since when
Comments
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FrozenSyther wrote: »When it's a toy AK.
Maybe you just have the need to gain 300 pounds whenever you hold the nade?
please, this is a serious topic. I demand serious and relevant answers!
I also need to speak to the General Manager of this place!
A PULLED NADE DOESN`T SUDDENLY BECOME AS HEAVY AS A GATLINGGUN! -
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MisterMunzta wrote: »Not if the person wears some equipment, as rifles we use probably have full metal jacket rounds.
FMJ actually transfers less energy than HP/BT/SP rounds especially in close combat, that's why special forces opt out using the 7.62 x 51mm instead of the 5.56 NATO (standard in your M4, FAMAS, AUG, etc) because it penetrates way too much and doesn't transfer that much energy, some terrorist have been known to be shot around 20 times in the chest with that round and still able to fight for 30 seconds etc. (Also they can't use HP/BT/SP because it is against Geneva Convention Laws) -
AwfulFallout wrote: »some terrorist have been known to be shot around 20 times in the chest with that round and still able to fight for 30 seconds etc.
http://www.youtube.com/watch?v=NJhGfjW1-fA&t=1m6s
can we please get back to the topic at hand? -
So T0oOL and I did some tests and here are the results.
No Equipment to weigh down, only 1 nade and knife.
My times (SKoRM): 3 runs each, averaged times.
Nade (not pulled): 2.45s
Nade (pulled): 2.53s
T0oOL:
Nade (not pulled): 2.67s
Nade (pulled): [size=+1]3.86[/size]
Notice the time difference in times for a pulled nade between us. I don't have an explanation. -
' wrote:SKoRM;3658710']So T0oOL and I did some tests and here are the results.
No Equipment to weigh down, only 1 nade and knife.
My times (SKoRM): 3 runs each, averaged times.
Nade (not pulled): 2.45s
Nade (pulled): 2.53s
T0oOL:
Nade (not pulled): 2.67s
Nade (pulled): [size=+1]3.86[/size]
Notice the time difference in times for a pulled nade between us. I don't have an explanation.
Well you simply cant question video game logic.
Proven by nintendo many a times. -
AwfulFallout wrote: »FMJ actually transfers less energy than HP/BT/SP rounds especially in close combat, that's why special forces opt out using the 7.62 x 51mm instead of the 5.56 NATO (standard in your M4, FAMAS, AUG, etc) because it penetrates way too much and doesn't transfer that much energy, some terrorist have been known to be shot around 20 times in the chest with that round and still able to fight for 30 seconds etc. (Also they can't use HP/BT/SP because it is against Geneva Convention Laws)
I see, quite interesting.
OT : What char are you using tool? -
MisterMunzta wrote: »I see, quite interesting.
OT : What char are you using tool?
I used the SAS I think. It´s the same with every other Character I own.
Will do further testing tomorrow.fps ?
in that room 200FPS. In a 8 vs 8 I get between 130 and 180.' wrote:SKoRM;3658750']I think we left too many open variables when we did the tests...
I can say from watching him, he moved very slow with a nade pulled, almost like he was shift walking
Of course, what we did was rather casual. But, to me at least, it was dead obvious that there´s something wrong. I just wanted to see if it´s just me moving that slow with a pulled nade. That one time I kind of messed up the timing and started walking way too early. Still I was slower than you.
BTW I don´t hear my footsteps when walking with a pulled nade
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Of course, what we did was rather casual. But, to me at least, it was dead obvious that there´s something wrong. I just wanted to see if it´s just me moving that slow with a pulled nade. That one time I kind of messed up the timing and started walking way too early. Still I was slower than you.
BTW I don´t hear my footsteps when walking with a pulled nade
I didn't either lol, maybe something from the pulled nade caused you to shift walk or somehting... -
How about a better question, why doesn't the grenade explode while you're holding it longer than you should?
Because there's not only a pin, but also a handle or whatever, and as long as you keep pressing on it, the grenade won't blow. -
MisterMunzta wrote: »Because there's not only a pin, but also a handle or whatever, and as long as you keep pressing on it, the grenade won't blow.
Then why grenades in Call of Duty blow up when you hold them for too long ;(
Mr. Weapon expert please explain :d -
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