why it is hard to make F2P game hackfree

13

Comments

  • Screw FTP charge 10 bucks for a serial number and then see if those hacckers wanna keep paying everytime it gets banned. I'd pay 10 bucks to get rid of the hacks. Of ciourse I know alot of people would complain and then Crossfire wouldn't see a profit in this so it would never happen. I can dream can't I?
  • R4MM3R wrote: »

    Damn .
    bomus.org wrote:
    The answer to your request:

    number of brs who cheat

    34%
  • Tahlyn wrote: »
    Punkbuster can be just as easily bypassed as the next anti-cheat. There isn't an anti-cheat that exists that can't be bypassed to some degree. Unfortunately, these companies are a business and that means they are here to make a profit.

    Anti-cheat companies make income off of the license fee they charge companies to use the platform and then their recurring income on having to maintain the database, programming, etc. Companies such as G4Box pay for these services so that the anti-cheat can stay up to date, functioning correctly and so on. It's unfortunate because no business is going to make a 100% all-the-time 24/7 working, unable to be bypassed anti-cheat. They would never make enough money that would make it worth their while if they just sold a one-time license fee and that was the end of it. Never going to happen.

    a couple of my old clannies coded a anti cheat for a WoW private server it was un-passble but in the same time it had a ton of false reports aka msn
  • R4MM3R wrote: »
    If you take a look on games like Crossfire in comparison to something like Battlefield you might see some differences.

    On Battlefield there are many servers managed by many people with one central anti cheat system, Punkbuster in this case. Punkbuster is a great tool yet it wil not keep hackers off your server. You don't see allot of hackers on battlefield servers because of the high amount of moderation they have on those servers.
    As an example: My old Battlefield clan had 7 servers with all 64 player slots and loads of admins, the admins take care of cheaters and report them to punkbusted (main banlist for all server) so they cant get on any server at all.

    This high amount of moderation will not be possible for crossfire or any other MMOFPS of its kind because you simply can't have an admin in every game room. So games like this would have to rely on a good and up-to-date anti cheating program, in this case Xtrap. but because Xtrap can't fix anything they do not know about and because it actually takes time to make a fix it will take time to patch cheats (i will refrain myself from the word h.ax because this would mean the person cheating would actually have any intelligence) You should not think they can patch a cheat the second it comes out, especially when it comes out just after an update

    tl;dr: any other anticheat wont cut either

    might edit some things in or out

    PB sux monkey balls never compair the anti of a P2P and a F2P game
  • PROACEX1 wrote: »

    wal of text

    k sir you have proven not to be twelve

    now for the competitive fegz, and no ID or picture
    get your own opinions and use arguments or facts to actually prove your opinion
    or something like that
  • Idedu wrote: »
    Punkbuster is terrible, just saying. What we need is VAC2.
    That's gotta be the dumbest post I've ever seen in my entire life.
    I'm not sure how it is in other games, but PB does a good job in Quake and Battlefield series.
    VAC2 on the other hand.... lol.
  • Brov wrote: »
    VAC is horrible. Play MW2 PC and you'll realize this.

    There's no sure-proof way to completely prevent hackers in this given age of gaming.

    VAC is definitely not horrible. In MW2, there's just an external overlay (boxes around people, the occasional aimbot) which is practically undetectable. In Crossfire, .dlls are injected, editing the memory of the game. Memory hacking will also get you VAC banned. And anybody making an external overlay for CF has no life/is wasting his time/is doing something impossible.
  • R4MM3R wrote: »
    k sir you have proven not to be twelve

    now for the competitive fegz, and no ID or picture
    get your own opinions and use arguments or facts to actually prove your opinion
    or something like that
    A twelve year old wouldn't have the attention span to look at the first image. Why? I put a picture into my post.:D
    PROACEX1 wrote: »
    WARNING: tl;dr/wall-o-text.

