A solution to hacks, hacker accusations, friendlier community and better gamplay!
Comments
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Just thought of somthing. Based on your plans to resolve the issue, there will also probably be a free server right, since without it. friends won't be able to play together, for example. Why can't people farm at the free server, just like the hackers go there as well? Like the idea though, really. Thats why i'm bringing up arguments
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@Iamshadow: Your totally right and thanks for bringing up some constructive arguments. Of course as you suggested there would have to be a free server. Of course in those servers there's not much you can do about the hackers and farmers.
One solution I can suggest for the farming issue is this:
Two players can't verse eachother for more then XX times every 24 hours. Maybe, the higher rank you are, the more times you can verse the same person every 24 hours. This isn't 100% fullproof but it it'll filter out those low level noob farmers because they will only be able to verse eachother a couple times in the day. For this reason, it would be faster experience for them farmers to play genuinly like all of us. -
Just to clear everything up guys. There would be a free server. Anyone can play on the free server, anytime. But if you get accused for hacking, kick voted, harassed for hacking, farmers or fed up with noobs you always know that there's a totally new option that:
Decreases hackers.
Stops kicks every 3 minutes.
Stops people accusing you of hacking
Decreases the amount of farmers dramatically and;
Players will respect eachother more for their level of pure skill.
So all up, I don't know how this isn't a good idea or how it won't work. You'll still have a free server. We're not taking anything away, simply adding more in the server constraints z8 has. -
Fss! Maybe you should read the posts that follow the thread? Hmm? If you cared to, you would read that I've implemented a free server in the proposal.
All I'm suggesting is another alternative. We don't have to take anything away, simply add more server options. If people arn't happy with the free servers, they always know they can turn to a more fullproof way of playing Cross Fire.
Read my post, just before you posted. -
great idea man. Idea: make not only a clan versus clan server, make an interclan server so the corporals of a clan can play with the 2nd lts of the clan. It would be pretty unlikely that your farming account would be in the same clan. As I mentioned this I realize it would be possible for Powned to clan war Team Cow for farming kills. However, the game A.V.A which people might be familiar with has a system which makes farming undesireable. If the game ends with 3:3 people, there are less EXP bonuses. AVA also implements a non mandatory under 1 KDR server. We should follow their system to be a little more strict but not too much.
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This just means we can't own noobs/newbies =( but you worked hard on it, I'll give you credit, and JPHD16 made a good point.. will farmers be playing by themselves? =P That will ruin ADIGAs plan.
You can own noobs. We would still provide one server available to everyone.
Thanks. It did take some time mold the idea.
And yes, if this plan was implemented, it would destroy farmers for good.
BUT!
That would be determined if you wanted the free server or not. You can either have the free server with farmers or no farmers at all.
Though I think I have an idea for the free server:
Players will only be allowed to play XX matches with eachother every 24 hours. The lower the rank you are, the less matches you can plat 1v1. The higher rank you, the more matches you can play with that person. The whole point of this idea is that it's better experience for farmers to play like any other player. -
TheoneandonlyD wrote: »great idea man. Idea: make not only a clan versus clan server, make an interclan server so the corporals of a clan can play with the 2nd lts of the clan. It would be pretty unlikely that your farming account would be in the same clan. As I mentioned this I realize it would be possible for Powned to clan war Team Cow for farming kills. However, the game A.V.A which people might be familiar with has a system which makes farming undesireable. If the game ends with 3:3 people, there are less EXP bonuses. AVA also implements a non mandatory under 1 KDR server. We should follow their system to be a little more strict but not too much.
Thank you for bringing that up! That's a fantastic idea. I don't think many people would be happy with the idea but it does have it's pro's:
If its 3v3 and first to 150 kills. Every player would be getting at least 40 kills. That's a fair bit of experience for fighting the same people, who may not even be at your standard. In some respects if their not even in your league then you could consider it as farming. -
UltimateLuck wrote: »CtrlAltElite [CAE] - Scrims!Tournys!Active!Friendly! Join Today!
Hey everyone!
