A gun with 30 bullets in each clip would take about half another second to reload. Imagine this: You're randomly firing your M4A1, and then you're all out of ammo and you have to reload. I highly doubt it'd take you 2.9 seconds, based on my experience. I may be wrong, but based on my experience with the M4A1, I highly doubt that each clip takes 2.9 seconds to empty when firing, but who knows? I may be wrong, you may be right, especially because you have tested. (If that is true). But from my experience with the M4A1 in Crossfire, I'd say it'd take about 3.3 seconds to empty completely. Seconds are faster than you think.
Once again, I may be wrong.
Im sorry but do you have the mental capacity of a fish? -
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BowDownToMe wrote: »I noticed something for all the of the verified M4A1's in my guide found in my signature, it seems as though each gun empties it's clip based on how many bullets it has, for example a gun with 30 bullets would empty in 2.9 seconds, and a gun with 35 bullets would empty in 3.4 seconds.
This can be shown by the forumula where:
bullets = x
empty clip time = y
y = ((x/10) - 0.1)
I believe this may be what the developers use to tell the guns how fast to fire. I'm not sure if this is just for the M4A1 series or not, but with more testing I can figure it out.
The only exception that I've seen for this is the M4A1 Custom Crystal, which has 35 bullets and empties it's clip in 3.0 seconds. It also has lower damage, however, and it doesn't headshot in 1 bullet from more than 64 meters away. It's Damage Per Second is about the same as all of the other M4A1 variants that i've tested.
So you are saying that the rof of m4's goes in order from fastest to slowest M4A1 CC>M4A1>the rest -
BowDownToMe wrote: »I noticed something for all the of the verified M4A1's in my guide found in my signature, it seems as though each gun empties it's clip based on how many bullets it has, for example a gun with 30 bullets would empty in 2.9 seconds, and a gun with 35 bullets would empty in 3.4 seconds.
This can be shown by the forumula where:
bullets = x
empty clip time = y
y = ((x/10) - 0.1)
I believe this may be what the developers use to tell the guns how fast to fire. I'm not sure if this is just for the M4A1 series or not, but with more testing I can figure it out.
The only exception that I've seen for this is the M4A1 Custom Crystal, which has 35 bullets and empties it's clip in 3.0 seconds. It also has lower damage, however, and it doesn't headshot in 1 bullet from more than 64 meters away. It's Damage Per Second is about the same as all of the other M4A1 variants that i've tested.
Dam, that just blew my mind[MOD]Giggletron wrote: »Im sorry but do you have the mental capacity of a fish?
LMAO!
This has been arguing in every thread for a while, without being coherent a single time -
BowDownToMe wrote: »you clearly have no idea who you're talking to, I've been working on guides for many months and I've put dozens and dozens of hours into them.
http://forum.z8games.com/showthread.php?t=158494
and i'm part of the CrossFireDatabase team, you can see their vids here:
http://www.youtube.com/crossfiredatabase
your ignorance is insulting to me.
how m4 spring have the same reload time of m4 silver ^^ -
BowDownToMe wrote: »you clearly have no idea who you're talking to, I've been working on guides for many months and I've put dozens and dozens of hours into them.
http://forum.z8games.com/showthread.php?t=158494
and i'm part of the CrossFireDatabase team, you can see their vids here:
http://www.youtube.com/crossfiredatabase
your ignorance is insulting to me.
OT: m4 gold takes 3.7 seconds to empty out then? -
BowDownToMe wrote: »I noticed something for all the of the verified M4A1's in my guide found in my signature, it seems as though each gun empties it's clip based on how many bullets it has, for example a gun with 30 bullets would empty in 2.9 seconds, and a gun with 35 bullets would empty in 3.4 seconds.
This can be shown by the forumula where:
bullets = x
empty clip time = y
y = ((x/10) - 0.1)
I believe this may be what the developers use to tell the guns how fast to fire. I'm not sure if this is just for the M4A1 series or not, but with more testing I can figure it out.
The only exception that I've seen for this is the M4A1 Custom Crystal, which has 35 bullets and empties it's clip in 3.0 seconds. It also has lower damage, however, and it doesn't headshot in 1 bullet from more than 64 meters away. It's Damage Per Second is about the same as all of the other M4A1 variants that i've tested.