    I'm going to go out on a limb here, it'll be possibly a bit off-topic, but it explains why G4Box uses X-Trap, and why X-Trap doesn't do everything at super-insta-h4x0r speed.
    Keep in mind that everything I'm about to say is compared to a pay-for-game:
    That's one good explanation, but it only explains part of the reasoning why Crossfire and it's developers utilize X-Trap (I'll use it as a jumping off point, so I presume people will read the above quote). ZP, advertisements, ect, help pay for the server costs and the anti-cheat software. Very little of the overall income the F2P game goes to the developers themselves, most of it is spent on upkeep of the game. And caffeine for the programmers who do the patches. That is if G4BOX is using a typical business model for a free product/service. Z8Games also effects the upkeep costs because they are not a part of G4Box, Z8Games is a portal/middleman to provide services to the NA/UK for G4Box product.
    Overall, I'd be quite confident that if an auditor would take a look at the companies financial, there's little profit making it's way back around to the developers.

    Moving on, a few points to use as an example of why X-Trap isn't super-fast and G4Box doesn't use other anti-cheat programs:
    If the developer decided to switch to a cost-per-game and gave individual users an individual key code instead of accounts, then the business model would be drastically different and there would be legitimate cause for people being extremely mad at the developers for not utilizing a more efficient anti-cheat program, because:
    1: G4Box would have the money to pay for the anti-cheat program license required to utilize a frequently updated anti-cheat program (Updates in a timely fashion; I.E. per-day like Punkbuster and a per-hour worldwide ban-list which utilizes administration-based reviews for the bans, requiring employees).
    2: G4Box would have the money to recode the game so that it is not a program which is account-based, but an individual licensee-based program (Key codes). To note, without a pay-for-model, this method is easily circumvent by a dynamic IP, multiple-email accounts, or a randomized algorithm based key code generator for the alpha-numeric characters and the amount utilized for the game's key code (which anyone who produces the current hacks can also probably program an application such as a key code generator).
    3: Pay-for-game models are slightly easier to ban users thanks to the single key code, but they also typically do not have free servers (with channels and rooms, nonetheless; ignoring MMO's in this statement) such as Crossfire does.
    4: Pay-for-game models are just as easy to hack. As soon as the source code is acquired, hackers can simply manipulate the code as much as they want to create new hacks. At this point, it is completely up to the anti-cheat program to counter-act these hacks.
    5: Issue 4 requires the anti-cheat developers to be up-to-date on hacking techniques, hacking websites, consulting with hackers (believe it or not), and many other things (the coding of the heuristic engine which scans the memory for said hacks, for example) which requires manpower, thus money.
    6: Crossfire does not provide enough money currently for G4Box to use an effective anti-cheat program because only a small amount of the user-base actually buys ZP. Not only would a majority of the user-base need to buy ZP for G4Box to receive the needed funds, but users would need to acquire ZP in large amounts. Every CF player would need to buy around 62,000ZP to provide the amount of money (typically $50) a pay-for-game's developers receive. This means that the overall income Crossfire gains for its developers is relatively small compared to a pay-for-game.

    Overall, let's review and summarize.
    - X-Trap doesn't cost a whole heck of a lot for a pay-for-game model if a company decided to choose it over PunkBuster, nProtect, DWM, VAC2, ect.
    - X-Trap is more effective then many other anti-cheat programs being used by F2P games. They aren't payed like they would be if Crossfire was a pay-for-game. So they do not have the same incentive to provide daily updates, micro-updates, or be working 24/7.
    - Crossfire doesn't provide a huge amount of revenue for G4Box to work with.
    - Crossfire's current anti-cheat software probably takes up a majority of the companies relatively small income along with server upkeep costs.
    - The rest of the income goes to the developers to pay coding and a small amount of self-payment. Can't blame them for wanting to feed their wives and kids. It's a job to run a company, for everyone out there who doesn't own one and can't understand this.

    This can and will be edited in the future, if I remember something or I am reminded of something I've forgotten. There's plenty of other reasons which can be listed here, so don't take it as an the mean-to-an-end conclusive argument of why X-Trap is not a omnipotent god like [MOD]Rex.;)

    Also, 92%:

    92BraziliansHack.jpg?t=1285108408
    Respectfully,
    PROACEX1
    Respectfully,
    PROACEX1
  • They should just have a system, Which when a hack is detected, You get insta-ban.
    Idk about many games, But i know Delta Force Black Hawk Down,Had this.. (PunkBuster)
  • While they cant patch it instantly the could at least hurry it up..

