why it is hard to make F2P game hackfree
If you take a look on games like Crossfire in comparison to something like Battlefield you might see some differences.
On Battlefield there are many servers managed by many people with one central anti cheat system, Punkbuster in this case. Punkbuster is a great tool yet it wil not keep hackers off your server. You don't see allot of hackers on battlefield servers because of the high amount of moderation they have on those servers.
As an example: My old Battlefield clan had 7 servers with all 64 player slots and loads of admins, the admins take care of cheaters and report them to punkbusted (main banlist for all server) so they cant get on any server at all.
This high amount of moderation will not be possible for crossfire or any other MMOFPS of its kind because you simply can't have an admin in every game room. So games like this would have to rely on a good and up-to-date anti cheating program, in this case Xtrap. but because Xtrap can't fix anything they do not know about and because it actually takes time to make a fix it will take time to patch cheats (i will refrain myself from the word h.ax because this would mean the person cheating would actually have any intelligence) You should not think they can patch a cheat the second it comes out, especially when it comes out just after an update
tl;dr: any other anticheat wont cut either
might edit some things in or out
On Battlefield there are many servers managed by many people with one central anti cheat system, Punkbuster in this case. Punkbuster is a great tool yet it wil not keep hackers off your server. You don't see allot of hackers on battlefield servers because of the high amount of moderation they have on those servers.
As an example: My old Battlefield clan had 7 servers with all 64 player slots and loads of admins, the admins take care of cheaters and report them to punkbusted (main banlist for all server) so they cant get on any server at all.
This high amount of moderation will not be possible for crossfire or any other MMOFPS of its kind because you simply can't have an admin in every game room. So games like this would have to rely on a good and up-to-date anti cheating program, in this case Xtrap. but because Xtrap can't fix anything they do not know about and because it actually takes time to make a fix it will take time to patch cheats (i will refrain myself from the word h.ax because this would mean the person cheating would actually have any intelligence) You should not think they can patch a cheat the second it comes out, especially when it comes out just after an update
tl;dr: any other anticheat wont cut either
might edit some things in or out
Comments
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@R4MM3R: I like your explanation of the issue, it is definantly correct.
@VAC2:
VAC2 still has many of the same issues we currently have with banning players.
Also, it cannot detect "Chams" and "wallhacks." These are content hacks which, unless the game server's specifically utilize a "pure" base source code for the game, cannot be easily detected or dealt with.
X-Trap can at least be updated on the fly.
No anti-cheat software is perfect, but PunkBuster, nProtect, and VAC2 are quite effective. But they also cost a lot of money, upkeep, and administration.
R4MM3R is just explaining that X-Trap is working on the solution and things cannot be done instantly.
Respectfully,
PROACEX1 -
Punkbuster can be just as easily bypassed as the next anti-cheat. There isn't an anti-cheat that exists that can't be bypassed to some degree. Unfortunately, these companies are a business and that means they are here to make a profit.
Anti-cheat companies make income off of the license fee they charge companies to use the platform and then their recurring income on having to maintain the database, programming, etc. Companies such as G4Box pay for these services so that the anti-cheat can stay up to date, functioning correctly and so on. It's unfortunate because no business is going to make a 100% all-the-time 24/7 working, unable to be bypassed anti-cheat. They would never make enough money that would make it worth their while if they just sold a one-time license fee and that was the end of it. Never going to happen. -
Because the game is free to play, you can't expect top-notch editing/coding/AHS. Its like going to two different pizza places. One offers you a pizza for 5.55 the other offers you one for free. If you're smart, you're gonna think there's something wrong with that free pizza.
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While they cant patch it instantly the could at least hurry it up..
You know how bad reg is on a 200 pinged speed hacker?Because the game is free to play, you can't expect top-notch editing/coding/AHS. Its like going to two different pizza places. One offers you a pizza for 5.55 the other offers you one for free. If you're smart, you're gonna think there's something wrong with that free pizza.
BUT IT'S FREE! -
@R4MM3R: I like your explanation of the issue, it is definantly correct.
@VAC2:
VAC2 still has many of the same issues we currently have with banning players.
Also, it cannot detect "Chams" and "wallhacks." These are content hacks which, unless the game server's specifically utilize a "pure" base source code for the game, cannot be easily detected or dealt with.
X-Trap can at least be updated on the fly.
No anti-cheat software is perfect, but PunkBuster, nProtect, and VAC2 are quite effective. But they also cost a lot of money, upkeep, and administration.
Respectfully,
PROACEX1
i think someone actually has took his time to read the post -
L0LSmilyFace wrote: »Considering this is a F2P game...I dont really think its bad at all. But thats just me.
