Crossfire Mythbusters
Comments
-
You should bust the myth about how knife takes more skill than axe or shovel in knife matches. It is obviously fake and everybody should know it. Axe is so much harder to use than knife. With knife you can just spam left click, but using axe you can't do that because it has less range and is slower.
-
A few things I was going to investigate (though i'm fairly sure I know for sure) and video but never had the time or will to do it is this:
1. Flash Grenades
When you get flashed, as long as it is enough to go to the full white screen, you freeze at one point and the game stops taking commands from your keyboard/mouse. After that, it catches up really fast, so it looks like you lagged.
Some interesting things can happen here to, such as reloads taking less than half a second, you thinking you're all the way behind a wall crouching when all that happens is you crouching right where you got flashed, and so on and so forth.
My character is a SPOP with the flash reducing shades.
2.Grenade pick-up on Alaska and Halloween
Is it faster to start a reload, pick up a grenade then switch back? Or to just reload and let it go.
3.Interp and graphical delays
This issue is one people never seem to believe me on. There is a very small amount of people in this entire game that understand this concept. As it is hard to explain, i'll try to really spell it out.
Okay, so this is what happens when someone turns around a corner. The person turning the corner (person A) notices someone running in a straight line towards them, person A has a fairly fast reaction time so they headshot them fast. What person B sees is him running toward a bend in a wall, then bullets fly >Out< of the wall and kill him then he sees Person A on his screen. Basically what it looks like is that Person A shot him through a wall then pop'd out.
I am not sure what to attribute this to, some random coding error or if it is infact due to the interp. I will say this, although ping and the difference between the two do play a minor role in this problem, it IS NOT ping that really does this.
This also can be seen when you try to hide behind an object yet get killed by a 'curving bullet' / 'lag shot'. On your screen you are behind something and safe while on the other persons screen you are just heading behind it.
So a few things you could capture here that I have noticed:
- Peeking out (and see how long it takes for the second person to notice)
- Hiding back in (and see how long you can see him when hes behind cover)
- One person continually trying to keep a person in sight while the other tries to hide ( this one is hard to explain but I have noticed this and it falls under my theory fairly well) Basically, the person hiding could never see the person chasing him if done right. I've come close to it happening for a long time, upwards of 3-4 seconds where we were going in circles and I kept getting shot at (and hit) while not once being able to see the guy chasing me.
4. Gun reloads and takeout/switch
Though BlindRob has done the deagle reload, I was wondering about different guns AND how fast some others takeout/switch.
5. WallBangs
Though I already know all the guns that can punch through boxes and such at full damage, a nice video showing which ones can would be neat.
6. Shooting through boxes and such
Sometimes if you shoot at objects on odd angles I notice (or I think I notice) that sometimes the bullets end up going slightly off from where I want them to hit. It also ends up showing two bullet holes on the object instead of one when I shoot. I don't really know, was just wondering.
7. Armor
See which guns punch through armor.
8. Distance - Damage
Different guns do less damage while at a longer range. Some also have odd quirks about them such as a deagle doing 89 long range headshot, type89 and aug doing 99 damage long range headshots, etc.
There is more but that should be enough to get you started. Have fun.
Alright, well now that I got home...
1. I don't really get what you're trying to test. Is it that if flashing makes you not do anything...?
3. I kinda get what you mean, but isn't this sort of a lag issue?
4. What?
5. Sure, I guess.
So thanks for all the ideas guys, but I've got my hands full right now, checkin this, playin games, doin schoolwork. And plus, the other guys aren't on that much either.
I've also got a test video for the intro of the CF Mythbusters, I made everything myself. Can you tell me if I should change anything in the intro? I kinda thought that the intro felt too long, but if I cut it off, it'd be sorta weird.
http://www.youtube.com/watch?v=Uoz1oN8OhRg -
I've also got a test video for the intro of the CF Mythbusters, I made everything myself. Can you tell me if I should change anything in the intro? I kinda thought that the intro felt too long, but if I cut it off, it'd be sorta weird.
http://www.youtube.com/watch?v=Uoz1oN8OhRg
1) Instead of just saying "Mythbusters" say "CF Mythbusters". Since Mythbusters is already a show on Discovery Channel.
2) The Characters are too dark
3) Intro is too boring, maybe add some other stuff, like who your team is, and don't just make it 1 screen, maybe a few different clips. -
1) Instead of just saying "Mythbusters" say "CF Mythbusters". Since Mythbusters is already a show on Discovery Channel.
2) The Characters are too dark
3) Intro is too boring, maybe add some other stuff, like who your team is, and don't just make it 1 screen, maybe a few different clips.
I noticed all these things, but I can't really find a full body shot of all the characters in CF, and we don't really even have much of a crew. We're still finding people. -
3.Interp and graphical delays
I believe it is just bad coding of the game really..I really can't tell if ping has anything to do with it either because I get pz'ed behind walls by people under 50 ping also. This does happen in counter strike too from what I remember people would yell "interp! interp! 0.01 plzz" But in more cases when you are sniping then in CF where bullets would seem to be curving around walls from rifles. Since CF is like one server sided..i doubt this will ever change.
Oh and i realize its better NOT to jump back to a cover such as a wall when you jump peak because 80% of the time you will get hit when you think you're safe behind the wall in your screen (against a sniper that is) -
Categories
- All Categories
- Z8Games
- 1 Z8 Forum Discussion & Suggestions
- 15 Z8Games Announcements
- Rules & Conduct
- 2.6K CrossFire
- 745 CrossFire Announcements
- 742 Previous Announcements
- 2 Previous Patch Notes
- 333 Community
- 12 Modes
- 400 Suggestions
- 16 Clan Discussion and Recruitment
- 89 CF Competitive Forum
- 1 CFCL
- 17 Looking for a Team?
- 536 CrossFire Support
- 9 Suggestion
- 16 CrossFire Guides
- 38 CrossFire Off Topic