Looking for a clan I’m assuming? Well you’ve come to the right thread! I’m here to inform you that CtrlAltElite (CAE) is accepting members. CtrlAltElite is rather new, yet has the player experience to take part in regular scrims and the occasional tournament. Requirements to join aren’t ridiculous. All we require from you is the following:
A KDR of 1.0 or above
200 Games Played
It’s that simple! 99.9% of players who meet these requirements WILL be accepted. We’re not like most clans. We have a very competitive side to us, yet our main focus is to have fun and meet new people. You’ll be shocked to find out how fun Cross Fire is with the support and friendships you make in CAE.
So make the move today. You won’t be disappointed!
6eForce
-CtrlAltElite Founder & Leader
The F***? Banned for Spamming I suppose.@Iamshadow: Your totally right and thanks for bringing up some constructive arguments. Of course as you suggested there would have to be a free server. Of course in those servers there's not much you can do about the hackers and farmers.
One solution I can suggest for the farming issue is this:
Two players can't verse eachother for more then XX times every 24 hours. Maybe, the higher rank you are, the more times you can verse the same person every 24 hours. This isn't 100% fullproof but it it'll filter out those low level noob farmers because they will only be able to verse eachother a couple times in the day. For this reason, it would be faster experience for them farmers to play genuinly like all of us.
Hmm.. Yea, but they can always make more accounts to counter that. But that sure will limit it in its tiniest bit. But yea, there isn't anything we can do about it. Don't want to limit playing against friends for more than XX times every 24 hours now would we haha.
But yea, brilliant idea. -
1) The requirements will prevent farming. A player can't train their account on another account that has 20 kills and 900 deaths can they. The other account would be way out of their league.
If the clan vs clan server is constraint free, it won't limit farming at all. You just have to take your farming account in your clan temporarily or create one for him, and then scrim against him, et voilà ! Not talking about full clans dedicating to that (*cough* C0W *cough*).2) Hacking in some respects, will be decreased. The average hacker will score a very high KDR, such as 1.5 or above. Therefore, in order for that player with the hack to play, he/she must play at the highest requirement channel for his rank. What does this mean you ask? He won't get as many kills as there'll be players similar to level of his/her hack.
If only that was true. Only good players that hacks will have a high KDR. The only hack that still works as of now, seems to be the wall hack and if you suck, it doesn't help that much. So there will still be hackers. And be certain that, even if it prevents some of them to be in lower channels, that won't prevent noobs to hackuse other players scoring well.3) There won't be as many kick votings or hack allegations. Player's will respect eachother for their similar level of skill. Matches will be played out in a positive and friendly tone.
You are day dreaming. When you play, look carefully how the hackusation takes place. A player get killed in a brutal way (i.e. headshot, one shot, by a player jumping out of nowhere, etc.) he hackuses. They don't need more.
I have already seen a player with an excellent score (like 25-5) hackusing a noob (score like 2-14) that has just killed him (probably out of luck). The hackusations get out of nowhere, they are irrational raging most of the time.
Sometimes, you play very good, kill a lot of people, no one has nothing to say about it, until you kill the wrong person. He starts spamming that you hack, other people seeing that you are good, suddenly agrees, and one noob in your team (wanting ace or in need of a brain) starts a vote and you get kicked. Your system won't avoid that.4) Player's will improve their FPS skills. You don't improve by playing with player's that are well below your skill level. You're not pushing yourself. By pushing yourself, you're concentrating on gameplay, thus improving your level of ability. It works the same way in bodybuilding. To gain muscle you can't do the bare minimum. You have to push yourself near the limits, so your body can gain muscle to become accustomed the that level of force.
The problem is, KDR is a relative statistic. Playing with all sorts of players grant you a KDR of 2, fine, but will you keep the same KDR against players your level ? Obviously no. It's not a good measure of a player's skills. A real ranking system should take a lot more stats into accounts :
- accuracy
- average damage to enemy (something far better than KDR, which can be biased by unintentional kill stealing)
- average damage to ally (bad grenades or team nading)
- average enemies flashed by each flash grenades (takes skill to flash correctly)
- average allies flashed by each flash grenades (bad grenades or team nading)
- number of bombs planted not defused by enemy
- number of bombs defused
- average ranking of players you killed (ranking according to that same system ofc not the old one)
- etc.
