why it is hard to make F2P game hackfree

24

Comments

  • treneyeZ wrote: »
    I have one..... Don't pub.
    Find a decent team and scrim established clans.
    God people these days.

    Its the same thing almost all the time. Its gay >.>
  • No anticheat solution will ever be 100% effective, you can bank on that. Most hack coders have a lot of time on their hands, and as soon as their hack gets detected they issue a new one within hours.

    this and they don't have weekends or off office-hours
  • treneyeZ wrote: »
    I have one..... Don't pub.
    Find a decent team and scrim established clans.
    God people these days.

    how about no.

    People should be able to play in pubs.
    If you are here only for the competitive side of CF than thats ok for you, but stop trashtalking to people who do not want to be part of the competitive community.
  • R4MM3R wrote: »
    you my sir are narrow minded
    trowing with random numbers you made up, sure there are brazillians that hack, but the same goes for americ**ts, the dutch, germans and all the other players

    you think all the brazillians are bad, this is not true
    think damn it, think

    Im pretty sure 80 percent is a close estimate, to start off with, brazilians more than half of the game

    and i beg to differ, 99 percent of Brazilians are bad :)
  • CFchengdu wrote: »
    Im pretty sure 80 percent is a close estimate, to start off with, brazilians more than half of the game

    and i beg to differ, 99 percent of Brazilians are bad :)

    >insert my post on absentmindedness <
  • R4MM3R wrote: »
    >insert my post on absentmindedness <

    Truth is the truth.
  • CFchengdu wrote: »
    Im pretty sure 80 percent is a close estimate, to start off with, brazilians more than half of the game

    and i beg to differ, 99 percent of Brazilians are bad :)


    I would like to see your resources.
  • R4MM3R wrote: »


    YAY!

    Now I can complete my homework of History.
  • _Sp4wn_ wrote: »
    YAY!

    Now I can complete my homework of History.

    lol wut?

    btw:
    bomus statistics:
    The answer to your request:

    amount of brazillians that hack

    47%
  • _Sp4wn_ wrote: »
    That's what I got :o

    i stil dont get it >.<
  • Idedu wrote: »
    Punkbuster is terrible, just saying. What we need is VAC2.

    +1 VAC2. ftw.
  • VAC 2 is garbage. There are SO many cheaters in 1.6, source, mw2. Any game with VAC 2 is almost guaranteed to see a cheater.

    on topic: as treni said, don't pub.
  • slayeyeZ wrote: »
    VAC 2 is garbage. There are SO many cheaters in 1.6, source, mw2. Any game with VAC 2 is almost guaranteed to see a cheater.

    on topic: as treni said, don't pub.

    >.>
    Why not? Its the place to relax and have fun. Clans wars aren't 100% hacker free neither.
  • D1G1TS wrote: »
    +1 VAC2. ftw.

    > insert read****threadbeforeyou****post.gif <
    TASTYLIMEE wrote: »
    because battlefield isn't free

    its a game with privately owned servers other than a game with few central servers
  • slayeyeZ wrote: »
    VAC 2 is garbage. There are SO many cheaters in 1.6, source, mw2. Any game with VAC 2 is almost guaranteed to see a cheater.

    on topic: as treni said, don't pub.

    sick of clan warring people that run at the speed of sound
    sick of ''the competitive community''
  • >.>
    Why not? Its the place to relax and have fun. Clans wars aren't 100% hacker free neither.

    Clan wars.

    HAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH.

    No idea how you find pubbing relaxing, there's no more joy in playing cf than dropping a 20 in an off client scrim.
  • slayeyeZ wrote: »
    Clan wars.

    HAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH.

    No idea how you find pubbing relaxing, there's no more joy in playing cf than dropping a 20 in an off client scrim.

    competitive feg
  • God I'm getting so tired of the competitive community too.

    Why do they act like if they're the big sh1t through a game? ITS A FCKING GAME. SUPPOSED TO BE FUN RETAR.D
  • R4MM3R wrote: »
    competitive feg

    Totally, your argument is valid.
  • God I'm getting so tired of the competitive community too.

    Why do they act like if they're the big sh1t through a game? ITS A FCKING GAME. SUPPOSED TO BE FUN RETAR.D

    cuz they think they are
  • slayeyeZ wrote: »
    No idea how you find pubbing relaxing, there's no more joy in playing cf than dropping a 20 in an off client scrim.

    Theres no fun playing a bunch of try hards trying to prove theyre better than everyone else and trash talking... but thats just me

    anyway stop taking this thread OT
  • on topic:

    just wait for Xtrap to patch and see what the next wave of *** are
    maybe its just walling and we will be fine for a while
  • Theres no fun playing a bunch of try hards trying to prove theyre better than everyone else and trash talking... but thats just me

    anyway stop taking this thread OT

    hey I like digimons and animal crossing - wild world

    oh and I also get A grades in my class and I enjoy Discovery Channel.


    e-hee-hii-haa


    note-taking-nerd1.jpg
  • Theres no fun playing a bunch of try hards trying to prove theyre better than everyone else and trash talking... but thats just me

    anyway stop taking this thread OT

    People who try in scrims are the wave of the future.

