Learn your definitions.
Comments
-
Your Java script also uses 2 different sources of input to determine what rifle is what. The input of the player for semi- or full automatic, and then on to the character animations for bolt-action.
So that's a false positive you created there, Gunman.GodsGunman wrote: »Who says he used different equations to show which guns do what?
^By that I meant he used a mixture of the 2, which I showed in my java application.
And it's java, not javascipt. 2 different languages. -
GodsGunman wrote: »^By that I meant he used a mixture of the 2, which I showed in my java application.
And it's java, not javascipt. 2 different languages.Neither of you use a mixture of the two. You both judge the PSG-1 on the player's input, and the AWM on the character animation input. -
Neither of you use a mixture of the two. You both judge the PSG-1 on the player's input, and the AWM on the character animation input.
...Your Java script also uses 2 different sources of input to determine what rifle is what. The input of the player for semi- or full automatic, and then on to the character animations for bolt-action.
^Pretty sure that shows that I use a mixture of the 2. -
GodsGunman wrote: »^Pretty sure that shows that I use a mixture of the 2.Nope, it doesn't. For the scope animation input is irrelevant. The firing input is based on player input, and the bolt-action is based of character animation input.
Just because you first use player input to first determine whether a rifle is automatic or semi-automating, and then use character animations to determine whether or not a rifle is semi-automatic or bolt-action, doesn't mean you used a mixture of the two.
A mixture of the two would mean you used both player AND character animation input to make a choice out of 3 option. And not use 1 to make a choice out of 2 options, and then use the other to make a choice out of 2 more options. -
Nope, it doesn't. For the scope animation input is irrelevant. The firing input is based on player input, and the bolt-action is based of character animation input.
Just because you first use player input to first determine whether a rifle is automatic or semi-automating, and then use character animations to determine whether or not a rifle is semi-automatic or bolt-action, doesn't mean you used a mixture of the two.
A mixture of the two would mean you used both player AND character animation input to make a choice out of 3 option. And not use 1 to make a choice out of 2 options, and then use the other to make a choice out of 2 more options.
I'm sorry but I just can't understand your messed up way of thinking
My way is very simple, and is what is generally accepted to be true. -
GoPancakes wrote: »Again, if the AWM isn't being c0cked, what's the character doing then?You are missing the point entirely, Pancake. You didn't base your findings on the PSG-1 on what the character is doing either. So either base your findings on both guns on what the character is doing, or base them both on what the player is doing. But you can't say that gun 1 is semi-automatic because the player makes it so and then say that gun 2 is bolt-action because the character animations make it so.GodsGunman wrote: »I'm sorry but I just can't understand your messed up way of thinking

My way is very simple, and is what is generally accepted to be true.Its not my thinking that is messed up, but yours.
Your way isn't very simple, your way of thinking is very simple. And in your simple way of thinking you made an error. An error you can't see.
This is what I'm doing:
Gun + method 1 or 2 = full, semi or bolt
This is what you are doing:
Gun + method 1 = full or semi. if semi, then; semi + method 2 = semi or bolt. -
GoPancakes wrote: »Again, if the AWM isn't being c0cked, what's the character doing then?
so are we talking about what the character is doing or the player. because you said psg isnt semi automatic because the PLAYER doesnt fire each shot. but how do you know the character isnt? -
Caspah12354 wrote: »so are we talking about what the character is doing or the player. because you said psg isnt semi automatic because the PLAYER doesnt fire each shot. but how do you know the character isnt?THANK YOU!!!
At least someone who understand it. -
Just to point out, Game =/= realistic versions. If your trying to compare the two, chances are your going to fail miserably.
Secondly, characters also follow this rule, including their animations. How can a person hold a Gatling gun that huge? Especially on the wrong arm. How can I load a 6 shooter with 8 bullets? How can I run faster with an awm on my back just by pulling out my knife? How do I avoid bone crunching damage from bunny hopping?
There are alot of animations and functions of the game that do not even exist when they should or are usually impossible to do. There's only one way to classify how a gun is by how it fires;
Does it need to be clicked multiple times or can it be held down? That is about what sums up the firing differences in this game. The rest is fluff. -
This is what I'm doing:
Gun + method 1 or 2 = full, semi or bolt
This is what you are doing:
Gun + method 1 = full or semi. if semi, then; semi + method 2 = semi or bolt.
Might have wanted to explain what the methods were
So you're telling me that it doesn't matter if a weapon continues aiming down the sight or not as to whether or not it's bolt action or semi-automatic? That is a stupid assumption in itself. -
[MOD]Talonblaze wrote: »Just to point out, Game =/= realistic versions. If your trying to compare the two, chances are your going to fail miserably.
Secondly, characters also follow this rule, including their animations. How can a person hold a Gatling gun that huge? Especially on the wrong arm. How can I load a 6 shooter with 8 bullets? How can I run faster with an awm on my back just by pulling out my knife? How do I avoid bone crunching damage from bunny hopping?
There are alot of animations and functions of the game that do not even exist when they should or are usually impossible to do. There's only one way to classify how a gun is by how it fires;
Does it need to be clicked multiple times or can it be held down? That is about what sums up the firing differences in this game. The rest is fluff.
ninjad
and what talon said, pretty much. -
[MOD]Talonblaze wrote: »Just to point out, Game =/= realistic versions. If your trying to compare the two, chances are your going to fail miserably.
