Server for Auto-Moderated Game Rooms

Call this server the "Clean" Server with less hassles and good players looking to increase abilities.

Auto-Moderate is just an idea to keep hackers out and eliminate the need for a vote system. And GM's will have more time to do other things besides review hack reports.

How to Auto-Moderate? Well, I'm sure there are numerous techniques but the suggestion that I have is for each room to allow a bot to randomly view each player's action from the 1st person. If the player's view is abnormal (waller, 1 hit, no recoil, etc.) according to the sequence of the game then the player gets kicked automatically.

How to create the sequence? This may be the hardest part. Each and every movement around the map is pre-recorded and used as the base for comparison. A hacker's deviation from base comparisons will give 2 warnings before the auto-kick. Any legit player that gets a warning will have a chance to pause and submit a ticket (via in-game menu dialog box). This system will allow programmers to fine tune the base recordings. After a year or so, the system will be balanced enough to count as reliable and most of all efficient.

To install this system on a server means having faster resources to run cron or macros of game play recording/scanning/filtering of random players. Nowadays it's possible with multi core servers.

What do you think? Is this possible? I would love to participate in any beta setups if this system is already in the works.

Comments

  • It would not work.

    There are too many variables for auto moderation.
  • It wouldnt work.

    ^this man is a wise man listen too him!
  • Trolololz wrote: »
    ^this man is a wise man listen too him!

    What am I, chopped liver?
  • Lawl..its possible IMO..i just don't think Z8 can do it..its too hard.
  • HackLose wrote: »
    Lawl..its possible IMO..i just don't think Z8 can do it..its too hard.

    No, it really isn't possible, at least not to the extent he is describing.

    There are WAY too many variables to take into consideration.
  • No, it really isn't possible, at least not to the extent he is describing.

    There are WAY too many variables to take into consideration.

    "Super Micro also announced plans to released a 5U enterprise server capable of running eight of Intel's 10-core Xeon processors." - By Antone Gonsalves InformationWeek March 02, 2011 13:37 PM

    This is massive computation that can easily handle trillions of calculations per second! Price? Maybe too much at the moment but I'll be willing to buy more ZP for the cause.
  • "Super Micro also announced plans to released a 5U enterprise server capable of running eight of Intel's 10-core Xeon processors." - By Antone Gonsalves InformationWeek March 02, 2011 13:37 PM

    This is massive computation that can easily handle trillions of calculations per second! Price? Maybe too much at the moment but I'll be willing to buy more ZP for the cause.

    I mean the variables of a pc being able to determine hacking or not.
  • I mean the variables of a pc being able to determine hacking or not.

    X-Trap scans our computer(s) and compare files which determines a favorable or non-favorable action against a player. We never can tell a hacker until investigated even with X-Trap or the reporting system.

    Why not let the server do the job? A server-side solution will create file security eliminating hackers from viewing source codes. The only way to view codes will be to hack the server - Not an easy task versus hacking local files.

    And most of all, a good auto-mod script might cost a one time fee which will eliminate the need for X-Trap that requires subscribed fees. Money saved plus more time for good gaming is Good Business.
  • X-Trap scans our computer(s) and compare files which determines a favorable or non-favorable action against a player. We never can tell a hacker until investigated even with X-Trap or the reporting system.

    Why not let the server do the job? A server-side solution will create file security eliminating hackers from viewing source codes. The only way to view codes will be to hack the server - Not an easy task versus hacking local files.

    And most of all, a good auto-mod script might cost a one time fee which will eliminate the need for X-Trap that requires subscribed fees. Money saved plus more time for good gaming is Good Business.

    I would go in-depth about how bad the packet transfer system is. But a simple packet reader and you could read it anyway.

    You are trying to make AI. It is impossible. A computer cannot tell the difference between a legitimate player and a hacker, now using the server for file security is one thing, trying to create a server that can spectate players and determine legitimacy is completely different.
  • I would go in-depth about how bad the packet transfer system is. But a simple packet reader and you could read it anyway.

    You are trying to make AI. It is impossible. A computer cannot tell the difference between a legitimate player and a hacker, now using the server for file security is one thing, trying to create a server that can spectate players and determine legitimacy is completely different.