Would this be an exception when it came to the MP5's? -
the empty clip time is right how you do it. but calculating the RoF is wrong.
lets make a simple example:
the first shoot is at 0 seconds
the second is after 1 seconds
the third after 2 seconds
the fourth after 3 seconds
so its 1 bullet per second.
with your calculation you would devide (4 bullets fired) by (3 seconds), which leads to 1.25 bps. but thats wrong, because you may not count the first shot.
does this make it clear?
I see... perhaps this is what I was missing. I was looking for an integer value somewhere but couldn't find one (I figured the developers wouldn't put in rediculous decimal places for information on weapons), but I found out the formula I provided instead.
Thanks for this, it will be very useful.theshame4you wrote: »So you are saying that the rof of m4's goes in order from fastest to slowest M4A1 CC>M4A1>the rest
I'm not sure... it's kind of odd. You would think weapons with lower bullets like the m4a1 and the m4a1-S crystal would have a higher RoF, but I went frame by frame in my video editor, started the count when an m4 gold started shooting with 30 bullets left, and finished it when it ran out of bullets. the result was that it empties it's clip in 2.9 seconds when it has 30 bullets.
That left me baffled, because it empties it's clip in 3.7 seconds when it has 38 bullets, which I'm pretty sure does not add up, correct me if I'm wrong.how m4 spring have the same reload time of m4 silver ^^
Not sure where you saw that, the m4 spring has a reload of 2.0 seconds and the m4 silver has a reload of 2.4 seconds.OT: m4 gold takes 3.7 seconds to empty out then?
yesWould this be an exception when it came to the MP5's?
This was only for the M4A1 series, I'm not sure about other weapons yet. It's possible each series works in a different way. -
well, you accidently got the right rof out of it by testing. if you transform your formulaBowDownToMe wrote: »I see... perhaps this is what I was missing. I was looking for an integer value somewhere but couldn't find one (I figured the developers wouldn't put in rediculous decimal places for information on weapons), but I found out the formula I provided instead.
Thanks for this, it will be very useful.
y = ((x/10) - 0.1)
into
y = (x - 1)/10
you get this ^ as your rof. so for the most silenced and special m4a1s the rof is exactly 10.
i dont understand the first part. why should weapons with lower bullets have higher rof? or do you mean, that it feels like they have it, because they empty a clip faster?BowDownToMe wrote: »I'm not sure... it's kind of odd. You would think weapons with lower bullets like the m4a1 and the m4a1-S crystal would have a higher RoF, but I went frame by frame in my video editor, started the count when an m4 gold started shooting with 30 bullets left, and finished it when it ran out of bullets. the result was that it empties it's clip in 2.9 seconds when it has 30 bullets.
That left me baffled, because it empties it's clip in 3.7 seconds when it has 38 bullets, which I'm pretty sure does not add up, correct me if I'm wrong.
for the second part: if it empties 30 bullets in 2.9 seconds, and the remaining 8 in (3.7-2.9)= 0.8 seconds, then it fits perfect with a rof of 10 bullets per second.
basically, they do all the same damage, except for the golden ones and the adv, which do 1 dmg less, and the m4cc, which is around 3 dmg less per shot. in conclusion, the DPS is mainly set by the rof of the weapon. if you look at the fastest m4, the s-crystal, compared to the slowest one, silver for example, you see that the s-crystal fires 10.7 rounds a second compared to 10 rounds a second. so it shoots 0.7 bullets more per second. doesnt sound that much, but if you count it as 7% more damage a second, it would be like an m4silver with a rof of 10 and each bullet in the back/chest would do 38.5dmg compared to 36 before. its by far the most deadliest m4 of all! (and the fastest
) -
well, you accidently got the right rof out of it by testing. if you transform your formula
y = ((x/10) - 0.1)
into
y = (x - 1)/10
you get this ^ as your rof. so for the most silenced and special m4a1s the rof is exactly 10.
i dont understand the first part. why should weapons with lower bullets have higher rof? or do you mean, that it feels like they have it, because they empty a clip faster?
for the second part: if it empties 30 bullets in 2.9 seconds, and the remaining 8 in (3.7-2.9)= 0.8 seconds, then it fits perfect with a rof of 10 bullets per second.
