Very basic competitive tutorial
Definitions:
ACE
A five-man - when one person kills the rest of the other team. See also TD.
CHOKE POINT
A choke point is a point in the map where the action is concentrated into one small area, eg. On Black Widow - the GR entrance to B connector near the doors is a choke point. Also a point on the map where a whole team can be held by 1 or 2 opposition players only, or a point also know as a deathtrap, (the room between the 2 sets at long A on Black Widow is a good example of a deathtrap) where if two or three nades come flying in, your whole team is dead or as good as, and the round is effectively over without even firing a shot.
CLUTCH
Winning the round when the odds are stacked against you. The more the odds are stacked against the player or the more important the round win, the bigger the clutch.
COVER
Cover means 2 things: You either stand right in front of the guy you are covering so you get shot first, or cover a point on the map so the enemy must engage you before they see the guy you are covering!
FAKE
BlackLists creating a diversion to make it appear that a particular bombsite is the primary objective. Against bad teams the FAKE bomb site often becomes the primary, after your 1 or 2 players annihilates the opposition. Also used by GlobalRisks to make it appear that they are holding a particular area of the map strongly.
GG
"Good Game". General courtesy extended to the opposition at the end of the war for playing against you. Also used to indicate that the war has ended and the player/clan intends on leaving the server, because a result has been achieved. Teams and players who do not say GG at the end of a war (no matter how well they did) are considered impolite and poor losers.
GH
"Good Half". General courtesy extended to the opposition at the end of the first half of a war.
GOBLIN
Sneaking your way in for a bomb plant or a bomb defuse. Also used in the context of outflanking the opposition in a manner that is wholly unexpected, usually due to stealth, eg. Hiding while all opposition runs past you, then shooting them in the arse. Also referred to as "NINJA"
GL HF
"Good Luck, Have Fun". General courtesy extended to the opposition at the beginning of the war for playing against you.
PCW
European equivalent of the word SCRIM, standing for Practice Clan War, means a game which does not mean anything but is played for practice or to test out tactics.
PICK
The art of picking off your opponents one at a time who are camping in high probable positions with a pre-aimed shot, or camping a spot waiting for the opposition to appear in a very tightly defined kill zone.
PUSH
Moving into an offensive position rather than a defensive position. Usually used to describe GlobalRisks who have moved out of the normal defensive position in an attempt to out flank the opposition.
ROTATE
How GlobalRisks reposition their team mates in an attempt to redress a perceived or actual tactical disadvantage. eg. Losing a player in a key position will cause the GlobalRisks to rotate a player from a less key position, to fill the void left by the dead team mate. The definition also applies to BlackList side. For example, if while moving towards one site you encounter a lot of enemies, you may choose to rotate to the other site where you hope to face less resistance.
ACE
A five-man - when one person kills the rest of the other team. See also TD.
CHOKE POINT
A choke point is a point in the map where the action is concentrated into one small area, eg. On Black Widow - the GR entrance to B connector near the doors is a choke point. Also a point on the map where a whole team can be held by 1 or 2 opposition players only, or a point also know as a deathtrap, (the room between the 2 sets at long A on Black Widow is a good example of a deathtrap) where if two or three nades come flying in, your whole team is dead or as good as, and the round is effectively over without even firing a shot.
CLUTCH
Winning the round when the odds are stacked against you. The more the odds are stacked against the player or the more important the round win, the bigger the clutch.
COVER
Cover means 2 things: You either stand right in front of the guy you are covering so you get shot first, or cover a point on the map so the enemy must engage you before they see the guy you are covering!
FAKE
BlackLists creating a diversion to make it appear that a particular bombsite is the primary objective. Against bad teams the FAKE bomb site often becomes the primary, after your 1 or 2 players annihilates the opposition. Also used by GlobalRisks to make it appear that they are holding a particular area of the map strongly.
GG
"Good Game". General courtesy extended to the opposition at the end of the war for playing against you. Also used to indicate that the war has ended and the player/clan intends on leaving the server, because a result has been achieved. Teams and players who do not say GG at the end of a war (no matter how well they did) are considered impolite and poor losers.
GH
"Good Half". General courtesy extended to the opposition at the end of the first half of a war.
GOBLIN
Sneaking your way in for a bomb plant or a bomb defuse. Also used in the context of outflanking the opposition in a manner that is wholly unexpected, usually due to stealth, eg. Hiding while all opposition runs past you, then shooting them in the arse. Also referred to as "NINJA"
GL HF
"Good Luck, Have Fun". General courtesy extended to the opposition at the beginning of the war for playing against you.
PCW
European equivalent of the word SCRIM, standing for Practice Clan War, means a game which does not mean anything but is played for practice or to test out tactics.
