some suggestions. Weapons and many more

Id like to add some suggestions from weapons to others.

Weapons:
An-94 (I figured that if we have so many Ak weapons this is a nice addition to the family)
http://en.wikipedia.org/wiki/AN-94

PP-19 Bizon
http://en.wikipedia.org/wiki/PP-19_Bizon

Heckler & Koch HK417
http://en.wikipedia.org/wiki/Heckler_&_Koch_HK417

Smith & Wesson Model 29
http://en.wikipedia.org/wiki/Smith_%26_Wesson_Model_29

Mac-10 w/ silencer
http://en.wikipedia.org/wiki/MAC-10

Model 24 Stielhandgranate
http://en.wikipedia.org/wiki/Model_24_grenade

Benelli Nova shotgun
http://world.guns.ru/shotgun/sh21-e.htm

Saiga 20 shotgun
http://world.guns.ru/shotgun/sh31-e.htm

HK UCP w/ silencer
http://world.guns.ru/handguns/hg141-e.htm

New modes:
Mutation Survival:
This mode is a cooperative mode with the purpose for targeting the audience who are bored of plaver vs player modes. This gameplay will consist of a max of 8-16 people who are in a small enclosed space with the purpose of defeating all mutants each round. Players will be spawned in the small space whereas the mutants will spawn outside and make their way inside the spawn point. And after every round players will be brought back to life and ammo plus ammo will be replenished. The mutants will be greatly weakened in health and damage for this mode specifically; although the health and damage will can be adjusted.
AND if this idea is accepted for developers, at the completion of the mode, the players will be awarded a random GP crate, plus more GP and exp, but if the mode has failed, the GP and EXP amount will be decided upon how many rounds finished. And mutants and rewards will differ upon difficulty. Which means higher difficulty = better rewards.

I would like to put more. But if my suggestion is well received i will place more if i can.

Comment and discuss ^^

Comments

  • The mode reminds me one of the fireteam maps in CA. Something about weapons triggered my mind, I'd like to see a Mac 10 (without silencer tho, or OP) usable into secondary slot, since it's basically a pistol with auto shooting capacity. Or else it would be fun to see how lighter my primary is than my deagle...
  • I only like the An-94,Heckler & Koch,HK417, and the Smith & Wesson Model 29. The rest idk. But I think a new revolver would be nice.^_^
  • How about...just wait?


    i am waiting, however many of these things arent even available or present in the other crossfire versions. And the reason why i placed my suggestions here is because i hope one of the moderators would somehow take a suggestion here and relay it to Z8 games who in turn will develop it.
    Crossfire does not lack anything. It just needs more of an addition to make the experience a little more refreshing.
    Also, i dislike posts that are a few words long... so how about put some more effort into discussing as to the suggestion/comment as to why i should wait for it?
  • dual1020 wrote: »
    i am waiting, however many of these things arent even available or present in the other crossfire versions. And the reason why i placed my suggestions here is because i hope one of the moderators would somehow take a suggestion here and relay it to Z8 games who in turn will develop it.
    Crossfire does not lack anything. It just needs more of an addition to make the experience a little more refreshing.
    Also, i dislike posts that are a few words long... so how about put some more effort into discussing as to the suggestion/comment as to why i should wait for it?

    It's just that CF doesn't take any suggestions. They just took the DSR-1 out of hundreds of way better ideas. They just transfer what other versions have. It's pretty useless suggesting things unless you describe them to the last detail.
  • It's just that CF doesn't take any suggestions. They just took the DSR-1 out of hundreds of way better ideas. They just transfer what other versions have. It's pretty useless suggesting things unless you describe them to the last detail.

    Them taking a suggestions over so and so ideas is not mine to decide or actually none of my concern. My main point is to let them know that i have suggested mine, and id like to see others discuss my suggestions if they are desirable or not. Plus i am well aware that they import what other versions have. If you are meaning that should next time i suggest something i should describe every single detail, then so i will, but i prefer not. But it would be useless as i know not of their criteria in creating weapons nor do i know anything about creating one. Im just here for placing ideas like all the other games i play.
  • PP-19Bizon OMG FTW

    i love that gun

    know it from A.V.A

    i would buy it best SMG :D


    RSCHOLOKOV
  • more weapons:

    H&K G11 (rifle)
    http://en.wikipedia.org/wiki/Heckler_%26_Koch_G11
    http://www.youtube.com/watch?v=Tn3kBq4Pdf8&feature=related
    http://www.youtube.com/watch?v=32eSZTj2W40&feature=related (recommended to watch)

    FN F2000 assault rifle
    http://world.guns.ru/assault/as41-e.htm

    Robinson Armaments M-96 and XCR rifle
    http://world.guns.ru/assault/as77-e.htm

    Beretta ARX-160 assault rifle
    http://world.guns.ru/assault/as90-e.htm

    Alliant Techsystems / Heckler-Koch XM-29 SABR / OICW assault rifle
    http://world.guns.ru/assault/as40-e.htm

