why it is hard to make F2P game hackfree

If you take a look on games like Crossfire in comparison to something like Battlefield you might see some differences.

On Battlefield there are many servers managed by many people with one central anti cheat system, Punkbuster in this case. Punkbuster is a great tool yet it wil not keep hackers off your server. You don't see allot of hackers on battlefield servers because of the high amount of moderation they have on those servers.
As an example: My old Battlefield clan had 7 servers with all 64 player slots and loads of admins, the admins take care of cheaters and report them to punkbusted (main banlist for all server) so they cant get on any server at all.

This high amount of moderation will not be possible for crossfire or any other MMOFPS of its kind because you simply can't have an admin in every game room. So games like this would have to rely on a good and up-to-date anti cheating program, in this case Xtrap. but because Xtrap can't fix anything they do not know about and because it actually takes time to make a fix it will take time to patch cheats (i will refrain myself from the word h.ax because this would mean the person cheating would actually have any intelligence) You should not think they can patch a cheat the second it comes out, especially when it comes out just after an update

tl;dr: any other anticheat wont cut either

might edit some things in or out
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