Learn your definitions.
Comments
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PSG is semi-auto even if you can hold it, it has too slow rof.
Dsr1 is "semi-auto" aswell, cuz its faster than AWM
That's how I see it.
oh lawl 4000.
Both are technically fully auto, although most people (including myself) would say they're semi-auto.
Err, no it would be semi auto compared to an awm because you don't have to pull a bolt.Dsr1 is "semi-auto" aswell, cuz its faster than AWM
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GodsMarksman wrote: »Can you shoot 2 or more bullets after holding down a click once on the PSG-1? No.
You can, it's just slower than the PSG-1 RD, and also, you have to be scoped in.
Also, for all you haters, no matter what you argue, if you can hold down the trigger and more than one bullet can come out, it's automatic.Caspah12354 wrote: »http://crossfire.z8games.com/guide_weapons_primary_sniper_rifles.aspx
read the firing modes on the psg.
roller-delayed blowback IS A SEMI AUTOMATIC.
The description is wrong as compared to the in-game gun.
Directly from Wikipedia:
"A fully automatic weapon...is one that fires a succession of bullets so long as the trigger is depressed or until the ammunition supply is exhausted."
"...semi-automatic firearms, which fire one shot per single pull of the trigger..."
"...burst mode or burst fire is a firing mode enabling the shooter to fire a predetermined number of rounds, usually 2 or 3 rounds..."
"Bolt action is a type of firearm action in which the weapon's bolt is operated manually by the opening and closing of the breech (barrel) with a small handle, most commonly placed on the right-hand side of the weapon (for right-handed users). As the handle is operated, the bolt is unlocked, the breech is opened, the spent shell casing is withdrawn and ejected, the firing pin is c.ocked[Oh come on, damn censoring >.<] (this occurs either on the opening or closing of the bolt, depending on design), and finally a new round/shell (if available) is placed into the breech and the bolt closed." -
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GoPancakes wrote: »It majorly annoys me when people screw this up.
Automatic Gun - A gun that will continue to fire if you hold down the left click.
Examples of automatic guns - M4A1, PSG-1, XM1014, MP5
Semi-Automatic Gun - A gun that you have to click again and again to fire.
Examples of semi-automatic guns - Desert Eagle
Burst-Firing Gun - A gun that fires two or more shots on one click.
Examples of burst-firing guns - Mauser M1896, Glock-18
Bolt-Action Gun - Read this --> http://en.wikipedia.org/wiki/Bolt_action
Examples of bolt-action guns - AWM
There are no other gun types in this version of Crossfire.
It is very common for people to refer to guns such as the PSG-1 as "semi-automatic", however in reality, it is actually an automatic gun.If you are revering to reality guns, then you are wrong on the PSG-1. Cause its semi-automatic.
If you are revering to ingame guns, you are still wrong, but on the AWM this time. You do not have to operate the bolt manually, so its as semi-automatic as the Desert Eagle is. -
If you are revering to reality guns, then you are wrong on the PSG-1. Cause its semi-automatic.
If you are revering to ingame guns, you are still wrong, but on the AWM this time. You do not have to operate the bolt manually, so its as semi-automatic as the Desert Eagle is.
Last time I checked my character c0cks the gun every time. But that might be the transition from deagle to AWM. -
Last time I checked my character c0cks the gun every time. But that might be the transition from deagle to AWM.But your character does this automatically, does it not? Or do you have to push a special button to work that bolt?
So if Pancakes wants to get critical on the PSG-1 not being as semi-automatic as its suppose to be, then he should view the AWM with equal eyes and see that its not as bolt-action as its suppose to be. Because there is no manual action for that bolt. It automatically loads the next shot, without you having to do a thing. Which is the definition of semi-automatic. -
If you are revering to reality guns, then you are wrong on the PSG-1. Cause its semi-automatic.
If you are revering to ingame guns, you are still wrong, but on the AWM this time. You do not have to operate the bolt manually, so its as semi-automatic as the Desert Eagle is.
I am talking about in-game guns.
Also, your character c0cks the AWM in-game, so it is a bolt action rifle.
