[DISCUSSION]Old School GM
Comments
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callmeloser wrote: »i don't think so. GP weapon means not much difference to pro players. they will always be that good. however, back to the old school, ghost will lose a huge advantage. no longer balanced.Ghosts will have to become better ghosts and learn to master bunny hopping and aiming their attacks, instead of relying an breath-down giving them enough of an advantage to just sit still and wait for someone to swing a shovel at.
The only thing this would do, is create a huge gap between good players and bad ones on both sides. Your typical breath-down shovel rushers would get killed by pin pointers with ease, just like sprayers would get killed by bunny hoppers with ease.
Going old school would likely bring the meaning of having skills back to Ghost Mode. Removing everything like breath-down and guaranteed 1 hit kill melee weapons, but also suppressed weapons with bonus ammo and extra clips that are a sprayer's best friend.
My Suggestions: Ak-47 Custom FN Five-seveN Custom Glock-18 Adv. M110 s.a.s.s. M4A1 Masterkey MAC 10 Suppressed XM110 Spec-ops -
back in the old days, the Bhop was extremely slow. i can jump twice as fast now. GR side is still going to be able to hear you and kill you especially without breath down. when i started GMing back when i was a wiii staff sergeant, i was a decent player, on both sides. i would think now that you want GM back to the old way, gangbanging and baiting will help win for both sides, unlike how you dont need teamwork now.
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back in the old days, the Bhop was extremely slow. i can jump twice as fast now. GR side is still going to be able to hear you and kill you especially without breath down. when i started GMing back when i was a wiii staff sergeant, i was a decent player, on both sides. i would think now that you want GM back to the old way, gangbanging and baiting will help win for both sides, unlike how you dont need teamwork now.
The only bunnyhop I remember in old days was faster than this sht. -
lololol go play ceejayWell I'd say that both Knife and Axe should be allowed since this isn't something like SnD. Melee weapons are necessary and everyone knows how deadly it can be when you fail to kill your target at first attempt in either mode. (Which knife does very frequently these days).
Onto the next point. Stay to classic weapons choices. Silenced weapons give a MAJOR boost when you're playing competitively. GM players will know what I'm talking about. The ability to concentrate on you and only your targets breath takes a chunk out of what should be competitive. So let the battle sounds in, like the massive bursts of AK47 for example.
And breath down is seriously not necessary as people managed to kill before it arrived just fine and will be able to do so afterwards in a competitive game. No silenced weapons will make this easier as well. Anyone who says a modern day GR will knock the socks off someone who knows how to bhop (without breath down) at fast speed obviously hasn't played against the right people.
Also, while maps isn't a major concern. Metro sucks. Period.
Bringing back GM is defiantly possibly and attempts have been made however the delicate balance needs to set as how GM first had it back in the good old days.
I'd say have some experienced players try out a set of rules ingame (via playing to them) to see which one works best. Trail and error is the way to go.
lmfao go play ceejay and see what happen lol and try bunny hop around him lolololool fastested as u can. -
lmfao[MOD]Polleus wrote: »How about for a rough preliminary set:
No silenced weapons.
3 out of 5 BL players allowed breath down (Must be verified).
Knife and Axe only.
how about we put all the normal gp guns except m12 , scarlight and sg,all the smg.
5 out of 5 bl player bd or 0 out of 0 bd lmfao no point for 3 out of 5 , and no foot down knife and axe lolololol.
knife and axe only.
fast defuse , normal nades flash and smoke , gernade slots , flash muzzle yes or no doesn't matter <<, normal chacters as in the orginal 3 , no chacter equpiments allow. random map out of computer program between lab , lost hakru, complex, and metro ( prefer not metro due to alot people have bad computer and can't handle the smoke -_- that lags your fps to like 5! ). -
Well, I wasn't around for "Old-School GM" but recently I've been playing on alt accounts that don't have any silenced weapons. IMO, if you're going to do away with breath-down completely (which I think would be a good idea. The 3/5 idea sounds good, too) then you should get rid of silenced weapons, too.
Not playing with a silenced weapon makes it harder for yourself and for your teammates (since after all, it is a team game). I think it would balance out the restricted or complete lack of breath down.
P.S. I'm glad people still care about GM. It makes CF unique. -
-_-i don't think you'll ever find a perfect balance. different players are better at different sides, so peoples views get distorted. mix that with wild maps and it's a mightmare to find balance.
but i would try GP item shop items/guns only. equal grounds for all.
it's heart breaking seeing GM turning into a paycash-for-skill mode with axes/m4s/armour/fall reduction
let's go back to its roots. worth a try. but i do think breath down/fast plant/defuse/step down are legit and make it balanced with the knife.
