You like my spray?

Comments

  • Heres my spray paint

    sprays.th.png Click image for bigger view<

    Real Image: 59218549.png

    Hmm, are you allowed to have your own sprays, even though only you can see it and no one else probably cares?
  • Hmm, are you allowed to have your own sprays, even though only you can see it and no one else probably cares?

    Only you can see it? T_T Why is it now that I just realized that...
    Any confirmation?
  • GoPancakes wrote: »
    Only you can see it? T_T Why is it now that I just realized that...
    Any confirmation?

    Who wants to be the one to link a MOD to this thread? I'll do it if no one else volunteers.
  • The spray is as much as a Kill Mark. The person who edited the .TGA file via Image-editing software or Photoshop could see it. (The only other people that could see it would be people who have the same .TGA file as he does.)

    Personal Experience helped me out there.
  • The spray is as much as a Kill Mark. The person who edited the .TGA file via Image-editing software or Photoshop could see it. (The only other people that could see it would be people who have the same .TGA file as he does.)

    Personal Experience helped me out there.

    But isn't the same case applied as when someone edits the rez files for new weapon skins?
  • if you're the only one who can see it then you are the hater XD
  • But isn't the same case applied as when someone edits the rez files for new weapon skins?

    Not entirely sure for that matter. I think that would be client sided, because if you edit the guns, then obviously that would help out because people could white out the color of the guns, making it easier to spot.

    Sprays and kill marks aren't exactly necessary and simply tell you which kill streak you are on. I guess it's simply convenience, but Theoretically you could just erase the Kill mark and keep it as if you never had the mark at all.


    For all I know people could edit their sprays to be something of their liking (like adultery of some sort) and only they could see it. Haha, Hi-Res Sprays, Anyone? ^^
  • RTOman wrote: »
    if you're the only one who can see it then you are the hater XD

    Why you gotta be hatin on him RTO? ;-)
  • But isn't the same case applied as when someone edits the rez files for new weapon skins?

    No, they aren't the same. Weapon textures and the like are packed within files with a .REZ extension. These files are not allowed to be edited and are against the rules. Ban worthy in fact.

    The ones in the rez folder that are merely tga files in things like the UI folder can be freely edited for personal customization. Only the person who has the files can see them anyways.

    This is why menu modding is allowed. Weapon reskins are not.

    Sprays are freely editable just like the others.
  • No, they aren't the same. Weapon textures and the like are packed within files with a .REZ extension. These files are not allowed to be edited and are against the rules. Ban worthy in fact.

    The ones in the rez folder that are merely tga files in things like the UI folder can be freely edited for personal customization. Only the person who has the files can see them anyways.

    This is why menu modding is allowed. Weapon reskins are not.

    Sprays are freely editable just like the others.

    Oh, now I see what you mean. Thank you for the update, Talonblaze :D
  • No, they aren't the same. Weapon textures and the like are packed within files with a .REZ extension. These files are not allowed to be edited and are against the rules. Ban worthy in fact.

    The ones in the rez folder that are merely tga files in things like the UI folder can be freely edited for personal customization. Only the person who has the files can see them anyways.

    This is why menu modding is allowed. Weapon reskins are not.

    Sprays are freely editable just like the others.

    If you add .rez mods, you're the only one who sees them in the end anyways. It's not effecting much.

    It's the same principle in when it comes to editing either or, whether is' a TGA or a .DTX

    Both are techincally disallowed. No where does the ToS or EULA say, "Hey edit the TGA files as much as you like, but don't touch the .REZ". Rather it says, "Don't touch client files". I'm paraphrasing of course.

    I don't see an offical endorsement from Z8Games saying that TGA editing is allowed / .REZ is not.

    If you're going to ban someone for .REZ modding / reskins, ban them for Killmark modding and GUI reskins as well.
  • iPhoenixi wrote: »
    If you add .rez mods, you're the only one who sees them in the end anyways. It's not effecting much.

    It's the same principle in when it comes to editing either or, whether is' a TGA or a .DTX

    Both are techincally disallowed. No where does the ToS or EULA say, "Hey edit the TGA files as much as you like, but don't touch the .REZ". Rather it says, "Don't touch client files". I'm paraphrasing of course.

