GodsGunman's Cross Fire Weapons Guide (VBeta0.2)
Comments
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BowDownToMe wrote: »I knew how far away from the other play I was because we chose S&D at the mine. I was always Black List so that I had the bomb, and then I would throw the bomb down. The person on the other team would then stand on the bomb, and tell me his health after I hit him. I would then use a calculator and subtract what health he started off with by his health that he called out after I shot him. If he started out with less than 100 health he would tell me that, too.
For the statistics (The reload time and stuff like that below the damages on most weapons), I used my iPod stopwatch. There could be up to a 0.2second difference of the actual stat due to human error, but I did my best in making it as accurate as I could.M4A1-S Crystal <=== never heard about it O.o
Nice guide dude
Where did u test all this? in crossroad and how can u know that u stay 5m or 15m away your target? O.o
He says how he did it in the first post, pay attention.
also the M4A1-S Crystal is the Coupon Crystal one, I think it is 80 coupons. -
How come I made 42dmg with ak47 yesterday when I tested dmges with my friend?
Some information are false here.
It's not false. He isn't saying these are the top damages you can do but just testing a few shots you can get a general idea. 42 is the max non lethal damage you can do against someone with an AK-47 (not including armor). Though I still am wondering how 40 damage done with the XM8. I couldn't get the thing to go over 34. -
Guidenable wrote: »It's not false. He isn't saying these are the top damages you can do but just testing a few shots you can get a general idea. 42 is the max non lethal damage you can do against someone with an AK-47 (not including armor). Though I still am wondering how 40 damage done with the XM8. I couldn't get the thing to go over 34.
Did you try shooting their lower back from 5m away? -
[MOD]Talonblaze wrote: »Excellent and very useful information. sticked till told otherwise.
Now do this with ARMOUR!!! HAHAHAHA!
I kid.
Good job.
thanks :P
Us3r said I should do it with armour too when he was helping with the guide but that'd take way too long for something only noobs need (yes I know you were joking, just saying :P) -
BowDownToMe wrote: »Did you try shooting their lower back from 5m away?
Still 34 damage.......and well uh this too.
http://www.youtube.com/watch?v=CIo9NsHfHRg -
Guidenable wrote: »
I wonder if it was nerfed since a few months ago and nobody noticed... Idk I would have to test it again -
SamuraiMoMo wrote: »Just think it this way for AC
You got 50% chance that the normal gun damage will be lowered by 10 per bullet
I got a 30day bulletproof vest for Scout A1 and from what i've seen its not that effective.
Most rifles only do 5 damage less so it only means 1 more shot is needed to die.
Snipers are usually 1 hit or 2 hit anyways so your still dead in the same amount of shots.
SMGs are hit the hardest from the 5 less damage because most only do 20ish damage. (note m12 goes from a 5 hit to a 6 hit)
only the weakest of pistols are really effected. Deagle, anaconda, and muaser still kill in 2-4 hits.
So in the end its a waste of ZP. You only take 1 more hit on average before dieing to the common weapons, and only the rare weak weapons are effected by it.
Edit: I forgot grenades, its very good for grenades. I can stand on a enemy grenade and only take 70ish damage rather then dieing. -
Enough of the asking for sticky, it is...
(and I'm sure some twit will still post it anyway...)
I like how the m12s AND mp5 AND the Thompson pretty much share similar stats, but of the 3 only m12s and Thompson get the QQin and BS...
I've bee saying that they ain't OP for the past 9+ months, but nuuuuu....stupid people want to cry about SOMETHING... -___- -
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