A solution to hacks, hacker accusations, friendlier community and better gamplay!
This suggestion is in regards to the server list and how it works. The server system needs a total overhaul. I've done my research and observed how other FPS' work and I believe it's the best option for Cross Fire.
WHAT NEEDS TO BE CHANGED?
The cogs and wheels behind the servers is perfect, yet it's what's on the outside that matters. There should be set requirments for accessing certain servers and channels.
HOW DOES IT WORK?
There are four servers. There's atleast one server that caters for you. Each server has a requirement to access it. Server #1 caters for Recuits - Sergeant 4. Server #2 caters for Staff Sergeant 1 - Master Sergeant 6. Server #3 caters for Second Lieutenant 1 or above. Now, your probably thinking how does this filter down the beginners from the pro's. Any pro can make a new account and totally obliterate the competition on Server #1 - that's true. This is what this new server plan should be focused at "Playing at your level of experience with players of your skill level".
Each server is broken down into 10 channels but each one has a requirement to enter it. This time it's not your rank that determines it but your KDR (Kill to Death Ratio). For example:
For someone who's a competent FPS player and is trying out Cross Fire for the first time, they might quilify for Channel 7. Channel 7's requires a KDR of 1 - 1.25. This means you'll be playing alongside players of your skill level but at the same time, alongside players who are new to Cross Fire, like you.
Here's a run-down of what I'm looking for*:
Server #1: Recruit - Sergeant 4
*Channel #1: KDR of .5 or below
*Channel #2: KDR of .5 - .75
*Channel #3: KDR of .5 - .75
*Channel #4: KDR of .5 - .75
*Channel #5: KDR of .75 - 1
*Channel #6: KDR of .75 - 1
*Channel #7: KDR of 1 - 1.25
*Channel #8: KDR of 1 - 1.25
*Channel #9: KDR of 1.25 - 1.5
*Channel #10: KDR of 1.5 or above
Sever #2: Staff Sergeant 1 - Master Sergeant 6
*Channel #1: KDR of .5 or below
*Channel #2: KDR of .5 - .75
*Channel #3: KDR of .5 - .75
*Channel #4: KDR of .75 - 1
*Channel #5: KDR of .75 - 1
*Channel #6: KDR of .75 - 1
*Channel #7: KDR of 1 - 1.25
*Channel #8: KDR of 1 - 1.25
*Channel #9: KDR of 1.25 - 1.5
*Channel #10: KDR of 1.5 or above
Server #3: Second Lieutenant 1 and above
*Channel #1: KDR of .75 or below
*Channel #2: KDR of .75 - 1
*Channel #3: KDR of .75 - 1
*Channel #4: KDR of 1 - 1.25
*Channel #5: KDR of 1 - 1.25
*Channel #6: KDR of 1 - 1.25
*Channel #7: KDR of 1.25 - 1.5
*Channel #8: KDR of 1.25 - 1.5
*Channel #9: KDR of 1.5 or above
*Channel #10: KDR of 1.5 or above
Server #4: Registered Cross Fire clan
*Channel #1:
*Channel #2:
*Channel #3:
*Channel #4:
*Channel #5:
*Channel #6:
*Channel #7:
*Channel #8:
*Channel #9:
*Channel #10:
*This is just an example and is not 100% accurate. It all depends on the demand for the server and channel.
You've probably noticed there's nothing for Server #4. That server is dedicated for clan vs. clan games and works the exact same way as it does now.
WHY SHOULD WE TAKE THIS IDEA INTO CONCIDERATION?
1) The requirements will prevent farming. A player can't train their account on another account that has 20 kills and 900 deaths can they. The other account would be way out of their league.
2) Hacking in some respects, will be decreased. The average hacker will score a very high KDR, such as 1.5 or above. Therefore, in order for that player with the hack to play, he/she must play at the highest requirement channel for his rank. What does this mean you ask? He won't get as many kills as there'll be players similar to level of his/her hack.
3) There won't be as many kick votings or hack allegations. Player's will respect eachother for their similar level of skill. Matches will be played out in a positive and friendly tone.