    I don't see an offical endorsement from Z8Games saying that TGA editing is allowed / .REZ is not.

    If you're going to ban someone for .REZ modding / reskins, ban them for Killmark modding and GUI reskins as well.

    The difference is, the files packed within the game files can be used illegitimately and if it were freely editable, you can imagine how broken some things would be. Skins, textures, sounds and more. There is a reason these files are protected by xtrap. The REZ files contain more than just pretty pictures as well.

    Unlike the UI files which basically pertain to the Lobby and kill marks, they have no bearing on how the in game looks beyond that. Nor do they have any chance of affecting gameplay.
    Not to mention they wouldn't have to bypass Xtrap to modify UI files.

    However, I'm almost positive there have been many staff notes on this subject. You are free to search or even inquire them about it.

    I'm merely stating what I know. Obviously if it wasn't the case why would I hand out false information about such a topic?
  • The difference is, the files packed within the game files can be used illegitimately and if it were freely editable, you can imagine how broken some things would be. Skins, textures, sounds and more. There is a reason these files are protected by xtrap. The REZ files contain more than just pretty pictures as well.

    Unlike the UI files which basically pertain to the Lobby and kill marks, they have no bearing on how the in game looks beyond that. Nor do they have any chance of affecting gameplay.
    Not to mention they wouldn't have to bypass Xtrap to modify UI files.

    However, I'm almost positive there have been many staff notes on this subject. You are free to search or even inquire them about it.

    I'm merely stating what I know. Obviously if it wasn't the case why would I hand out false information about such a topic?

    The game engine isn't completely stupid, if you edit the .rez to make, say, the models really big or switch gun models. The game just wouldn't be able to phrase the models correctly, rendering the changes useless. Heck even screwing up the client making you unable to play.

    You know, you'd be suprised how well the anti-hack checks the .Rez files. It's as if it's not even there. The protection, that is. Ontop if which, I think its a flaw rather that the UI (Lobby and such) files aren't in a .REZ. Leaving the .TGA unprotected is probably not something the devs actually intended.

    Changes to the .Rez are client sided. Added to this, they won't effect you, nor me, nor anyone else; except for the user of said mod. At most anything, anyone can do is change weapon skins. That's it. So why does it matter to you if something is broken for some other person? It won't effect you to nada.

    You see, I too, am merely stating what I know and my opinion. To make such a big deal out of a simple weapon reskin is a waste of time and simply not worth making a huge fuss over.
  • There needs to be a spray that says "Pwnd" or something. lawl
  • iPhoenixi wrote: »
    The game engine isn't completely stupid, if you edit the .rez to make, say, the models really big or switch gun models. The game just wouldn't be able to phrase the models correctly, rendering the changes useless. Heck even screwing up the client making you unable to play.

    You know, you'd be suprised how well the anti-hack checks the .Rez files. It's as if it's not even there. The protection, that is. Ontop if which, I think its a flaw rather that the UI (Lobby and such) files aren't in a .REZ. Leaving the .TGA unprotected is probably not something the devs actually intended.

    Changes to the .Rez are client sided. Added to this, they won't effect you, nor me, nor anyone else; except for the user of said mod. At most anything, anyone can do is change weapon skins. That's it. So why does it matter to you if something is broken for some other person? It won't effect you to nada.

    You see, I too, am merely stating what I know and my opinion. To make such a big deal out of a simple weapon reskin is a waste of time and simply not worth making a huge fuss over.

    If it merely was weapon rekins, I wouldn't be making such a fuss. There isn't just a few pictures or models of characters within those files. And not all changes to the REZ files are client sided only.
    Besides, there's alot more that can be done that is beyond just making a gun look pretty.

    Yes, granted Xtrap doesn't do the most splendid job of protecting ALL the REZ files, but that is being rectified.

    However, just because something can be 'client side only' doesn't make it any more legal than one that isn't. Otherwise, why would crosshair programs be banned as well? You're the only one that can see it.

    If they didn't want the files protected to begin with, why would they pack them in REZ files? Why isn't all of CF's resources unpacked for everyone to see? The difference between those UI files and the REZ ones is that the UI ones aren't packaged in the encoded REZ files. They are open to view.