PICK
The art of picking off your opponents one at a time who are camping in high probable positions with a pre-aimed shot, or camping a spot waiting for the opposition to appear in a very tightly defined kill zone.
PUSH
Moving into an offensive position rather than a defensive position. Usually used to describe GlobalRisks who have moved out of the normal defensive position in an attempt to out flank the opposition.
ROTATE
How GlobalRisks reposition their team mates in an attempt to redress a perceived or actual tactical disadvantage. eg. Losing a player in a key position will cause the GlobalRisks to rotate a player from a less key position, to fill the void left by the dead team mate. The definition also applies to BlackList side. For example, if while moving towards one site you encounter a lot of enemies, you may choose to rotate to the other site where you hope to face less resistance.
Comments
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Competitive Strategy
Basics
* Kill the enemy. Do not shoot, grenade or flash your own team.
* Ego is possibly the biggest down fall of many a clan. For some reason, many people think they are so much better than everybody else, and don't have to do a lot of the simple things it takes to win. Get over yourself, you will learn quicker and be more successful, if you treat the opposition with respect.
* Don't rely on having faster reflexes and aim than your opposition to win matches. Far too many teams think this is all they need and quite often this is all they have got. Teams that over-rely on the AWM tend to have too many of these types of players.
* Know yourself and each of your team mates capabilities. For example but not limited to: Don't send a team mate who does not snipe to a position that requires an AWM to hold it effectively or send an AWM'er to a rush position. It also applies to how you will structure your defenses as well as your attacks. The whole point being, is to have plans and play the game in a way that exploits your individual players strengths, whilst attempting to shield their weaknesses.
* Learn the maps, the choke points and how long it takes to get to them. Know the camping spots, the bomb planting and defusal positions, and how to navigate the map without actually having to see where you are going.
* Learn what the various choke points on each map you play on are. Learn how to gain control of them early and how to hold them. Learn the timings for moving to and through them are and the time it then takes to reach a bombsite once the choke point has been breached. Also know how to take a choke point back if you need to with more than just superior reflexes and aim.
* Have scoreboard bound close by your movement keys so you can easily check team and enemy numbers quickly, without having to take your hand off movement keys.
* Some maps allow you to determine early what the other team's defence and offence strat is going to be. Figure out which maps these are and how to do it.
* Don't stand in front of AWM'ers, crouch or get out of the friggin' way.
* You absolutely must learn how to use ALL grenades, I cannot stress this strongly enough. Most good teams base their whole strategies around placing specific grenades into specific locations at specific times, they hardly ever rely on just being a better shot than the opposition players. Just about everybody in a half decent clan can aim and shoot when they are supposed to. If you don't throw a Nade/Flash to make them move, or Smoke Grenades to obscure their vision, they will have you pre-lined up for a headshot, and you will lose the majority of these encounters.
* Learn how to throw the various grenades so they land where you want them from various positions on the map. This includes knowing what angle you need to use to achieve a certain effect, as in banking off a wall or throwing them at a certain angle so they land where you want it to. You ought to know how to put a grenade where you want it without putting yourself in danger.
* Do not waste your nades unless you know the enemy is there. They are very valuable and can do a lot of damage to the opposition if they placed in the correct location. Far too often people throw nades with only the hope that the opposition might be there, or attempt to use them to stop a rush.
* Some players are really good at avoiding Flashbangs. Use a Smoke Grenade to force them to avoid the Flashbang effect, then throw the Flashbang in. If you time it right, the Flashbang will be exploding in the persons face right about the time they have spun back from trying avoid your fake Flashbang (Smoke Grenade).
* The above tip can also be used in situations where you only have a Smoke Grenade. This requires you to throw it towards the enemy where it will bounce, which will give them time to turn around to avoid it. This in turn gives you the upper hand for the split second that they think it is a Flashbang, although all is wasted if A. there are too many players in the area B. the player didn't turn around to avoid the fake flash or if C. you act too late, the smoke deploys and they realise that it is indeed not a Flashbang.
* Nades do not generally stop rushes unless thrown in multiples, but a single flashbang can stop a concerted rush dead in its tracks.
* Practice selections of various weapon combinations via the keyboard or mouse scroll wheel, so you are used to going from gun to flashbang to nade, back to gun, then pistol, then gun, to smoke, to gun, to pistol to gun again for example, relatively smoothly. Do it with and without the bomb if you use the mouse wheel to scroll through weapons.
* Keep your crosshairs pointed at head height. Many good players get a lot of kills merely by holding their crosshairs in the correct position. Remember, it takes time to move your mouse, the less time you have to spend moving your mouse the quicker your shots will be and subsequently your kills as well.
* If you are relying on being a better shot and out-aiming the opposition players, then you have missed the whole purpose of why this page has been written.
* You do not always have to kill the enemy to win. If you have the opposition team cornered in a position where they cannot harm you, leave them there, until they are forced to come out and you can engage them from a high percentage position.