4) Player's will improve their FPS skills. You don't improve by playing with player's that are well below your skill level. You're not pushing yourself. By pushing yourself, you're concentrating on gameplay, thus improving your level of ability. It works the same way in bodybuilding. To gain muscle you can't do the bare minimum. You have to push yourself near the limits, so your body can gain muscle to become accustomed the that level of force.
CONCLUSION
Thanks for reading this guys. If you have any comments or suggestions please feel free to do so. Just make sure their positive and if not, at least constructive. This is just a rough outline for what I'm looking for. I'm sure you guys will mold it far better. Have a nice day.
"Playing at your level of experience with players of your skill level"
-STREXE
UPDATE 12/23/09
*Ok then. Everytime you finish a game, your KDR is updated. So on your first game, if you recieve a KDR of 1, then you'll be placed a channel that requires a KDR of 1. Thereafter, every game you play, your KDR is updated. So in the next game, if you recieve a KDR of .3 then, your KDR is updated and you'll be relocated to the appropriate server and channel of your KDR.
More so, there can be one allocated server for players with <500xp. This will allow players to become accustomed to the game and to determine their KDR for when they surpass 500xp and are reallocated the appropriate channel for their KDR.
"And there are some other things too." Please elaborate on this.
WHAT NEEDS TO BE CHANGED?
The cogs and wheels behind the servers is perfect, yet it's what's on the outside that matters. There should be set requirments for accessing certain servers and channels.
HOW DOES IT WORK?
There are four servers. There's atleast one server that caters for you. Each server has a requirement to access it. Server #1 caters for Recuits - Sergeant 4. Server #2 caters for Staff Sergeant 1 - Master Sergeant 6. Server #3 caters for Second Lieutenant 1 or above. Now, your probably thinking how does this filter down the beginners from the pro's. Any pro can make a new account and totally obliterate the competition on Server #1 - that's true. This is what this new server plan should be focused at "Playing at your level of experience with players of your skill level".
Each server is broken down into 10 channels but each one has a requirement to enter it. This time it's not your rank that determines it but your KDR (Kill to Death Ratio). For example:
For someone who's a competent FPS player and is trying out Cross Fire for the first time, they might quilify for Channel 7. Channel 7's requires a KDR of 1 - 1.25. This means you'll be playing alongside players of your skill level but at the same time, alongside players who are new to Cross Fire, like you.
Here's a run-down of what I'm looking for*:
Server #1: Recruit - Sergeant 4
*Channel #1: KDR of .5 or below
*Channel #2: KDR of .5 - .75
*Channel #3: KDR of .5 - .75
*Channel #4: KDR of .5 - .75
*Channel #5: KDR of .75 - 1
*Channel #6: KDR of .75 - 1
*Channel #7: KDR of 1 - 1.25
*Channel #8: KDR of 1 - 1.25
*Channel #9: KDR of 1.25 - 1.5
*Channel #10: KDR of 1.5 or above
Sever #2: Staff Sergeant 1 - Master Sergeant 6
*Channel #1: KDR of .5 or below
*Channel #2: KDR of .5 - .75
*Channel #3: KDR of .5 - .75
*Channel #4: KDR of .75 - 1
*Channel #5: KDR of .75 - 1
*Channel #6: KDR of .75 - 1
*Channel #7: KDR of 1 - 1.25
*Channel #8: KDR of 1 - 1.25
*Channel #9: KDR of 1.25 - 1.5
*Channel #10: KDR of 1.5 or above
Server #3: Second Lieutenant 1 and above
*Channel #1: KDR of .75 or below
*Channel #2: KDR of .75 - 1
*Channel #3: KDR of .75 - 1
*Channel #4: KDR of 1 - 1.25
*Channel #5: KDR of 1 - 1.25
*Channel #6: KDR of 1 - 1.25
*Channel #7: KDR of 1.25 - 1.5
*Channel #8: KDR of 1.25 - 1.5
*Channel #9: KDR of 1.5 or above
*Channel #10: KDR of 1.5 or above
Server #4: Registered Cross Fire clan
*Channel #1:
*Channel #2:
*Channel #3:
*Channel #4:
*Channel #5:
*Channel #6:
*Channel #7:
*Channel #8:
*Channel #9:
*Channel #10:
*This is just an example and is not 100% accurate. It all depends on the demand for the server and channel.