    Not really, it's just fun to play where there are no spops/stars. etc.
  • slayeyeZ wrote: »
    i did not read this thread not have any idea what the actual topic is.

    so i will just be a competitive f4g

    blah blah blah
  • Tahlyn wrote: »
    Punkbuster can be just as easily bypassed as the next anti-cheat. There isn't an anti-cheat that exists that can't be bypassed to some degree. Unfortunately, these companies are a business and that means they are here to make a profit.

    Anti-cheat companies make income off of the license fee they charge companies to use the platform and then their recurring income on having to maintain the database, programming, etc. Companies such as G4Box pay for these services so that the anti-cheat can stay up to date, functioning correctly and so on. It's unfortunate because no business is going to make a 100% all-the-time 24/7 working, unable to be bypassed anti-cheat. They would never make enough money that would make it worth their while if they just sold a one-time license fee and that was the end of it. Never going to happen.
    WARNING: tl;dr/wall-o-text.

    I'm going to go out on a limb here, it'll be possibly a bit off-topic, but it explains why G4Box uses X-Trap, and why X-Trap doesn't do everything at super-insta-h4x0r speed.
    Keep in mind that everything I'm about to say is compared to a pay-for-game:
    That's one good explanation, but it only explains part of the reasoning why Crossfire and it's developers utilize X-Trap (I'll use it as a jumping off point, so I presume people will read the above quote). ZP, advertisements, ect, help pay for the server costs and the anti-cheat software. Very little of the overall income the F2P game goes to the developers themselves, most of it is spent on upkeep of the game. And caffeine for the programmers who do the patches. That is if G4BOX is using a typical business model for a free product/service. Z8Games also effects the upkeep costs because they are not a part of G4Box, Z8Games is a portal/middleman to provide services to the NA/UK for G4Box product.
    Overall, I'd be quite confident that if an auditor would take a look at the companies financial, there's little profit making it's way back around to the developers.

    Moving on, a few points to use as an example of why X-Trap isn't super-fast and G4Box doesn't use other anti-cheat programs:
    If the developer decided to switch to a cost-per-game and gave individual users an individual key code instead of accounts, then the business model would be drastically different and there would be legitimate cause for people being extremely mad at the developers for not utilizing a more efficient anti-cheat program, because:
    1: G4Box would have the money to pay for the anti-cheat program license required to utilize a frequently updated anti-cheat program (Updates in a timely fashion; I.E. per-day like Punkbuster and a per-hour worldwide ban-list which utilizes administration-based reviews for the bans, requiring employees).
    2: G4Box would have the money to recode the game so that it is not a program which is account-based, but an individual licensee-based program (Key codes). To note, without a pay-for-model, this method is easily circumvent by a dynamic IP, multiple-email accounts, or a randomized algorithm based key code generator for the alpha-numeric characters and the amount utilized for the game's key code (which anyone who produces the current hacks can also probably program an application such as a key code generator).
    3: Pay-for-game models are slightly easier to ban users thanks to the single key code, but they also typically do not have free servers (with channels and rooms, nonetheless; ignoring MMO's in this statement) such as Crossfire does.
    4: Pay-for-game models are just as easy to hack. As soon as the source code is acquired, hackers can simply manipulate the code as much as they want to create new hacks. At this point, it is completely up to the anti-cheat program to counter-act these hacks.
    5: Issue 4 requires the anti-cheat developers to be up-to-date on hacking techniques, hacking websites, consulting with hackers (believe it or not), and many other things (the coding of the heuristic engine which scans the memory for said hacks, for example) which requires manpower, thus money.
    6: Crossfire does not provide enough money currently for G4Box to use an effective anti-cheat program because only a small amount of the user-base actually buys ZP. Not only would a majority of the user-base need to buy ZP for G4Box to receive the needed funds, but users would need to acquire ZP in large amounts. Every CF player would need to buy around 62,000ZP to provide the amount of money (typically $50) a pay-for-game's developers receive. This means that the overall income Crossfire gains for its developers is relatively small compared to a pay-for-game.

    Overall, let's review and summarize.
    - X-Trap doesn't cost a whole heck of a lot for a pay-for-game model if a company decided to choose it over PunkBuster, nProtect, DWM, VAC2, ect.
    - X-Trap is more effective then many other anti-cheat programs being used by F2P games. They aren't payed like they would be if Crossfire was a pay-for-game. So they do not have the same incentive to provide daily updates, micro-updates, or be working 24/7.
    - Crossfire doesn't provide a huge amount of revenue for G4Box to work with.
    - Crossfire's current anti-cheat software probably takes up a majority of the companies relatively small income along with server upkeep costs.
    - The rest of the income goes to the developers to pay coding and a small amount of self-payment. Can't blame them for wanting to feed their wives and kids. It's a job to run a company, for everyone out there who doesn't own one and can't understand this.

    This can and will be edited in the future, if I remember something or I am reminded of something I've forgotten. There's plenty of other reasons which can be listed here, so don't take it as an the mean-to-an-end conclusive argument of why X-Trap is not a omnipotent god like [MOD]Rex.;)

    Also, 92%:
    92BraziliansHack.jpg?t=1285108408
    Respectfully,
    PROACEX1
  • FF8_Squall wrote: »
    Yeah, well z8games is BAD!!
    That's not the point of this thread.;):p