    If they wanted to discourage editing of those files, I doubt it would have been a problem packing those in there as well. Since there are many things in CF that aren't editable. Such as the HMX killmarks for example. (Unless those were tucked away elsewhere.)
  • Of course no-one else can see it. It would be cool to pick a image from your folders as a spray image like in css.
  • its not really bannable becuz only you see it and even if you say you do it you could be lying + crosshairs would be used for sniping but wont even help much becuz of the recoil
  • If it merely was weapon rekins, I wouldn't be making such a fuss. There isn't just a few pictures or models of characters within those files. And not all changes to the REZ files are client sided only.
    Besides, there's alot more that can be done that is beyond just making a gun look pretty.

    Yes, granted Xtrap doesn't do the most splendid job of protecting ALL the REZ files, but that is being rectified.

    However, just because something can be 'client side only' doesn't make it any more legal than one that isn't. Otherwise, why would crosshair programs be banned as well? You're the only one that can see it.

    If they didn't want the files protected to begin with, why would they pack them in REZ files? Why isn't all of CF's resources unpacked for everyone to see? The difference between those UI files and the REZ ones is that the UI ones aren't packaged in the encoded REZ files. They are open to view.

    If they wanted to discourage editing of those files, I doubt it would have been a problem packing those in there as well. Since there are many things in CF that aren't editable. Such as the HMX killmarks for example. (Unless those were tucked away elsewhere.)

    Alright, I will break down how this game works. The reason the UI files aren't in a .REZ is because they need to be loaded first and utmost. Whilst everytime you join a game there's a .CFT file that reads a .REZ file and creates that 3D space from a .DAT file that's within some .REZ files along with the parementers for the gamemode. This is also done for the Character Model .REZ and the Textures .REZ everytime you join a game.(That .DAT is completely uneditable and trying to edit it will result in client crash). So when you start Crossfire, it needs an "unprotected" folder to quickly be able to fetch that LoginBG.TGA. Hence everytime you click a button and something pops up, it's this function. The engine quickly fetching the UI files. This task would become a VERY slow process if the UI files were "protected" in some .REZ

    Do you see where I'm getting with this?

    It's a flaw that the UI works in such a way. Not an intended feature. If I'm wrong, you better have some fact to prove it, not an opinion.

    Now on to the next thing, are you going to ban someone for taking a marker and putting a dot in the middle of their monitor? Of course not, right? It's the same principle. Yes it's a unfair advantage, but what will you do. It's minor when compared to someone shooting through walls.

    So, I'm trying to make this point to try to prepare you guys. Modding will hit this game, and it'll hit it hard; when it does, you'll see exactly how poor of a protection this game has.

    Are you prepared to ban, say, 1/3rd of your players for using Weapon Reskins?

    Set your priorities. Ban people speeding, weapon hacking and aim botting. Not people who're using Weapon Reskins.

    If you are going to ban someone for Weapon skins, do the same for people modding Killmarks and editing their UI files.
  • iPhoenixi wrote: »
    Alright, I will break down how this game works. The reason the UI files aren't in a .REZ is because they need to be loaded first and utmost. Whilst everytime you join a game there's a .CFT file that reads a .REZ file and creates that 3D space from a .DAT file that's within some .REZ files along with the parementers for the gamemode. This is also done for the Character Model .REZ and the Textures .REZ everytime you join a game.(That .DAT is completely uneditable and trying to edit it will result in client crash). So when you start Crossfire, it needs an "unprotected" folder to quickly be able to fetch that LoginBG.TGA. Hence everytime you click a button and something pops up, it's this function. The engine quickly fetching the UI files. This task would become a VERY slow process if the UI files were "protected" in some .REZ

    Do you see where I'm getting with this?

    It's a flaw that the UI works in such a way. Not an intended feature. If I'm wrong, you better have some fact to prove it, not an opinion.

    Now on to the next thing, are you going to ban someone for taking a marker and putting a dot in the middle of their monitor? Of course not, right? It's the same principle. Yes it's a unfair advantage, but what will you do. It's minor when compared to someone shooting through walls.

    So, I'm trying to make this point to try to prepare you guys. Modding will hit this game, and it'll hit it hard; when it does, you'll see exactly how poor of a protection this game has.