You've probably noticed there's nothing for Server #4. That server is dedicated for clan vs. clan games and works the exact same way as it does now.
WHY SHOULD WE TAKE THIS IDEA INTO CONCIDERATION?
1) The requirements will prevent farming. A player can't train their account on another account that has 20 kills and 900 deaths can they. The other account would be way out of their league.
2) Hacking in some respects, will be decreased. The average hacker will score a very high KDR, such as 1.5 or above. Therefore, in order for that player with the hack to play, he/she must play at the highest requirement channel for his rank. What does this mean you ask? He won't get as many kills as there'll be players similar to level of his/her hack.
3) There won't be as many kick votings or hack allegations. Player's will respect eachother for their similar level of skill. Matches will be played out in a positive and friendly tone.
4) Player's will improve their FPS skills. You don't improve by playing with player's that are well below your skill level. You're not pushing yourself. By pushing yourself, you're concentrating on gameplay, thus improving your level of ability. It works the same way in bodybuilding. To gain muscle you can't do the bare minimum. You have to push yourself near the limits, so your body can gain muscle to become accustomed the that level of force.
CONCLUSION
Thanks for reading this guys. If you have any comments or suggestions please feel free to do so. Just make sure their positive and if not, at least constructive. This is just a rough outline for what I'm looking for. I'm sure you guys will mold it far better. Have a nice day.
"Playing at your level of experience with players of your skill level"
-STREXE
UPDATE 12/23/09
*Ok then. Everytime you finish a game, your KDR is updated. So on your first game, if you recieve a KDR of 1, then you'll be placed a channel that requires a KDR of 1. Thereafter, every game you play, your KDR is updated. So in the next game, if you recieve a KDR of .3 then, your KDR is updated and you'll be relocated to the appropriate server and channel of your KDR.
More so, there can be one allocated server for players with <500xp. This will allow players to become accustomed to the game and to determine their KDR for when they surpass 500xp and are reallocated the appropriate channel for their KDR.
"And there are some other things too." Please elaborate on this.
Comments
-
Immature children.
Seriously.
So make me laugh.
Pff, I just told my opinion.
Why it sucks.
Because it would incentive peoples to suck hard at the start, and then when he can play at 0.5 KDR he will pwn the noobs, making a veru unfair platform.
And there are some other things too. -
Ok then. Everytime you finish a game, your KDR is updated. So on your first game, if you recieve a KDR of 1, then you'll be placed a channel that requires a KDR of 1. Thereafter, every game you play, your KDR is updated. So in the next game, if you recieve a KDR of .3 then, your KDR is updated and you'll be relocated to the appropriate server and channel of your KDR.
More so, there can be one allocated server for players with <500xp. This will allow players to become accustomed to the game and to determine their KDR for when they surpass 500xp and are reallocated the appropriate channel for their KDR.
"And there are some other things too." Please elaborate on this. -
QUOTED: "1) The requirements will prevent farming. A player can't train their account on another account that has 20 kills and 900 deaths can they. The other account would be way out of their league."
It's simple. The account you train on will have, for example, 20 kills and 900 deaths. The account your playing on will have 900 kills and 20 deaths. Obviously, they're not going to be in the same channel because of the difference in KDR. For this reason, it's nearly impossible for one to farm. Even if to equal KDR accounts were to start training, there's only so much time before they will be moved to seperate channels.
Understand? -
Example 1:
Imagine we started of with two identical accounts, both PCF rank. Both have 400 kills and deaths. If one were to start training on the other, what would happen? Within one or two matches, one account will have 400 kills and 550 deaths. The other account will have 550 kills and 400 deaths. One account will have a KDR of 0.72 and the other will have a KDR of 1.375. After that one match both accounts' KDR's have been updated. They will be both ineligable to compete in the same channel, after one game!