    You know how bad reg is on a 200 pinged speed hacker?



    BUT IT'S FREE!

    But if it has the antraz bacteria, or amoebas inside it?!? D=
    Considering this is a F2P game...I dont really think its bad at all. But thats just me. Hacks will get and are getting harder to patch now and days though :/

    These hac.kers that produce "cheats" are expert on finding flaws on the coding, both the game and the anti-cheat system, but, they've recently developed a new grade of tools to find these flaws, and the ways to fix these flaws, aren't 100% guaranteed on being flawproof, since this fix can have a flaw too that can be used >.>
    The point is that, Hac.kers are looking for profit, they see the profit on desperate and idiot kids who pays 10 bucks on a vip hack for a F2P game, multiply those 10 bucks for the ammoun of cheaters (BR's, NA's, EU's, cheaters) and you have an enormous ammount of cash.
    CFchengdu wrote: »
    One simple solution. Ban br's. It'll eliminate at least 80 percent of the hacking, but its never gonna happen...

    and xtrap is getting worser and worse, when it just came out, it was 10x better than gameguard, but now its almost the same

    Z8 isn't going to ban BR players since they respect all those players, and btw, alot of BR's do cheat, but, let's see, there are hackers everywhere in the globe, once you get the BR's out then you'll see another country full of cheaters, then you'll ban it, sooo, it goes on you'll see only people that own the servers playing >.<
    Blame the company on that part. They dun care so much about us :[

    they do care, since we are their business, but they don't have any means to put these cheaters out, since it's hard and expensive to find all these flaws that are encoded into the game...
    The bottom line is that when someone cheats on a paid game, they lose their ability to play online with the serial number that came with the game. Free to play games have no such limitations.

    Yeah, z8 should considerate making a fee per account (not to the actual ones that already exists) so it'll reduce drastically the ammount of cheaters, but it'll reduce drastically the ammount of new players, sooo, it's hard to implement this since it'll cut the profits of new accounts on z8 =/
    No it isnt. The speed hack is bypassing xtrap completely.... at the cost of breaking it and forcing a reinstall... which is why it isnt THAT widespread... well... at least not as bad as the last one.

    Giggle, you are from the time where speedhackers could literally teleport through the map? =x
    No anticheat solution will ever be 100% effective, you can bank on that. Most hack coders have a lot of time on their hands, and as soon as their hack gets detected they issue a new one within hours.

    and they are having profit on this, so, they'll not stop untill it gets too boring or too hard or the money doesn't comes to them =/
    Is their a way to find the files that are changed, put some sort of lock on them and if it's broken on start up force crash it?

    i have no idea idk it sounds good.

    already suggested, but then the killmarks would be toally banned, but they could lock the coded content, and crashing every non similar coded content to the copy on the server, but the check would take time everytime you log-in, so it's no good to them =/
    TASTYLIMEE wrote: »
    because battlefield isn't free

    so, it is from a bigass gaming company, and they'll make sure their players are having fun =/
    God I'm getting so tired of the competitive community too.

    Why do they act like if they're the big sh1t through a game? ITS A FCKING GAME. SUPPOSED TO BE FUN RETAR.D

    buy an uzi, go to a pub, own them, fun LOL
    Theres no fun playing a bunch of try hards trying to prove theyre better than everyone else and trash talking... but thats just me

    anyway stop taking this thread OT

    they aways do trashtalk when i get'em with my lil awm =[
    "goddamm that who.re is aimboting!!!"
    i hear that aways >.>
    PROACEX1 wrote: »
    WARNING: tl;dr/wall-o-text.

