[DISCUSSION]Old School GM

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Comments

  • i don't think so. GP weapon means not much difference to pro players. they will always be that good. however, back to the old school, ghost will lose a huge advantage. no longer balanced.
  • i don't think so. GP weapon means not much difference to pro players. they will always be that good. however, back to the old school, ghost will lose a huge advantage. no longer balanced.
    Ghosts will have to become better ghosts and learn to master bunny hopping and aiming their attacks, instead of relying an breath-down giving them enough of an advantage to just sit still and wait for someone to swing a shovel at.

    The only thing this would do, is create a huge gap between good players and bad ones on both sides. Your typical breath-down shovel rushers would get killed by pin pointers with ease, just like sprayers would get killed by bunny hoppers with ease.

    Going old school would likely bring the meaning of having skills back to Ghost Mode. Removing everything like breath-down and guaranteed 1 hit kill melee weapons, but also suppressed weapons with bonus ammo and extra clips that are a sprayer's best friend.


    30uuypz.jpg



    My Suggestions: Ak-47 Custom FN Five-seveN Custom Glock-18 Adv. M110 s.a.s.s. M4A1 Masterkey MAC 10 Suppressed XM110 Spec-ops
  • still, the type 89 is pretty good for gm, and its gp.
  • If ghosts had knife, GM would be balanced.
  • back in the old days, the Bhop was extremely slow. i can jump twice as fast now. GR side is still going to be able to hear you and kill you especially without breath down. when i started GMing back when i was a wiii staff sergeant, i was a decent player, on both sides. i would think now that you want GM back to the old way, gangbanging and baiting will help win for both sides, unlike how you dont need teamwork now.
  • i think its a good idea since i havent liked GM in a long time.. but the game has changed to much now
  • iStalkHpx wrote: »
    back in the old days, the Bhop was extremely slow. i can jump twice as fast now. GR side is still going to be able to hear you and kill you especially without breath down. when i started GMing back when i was a wiii staff sergeant, i was a decent player, on both sides. i would think now that you want GM back to the old way, gangbanging and baiting will help win for both sides, unlike how you dont need teamwork now.

    The only bunnyhop I remember in old days was faster than this sht.
  • SexyPollo wrote: »
    The only bunnyhop I remember in old days was faster than this sht.

    http://forum.z8games.com/showthread.php?t=8506

    method 2, is the one i remember
  • There are hardly any people that are good with knives now (w/o bdown) that'll make for some competition since everyone is used to axes. I'd say just make the rules the same as before. Axes, no bdown.
  • Smagjus wrote: »
    I think Talon pointed out the most important thing:

    GR is overpowered when there is no breathdown. No weapon will change it.


    I agree with this.
  • lololol go play ceejay
    iPhoenixi wrote: »
    Well I'd say that both Knife and Axe should be allowed since this isn't something like SnD. Melee weapons are necessary and everyone knows how deadly it can be when you fail to kill your target at first attempt in either mode. (Which knife does very frequently these days).

    Onto the next point. Stay to classic weapons choices. Silenced weapons give a MAJOR boost when you're playing competitively. GM players will know what I'm talking about. The ability to concentrate on you and only your targets breath takes a chunk out of what should be competitive. So let the battle sounds in, like the massive bursts of AK47 for example.

    And breath down is seriously not necessary as people managed to kill before it arrived just fine and will be able to do so afterwards in a competitive game. No silenced weapons will make this easier as well. Anyone who says a modern day GR will knock the socks off someone who knows how to bhop (without breath down) at fast speed obviously hasn't played against the right people.

    Also, while maps isn't a major concern. Metro sucks. Period.

    Bringing back GM is defiantly possibly and attempts have been made however the delicate balance needs to set as how GM first had it back in the good old days.