Secondly, characters also follow this rule, including their animations. How can a person hold a Gatling gun that huge? Especially on the wrong arm. How can I load a 6 shooter with 8 bullets? How can I run faster with an awm on my back just by pulling out my knife? How do I avoid bone crunching damage from bunny hopping?
There are alot of animations and functions of the game that do not even exist when they should or are usually impossible to do. There's only one way to classify how a gun is by how it fires;
Does it need to be clicked multiple times or can it be held down? That is about what sums up the firing differences in this game. The rest is fluff.
i can run faster with someone on my back than in my arms.
arnold carried a gatling in terminator.
i hop around just fine during the PE games at the elementary school i work at. -
Caspah12354 wrote: »i can run faster with someone on my back than in my arms.
arnold carried a gatling in terminator.
i hop around just fine during the PE games at the elementary school i work at.
While carrying everything else to protect you?
Arnold did so in movies, obviously a prop, just as easily comparable to RL as it is for this game in RL. At least he used the right arm.
Can you hop around in military gear with your heavy weapons AND do that? I'd like to see it on youtube plz. -
[MOD]Talonblaze wrote: »While carrying everything else to protect you?
Arnold did so in movies, obviously a prop, just as easily comparable to RL as it is for this game in RL. At least he used the right arm.
Can you hop around in military gear with your heavy weapons AND do that? I'd like to see it on youtube plz.
come record for me and ill sure try. -
-
GodsGunman wrote: »Might have wanted to explain what the methods were

So you're telling me that it doesn't matter if a weapon continues aiming down the sight or not as to whether or not it's bolt action or semi-automatic? That is a stupid assumption in itself.Method 1 is by player input
Method 2 is by character animation input.
And no, it doesn't. Because it is an extra and unnecessary action. Extra because scoping out and working the bolt are part of the same animation. And unnecessary because in real life you wouldn't have to look at your bolt first to use it. But they you wouldn't be able to see it being used in the animation. -
Caspah12354 wrote: »come record for me and ill sure try.
Considering it appears your outside of Canada, I unfortunately cannot assist you with that. But hey, if you can manage, kudos. Would only prove this game is only SLIGHTLY less flawed in regards to physics. -
[MOD]Talonblaze wrote: »Considering it appears your outside of Canada, I unfortunately cannot assist you with that. But hey, if you can manage, kudos. Would only prove this game is only SLIGHTLY less flawed in regards to physics.
as long as its not more than 350 pounds i can atleast jump up and down. not sure about crouching and moving great distances though lol.
and yeah. i just moved to texas from australia. getting a little closer ;o -
[MOD]Talonblaze wrote: »Considering it appears your outside of Canada, I unfortunately cannot assist you with that. But hey, if you can manage, kudos. Would only prove this game is only SLIGHTLY less flawed in regards to physics.I wouldn't get my hopes up, if I were you. Its still extremely flawed.
-
Method 1 is by player input
Method 2 is by character animation input.
And no, it doesn't. Because it is an extra and unnecessary action. Extra because scoping out and working the bolt are part of the same animation. And unnecessary because in real life you wouldn't have to look at your bolt first to use it. But they you wouldn't be able to see it being used in the animation.
I dislike word problems... This is normally where VATAV comes in and says what I'm thinking xP
and if Method 1 is by player input and Method 2 is by character animation input then your logic makes no sense:
Gun + method 1 or 2 = full, semi or bolt -
-
-
GodsGunman wrote: »I dislike word problems... This is normally where VATAV comes in and says what I'm thinking xP
and if Method 1 is by player input and Method 2 is by character animation input then your logic makes no sense:
Gun + method 1 or 2 = full, semi or boltLet me put it differently then.
Gun + method 1 = Full or Semi-automatic
Gun + method 2 = Bolt-action or not Bolt-action
If you take a gun and only look at the player input (can the player hold down the button to continue firing), you can only get 2 type of guns. Full automatic for those that continue firing upon holding down the mouse button, or semi-automatic for guns that fire only once.
If you take a gun and only look at animation input (does the character operate a bolt lever in between shots), you can only determine whether or not it is a bolt-action rifle, for you can't see whether or not the character is holding the trigger or rapidly squeezing it. -
Let me put it differently then.
Gun + method 1 = Full or Semi-automatic
Gun + method 2 = Bolt-action or not Bolt-action
If you take a gun and only look at the player input (can the player hold down the button to continue firing), you can only get 2 type of guns. Full automatic for those that continue firing upon holding down the mouse button, or semi-automatic for guns that fire only once.
If you take a gun and only look at animation input (does the character operate a bolt lever in between shots), you can only determine whether or not it is a bolt-action rifle, for you can't see whether or not the character is holding the trigger or rapidly squeezing it.
That I can understand.
And that's pretty much what I was saying, which is why you have to use my method!
< -
Categories
- All Categories
- Z8Games
- Off-Topic - Go To Game OT Forums
- 1 Z8 Forum Discussion & Suggestions
- 16 Z8Games Announcements
- Rules & Conduct
- 5.2K CrossFire
- 955 CrossFire Announcements
- 950 Previous Announcements
- 2 Previous Patch Notes
- 1.4K Community
- 122 Modes
- 602 Suggestions
- 85 Clan Discussion and Recruitment
- 274 CF Competitive Forum
- 19 CFCL
- 26 Looking for a Team?
- 705 CrossFire Support
- 52 Suggestion
- 116 Bugs
- 29 CrossFire Guides
- 166 Technical Issues
- 47 CrossFire Off Topic