GP only (not counting the scarl,m12, MGs, DD)
judge your problly rank in the top 10 gm none axe bl cuz you are so use to the knife. it takes people time to adjust to knife from axe -_-. -
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Here is a thought guys, what if gm was started like elimination i,e , weapons where placed on ground for you to pick up, then you could only use weapoms that where placed at start of game, and for BL melee weapons on ground but at random a percentage of the weapons had breath down with them, which would not be known until you picked up the weapon.
that way no one could QQ about some one always getting to b/down all the time because it would be random. -
IudiceScar wrote: »I honestly love GM and would be amazed if you were able to capture the true essence of "old school" GM considering; Bhopping wasn't no were near as huge as it is today, the shovel makes BL able to hit a GR from that great a distance (same with Kukri), PPing is an absolute must once BD was introduced, Sound Down (the walking noise) makes it nearly impossible to hear BL running on the pipes in Lab, across metal, sand, or stone in Hakenkruz, or across the metal in Complex, and Fall damage down makes Hakenkruz a little bit harder as a ghost can Bhop off the edge straight down without losing nearly any HP.
I don't play Lost Relics cause it's extremely BL sided, imo.
Gun Choice for the GR side makes it harder to achieve this as well. There are the sprayers; RPK, RPK-C, RPK-G, M60, M60-A, and FN Minim(the newer MG). There are the "cheater" guns; M12s, Scar Light, Scar Light-RD, and the Dual Desperado.
Seems like I'm just ragging on all the newer things but to go back to then you would have to have a Time Machine, IMHO.
A Retro version could be achieved with
BL SIDE:
No shovel or kukri
BD to a select, RANDOM few in the match (choice made by an unbiased spectator)
Fall Damage Down not allowed
Sound Down allowed to those not allowed BD
GR SIDE:
Silenced weapons, same as BD
Scar Light, Scar Light-RD, M12s, RPK-C, RPK-G, M60-A, Super Kriss V, Thompson, and Dual Desperados not allowed.
Fall Damage Down not allowed
Really can't think of anything else. Just my opinion on the subject [MOD]Polleus.
my draft have all of those banned O.o
except silencer weapons are allowed xD -
SU_IC_ID_AL wrote: »Here is a thought guys, what if gm was started like elimination i,e , weapons where placed on ground for you to pick up, then you could only use weapoms that where placed at start of game, and for BL melee weapons on ground but at random a percentage of the weapons had breath down with them, which would not be known until you picked up the weapon.
that way no one could QQ about some one always getting to b/down all the time because it would be random.
Variation on this, like HM/MM the ghosts start with a random weapon from knife to axe, wirh 1 shovel, and with 50% getting BD as well.
The GR get random GP guns, excluding DD scarL and m12, 1 also gets armour
And one also gets m4-custom/differs silenced gun.
This way the settle are fair and it doesn't waist time at the start of a game where people are rushing to there fave gun -
In the FoE draft we usually don't allow Breath Down/Step Down but do allow ZP melee weapons in contrast (Axe actually most of us didn't allow Kukri/Shovel). It's not easy, but its pretty even. We did not allow MG's or Scar-L/RD for GR, that was their only limitation. It was a very fair and fun rule set in my opinion, we had a great time.
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►►Haley/COLOR][SIZE='3']♂[/SIZE][COLOR='RED' -
Funny thing is, I BARELY see anybody saying that they listen to breath anymore as an excuse. Simple steps to be great at GM as GR:
100 Gamma
Rushing
Shooting at the slightest movement
Assault Rifle
Shooting at common camp spots for ghosts
Simple steps for BL:
Axe or Shovel
Learning to Bhop
Camping on GR trails
Rushing
Most players can't aim so just attacking them without hesitation is fine. -
Funny thing is, I BARELY see anybody saying that they listen to breath anymore as an excuse. Simple steps to be great at GM as GR:
100 Gamma
Rushing
Shooting at the slightest movement
Assault Rifle
Shooting at common camp spots for ghosts
Simple steps for BL:
Axe or Shovel
Learning to Bhop
Camping on GR trails
Rushing
Most players can't aim so just attacking them without hesitation is fine.
I don't see how 100 gamma helps anyone except in pubs. Increasing gamma doesn't make bhoppers visible after all. Haha and I never found it being increased ever helped spot ghosts anyways. XD -
In the FoE draft we usually don't allow Breath Down/Step Down but do allow ZP melee weapons in contrast (Axe actually most of us didn't allow Kukri/Shovel). It's not easy, but its pretty even. We did not allow MG's or Scar-L/RD for GR, that was their only limitation. It was a very fair and fun rule set in my opinion, we had a great time.
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►►Haley/COLOR][SIZE='3']♂[/SIZE][COLOR='RED'
haaaai wolfie!!!!
[MOD]Talonblaze wrote: »I don't see how 100 gamma helps anyone except in pubs. Increasing gamma doesn't make bhoppers visible after all. [highlight]Haha and I never found it being increased ever helped spot ghosts anyways.[/highlight] XD
i lol'ed at that
)
-Turtz-
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