Unacceptable
Comments
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Stop blaming foreigners for hacking, I see as many low pingers hacking as I see high pingers? Anyone can get hacks, heck if you search cross fire and scroll down enough there's hack sites that work. Anyone can get hacks, don't just blame the foreign countries.
And if you did ban them all, then you'd have a bunch of idiot low pingers thinking no one will suspect it if they hack because there's no more hackers. Then you'll have the whole situation back.
Also, this suggestion is old as hell. You sir, are slow. -
Stop blaming foreigners for hacking, I see as many low pingers hacking as I see high pingers? Anyone can get hacks, heck if you search cross fire and scroll down enough there's hack sites that work. Anyone can get hacks, don't just blame the foreign countries.
And if you did ban them all, then you'd have a bunch of idiot low pingers thinking no one will suspect it if they hack because there's no more hackers. Then you'll have the whole situation back.
Also, this suggestion is old as hell. You sir, are slow.
Whats your ping? I rarely see a low ping hacking in this game, yet see dozens of high ping hackers.
Unless your talking about seeing through the walls or ghost, which are very hard to prove. I've seen nothing to support your view. -
Whats your ping? I rarely see a low ping hacking in this game, yet see dozens of high ping hackers.
Unless your talking about seeing through the walls or ghost, which are very hard to prove. I've seen nothing to support your view.
I play west coast and I see many under 150 ping hackers. -

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This is just pathetic.
These days 90% of people have +100 ping. It is so goddam annoying.
Dear Zfu/cking8....
do you realize how MAJORLY people with +200 ping tank? DO YOU KNOW HOW FU.CKING ANNOYING IT IS FOR ME TO TRY TO SHOOT THEM WHEN THEY ARE 10 FEET IN FRONT OF WHERE THEY ARE DISPLAYED????
PING LIMITED SERVERS NOW!!!!
SAVE THE GAME WHILE YOU CAN!
advantages: gets rid of BR's, GER's, TR's, EGY's...
that means...
gets rid of 95% of hackers, 70% of m12 users, 100% of laggers
Makes the game so much better....
What do people complain about?
1. Hacking - fixed. Gets rid of large hacking populations (ehm ehm brazil)
2. Noob cannons - fixed. 70% of people who use the m12 are in those populations
3. Tanking - duh, fixed
PING LIMITED SERVER SOLVES ALL OF THESE! AND IT DOESN'T EXCLUDE BR's OR OTHERS FROM PLAYING IT JUST MAKES THE GAME MORE ENJOYABLE FOR THE PEOPLE WHO IT WAS MADE FOR!
I AM TIRED OF PLAYING GAMES WHERE I AM THE ONLY -100 PING. IT IS SO GODDAM ANNOYING TO TRY TO HIT 200 PINGERS. THEY FU/CKING TANK 10 AK SHOTS...
PING LIMITED SERVERS NOW! PING LIMITED SERVERS NOW! PING LIMITED SERVERS NOW! PING LIMITED SERVERS NOW! PING LIMITED SERVERS NOW! PING LIMITED SERVERS NOW!
really? im sorry but correct me if im wrong but yours is 153..stop complaining..my ping stays steady at 42 mostly and i get kicked because apparently im a "low ping high rank noob.." dont understand it but whatever XD -
really? im sorry but correct me if im wrong but yours is 153..stop complaining..my ping stays steady at 42 mostly and i get kicked because apparently im a "low ping high rank noob.." dont understand it but whatever XD
Hes currently dead and viewing Chakarron, Hes Gyraaations the 91 ping. -
It's only unacceptible that you haven't acclimated yourself to playing in a enviroment of players that lag.
What's even more unacceptible is the fact that you had to make a thread complaining about how you haven't adapted yet to the situation, and blamed factors of the situation that you can more or less control by leaving the room, and then finding a less lag-filled one.
You don't look smart by expanding a 2-line sentence into 5 lines. Either you're bored or you just like to type
Stop blaming foreigners for hacking, I see as many low pingers hacking as I see high pingers? Anyone can get hacks, heck if you search cross fire and scroll down enough there's hack sites that work. Anyone can get hacks, don't just blame the foreign countries.
And if you did ban them all, then you'd have a bunch of idiot low pingers thinking no one will suspect it if they hack because there's no more hackers. Then you'll have the whole situation back.
Also, this suggestion is old as hell. You sir, are slow.
Wrong, I rarely see low pingers hacking (blatantly at least). I'd say 1/50 times I'd see a low pinger hacking. When I say low ping, I mean under 100. I play in NA servers.Kawaii_Neko wrote: »"kika mini ping"
that cracks me up when they say mini lol
What else, BR's already took over Delta 9, you ever expect a low pinger to get in there and not get kicked? Low pings should have something like too, for all I know echo 8 is gettin populated by BR's too and then they don't get kicked -.-
This is a way over-discussed topic, let's not even talk about when BR's don't kick a hacker on their team just to win the mission. By the way, wallers are back already. Give 'em a week, speeders will be back too >_> -
gets rid of 95% of hackers, 70% of m12 users, 100% of laggers
Makes the game so much better....
Nice math you got there! 95 + 70 = 165%
Ya that works out...... /fail
Dude, how do you think I feel? My ping before 4-5 months ago was 19. And now it's on up to 39. But my fps is the same: 100-220 fps.