Considering its a F2P game, people spent a lot of money on it.
Money which SHOULD be going to keep it enjoyable for the buyers.
And yes, it's buying, not donating. -
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One simple solution. Ban br's. It'll eliminate at least 80 percent of the hacking, but its never gonna happen...
and xtrap is getting worser and worse, when it just came out, it was 10x better than gameguard, but now its almost the same
The reason it was 10x better than GameGuard when it was released is because it changed the game coding and anti-hack measures completely, temporarily eliminating all of the previous hacks that worked on CrossFire at the time. -
One simple solution. Ban br's. It'll eliminate at least 80 percent of the hacking, but its never gonna happen...
and xtrap is getting worser and worse, when it just came out, it was 10x better than gameguard, but now its almost the same
you my sir are narrow minded
trowing with random numbers you made up, sure there are brazillians that hack, but the same goes for americ**ts, the dutch, germans and all the other players
you think all the brazillians are bad, this is not true
think damn it, think -
One simple solution. Ban br's. It'll eliminate at least 80 percent of the hacking, but its never gonna happen...
and xtrap is getting worser and worse, when it just came out, it was 10x better than gameguard, but now its almost the same
No it isnt. The speed hack is bypassing xtrap completely.... at the cost of breaking it and forcing a reinstall... which is why it isnt THAT widespread... well... at least not as bad as the last one. -
Someone tell me please if this would be regarded as linking to a bad site and I will remove it if necessary. If not, I'd suggest something like this:
http://www.cognisafe.com/Products/OnlineGames/CommunityGuardian/tabid/60/Default.aspx
going OT is great no? -
If you take a look on games like Crossfire in comparison to something like Battlefield you might see some differences.
On Battlefield there are many servers managed by many people with one central anti cheat system, Punkbuster in this case. Punkbuster is a great tool yet it wil not keep hackers off your server. You don't see allot of hackers on battlefield servers because of the high amount of moderation they have on those servers.
As an example: My old Battlefield clan had 7 servers with all 64 player slots and loads of admins, the admins take care of cheaters and report them to punkbusted (main banlist for all server) so they cant get on any server at all.
This high amount of moderation will not be possible for crossfire or any other MMOFPS of its kind because you simply can't have an admin in every game room. So games like this would have to rely on a good and up-to-date anti cheating program, in this case Xtrap. but because Xtrap can't fix anything they do not know about and because it actually takes time to make a fix it will take time to patch cheats (i will refrain myself from the word h.ax because this would mean the person cheating would actually have any intelligence) You should not think they can patch a cheat the second it comes out, especially when it comes out just after an update
tl;dr: any other anticheat wont cut either
might edit some things in or out@R4MM3R: I like your explanation of the issue, it is definantly correct.
@VAC2:
VAC2 still has many of the same issues we currently have with banning players.
Also, it cannot detect "Chams" and "wallhacks." These are content hacks which, unless the game server's specifically utilize a "pure" base source code for the game, cannot be easily detected or dealt with.
X-Trap can at least be updated on the fly.
No anti-cheat software is perfect, but PunkBuster, nProtect, and VAC2 are quite effective. But they also cost a lot of money, upkeep, and administration.
R4MM3R is just explaining that X-Trap is working on the solution and things cannot be done instantly.
Respectfully,
PROACEX1
It looks like certain people did their homework. -
One simple solution. Ban br's. It'll eliminate at least 80 percent of the hacking, but its never gonna happen...
and xtrap is getting worser and worse, when it just came out, it was 10x better than gameguard, but now its almost the same
Nope. With gameguard hackers were able to just change the filename of their dll and would inject. This is not true of Xtrap. The problem is simply the amount of time it takes Xtrap to push out updates. FYI, even if you don't see Xtrap updates, it's still able to detect some hacks. One of the recent VIP hacks stopped working entirely without a visible update from Xtrap. -
[MOD]Greycloak wrote: »The bottom line is that when someone cheats on a paid game, they lose their ability to play online with the serial number that came with the game. Free to play games have no such limitations.
But now they're doing IP bans right? AM I RIGHT?! ANSWER ME GREYCLOAK! -
SideEff3cts wrote: »Considering its a F2P game, people spent a lot of money on it.
Money which SHOULD be going to keep it enjoyable for the buyers.
And yes, it's buying, not donating.
It's donating since your account still belongs to Z8games.
OT: This is true. -
[MOD]Greycloak wrote: »The bottom line is that when someone cheats on a paid game, they lose their ability to play online with the serial number that came with the game. Free to play games have no such limitations.
Yeah that, and the amount of moderation on a paid game is higher so it is more likely to get caught cheating.
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