Look what I've been working on!
Soz, I've essentially left of foruming here for quite a bit. Missed you guys like crazy.
But, I've been trying to help the Unvanquished project get off the ground. Even though it wasn't much, it still helped I guess.
Anyways, this is just to say: sup. What's happened around here? Is CF any good now?
Also, if you have time, check out Unvanquished's new alpha. It has some vary obviously glaring bugs, but we're getting there.
tremz.com/community
But, I've been trying to help the Unvanquished project get off the ground. Even though it wasn't much, it still helped I guess.
Anyways, this is just to say: sup. What's happened around here? Is CF any good now?
Also, if you have time, check out Unvanquished's new alpha. It has some vary obviously glaring bugs, but we're getting there.
tremz.com/community
Comments
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Welcome back, nice to see you around.
Also, what is Tremz? Or Unvanquished?
Nice website btw.
Heh, thanks. It's good to be back.
Tremz got its start as a revivification project for the essentially abandoned open source game Tremulous. Tremulous used to be the big name in the open source community; but that was six years ago. Now both the engine and the assets are showing quite a bit of wear.
Enter TremZ (now called Unvanquished). We got together in the summer/fall of '11 and started working together to revive Tremulous. An inredibly talented team of coders and artists joined together and assembled some pretty amazing assets for the new game (you can see pictures of some of them here: https://picasaweb.google.com/104009985595164250961)
In essence, Uvq pits fearsome aliens in deadly combat with a team of human space marines.
As of yesterday, we crossed a huge milestone with our first official release. Even though it is a pre-alpha, it offers a good taste of the quality that the finished game will offer. As an open source game, it is free to play and download. We are also offering a clan data base, complete with achievements and stat tracking.
You can check out the new release here. Be sure to drop me a line over there and say hi!
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Erwin_Rommel wrote: »Heh, thanks. It's good to be back.
Tremz got its start as a revivification project for the essentially abandoned open source game Tremulous. Tremulous used to be the big name in the open source community; but that was six years ago. Now both the engine and the assets are showing quite a bit of wear.
Enter TremZ (now called Unvanquished). We got together in the summer/fall of '11 and started working together to revive Tremulous. An inredibly talented team of coders and artists joined together and assembled some pretty amazing assets for the new game (you can see pictures of some of them here: https://picasaweb.google.com/104009985595164250961)
In essence, Uvq pits fearsome aliens in deadly combat with a team of human space marines.
As of yesterday, we crossed a huge milestone with our first official release. Even though it is a pre-alpha, it offers a good taste of the quality that the finished game will offer. As an open source game, it is free to play and download. We are also offering a clan data base, complete with achievements and stat tracking.
You can check out the new release here. Be sure to drop me a line over there and say hi!
Sounds like a nice little project.
What are the system requirements for the game? -
Sounds like a nice little project.
What are the system requirements for the game?
Actually, they are fairly low. I'm using a 6 year old dell optiplex gx270 with 1g RAM and a 64mb integrated and I run 60fps consistently (because I turn all the options down).
But, they can also be as high as you want. The game shipped with two sets of reneders, the Xreal renderer and the normal one. Xreal offers much nicer lighting and effects, but at a significant cost in performance. But, that isn't an issue if you're using a nice rig.
Gameplay is actually kinda unique. It is a team fps with rts elements. So, players build bases, and then go out and fight the other team. All the while, they must protect their own spawns. The game ends when one team can no longer spawn. The best part is that unlike CF, people there are nice, can normally frag competently, and can speak English. In addition, the average player is in college, so it is also a mature and mostly professional community. -
Erwin_Rommel wrote: »Actually, they are fairly low. I'm using a 6 year old dell optiplex gx270 with 1g RAM and a 64mb integrated and I run 60fps consistently (because I turn all the options down).
But, they can also be as high as you want. The game shipped with two sets of reneders, the Xreal renderer and the normal one. Xreal offers much nicer lighting and effects, but at a significant cost in performance. But, that isn't an issue if you're using a nice rig.
Gameplay is actually kinda unique. It is a team fps with rts elements. So, players build bases, and then go out and fight the other team. All the while, they must protect their own spawns. The game ends when one team can no longer spawn. The best part is that unlike CF, people there are nice, can normally frag competently, and can speak English. In addition, the average player is in college, so it is also a mature and mostly professional community.