    I'd say have some experienced players try out a set of rules ingame (via playing to them) to see which one works best. Trail and error is the way to go.

    lmfao go play ceejay and see what happen lol and try bunny hop around him lolololool fastested as u can.
  • lmfao
    How about for a rough preliminary set:

    No silenced weapons.
    3 out of 5 BL players allowed breath down (Must be verified).
    Knife and Axe only.

    how about we put all the normal gp guns except m12 , scarlight and sg,all the smg.
    5 out of 5 bl player bd or 0 out of 0 bd lmfao no point for 3 out of 5 , and no foot down knife and axe lolololol.
    knife and axe only.
    fast defuse , normal nades flash and smoke , gernade slots , flash muzzle yes or no doesn't matter <<, normal chacters as in the orginal 3 , no chacter equpiments allow. random map out of computer program between lab , lost hakru, complex, and metro ( prefer not metro due to alot people have bad computer and can't handle the smoke -_- that lags your fps to like 5! ).
  • My ideal GM.
    • BL: Only knife, no bdown.
    • GR: No armor, no silenced weapons.
  • Well, I wasn't around for "Old-School GM" but recently I've been playing on alt accounts that don't have any silenced weapons. IMO, if you're going to do away with breath-down completely (which I think would be a good idea. The 3/5 idea sounds good, too) then you should get rid of silenced weapons, too.

    Not playing with a silenced weapon makes it harder for yourself and for your teammates (since after all, it is a team game). I think it would balance out the restricted or complete lack of breath down.

    P.S. I'm glad people still care about GM. It makes CF unique.
  • -_-
    JudgeSim2 wrote: »
    i don't think you'll ever find a perfect balance. different players are better at different sides, so peoples views get distorted. mix that with wild maps and it's a mightmare to find balance.



    but i would try GP item shop items/guns only. equal grounds for all.
    it's heart breaking seeing GM turning into a paycash-for-skill mode with axes/m4s/armour/fall reduction


    let's go back to its roots. worth a try. but i do think breath down/fast plant/defuse/step down are legit and make it balanced with the knife.

    GP only (not counting the scarl,m12, MGs, DD)

    judge your problly rank in the top 10 gm none axe bl cuz you are so use to the knife. it takes people time to adjust to knife from axe -_-.
  • ghoster -_-
    Ghoster_F wrote: »
    There are hardly any people that are good with knives now (w/o bdown) that'll make for some competition since everyone is used to axes. I'd say just make the rules the same as before. Axes, no bdown.

    you idol judge is.
  • If GR has good players and BL has good players than it's balanced!

    If there are 2 or more nubs on one side that side will lose no matter what!
    It's simple as that!
  • Here is a thought guys, what if gm was started like elimination i,e , weapons where placed on ground for you to pick up, then you could only use weapoms that where placed at start of game, and for BL melee weapons on ground but at random a percentage of the weapons had breath down with them, which would not be known until you picked up the weapon.
    that way no one could QQ about some one always getting to b/down all the time because it would be random.
  • Bl: Stuff allowed: Axe, Breath Down, Speed defuse
    Gr: Stuff allowed: Gp guns, gp caracters, (Maybe some extra ammo)

    Thats its. Everything else should not be used simple as that ^_^
  • as Talon said, im hosting a GM Draft right now :O
    which meet all of those request
    no breath down, no shovel/kukri
    so if u guys wanna come by my draft, your welcome to :O

    -Turtz-
  • IudiceScar wrote: »
    I honestly love GM and would be amazed if you were able to capture the true essence of "old school" GM considering; Bhopping wasn't no were near as huge as it is today, the shovel makes BL able to hit a GR from that great a distance (same with Kukri), PPing is an absolute must once BD was introduced, Sound Down (the walking noise) makes it nearly impossible to hear BL running on the pipes in Lab, across metal, sand, or stone in Hakenkruz, or across the metal in Complex, and Fall damage down makes Hakenkruz a little bit harder as a ghost can Bhop off the edge straight down without losing nearly any HP.
    I don't play Lost Relics cause it's extremely BL sided, imo.
    Gun Choice for the GR side makes it harder to achieve this as well. There are the sprayers; RPK, RPK-C, RPK-G, M60, M60-A, and FN Minim(the newer MG). There are the "cheater" guns; M12s, Scar Light, Scar Light-RD, and the Dual Desperado.
    Seems like I'm just ragging on all the newer things but to go back to then you would have to have a Time Machine, IMHO.
    A Retro version could be achieved with
    BL SIDE:
    No shovel or kukri
    BD to a select, RANDOM few in the match (choice made by an unbiased spectator)
    Fall Damage Down not allowed
    Sound Down allowed to those not allowed BD
    GR SIDE:
    Silenced weapons, same as BD
    Scar Light, Scar Light-RD, M12s, RPK-C, RPK-G, M60-A, Super Kriss V, Thompson, and Dual Desperados not allowed.
    Fall Damage Down not allowed