    Are you prepared to ban, say, 1/3rd of your players for using Weapon Reskins?

    Set your priorities. Ban people speeding, weapon hacking and aim botting. Not people who're using Weapon Reskins.

    If you are going to ban someone for Weapon skins, do the same for people modding Killmarks and editing their UI files.

    I'll see if I can get back to you on your theory on how the game files are packed, thats something only the staff might know, even then, it might only be the devs. So far its only mere speculation on either side for that case.

    Now for your 'dot in the middle of the screen' bit. There's one key difference. Hardware vs software. No you won't get banned for putting a dot in the middle of your screen. Why? Because it's not a 3rd party software. There's no coding involved.

    And yes, they will ban. Considering a notable amount of revenue also comes from reskinned weapons, what value do they have if anyone can obtain it freely by editing their files?

    Weapon skins aren't the only thing that cause issues with such a method.

    But here is something in closing:
    [3.6] Cheats, Hacking and Malicious Software
    Z8Games under no circumstance tolerates any kind of game altering software, hacking programs, external key loggers, malicious software or game hacking of any kind. This may or may not be limited to software that alters the game files, accesses parts of the game that are otherwise inaccessible by normal operation or software that attempts to misdirect, impersonate other site or otherwise gain account information outside of the games and website. Z8Games reserves the right to take appropriate action against any user or user account that has used any malicious third-party software or game hacking tools within its games or website.
    Z8games also reserves the right to hold judgment on whether a player has been using a hacking program within its games. Each case will be reviewed and the decision that Z8Games staff comes to will be held as final and indisputable.
    That alone says that the REZ files are off limits, why? Because they cannot be accessed by just anyone. Unlike the UI files which can be edited by anyone who downloads a free program called GIMP.

    If in the future they decide to ban UI modding, they will use the last two paragraphs as their own outs. They can decide what and what isn't against the rules. UI modding isn't, REZ modding is. Simple.
  • 2Alfl wrote: »
    i don't have haters only fans in denial

    good thing you saw that in my signature

  • That alone says that the REZ files are off limits, why? Because they cannot be accessed by just anyone. Unlike the UI files which can be edited by anyone who downloads a free program called GIMP.

    If in the future they decide to ban UI modding, they will use the last two paragraphs as their own outs. They can decide what and what isn't against the rules. UI modding isn't, REZ modding is. Simple.

    It's funny that you say that. You'll come to see how this modding business works sooner or later. It's simpler than UI modding.


    Anyways, you're correct, blah blah. Ban whomever.
  • iPhoenixi wrote: »
    Alright, I will break down how this game works. The reason the UI files aren't in a .REZ is because they need to be loaded first and utmost. Whilst everytime you join a game there's a .CFT file that reads a .REZ file and creates that 3D space from a .DAT file that's within some .REZ files along with the parementers for the gamemode. This is also done for the Character Model .REZ and the Textures .REZ everytime you join a game.(That .DAT is completely uneditable and trying to edit it will result in client crash). So when you start Crossfire, it needs an "unprotected" folder to quickly be able to fetch that LoginBG.TGA. Hence everytime you click a button and something pops up, it's this function. The engine quickly fetching the UI files. This task would become a VERY slow process if the UI files were "protected" in some .REZ

    Do you see where I'm getting with this?

    It's a flaw that the UI works in such a way. Not an intended feature. If I'm wrong, you better have some fact to prove it, not an opinion.

    Now on to the next thing, are you going to ban someone for taking a marker and putting a dot in the middle of their monitor? Of course not, right? It's the same principle. Yes it's a unfair advantage, but what will you do. It's minor when compared to someone shooting through walls.

    So, I'm trying to make this point to try to prepare you guys. Modding will hit this game, and it'll hit it hard; when it does, you'll see exactly how poor of a protection this game has.

    Are you prepared to ban, say, 1/3rd of your players for using Weapon Reskins?

    Set your priorities. Ban people speeding, weapon hacking and aim botting. Not people who're using Weapon Reskins.

    If you are going to ban someone for Weapon skins, do the same for people modding Killmarks and editing their UI files.

    It looks like we need to step in here with some literal information. I'll try to list the facts.