So we should have ping limit 50. :DDDDDDDD -
Nice math you got there! 95 + 70 = 165%
Ya that works out...... /fail
Dude, how do you think I feel? My ping before 4-5 months ago was 19. And now it's on up to 39. But my fps is the same: 100-220 fps.
So we should have ping limit 50. :DDDDDDDD
I think you need a math course more than him
He was giving separate estimations about hackers and how many people who use m12's will be blocked lol
As in, 95% of all hackers will be gone and 70% of all the people using m12's will be gone as well. -
Because 91 is SO much better than 100.This is just pathetic.
These days 90% of people have +100 ping. It is so goddam annoying.
do you realize how MAJORLY people with +200 ping tank?
And why start with 100+ when you complain about 200+?
Because only people from ~5 countries use those. And because people from the US (or whereever you live) DONT hack DONT lag and ONLY use PRO guns.gets rid of 95% of hackers, 70% of m12 users, 100% of laggers
2. "noob cannons" are based on your own definitions.2. Noob cannons - fixed. 70% of people who use the m12 are in those populations
3. Tanking - duh, fixed
3. lag switch. random ping spikes. automatic updates. Need I say more? -
Actually, the laggers are at a lower tier than you are; therefore you should stop crying. Also, let's put this into perspective; registry is something that happens on both sides. Let me break this down to you, assuming we're playing in Bravo server.
Player A - has 20 ping; lives in Toronto, Ontario.
Player B - has 200 ping; lives in Sao Paolo, Brazil
Player A- Player A shoots player B
- Information from Player A's computer is sent to the servers in Toronto B]movement: Toronto to Toronto / just an intercity move[/B
- The packets [the information that does damage to a player] are sent to Player B, who resides in Brazil B]movement: Toronto to Brazil[/B
- If the Health Points [or HP] of Player B indicate 'zero', information is sent back to the servers saying, "Hey, I'm dead here!" B]movement: Brazil to Toronto[/B
- If the Health Points [or HP] of Player B have been lowered, information is sent back to the servers with the updated Health Point Value B]movement: Brazil to Toronto[/B
- Alternatively, if damage is only done, no information is sent back to Player A awarding him with a kill, all it shows is the client sided blood [client sided blood is blood in which you can see, and hasn't been sent by the server]. However, the information of the HP points of Player B are stored in the server B]no movement[/B
- If player is dead, the information is sent back to Player A, awarding him with a kill B]movement : Toronto to Toronto / another intercity move[/B
Player A
Toronto [home] -> Toronto [server]
Toronto [server] -> Brazil [home]
Brazil [home] -> Toronto [server] - This is the case if Player B dies or not, as long as the shot 'regged'
Toronto [server] -> Toronto [home]
So, basically many things can go wrong here. Your shot 'not regging' can be factored by the distance that the information that the server has to send from Toronto to Brazil, if something disrupts it, or it's slow, you experience 'no reg' because of ping. If players die after shots are landed [commonly seen in grenades hitting high pingers], the death seems delayed because of the information that Player B is dead comes in late, therefore it is delayed. The information is still sent in, just not as fast as it would if somebody was in Toronto.
If you think about it similarily with Player B being the person who hits shots:
Player B
- Player B shoots player A
- Information from Player B's computer is sent to the servers in Toronto B]movement: Brazil to Toronto[/B
- The packets [the information that does damage to a player] are sent to Player A, who resides in Toronto B]movement: Toronto to Toronto; intercity movement[/B
- If the Health Points [or HP] of Player A indicate 'zero', information is sent back to the servers saying, "Hey, I'm dead here!" B]movement: Toronto to Toronto; intercity movement[/B
- If the Health Points [or HP] of Player A have been lowered, information is sent back to the servers with the updated Health Point Value B]movement: Toronto to Toronto; intercity movement[/B
- Alternatively, if damage is only done, no information is sent back to Player B awarding him with a kill, all it shows is the client sided blood [client sided blood is blood in which you can see, and hasn't been sent by the server]. However, the information of the HP points of Player A are stored in the server B]no movement[/B
- If player is dead, the information is sent back to Player B, awarding him with a kill B]movement : Toronto to Brazil[/B
Brazil [home] -> Toronto [server]
Toronto [server] -> Toronto [home]
Toronto [home] -> Toronto [server]
Toronto [server] - > Brazil [home]
As you can see, it would take long for Brazil to send the information to Toronto, therefore in the first case [the information of the shot being shot at a player sent by Brazil to the servers] the shots would take longer to actually 'reg'. This means that they can fire all of the shots they want, the player won't reg until the information is fully sent. Once it reaches the servers, it happens fast and smooth [from the Toronto server to the Toronto home takes extremely short amounts of time]. IF the kill is awarded, it takes a long time for that to reg as well, therefore the Brazilian player is seeing delayed portions of the game, which leads to Brazilians interping as well, because they see delayed movement, while people with lower ping see it in real time. This theory works with movement as well.
So, in the end of the day, we both have reg errors. If we look at the 'total movement' lists, there are two movements from Brazil to Toronto [or vice versa], and two intercity movements. We have it just as bad as they have it; they have it just as bad as we have it.
End of story. No more discussion is needed.
This discussion has been closed.
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