If auto-c0cking does not make a weapon this, then that means the Winchester isn't a rifle. -
GoPancakes wrote: »I am talking about in-game guns.
Also, your character c0cks the AWM in-game, so it is a bolt action rifle.
If auto-c0cking does not make a weapon this, then that means the Winchester isn't a rifle.What characters do doesn't count. For all you know, my character is also rapidly squeezing the trigger of that PSG-1 while I'm holding down that mouse button. -
But your character does this automatically, does it not? Or do you have to push a special button to work that bolt?
So if Pancakes wants to get critical on the PSG-1 not being as semi-automatic as its suppose to be, then he should view the AWM with equal eyes and see that its not as bolt-action as its suppose to be. Because there is no manual action for that bolt. It automatically loads the next shot, without you having to do a thing. Which is the definition of semi-automatic.What characters do doesn't count. For all you know, my character is also rapidly squeezing the trigger of that PSG-1 while I'm holding down that mouse button.
^ Troll . -
GodsGunman wrote: »^ Troll .Maybe. But that doesn't make me any less right.
If not having to manually pull the trigger each time makes a semi-automatic rifle a full automatic rifle, then not having to manually operate a bolt makes a bolt-action rifle a semi-automatic rifle. -
Maybe. But that doesn't make me any less right.
Sure it does. I could get into a heated debate on how obvious it is that it's bolt-action because you have to click once for every shot and your character stops looking down the scope after every shot to c0ck the gun, but you'd most likely come up with some stupid reply that common sense can easily dispose of.
edit*If not having to manually pull the trigger makes a semi-automatic rifle a full automatic rifle, then not having to manually operate a bolt makes a bolt-action rifle a semi-automatic rifle.
^Like that. -
GodsGunman wrote: »Sure it does. I could get into a heated debate on how obvious it is that it's bolt-action because you have to click once for every shot and your character stops looking down the scope after every shot to c0ck the gun, but you'd most likely come up with some stupid reply that common sense can easily dispose of.
edit*
^Like that.Like I said before, these are character actions, not your actions. So are we going by the character's actions, or the player's? Because I can't see what my character's hand is doing with the trigger when I'm looking through the scope of my PSG-1. -
Like I said before, these are character actions, not your actions. So are we going by the character's actions, or the player's? Because I can't see what my character's hand is doing with the trigger when I'm looking through the scope of my PSG-1.
Exactly.
Common sense dictates that you're not going to c0ck the weapon while you're looking through the scope.
Blarg, now you've pulled me back into this nonsense. -
GodsGunman wrote: »Exactly.
Common sense dictates that you're not going to c0ck the weapon while you're looking through the scope.
Blarg, now you've pulled me back into this nonsense.Its not nonsense, but logic.
You can't measures 1 gun by X, and then another by Y and say you used the same equation to measure both guns.
And that's what Pancakes is doing here. He measured the PSG-1 by the player's actions and came to the conclusion that it was a full automatic rifle. Yet he then measured the AWM by the character's actions, and came to the conclusion that it was a bolt-action rifle.
So he should either measure both rifles by the character's actions and come to the conclusion that he can't tell whether the PSG-1 is semi- or full-automatic, because he can't see the hand of the character while firing. Or he should measure both rifles by the player's actions and come to the conclusion that there is no action for the player to take that requires operating a bolt, thus making the AMW semi-automatic. -
Its not nonsense, but logic.
You can't measures 1 gun by X, and then another by Y and say you used the same equation to measure both guns.
And that's what Pancakes is doing here. He measured the PSG-1 by the player's actions and came to the conclusion that it was a full automatic rifle. Yet he then measured the AWM by the character's actions, and came to the conclusion that it was a bolt-action rifle.
So he should either measure both rifles by the character's actions and come to the conclusion that he can't tell whether the PSG-1 is semi- or full-automatic, because he can't see the hand of the character while firing. Or he should measure both rifles by the player's actions and come to the conclusion that there is no action for the player to take that requires operating a bolt, thus making the AMW semi-automatic.
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Who says he used different equations to show which guns do what?