    1) We do not condone the modifying of any game file for the first and foremost reason that if the game ceases to work as a direct result of you modifying it, we cannot provide any assistance to get the player back up and running. In short, if your game screws up because you modified any game file you're on your own.

    2) We do not condone modifying any game file because it affects copyright issues with the people who make and own the game.

    3) Packed game file modification is no different than hacking the game from the raw perspective of modifying game content. By unpacking and repacking rez files you might as well be using Cheat Engine to modify how the gun reloads and code yourself a hack. You're changing how the game functions.

    4) UI Files are where this grey area comes in to play. The fact is there are files that are unpacked. This is, in part, due to the old nature of the engine.

    5) While we do not condone editing UI files, it is quite obvious that they are available to modify. And without increasing the load time of the game to 25 minutes while we check and verify the origin of all graphical files in the game, we cannot police these kinds of mods. Thus the ability to mod the UI is something the user can do without too much worry. (please note #1 though) It's also not something we spend any time watching for. In fact while we can't condone modifying these files for technical reasons, we love to see the artwork people come up with. And if they get something working then great, good for them. And if it breaks their game, well it's not our fault.

    6) The game automatically checks files in the manner described in #5. This is also how we can police rez file modding. If you mod a weapon model texture why not mod the game code that calculates that weapons damage. You're then creating a hack under the same pretense. So yes, rez file modding is detected and can get you banned.



    Here's the short of it. Don't mod rez files. They can get you banned whether or not you're the only one seeing it. There is a reason why those files are packed.
  • [GM]Saidin wrote: »
    It looks like we need to step in here with some literal information. I'll try to list the facts.

    1) We do not condone the modifying of any game file for the first and foremost reason that if the game ceases to work as a direct result of you modifying it, we cannot provide any assistance to get the player back up and running. In short, if your game screws up because you modified any game file you're on your own.

    2) We do not condone modifying any game file because it affects copyright issues with the people who make and own the game.

    3) Packed game file modification is no different than hacking the game from the raw perspective of modifying game content. By unpacking and repacking rez files you might as well be using Cheat Engine to modify how the gun reloads and code yourself a hack. You're changing how the game functions.

    4) UI Files are where this grey area comes in to play. The fact is there are files that are unpacked. This is, in part, due to the old nature of the engine.

    5) While we do not condone editing UI files, it is quite obvious that they are available to modify. And without increasing the load time of the game to 25 minutes while we check and verify the origin of all graphical files in the game, we cannot police these kinds of mods. Thus the ability to mod the UI is something the user can do without too much worry. (please note #1 though) It's also not something we spend any time watching for. In fact while we can't condone modifying these files for technical reasons, we love to see the artwork people come up with. And if they get something working then great, good for them. And if it breaks their game, well it's not our fault.

    6) The game automatically checks files in the manner described in #5. This is also how we can police rez file modding. If you mod a weapon model texture why not mod the game code that calculates that weapons damage. You're then creating a hack under the same pretense. So yes, rez file modding is detected and can get you banned.



    Here's the short of it. Don't mod rez files. They can get you banned whether or not you're the only one seeing it. There is a reason why those files are packed.

    Hence why I said this:
    Both are techincally disallowed. No where does the ToS or EULA say, "Hey edit the TGA files as much as you like, but don't touch the .REZ". Rather it says, "Don't touch client files". I'm paraphrasing of course.

    I don't see an offical endorsement from Z8Games saying that TGA editing is allowed / .REZ is not.

    Eitherway I'm glad you came in here to make it clear. I don't approve of REZ modding per say, but there are some clever tricks to be had.

    The way I see it is, leave the REZ Mod banning to the Antihack. If they're using REZ hacks. They'll get banned.

    Anyways, my theory is mostly correct Talon, though it might be rough around the edges.
  • ITT: Mods not knowing how the anticheat works

    Also: Verifying the contents of the UI textures wouldn't take anywhere near the "25 minutes" that Saidin claims. The entire UI folder is 276MB, whereas RF016+RF017 (just two of the files checked by HGWC) are already 365MB, so the extra time it would take to hash the files would be pretty negligible

    You guys also need to get a new policeman for your REZ files... but I digress.