    Really can't think of anything else. Just my opinion on the subject [MOD]Polleus.

    my draft have all of those banned O.o
    except silencer weapons are allowed xD
  • Here is a thought guys, what if gm was started like elimination i,e , weapons where placed on ground for you to pick up, then you could only use weapoms that where placed at start of game, and for BL melee weapons on ground but at random a percentage of the weapons had breath down with them, which would not be known until you picked up the weapon.
    that way no one could QQ about some one always getting to b/down all the time because it would be random.

    Variation on this, like HM/MM the ghosts start with a random weapon from knife to axe, wirh 1 shovel, and with 50% getting BD as well.

    The GR get random GP guns, excluding DD scarL and m12, 1 also gets armour
    And one also gets m4-custom/differs silenced gun.

    This way the settle are fair and it doesn't waist time at the start of a game where people are rushing to there fave gun
  • GP only weapons would be so much fun!

    /suggestion
    no SPOP or STAR or GSC9!!


    /suggestion
  • Im an Expierienced GM player =), Just Bhop stall. And you'll be fine..( When the bomb is planted )
  • In the FoE draft we usually don't allow Breath Down/Step Down but do allow ZP melee weapons in contrast (Axe actually most of us didn't allow Kukri/Shovel). It's not easy, but its pretty even. We did not allow MG's or Scar-L/RD for GR, that was their only limitation. It was a very fair and fun rule set in my opinion, we had a great time.

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    ►►Haley/COLOR][SIZE='3']&#9794;[/SIZE][COLOR='RED'
  • Funny thing is, I BARELY see anybody saying that they listen to breath anymore as an excuse. Simple steps to be great at GM as GR:
    100 Gamma
    Rushing
    Shooting at the slightest movement
    Assault Rifle
    Shooting at common camp spots for ghosts
    Simple steps for BL:
    Axe or Shovel
    Learning to Bhop
    Camping on GR trails
    Rushing
    Most players can't aim so just attacking them without hesitation is fine.
  • Nuc wrote: »
    Funny thing is, I BARELY see anybody saying that they listen to breath anymore as an excuse. Simple steps to be great at GM as GR:
    100 Gamma
    Rushing
    Shooting at the slightest movement
    Assault Rifle
    Shooting at common camp spots for ghosts
    Simple steps for BL:
    Axe or Shovel
    Learning to Bhop
    Camping on GR trails
    Rushing
    Most players can't aim so just attacking them without hesitation is fine.

    I don't see how 100 gamma helps anyone except in pubs. Increasing gamma doesn't make bhoppers visible after all. Haha and I never found it being increased ever helped spot ghosts anyways. XD
  • MissWolf wrote: »
    In the FoE draft we usually don't allow Breath Down/Step Down but do allow ZP melee weapons in contrast (Axe actually most of us didn't allow Kukri/Shovel). It's not easy, but its pretty even. We did not allow MG's or Scar-L/RD for GR, that was their only limitation. It was a very fair and fun rule set in my opinion, we had a great time.

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    ►►Haley/COLOR][SIZE='3']&#9794;[/SIZE][COLOR='RED'

    haaaai wolfie!!!! :D
    I don't see how 100 gamma helps anyone except in pubs. Increasing gamma doesn't make bhoppers visible after all. [highlight]Haha and I never found it being increased ever helped spot ghosts anyways.[/highlight] XD

    i lol'ed at that =))

    -Turtz-
  • Old school GM should be no breath noises and no bunny hop. Fair enough??
  • 2 and a half years ago, which I'm guessing would count as "Old School" people just sprayed and camped in groups.
This discussion has been closed.