Now some little solutions after my critics :
- To avoid farming : an auto-kick of players idling for too long, this will force farmers to make their "targets" move or leave, and players getting auto kicked too often would be under GM investigations (you can't be afk every game can you ?)
- To avoid farming 2 : when a player get a KDR under a certain number (0.1 for example) then people are not granted experience for killing him. Whether it's a noob or a "target", that would slow down the farming process and as they say "Triumph without peril brings no glory"
- To avoid hacker : well X-trap seems to be enough as of now. As long as they continue working on it, and keep the numbers of hackers as low as it is now, it's fine for me.
- To avoid kicking : remove the kick function because hackers should be reported, noobs have the right to play and afk would be auto-kicked
- To avoid kicking 2 : change the kick function, either by giving each players a limited numbers of vote launching per day (I've seen players quiting a game and joining again just to be able to lauch vote against the same player again -_-' ), or by changing the way it works (my proposition for example : http://forum.z8games.com/showthread.php?p=307775) -
Wow you've gave me a lot to think about, I like that. I'm particularly support your solution on hacking, where you say to remove the kicking function. There's no reason to have one. Kicking won't do anything. The hacker will simply move to another room. All it does is make one more person satisfied but at the end of the day that same hacker will still successfully ACE most of the rooms he plays in. In all comes to down to the anti-cheat system.
Though, my ideas would slightly minimise the issue. Maybe not greatly but every drop counts. It would make Z8's job a little easier and some players a little more happy. -
the kd/r channels just is stupid mainly because there isn't like alot of players playing this game....it wont stop hacking seriously everyone can do it and i bet alot of people do it even those high ranks that people look up to thinking they dont hack becuase they have a high "rank".....well i dont want to write alot so yea this idea need rethinking im not saying it totally fails but rethink ---i mean we MAINLY NEED TO WORK ON HOW TO STOP HACKERS FROM ENTERING CROSSFIRE I RATHER HAVE farmers then HACKERS....
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I think some players in previous posts on this thread have mentioned some solutions to hacking. I invite you to have a quick look through, it may enlighten you. Look, this idea was put togethor and I was writing it, so of course it's not going to be a dream come true but it's helps to here what people want and the things that bother them. I'm hoping a mod will have a look at this and maybe pass something on to the developers. Though, I highly doubt that concidering all the, so called "work" that Z8 are doing.
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@Iamshadow: Your totally right and thanks for bringing up some constructive arguments. Of course as you suggested there would have to be a free server. Of course in those servers there's not much you can do about the hackers and farmers.
One solution I can suggest for the farming issue is this:
Two players can't verse eachother for more then XX times every 24 hours. Maybe, the higher rank you are, the more times you can verse the same person every 24 hours. This isn't 100% fullproof but it it'll filter out those low level noob farmers because they will only be able to verse eachother a couple times in the day. For this reason, it would be faster experience for them farmers to play genuinly like all of us.
Farmers could just switch characters in between this period, tracking with ip would be a more foolproof plan, but there is also the fact that in the west coast server (and other servers, and the alpha server at certain times) is not highly populated and only having limited number of rooms, thus resulting in sometimes versing the same people again and again, especially if they're of the same skill level because it's more of a challenge.Just to clear everything up guys. There would be a free server. Anyone can play on the free server, anytime. But if you get accused for hacking, kick voted, harassed for hacking, farmers or fed up with noobs you always know that there's a totally new option that:
Decreases hackers.
Stops kicks every 3 minutes.
Stops people accusing you of hacking
Decreases the amount of farmers dramatically and;
Players will respect eachother more for their level of pure skill.
So all up, I don't know how this isn't a good idea or how it won't work. You'll still have a free server. We're not taking anything away, simply adding more in the server constraints z8 has.
You're still talking about a full movement scale. A lot of the gameplay has to be changed. There has been not much evidence to back up your suggestions, except that you said that you've observed FPS games. I would appreciate some anecdotal stories.There is certainly a possibility that this will work, but it will take a step by step process over a number of months.
Being in certain clans and making certain friends can protect you from getting kicked, unless you're in a game with Merga, (which you shouldn't be in, anyway).