    Steyr .50 HS sniper rifle (i know i know no .50 cal snipers)
    http://world.guns.ru/sniper/sn64-e.htm

    Walther WA 2000 Sniper Rifle
    http://world.guns.ru/sniper/sn15-e.htm

    Steyr Scout Tactical (sniper rifle)
    http://world.guns.ru/sniper/sn37-e.htm

    SKORPION / SCORPION EVO III submachine gun
    http://world.guns.ru/smg/smg139-e.htm

    Walther MPL and MPK submachine guns
    http://world.guns.ru/smg/smg39-e.htm

    Spectre M4 (sub machine gun)
    http://world.guns.ru/smg/smg21-e.htm

    Mendoza HM-3 submachine gun
    http://world.guns.ru/smg/smg116-e.htm

    Mauser SR-93 sniper rifle
    http://world.guns.ru/sniper/sn82-e.htm

    Gyrojet weapons (just for laughs or is it?) (small arms rocket weapons)
    http://en.wikipedia.org/wiki/Gyrojet#Gyrojet_MkI
    http://www.youtube.com/watch?v=qpOcdyxvUvc
    Opinions? (and yes i use limited sources in finding weapons.)
  • New mode: (Im sorry if this has been suggested)

    Hot potato (sorry could figure a better name)

    This mode is a modified version of Search and Destroy.

    As both teams spawn, a C4 bomb will spawn at select number of points in the map. Both teams will fight and find to obtain the bomb, once a team has obtained the bomb. That team will go to the opposite team's spawn and place the charge, and the team without the bomb will try to defuse or defend their spawn point. Once the bomb carrier has been killed, the bomb will drop like usual but for 30 seconds. If no one has picked up the bomb, the bomb will respawn. This mode will ensure a more active experience as both teams will co-operate and be the offensive team and the defendant team.
    How many rounds and how long per each round is up for imagination.

    Comments?
  • hmm you must have worked hard for this thread good job.. i like some of the guns that you posted but i don't think zp will approve =/
  • FiGhT_D1E wrote: »
    hmm you must have worked hard for this thread good job.. i like some of the guns that you posted but i don't think zp will approve =/


    Haha, thanks ^^

    Z8 approving or not is not my concern as they are the ones that control the game, not me.
    But id like it if they replied or taken some of my suggestions into consideration. And i try not to repeat suggested ideas...
    And i like many of the guns i posted, they will make the game more interesting or diverse, especially the G11 one. Imagine using that one in the game o.o
  • They should do something similar to Assault mode from UT 2K4.

    SnD is the closest thing to that, but not half as much fun, or as tactical as Assault.
  • Mode:

    Infiltration and Escape
    (Based on Ghost mode + Escape mode)

    The game will start with Global Risk as the defenders and the Black List as the Ghost infiltrators. BL will try to make their way into a room where GR cannot enter, in this room contains an item in which you need to win. However it wont be easy, BL cannot go back the way the came from and have to escape with the help of team mates into escaping with the item, back to the BL spawn point where there is the Portal (from escape mode) and when the item is dropped, it can be picked up again and game resumes.
    GR will spawn in the room near the item, but cannot go into that room to guard it. However, there will be routes where BL MUST go through (at least 3), if the item is stolen, you will have to make your way to the BL spawn and stop the one carrying the item and eliminate the BL or until the time limit expires.
    Whether this will be like escape where there will be endless respawn or like ghost mode where once dead your dead until the next round is up for debate.

    Comments?
  • Weapon adjustment/modification.

    Famas-ADV

    Stats: Unchanged
    Modified: Ammo 35 rounds per clip + Scope, no burst ability
    OR
    Ammo 35 rounds per clip + Silencer

    I know, poor suggestion but hey its different. (i think)

    Comments?
  • I think 30/120 and a red dot scope would be better for the famas. It isn't really loud so it doesn't need the silencer :]
  • I think 30/120 and a red dot scope would be better for the famas. It isn't really loud so it doesn't need the silencer :]

    that actually sounds like a better idea, and quite true with the famas about not being loud. But im just fine with more ammo with it because i like the famas most.
  • Weapons:

    A new idea has come into mind, but ill describe them briefly.

    Glock 18/19 Custom

    These ones are special as this will be in the Main weapons category and heres why.