Maybe his and my level of equations is just higher than yours
I can turn this into a java application if you'd like and prove my point, however I'm in the middle of doing my final SQL project so... -
GodsGunman wrote: »-.-
Who says he used different equations to show which guns do what?
Maybe his and my level of equations is just higher than yours
I can turn this into a java application if you'd like and prove my point, however I'm in the middle of doing my final SQL project so...I'm saying so, because that's what he did.
He calls the AWM a bolt-action rifle, because the CHARACTER, not the player, has to pull back the bolt to load the next round. But then he calls the PSG-1 a full automatic rifle, because the PLAYER, not the character, can continue firing by holding down the mouse button.
So the AWM is a bolt-action rifle based on what the CHARACTER does, and the PSG-1 is a full automatic rifle based on what the PLAYER does. -
Like I said before, these are character actions, not your actions. So are we going by the character's actions, or the player's? Because I can't see what my character's hand is doing with the trigger when I'm looking through the scope of my PSG-1.
If you're truly bored, go to an alaska game and watch someone fire the PSG-1. You sure don't see them c0cking the gun after each shot.
If you want to compare, watch someone fire an AWM or a winchester. You see them c0cking the gun after each shot. -
GoPancakes wrote: »If you're truly bored, go to an alaska game and watch someone fire the PSG-1. You sure don't see them c0cking the gun after each shot.
If you want to compare, watch someone fire an AWM or a winchester. You see them c0cking the gun after each shot.A semi-automatic rifle doesn't need c0cking, for its self-loading. Only bolt-action, lever-action and revolvers need to be "c0cked". And if you haven't noticed. You don't see your opponent pull the bolt back on an AWM either, because hand animation of viewed characters is extremely limited. As for the viewer's character, its trigger hand is not on the screen. -
A semi-automatic rifle doesn't need c0cking, for its self-loading. Only bolt-action, lever-action and revolvers need to be "c0cked". And if you haven't noticed. You don't see your opponent pull the bolt back on an AWM either, because hand animation of viewed characters is extremely limited. As for the viewer's character, its trigger hand is not on the screen.
If it's not c0cking the AWM, what do you think the character is doing? -
I'm saying so, because that's what he did.
He calls the AWM a bolt-action rifle, because the CHARACTER, not the player, has to pull back the bolt to load the next round. But then he calls the PSG-1 a full automatic rifle, because the PLAYER, not the character, can continue firing by holding down the mouse button.
So the AWM is a bolt-action rifle based on what the CHARACTER does, and the PSG-1 is a full automatic rifle based on what the PLAYER does.
This is a working java application that shows how we decide if a sniper rifle is automatic, semi automatic or bolt-action:/** * This Java application determines whether or not a sniper rifle is automatic in the game Cross Fire. * * @author GodsGunman * @version 1.0 */ import java.util.Scanner; public class Sniper { public static void main(String[] args) { Scanner input = new Scanner(System.in); boolean remainScoped, automatic; String scoped, keepShooting; System.out.print("Does the character keep looking through the scope after a shot? (y/n): "); scoped = input.nextLine(); scoped = scoped.toLowerCase(); if(scoped.equals("y")) { remainScoped = true; } else { remainScoped = false; } if(remainScoped == true) { System.out.print("If the mouse is kept pressed, does the sniper rifle keep shooting until it runs out of bullets? (y/n): "); keepShooting = input.nextLine(); if((keepShooting.equals("y"))&&(remainScoped == true)) { System.out.println("That sniper rifle is automatic."); } else { System.out.println("That sniper rifle is semi-automatic"); } } else { System.out.println("That sniper rifle is bolt-action."); } } } -
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GodsGunman wrote: »This is a working java application that shows how we decide if a sniper rifle is automatic, semi automatic or bolt-action. It looks a lot better with indents, but z8games doesn't allow that so enjoy it looking ugly:Your Java script also uses 2 different sources of input to determine what rifle is what. The input of the player for semi- or full automatic, and then on to the character animations for bolt-action.
So that's a false positive you created there, Gunman.
Also, the scope is irrelevant, because it has nothing to do with a weapon's trigger and loading mechanism. A standard Desert Eagle has no scope, but is still semi-automatic.
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