Yeah, farmers really get to me, I was in a clan, a few weeks ago, for a day before the leader disbanded it to join Powned, Unfair playing and bad sportsmanship are the only things I don't like. Bad Sportsmanship can be described as a player swearing at the person that killed them every single round. The owners of Crossfire seem to be okay with farming, there has been proof of farmers and nothing has been done, farming does not seem as big of a deal as hacking (which it may seem to be true, but it is undermining the whole system that the creators made), to dedicated players, ranking does matter, I'd like my clan to enter the top 100, it's just outside 100.
In the West Coast server, there are a number of respected players already, or veterans, and it's not that big of a world. I don't think it is that necessary to have this implemented into the West Coast server, but with the big population in the Alpha server, it could be implemented.JurydesEnfer wrote: »If the clan vs clan server is constraint free, it won't limit farming at all. You just have to take your farming account in your clan temporarily or create one for him, and then scrim against him, et voilà ! Not talking about full clans dedicating to that (*cough* C0W *cough*).
If only that was true. Only good players that hacks will have a high KDR. The only hack that still works as of now, seems to be the wall hack and if you suck, it doesn't help that much. So there will still be hackers. And be certain that, even if it prevents some of them to be in lower channels, that won't prevent noobs to hackuse other players scoring well.
You are day dreaming. When you play, look carefully how the hackusation takes place. A player get killed in a brutal way (i.e. headshot, one shot, by a player jumping out of nowhere, etc.) he hackuses. They don't need more.
I have already seen a player with an excellent score (like 25-5) hackusing a noob (score like 2-14) that has just killed him (probably out of luck). The hackusations get out of nowhere, they are irrational raging most of the time.
Sometimes, you play very good, kill a lot of people, no one has nothing to say about it, until you kill the wrong person. He starts spamming that you hack, other people seeing that you are good, suddenly agrees, and one noob in your team (wanting ace or in need of a brain) starts a vote and you get kicked. Your system won't avoid that.
The problem is, KDR is a relative statistic. Playing with all sorts of players grant you a KDR of 2, fine, but will you keep the same KDR against players your level ? Obviously no. It's not a good measure of a player's skills. A real ranking system should take a lot more stats into accounts :
- accuracy
- average damage to enemy (something far better than KDR, which can be biased by unintentional kill stealing)
- average damage to ally (bad grenades or team nading)
- average enemies flashed by each flash grenades (takes skill to flash correctly)
- average allies flashed by each flash grenades (bad grenades or team nading)
- number of bombs planted not defused by enemy
- number of bombs defused
- average ranking of players you killed (ranking according to that same system ofc not the old one)
- etc.
Now some little solutions after my critics :
- To avoid farming : an auto-kick of players idling for too long, this will force farmers to make their "targets" move or leave, and players getting auto kicked too often would be under GM investigations (you can't be afk every game can you ?)
- To avoid farming 2 : when a player get a KDR under a certain number (0.1 for example) then people are not granted experience for killing him. Whether it's a noob or a "target", that would slow down the farming process and as they say "Triumph without peril brings no glory"
- To avoid hacker : well X-trap seems to be enough as of now. As long as they continue working on it, and keep the numbers of hackers as low as it is now, it's fine for me.
- To avoid kicking : remove the kick function because hackers should be reported, noobs have the right to play and afk would be auto-kicked
- To avoid kicking 2 : change the kick function, either by giving each players a limited numbers of vote launching per day (I've seen players quiting a game and joining again just to be able to lauch vote against the same player again -_-' ), or by changing the way it works (my proposition for example : http://forum.z8games.com/showthread.php?p=307775)
Jury has some good ideas, which would help change the game play, but not turn the game topsy turvy (with the exception of the new ranking system).
The new ranking system seems to also be dream, a good dream though. It seems too complex and too much numbers. Players just want their score to be averaged out into on equation (k/d), it would take more time to discuss which statistic was more important. Accuracy and damage to me, would be the most important, but awmers can get a 89-100 damage easily, with 80 as a minimum, not counting if they stand behind objects, such as thin walls, crates, boxes, etc...
I apologize Strexe if I seem to be pessimistic, the "down to earth guy" or mostly giving negative criticism, but I've seem many good ideas not being placed into the game. I doubt this one will be implemented anytime soon either. I want to hear a moderator or game master's feedback.
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