    I'm going to go out on a limb here, it'll be possibly a bit off-topic, but it explains why G4Box uses X-Trap, and why X-Trap doesn't do everything at super-insta-h4x0r speed.
    Keep in mind that everything I'm about to say is compared to a pay-for-game:
    That's one good explanation, but it only explains part of the reasoning why Crossfire and it's developers utilize X-Trap (I'll use it as a jumping off point, so I presume people will read the above quote). ZP, advertisements, ect, help pay for the server costs and the anti-cheat software. Very little of the overall income the F2P game goes to the developers themselves, most of it is spent on upkeep of the game. And caffeine for the programmers who do the patches. That is if G4BOX is using a typical business model for a free product/service. Z8Games also effects the upkeep costs because they are not a part of G4Box, Z8Games is a portal/middleman to provide services to the NA/UK for G4Box product.
    Overall, I'd be quite confident that if an auditor would take a look at the companies financial, there's little profit making it's way back around to the developers.

    Moving on, a few points to use as an example of why X-Trap isn't super-fast and G4Box doesn't use other anti-cheat programs:
    If the developer decided to switch to a cost-per-game and gave individual users an individual key code instead of accounts, then the business model would be drastically different and there would be legitimate cause for people being extremely mad at the developers for not utilizing a more efficient anti-cheat program, because:
    1: G4Box would have the money to pay for the anti-cheat program license required to utilize a frequently updated anti-cheat program (Updates in a timely fashion; I.E. per-day like Punkbuster and a per-hour worldwide ban-list which utilizes administration-based reviews for the bans, requiring employees).
    2: G4Box would have the money to recode the game so that it is not a program which is account-based, but an individual licensee-based program (Key codes). To note, without a pay-for-model, this method is easily circumvent by a dynamic IP, multiple-email accounts, or a randomized algorithm based key code generator for the alpha-numeric characters and the amount utilized for the game's key code (which anyone who produces the current hacks can also probably program an application such as a key code generator).
    3: Pay-for-game models are slightly easier to ban users thanks to the single key code, but they also typically do not have free servers (with channels and rooms, nonetheless; ignoring MMO's in this statement) such as Crossfire does.
    4: Pay-for-game models are just as easy to hack. As soon as the source code is acquired, hackers can simply manipulate the code as much as they want to create new hacks. At this point, it is completely up to the anti-cheat program to counter-act these hacks.
    5: Issue 4 requires the anti-cheat developers to be up-to-date on hacking techniques, hacking websites, consulting with hackers (believe it or not), and many other things (the coding of the heuristic engine which scans the memory for said hacks, for example) which requires manpower, thus money.
    6: Crossfire does not provide enough money currently for G4Box to use an effective anti-cheat program because only a small amount of the user-base actually buys ZP. Not only would a majority of the user-base need to buy ZP for G4Box to receive the needed funds, but users would need to acquire ZP in large amounts. Every CF player would need to buy around 62,000ZP to provide the amount of money (typically $50) a pay-for-game's developers receive. This means that the overall income Crossfire gains for its developers is relatively small compared to a pay-for-game.

    Overall, let's review and summarize.
    - X-Trap doesn't cost a whole heck of a lot for a pay-for-game model if a company decided to choose it over PunkBuster, nProtect, DWM, VAC2, ect.
    - X-Trap is more effective then many other anti-cheat programs being used by F2P games. They aren't payed like they would be if Crossfire was a pay-for-game. So they do not have the same incentive to provide daily updates, micro-updates, or be working 24/7.
    - Crossfire doesn't provide a huge amount of revenue for G4Box to work with.
    - Crossfire's current anti-cheat software probably takes up a majority of the companies relatively small income along with server upkeep costs.
    - The rest of the income goes to the developers to pay coding and a small amount of self-payment. Can't blame them for wanting to feed their wives and kids. It's a job to run a company, for everyone out there who doesn't own one and can't understand this.