How exactly do you build the bases?
So do you destroy the other teams spawn to prevent them from spawning or how does that work?
This sounds really interesting.
Going to download it. -
How exactly do you build the bases?
So do you destroy the other teams spawn to prevent them from spawning or how does that work?
This sounds really interesting.
Going to download it.
Essentially yes. The aliens have a specific builder class. So you must kill all their spawns and ability to construct spawns, ie: their grangers (builders). The humans have a construction kit that works in the same way. Kill all the nodes, kill all their builders, and destroy their ability to get ckits at the armory, and then you win.
Bases are built to protect your essential tech structures and spawns. The humans have machine gun turrets and telsa generators. The aliens on the other hand have acid tubes and hives as well as the ability to restrict human movement with barricades and trappers.
Bewared, Unvanquished is an incredibly difficult game to learn, much less master. The learning curb is nearly perpendicular; you will be in for a challenge. If you would like some quick tips, you can check out our wiki here: tremz.com/wiki .
Glad to see that you guys are interested! Hope to see you ingame. -
Erwin_Rommel wrote: »Essentially yes. The aliens have a specific builder class. So you must kill all their spawns and ability to construct spawns, ie: their grangers (builders). The humans have a construction kit that works in the same way. Kill all the nodes, kill all their builders, and destroy their ability to get ckits at the armory, and then you win.
Bases are built to protect your essential tech structures and spawns. The humans have machine gun turrets and telsa generators. The aliens on the other hand have acid tubes and hives as well as the ability to restrict human movement with barricades and trappers.
Bewared, Unvanquished is an incredibly difficult game to learn, much less master. The learning curb is nearly perpendicular; you will be in for a challenge. If you would like some quick tips, you can check out our wiki here: tremz.com/wiki .
Glad to see that you guys are interested! Hope to see you ingame.
What sort of maps does it have?
All inside buildings or outside?
Can't check the tremz site atm so sorry for all the questions. -
What sort of maps does it have?
All inside buildings or outside?
Can't check the tremz site atm so sorry for all the questions.
Heh, no problem.
We actually have a ridiculous amount of good maps because we can import awesome maps from Tremulous. Most of the maps take place inside spaceyish structures and buildings. But, there's also outside maps as well. -
Erwin_Rommel wrote: »Heh, no problem.
We actually have a ridiculous amount of good maps because we can import awesome maps from Tremulous. Most of the maps take place inside spaceyish structures and buildings. But, there's also outside maps as well.
Makes me want to play it even more now.
Variety is always nice.
How is it in the weapon category? -
Makes me want to play it even more now.
Variety is always nice.
How is it in the weapon category?
Humans have around 15 or so weapons to choose from.
Aliens have a total of 6 classes as well as 4 advanced versions of those classes to pick from.
Even though it doesn't seem like an extreme amount of variety, all the weapons are quite balanced. Each and every weapon and class is powerful if used correctly. Likewise, weapons and classes are weak if forced into one of the roles that it isn't suited to. -
Erwin_Rommel wrote: »Humans have around 15 or so weapons to choose from.
Aliens have a total of 6 classes as well as 4 advanced versions of those classes to pick from.
Even though it doesn't seem like an extreme amount of variety, all the weapons are quite balanced. Each and every weapon and class is powerful if used correctly. Likewise, weapons and classes are weak if forced into one of the roles that it isn't suited to.
And are the weapons all ranged? Or are there meeles, thrown, etc. -
Erwin_Rommel wrote: »The humans have all ranged weapons, with one exception: the painsaw.
The aliens are primarily melee or short ranged.
Downloaded it, played one game by myself just looking at the mechanics.
How do I find/join other servers?
When I go there is nothing on. -
Downloaded it, played one game by myself just looking at the mechanics.
How do I find/join other servers?
When I go there is nothing on.
Make sure you are attempting to pull your list from the internet. When you go to the server selection screen, make sure the area that says something like "list" isn't set to LAN. It should be on internet. We host 2 official servers (on NA and one EU). Normally, there are at least a few people on.
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