* Remember, some of the best spots on the map, can also be the worst spots if the enemy has out flanked you or by-passed you altogether. For example. The Long A on Black Widow is a great spot to hold from, unless of course the rest of your team is dead and the opposition has you surrounded, at which point it becomes a death trap.
* Not dying is a skill too! Learn how to get yourself out of no-win situations, or better yet, not place yourself in no-win situations in the first place. 1 live player on 1 health is eminently more useful than a dead player!
* One of the skills in not dying is to try to recognise whether you are in a high or low percentage position. A high percentage position is one where most people will kill the opposition player pretty easily. eg. Defending a correctly planted bomb at A on Black Widow from Long A with an AWM. A low percentage position is one where you have to make a shot that will be shown in videos for years to come for being so impressive. It is good to be able to make those types of shots, but the probability of success is usually low. eg. Shooting the AWM who sitting in Long A with an AK when you are the last man left from the A bomb site on Black Widow with the bomb planted in A.
Strategy is what you attempt to use to turn those low percentage positions into higher percentage positions.
* If you are a really good player trying to offer advice to your not so experienced team mates, don't just yell at them and call them a n00b when they do something stupid or wrong. Tell them what they did wrong, what you would have done differently, and exactly why you would have done it the way you described. Point them here if you have to! If you do not know exactly why you would have done something a certain way, then that is worth investigating and integrating into your playing technique. The whole reason for this guide, was to map out exactly the things to do or not do to improve me and my team playing.
* Concentration required to play well for an entire map, is NOT something that the individual or team will acquire over night. This is a learned skill that takes practice, and can only be acquired by playing several matches in a row, 1 after the other. 3 maps quickly in a row, that is, no real break in between each map/match, of actually trying hard to play properly and win against opponents that test you, not just a team that you can walk over in your sleep, is the only real way to achieve this. That is why it helps to play teams that are as good as you or better than you when you are practicing. Good teams playing against very bad opposition for practice, tends to make that good team sloppy, and they lose their hardened edge. -
Organisation
* Get a plan and stick to it. Practice the damn plan, and test it to exhaustion in practice wars to see if it actually works and has the outcome you expect. Have alternate plans if it is obvious that your original plan is never going to work. Like finding out 1 site has 3 AWM's in it and you have no smoke grenades.
* Don't be afraid to dump a plan if it doesn't work for your team, so long as you give the plan a real chance to work. Remember the goal of having a plan is to win rounds with the minimum of casualties to your team, thereby winning you the match. It is very hard to win matches, if your team constantly dies, even if you happen to win the round.
* Get organised. It's no use having the best strats on the face of the planet, or the best players in the world, if you are a disorganised rabble, with everybody doing their own thing. Practicing your strats is the easiest way to do this. Everybody knowing the order things should be done is good, since if you have to use a substitute, you reduce the amount of explaining you have to do, and any re-organisation you have to do, won't upset things too much.
* Timing is everything. A simple strategy executed with precision is always going to be more effective than any strategy that is poorly executed, no matter how good that strategy is.
* Start simple and work your way up. Just do simple flashbang pushes, where you smoke to cover you and then put 1 flashbang in after another at selected locations, all the while making sure you have team mates with guns out, in position, ready to take advantage of where the flashbang has been thrown.
* Have somebody call the play. Really good teams will already know what it is they have to do, but it still requires that somebody call at the start of the round what it is your team is going to do that round.
* Some strats for both GlobalRisk and BlackList depend upon where you spawn. Learn what the obvious strat will be depending upon where you spawn on each map.
* Instead of assigning specific roles to specific players, get used to assigning roles by player position instead. eg. 1st player goes back left, 2nd player goes right, 3rd plants bomb, 4th backs up player 2 and 5th hangs back to cover the rear etc. etc. Then if one or two of you die, your strategy does not fall into a complete mess. The same principles work for both BlackList and GlobalRisk and helps to avoid situations like there only being 3 of you left as GlobalRisk on Black Widow and all trying to retake B through the double doors.
* While you are dead and at the start of the round, discuss with your team, the location and disposition of the enemy and start working on game plans to defeat what the enemy is doing. eg. Where are the GlobalRisk camping the bombsite. Have they done the same the same thing 2 times in a row? What plans in your arsenal do you have to defeat their defences? etc.
* Learn to use smoke grenades to provide COVER from AWM's or to just cover your movements and numbers. Learn where you need to place them to be effective. Learn where not to place them, so you do not screw up your own team.
* Learn to mix your play up. If you keep 5 man rushing the same part of the map, or if your defensive positions are the same every round, even reasonable teams are going to work out quickly how to counter you.