    A glock 18/19 pistol will have a stock attached and an extended magazine containing 25/75 rounds. There will be 3 modes of fire rate. Automatic, Semi , And single shot.
    There will be little recoil as the stock will lower the recoil rate. Damage will be the same as the one on the item shop.
    And
    Beretta M-93R Automatic Custom

    A Beretta M-93R pistol will be mounted on a stock, and a extended magazine contain 25/75. There will be also 3 modes available Auto, Semi auto and single.
    The recoil will be kept at a minimum as the stock will help with that. Damage will be the same as the one on the item shop.

    and watch the video as a bonus:
    http://www.youtube.com/watch?v=cwBdINZMxUk

    comments?
  • New weapon:

    Assault Crossbow (Sniper assault rifle)

    Tac15 Assault crossbow.

    http://www.youtube.com/watch?v=b5nVSfv0Rlg

    I dont know what to suggest for stats =.=

    Make it as strong as the beginning sniper?
    It will be a fun and excellent weapon to use

    comments?
  • Too many guns (ZzZ...) Really good, but make them all separate. Posting all guns into 1 suggestion can make you run out of ideas very quickly.

    Supported 100%, but really. Lol, want the PP-19 for the classics.
  • i have made a separate thread in the guns and gear section of the forums.
    And reason why i dont try to make different threads is to lower thread spamming and creation. It would get annoying for me and others.
    But thanks for the support!
  • Something that could be the .50 cal barrett suggests out. By nah, im just typing this for the fun of it.

    the BARRETT event.

    Teams consisting of 6 will have to register for the competition. There will be a deadline for signups. Once the deadline has been reached no new teams can be register or changed unless for reasons like (need to go to a funeral, or vacations.)
    Once a team is registered, the leader will be messaged a time and room plus password before the designated time. Once the time is reached, the room will contain two opposing teams for the game mode they requested [for example SnD].
    In each competition room there will be four Z8 staff members, two on each side. They will be spectators and check that side's team for illegal actions such as hacking, lagging to an extreme, glitching, swearing, and etc.
    For each mode is a separate competition ladder. The eliminated team will be disqualified and the winning team will rise up the ladder.

    Semi-finals and Finals:
    Teams that arrive at the semi-finals that have lost the competition will be awarded 50k GP + a never to be released again perm. spray
    Teams that have lost the finals will be awarded 75k GP + a package containing 30Day grenade expansion, 30Day Name tag, Perm. Spray, and 5 Desert Eagle Scope crates.
    Teams that have won the Final round of the competition will recieve the much requested (and aghast and n00b cannon) the .50 cal barrett sniper rifle.

    Restriction of weapons:
    NO ZP weapons
    No AWM sniper
    No GP crate weapons except for Winchester, Aug-C, Desert-C, Anaconda-Black, Msg90, M16-C, or AK-C.
    ===========================================================
    This way only players with ability and skill are able to have this weapon. Because the main objections i see is that the game will go to ruins if this weapon is given to the inexperienced, the cash shop happy, and amongst other negative players.

    or something like that.
    And this is a post for the lulz... or a TR0LL post.. (i think)

    Comments, (or actually none. since i dont see much comments here anyway)
  • A method of stopping glitchers. (i hope)

    For crates:

    Add another layer in it. Because from my observation they can get past once a part of their character has collided with the object giving them entry to the inside.
    So if another layer has added in, they will have to get out because they need to get past that and that alone requires alot of jumping and moving, and more time is wasted...
    same for the maps, add another floor in the map.

    dunno. im running out of ideas. <.<
  • dual1020 wrote: »
    A method of stopping glitchers. (i hope)

    For crates:

    Add another layer in it. Because from my observation they can get past once a part of their character has collided with the object giving them entry to the inside.
    So if another layer has added in, they will have to get out because they need to get past that and that alone requires alot of jumping and moving, and more time is wasted...
    same for the maps, add another floor in the map.

    dunno. im running out of ideas. <.<

    Well I have one. Auto-kicking. Want to know?

    Here it is:

    When a glitcher glitches into a crate/wall/a hardened block, and succeeds, instead of an client error and damage zone, they will just be kicked into the room and will eventually end up in the lobby without noticing what the heck's going on. Period.
  • DeOriginz wrote: »
    Well I have one. Auto-kicking. Want to know?

    Here it is:

    When a glitcher glitches into a crate/wall/a hardened block, and succeeds, instead of an client error and damage zone, they will just be kicked into the room and will eventually end up in the lobby without noticing what the heck's going on. Period.

    nice idea, tough the DEv's arent even looking for it, they're looking at what they'll copy/paste on our CF version .-.
  • T4K3TH4T wrote: »
    nice idea, tough the DEv's arent even looking for it, they're looking at what they'll copy/paste on our CF version .-.

    Well, I got a hell lot if non-stupid ideas and suggestions. Also, the Dev's are like copycats. Kinda like you copy something and paste. Hell, it would be rare if they added a new gun without the Korean/Japanese/Chinese Crossfire's permission.

    Dev's are high. They don't even know what the heck their doing.
  • DeOriginz wrote: »
    Well I have one. Auto-kicking. Want to know?

    Here it is:

    When a glitcher glitches into a crate/wall/a hardened block, and succeeds, instead of an client error and damage zone, they will just be kicked into the room and will eventually end up in the lobby without noticing what the heck's going on. Period.

    That works, but it will be a pain coding how to detect a glitcher succeeding.