    This can and will be edited in the future, if I remember something or I am reminded of something I've forgotten. There's plenty of other reasons which can be listed here, so don't take it as an the mean-to-an-end conclusive argument of why X-Trap is not a omnipotent god like [MOD]Rex.;)

    Also, 92%:
    92BraziliansHack.jpg?t=1285108408
    Respectfully,
    PROACEX1

    big wall of pure raw information, can you lend me your brain for the math test tomorrow?
    1BLiND1 wrote: »
    Screw FTP charge 10 bucks for a serial number and then see if those hacckers wanna keep paying everytime it gets banned. I'd pay 10 bucks to get rid of the hacks. Of ciourse I know alot of people would complain and then Crossfire wouldn't see a profit in this so it would never happen. I can dream can't I?

    it would decrease too much the income of brand new players to the game, since "F2P" attract people =/
  • Just found out, ESET is working on something to stop all the hacking on game sites.
    I will know more about this later guys.
  • well ijji has a decent anti hack on ava
    almost to none hackers
    still dont get it why they dont ask them for help cause $$?
  • R4MM3R wrote: »
    Blah blah blah cheat... (i will refrain myself from the word h.ax because this would mean the person cheating would actually have any intelligence) ... Blah blah blah

    Win. you should try to learn how those cheats are made, so you can counter em... remove that old grey hat, it makes u look suspicious. put a white one! 'nuff said.
  • T4K3TH4T wrote: »
    big wall of pure raw information, can you lend me your brain for the math test tomorrow?
    My brain is currently at the calculus level 2.1, so if you want it you'd have to pay for it's uses.:cool:
    Respectfully,
    PROACEX1
  • Useful bump for information. It seems relevent and is actually correct. Should really be stickied, but w/e.
  • lolz, and I was about to cry necropost. Smart bump Giggle.
  • because there are many average coders out there and even more people who pay
    to have that extra edge.

    those threads got old about 18 months ago.

    1. play with friends/clanmates in closed rooms

    2. wait for the next patch

    3. play pubs for two or three weeks

    4. back to 1.

    write it down, so you won´t get it wrong.

    maybe like this post-it-note.jpg

    will break your screen, but in my opinion it is well worth it!
  • l0ot wrote: »
    because there are many average coders out there and even more people who pay
    to have that extra edge.

    those threads got old about 18 months ago.

    1. play with friends/clanmates in closed rooms

    2. wait for the next patch

    3. play pubs for two or three weeks

    4. back to 1.

    write it down, so you won´t get it wrong.

    maybe like this [oversized image]
    will break your screen, but in my opinion it is well worth it!

    its called resizing

    come on man :/
  • R4MM3R wrote: »
    its called resizing

    come on man :/

    it is called indolence (i learn new words everyday. thanks internet). actually it is called randomly/unintentionally picking the biggest images on google.
  • l0ot wrote: »
    it is called laziness. actually it is called randomly/unintentionally picking the biggest images on google.

    its called reuploading

    most sites allow you to resize :/
  • R4MM3R wrote: »
    its called reuploading

    most sites allow you to resize :/

    i ll keep it in mind for the next time. msorry!
  • If they can't sort the problem out why dont they make it easier to report players so we can get them banned faster... thats half the problem people dont know how to put replays on sites like megauploads so they can report them so people get away with it for longer. Even high levels are hacking now and its doing my head in couse they probarly wont get reported and banned.
  • Tomhetwit wrote: »
    If they can't sort the problem out why dont they make it easier to report players so we can get them banned faster... thats half the problem people dont know how to put replays on sites like megauploads so they can report them so people get away with it for longer. Even high levels are hacking now and its doing my head in couse they probarly wont get reported and banned.

    you can upload files with your support ticket
    8b039724071243028981.jpg
  • Tho Xtrapt sux ass too its like really good in stoping the hackers :/
  • Trokyy wrote: »
    herp derp i missed the point

    lemme translate that
  • Jammaal wrote: »
    Im pretty sure 80 percent is a close estimate, to start off with, brazilians more than half of the game

    and i beg to differ, 99 percent of Brazilians are bad :)

    How many Brazilians you knew in your life?? answer: What online games today are free from hackers?
  • How many Brazilians you knew in your life?? answer: What online games today are free from hackers?

    nice quote

    dont think he wil respond for some reason tho
  • oh jeez this thread was revived...
    oh well, i think z8games should've take a look at sxe injected, an anti-cheat that many BR's use on private (a.k.a. illegal) servers to prevent cheaters, it is working just fine, and only have one upgrade per 3 or 4 months lol
    oh well, idk if it will work fine with CF's engine...