basically, they do all the same damage, except for the golden ones and the adv, which do 1 dmg less, and the m4cc, which is around 3 dmg less per shot. in conclusion, the DPS is mainly set by the rof of the weapon. if you look at the fastest m4, the s-crystal, compared to the slowest one, silver for example, you see that the s-crystal fires 10.7 rounds a second compared to 10 rounds a second. so it shoots 0.7 bullets more per second. doesnt sound that much, but if you count it as 7% more damage a second, it would be like an m4silver with a rof of 10 and each bullet in the back/chest would do 38.5dmg compared to 36 before. its by far the most deadliest m4 of all! (and the fastest
)
My calculations were off previously, I've come to the conclusion that every m4a1 that I've tested has the exact same RoF, other than the custom crystal.
Every M4A1 variant aside from custom crystal has a rate of fire of 10.0 bullets per second.
custom crystal has a rate of fire of 11.667 bullets per second.
as for being confused about how the bullets with less weapons had faster RoF or not, it's because if you divide bullets by empty clip time, you would get a higher rate of fire for the weapons that have less bullets.
but as you've pointed out, you need to divide (bullets - 1) by empty clip time, and there you would get the Rate of Fire. -
BowDownToMe wrote: »My calculations were off previously, I've come to the conclusion that every m4a1 that I've tested has the exact same RoF, other than the custom crystal.
Every M4A1 variant aside from custom crystal has a rate of fire of 10.0 bullets per second.
custom crystal has a rate of fire of 11.667 bullets per second.
im not sure about that. it feels like the normal m4 has a higher rof than the most silenced m4s. same with the m4-e and the s-crystal. did you stop the time by hand or did you count the frames? -
im not sure about that. it feels like the normal m4 has a higher rof than the most silenced m4s. same with the m4-e and the s-crystal. did you stop the time by hand or did you count the frames?
with my first try I did it by hand with a stopwatch, however that wasn't very accurate, so I am now going frame by frame for every weapon. This is what I've come up with for the m4a1-s crystal, the m4a1-e and the regular m4a1, and lower is the golden m4a1 and the m4a1 silver.
Changed M4A1-S Crystal Full to empty clip time from 2.7 to 2.900
Changed M4A1-S Crystal RPS from 11.1 to 10.345
Changed M4A1-S Crystal DPS from 320.1 to 298.281
Changed M4A-E Full to empty clip time from 3.2 to 3.380
Changed M4A1-E RPS from 10.9 to 10.355
Changed M4A1-E DPS from 316.1 to 300.295
Changed M4A1-E reload time from 2.3 to 2.400
Changed M4A1 Full to empty clip time from 2.8 to 2.900
Changed M4A1 RPS from 10.7 to 10.345
Changed M4A1 DPS from 299.6 to 289.660
Changed M4A1-A Silver Full to empty clip time from 3.4 to 3.400
Changed M4A1-A Silver RPS from 10.3 to 10.294
Changed M4A1-A Silver DPS from 298.7 to 298.526
Changed Golden M4A1 Full to empty clip time from 3.7 to 3.700
Changed Golden M4A1 RPS from 10.3 to 10.270
Changed Golden M4A1 DPS from 288.4 to 287.560 -
you forgot the -1

as for the m4-e i would say its 3.4 seconds. the difference of 0.02 is only 1 frame at 50fps.
suprising, that all m4s are nearly the same in rof and damage.
as for the damage, there are the 36 to chest, 35 to chest and the m4cc with 33. so basically, there are only 3 groups of m4s.
nice work! -
you forgot the -1

as for the m4-e i would say its 3.4 seconds. the difference of 0.02 is only 1 frame at 50fps.
suprising, that all m4s are nearly the same in rof and damage.
as for the damage, there are the 36 to chest, 35 to chest and the m4cc with 33. so basically, there are only 3 groups of m4s.
nice work!
I had done the above info before you pointed that out, I just didn't change it yet.
I'm unsure of how you think there are 3 groups, I only see two:
1. m4a1 custom crystal
2. every other m4a1
granted they have different amounts of bullets, but I don't think that's enough to put it in their own category.
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