    For my personal business, I use tools which can compare data then outputs discrepancies. Using this same concept let's say a random event (not visual but data wise) was recorded for about 3-5 seconds and then compared to the baseline data for filtering purpose. This can be done either on a small or large scale depending on resources.
  • For my personal business, I use tools which can compare data then outputs discrepancies. Using this same concept let's say a random event (not visual but data wise) was recorded for about 3-5 seconds and then compared to the baseline data for filtering purpose. This can be done either on a small or large scale depending on resources.

    Ok, now let's say a person hears them, and aims through the wall at them, not hacking, not intentionally aiming perfectly, but it happens.

    To the computer that is a clear indication of hacking.

    Now before you say you would code it to only do it if the hacking is constantly, what if the person was toggling? Just once every couple of seconds turning the hacks on, then turning them off just to find enemy locations?

    Again the computer would be unable to see it.

    What you are describing takes human comprehension, there are just too many little things that could happen, that a computer would be unable to pick up on.
  • Ok, now let's say a person hears them, and aims through the wall at them, not hacking, not intentionally aiming perfectly, but it happens.

    To the computer that is a clear indication of hacking.

    Now before you say you would code it to only do it if the hacking is constantly, what if the person was toggling? Just once every couple of seconds turning the hacks on, then turning them off just to find enemy locations?

    Again the computer would be unable to see it.

    What you are describing takes human comprehension, there are just too many little things that could happen, that a computer would be unable to pick up on.

    A quick idea surrounding the wall hack issue could be to implement a time-stamped screenshot and compare that image to the pre-recorded still image. Using the same concept as the facial recognition method, you can easily filter away wall hackers.

    For hackers that shoot through walls, maybe script something out to compare the logic of rounds going through solid objects (with exceptions such as crates or doors).

    Random screenshots for admin purposes will definitely cause uncertainty for hackers since they will not know if they are being targeted. A little psychological operations against hackers won't hurt in an effort to diminish the amount that are out there now.

    And yes, I am a little radical when it comes to programming. But wasn't other great programmers the radical type? Just Think'n...
  • A quick idea surrounding the wall hack issue could be to implement a time-stamped screenshot and compare that image to the pre-recorded still image. Using the same concept as the facial recognition method, you can easily filter away wall hackers.

    For hackers that shoot through walls, maybe script something out to compare the logic of rounds going through solid objects (with exceptions such as crates or doors).

    Random screenshots for admin purposes will definitely cause uncertainty for hackers since they will not know if they are being targeted. A little psychological operations against hackers won't hurt in an effort to diminish the amount that are out there now.

    And yes, I am a little radical when it comes to programming. But wasn't other great programmers the radical type? Just Think'n...

    While that is possible it is highly unlikely a small team of coders working on a f2p game, who have to go through several development layers to even get project approval, would ever be able to create something of this magnitude.
  • server runs at 2d mysql environment ... u want shot screenshoots and send it to admin? on 3d environment ?!? it means ever user will load some z8games keylogger screenshot mailer ? wich affect internet ... and probablynew ping issues? ... what xtrap try to do is to block bits wich affect current cheats ... wich posted to them ... but at every new patch bits goes to another lines so old line are on new place wich can coded easily again ... to injekt dll and bypass xtrap not a big deal since anti cheat system need long time to update. so new cheats are developed already. yesterday i se 2 - 3 speedcheaters running on uk-s. btw ur idea is like big brother is watching u ... but legit players can also get handycap by pausing a game? to send a support ticket ingame? huh? it destroy game environment. months ago there was a great fix that shots trough walls don't crashed a game 18_0 ... 24_0 e.t.c ... and yes legit players spammed a technikal support. to get improvement on anti cheat site we just need more responseable anticheat protection ... that's all. there is easy way to code 100x cf.exe and update it weekly. instead of lazy x-trap.

    walloftext *..*
  • The concept of automated moderation for online gaming was actually a topic of discussion last year. After reading several articles, I am understanding that the idea is far from reality. What people want is to play online games in a perfect world. The truth is we don't live in a perfect world. Until some genius finds a solution to online gaming hacks, I guess I have to build a tolerance for cheaters and deal with it.

    Z8 could at least give unique rewards to those that don't hack in order to inspire goodness. I know that there is a ribbon, but why not give special weapons or ZP for being clean. Incentives on a regular basis might shift the behavior of hackers to cleanup their act.
  • regular rewards would be great.
    maybe if z8 would get off their asses and do somthin the hackers wouldnt be as bad