* Pay attention to the what the opposition team is doing each round and act accordingly. If they are 5 man rushing the same spot all the time, have 1 player spot for you and then give them nade welcoming mat. If they have the same defensive position every round, learn to pick them off, or work out how to put them out of position, or even better, bypass them altogether.
* Don't all throw your flashbangs at the same time or in the exact same spot. Spread them out a little in time and placement. If you all throw 1 flashbang at eactly the same spot at the exact same time, you only get the equivalent effect of 1 flashbang. If you throw them 1 after the other with slightly different placements, then your are more likely to ensure you have flashed the opposition player(s) you were trying to flash, and kept them flashed. -
So as I'm reading this, all's well and good. Then I notice this sentence:
"rotate a player from a less key position, to fill the void left by the dead team mate."
Now, this seems strangely familiar to me. So I go on google, and search for it in quotes.
Here's what I find:
http://acidburn.darkbb.com/t13-the-very-basic-counter-strike-war-strategy-guide
http://counterstrikebd.*************/2011/06/definations-in-counter-strike-16.html
http://www.efragz.net/forum/viewtopic.php?t=2707&start=0&postdays=0&postorder=asc&highlight=&sid=55f174c39d34d6b5b3c92566e0b57323
http://www.bigbighuge.com/viewtopic.php?f=98&t=1782
I don't know just how much of this guide was ripped from other site(s), but I know it was a lot.
EDIT: I should point out that this is a guide posted in multiple sites for Counter Strike (many more sites than the few I linked to) -
So as I'm reading this, all's well and good. Then I notice this sentence:
"rotate a player from a less key position, to fill the void left by the dead team mate."
Now, this seems strangely familiar to me. So I go on google, and search for it in quotes.
Here's what I find:
http://acidburn.darkbb.com/t13-the-very-basic-counter-strike-war-strategy-guide
http://counterstrikebd.*************/2011/06/definations-in-counter-strike-16.html
http://www.efragz.net/forum/viewtopic.php?t=2707&start=0&postdays=0&postorder=asc&highlight=&sid=55f174c39d34d6b5b3c92566e0b57323
http://www.bigbighuge.com/viewtopic.php?f=98&t=1782
I don't know just how much of this guide was ripped from other site(s), but I know it was a lot.
EDIT: I should point out that this is a guide posted in multiple sites for Counter Strike (many more sites than the few I linked to)
Umm... yeah gg -
-
55supermario wrote: »well your a dush who cares if its any where else granted he didnt write it himself it works in crossfire so its still a good guide and its plagerized if read carefully he put 70% of the words into his own words so there for not plagerized
57% of statistics are made up. -
I will have to check our policy on leeched information and threads, especially ones not credited properly to their original sources.
Good information or not, plagiarism and claiming it as your own is not cool.
This thread will be closed until the issue can be addressed, even so, later additions of this thread if it reopens must be all original content or cited.
Thank you Denxi for noticing this for us. -
[MOD]Talonblaze wrote: »I will have to check our policy on leeched information and threads, especially ones not credited properly to their original sources.
Good information or not, plagiarism and claiming it as your own is not cool.
This thread will be closed until the issue can be addressed, even so, later additions of this thread if it reopens must be all original content or cited.
Thank you Denxi for noticing this for us.
Im pretty sure it doesnt matter. The infromation stands.
Ripped or not its been edited for CF.
And im pretty sure he didnt claim he owned it.
Reopened for discussion. -
[MOD]Talonblaze wrote: »I will have to check our policy on leeched information and threads, especially ones not credited properly to their original sources.
Good information or not, plagiarism and claiming it as your own is not cool.
This thread will be closed until the issue can be addressed, even so, later additions of this thread if it reopens must be all original content or cited.
Thank you Denxi for noticing this for us.
oooooo giggle makin you look like a punk, i know u aint gone take that -
[MOD]Giggletron wrote: »Im pretty sure it doesnt matter. The infromation stands.
Ripped or not its been edited for CF.
And im pretty sure he didnt claim he owned it.
Reopened for discussion.
Just a heads up, the original writer of those guides could easily get this company in trouble. -
[MOD]Giggletron wrote: »Its been copied several times on different forums. I doubt it
Right, you're actually putting this company in a vulnerable position because you think nothing will happen? Delete it before you and this company possibly get in trouble. -
-
No I am not, plagiarism is all a joke and nothing will happen.
1. Hes quoting his sources.
2. I dont see him claiming it as his own.
3. I dont see any trademarks or "DO NOT COPY THIS TO OTHER FORUMS OR I WILL SUE YOU"
Therefore no plagiarism
Honestly a lawyer will take one look at a case like this and laugh. -
I didnt claimed it as my own.
After I finish this guide I will post all the links from were I got the informations.
PM me where you got it and who wrote it. I will edit the initial post with the appropriate sources. I advise you to do it as soon as possible.
This discussion has been closed.
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