Example 2:
Take a farming clan for example like Powned. Powned bumped their way to #1 because all they did was farm. Poor old PubStarz who have genuinly worked their way to #1 is left in the darkness. Powned members have a very high KDR and rank. Who do they train on you ask? New accounts most defiently. If this concept was to be put into affect then both Powned and the training accounts would be ineligable to be in the same room as eachother, for the reason that their difference in KDR and rank is to great. -
no wonder why they jumped from like number 5 to number 1 in a day
anyway, i like this idea you really explained it well
this is a pretty simple way of doing it too
im kind of tired of getting absolutly ****d by hackers and pros (my k/d is like .5, im so bad) -
What if we want to play with friends and their KDr obviously can't be compared to ours?
Have them go to the "free channel" where all the hackers probably immigrate to? Rofl.
And it probably isn't going to work that well against hackers cuz most of the hackers out there are very bad. There are few hackers who even know how to not be blatant and 'seem' good. You probably will find a hacker in every "channel" since.. most hackers suck anyway. Besides, just because they are hackers doesn't mean they will have a bossy KDr. (You have to take account into... Hacker v Hacker / Hackers getting kicked (bye to their boss kd) / or simply people who can bash prefiring nubs like nothing (lyk me).
Also, how bout Scrimming? Cuz for example, for me, i don't care if a hacker is hacking in a pub, but if a group of noobs decides to prefire and backstab the chicken mcnuggets out of you in a scrim, its a different story. You're probably not going to make different channels for scrims because first of all, not a lot of people scrim at different time zones and if you are to split them up too, it wouldn't make any sense. It's hard to find a match already (thats not the same one &| doesn't get scared of you).
Hackers in pubs aren't so bad. They can be kicked easily. Hackers in scrims, however... -
If we were to create a free server as well I can fully understand what you mean when you say that all the hackers to move to 'em.
Read my thread on vote kicking. It may enlighten you on how you can combat the difference between genuine players, like yourself, and the hackers:
http://forum.z8games.com/showthread.php?p=320861#post320861 -
PLZ. I NEED REPORT 2 PLAYERS AND 1 CLAN FOR USE HACK INVISIBLE. I HAVE THE SAVE GAME WHEN USE HACK, PLZ HELP ME. MY ENGLISH IS BAD, I SPEAK SPANISH. PLZ. HELP ME. TYKD/r mean nothing, what about the farmers?
THE SAVE GAME IS NR. CFRepaly20091222_0000.cfr in my counter LOGGIN Jaduva
Ty. -
Report hack._
PLZ. I NEED REPORT 2 PLAYERS AND 1 CLAN FOR USE HACK INVISIBLE. I HAVE THE SAVE GAME WHEN USE HACK, PLZ HELP ME. MY ENGLISH IS BAD, I SPEAK SPANISH. PLZ. HELP ME. tHE OF THE pLAYERS IS foozy and applez6 , 2 the Clan Forsaken. TY
THE SAVE GAME IS NUMBER. CFRepaly20091222_0000.cfr
M counter LOGGIN is Jaduva
Ty. -
Why do people Farm...To give you the illusion they are the best and their clan is the best.
The current system of rankings is why they farm. Change the focus and maybe you change the farming.
http://clan.z8games.com/clanstat_cf.aspx?guildid=25859 Hate farmers? Check this out.
One member has a name closely resembling our currently ranked number 1 clan members.
Here is a link to my idea.
http://forum.z8games.com/showthread.php?t=26406
Change the way people interact with one another and you fundamentally change the actions.
Honor, Reputation and respect can be a game changer. Rank should include these. Not the honor currently used. Something newer and more encompassing.
probably not possible But its an idea.
Psypher
~OnyxX~
Our clan is just parents who play with their kids. If interested in joinning we do not cuss, cheat or glitch. We have vent and using it is a requirement.
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