Keys To Success!
Global RISK:
For starters, GlobalRisk involves a quite bit more teamwork and communication than BlackList. Remember, BlackList always have the advantage of numbers, so any advantage you can take, take.
When you defend a site, you must keep in contact with your teammates. If you get a second spare, take a look at your position, and see if you can improve it.
Noise! A second extra time KNOWING your enemy is coming helps! It makes your aim rest on the edge of the corner where the enemy's head is going to pop out any second. So be silent with your movements in your sites.
Play unexpected, every now and again, push into new cover, closer to the enemy spawn. This will stop people running round the corner expecting you to be right there.
Grenades! If you follow the guide about being quiet, you should be able to time your grenades you throw around that Choke-Point corner. If you can do 40+ damage, youve now gained an ADVANTAGE
Which brings me back into my main point, remember, if you can IMPROVE on something your doing to gain an advantage (being as little as talking a little more on the microphone), your whole team plays and flows better as a team.
BlackList:
The MAIN thing to be thinking about here, is you have the advantage of numbers. If you decide to push a site, there shouldnt be any dawdling about or stalling just before you make it into the site. If you do that, youve given the GR side TIME. Time is what you need to control. Dont give the guys at A Site enough time to rotate to B site before you attack B site! That means instead of a 5 vs 2 situation, youve now got a 5 vs 5 situation, and most probably, your cornered.
Picking: This is where you 'probe' sites to see which one is weaker, if your lucky, you can get a long distance kill and then rush it before they have time to rotate.
Tricking: This is where, you say you rush to B site, throw ALL of your grenades into that door that the GR players will be looking at. All of a sudden, all of the GR players will be rushing to B to defend a site which is not really being attacked. Then the bombs planted at A. And you have sufficiant time to set yoursleves up. Instant win, unless you cant shoot a barn door 5 yards away.
That IS my guide, if you think its really terrible. Say so! I wont take offence unless you call me £$%* (Names xD). So just drop your opinions, it would be appreciated.
For starters, GlobalRisk involves a quite bit more teamwork and communication than BlackList. Remember, BlackList always have the advantage of numbers, so any advantage you can take, take.
When you defend a site, you must keep in contact with your teammates. If you get a second spare, take a look at your position, and see if you can improve it.
Noise! A second extra time KNOWING your enemy is coming helps! It makes your aim rest on the edge of the corner where the enemy's head is going to pop out any second. So be silent with your movements in your sites.
Play unexpected, every now and again, push into new cover, closer to the enemy spawn. This will stop people running round the corner expecting you to be right there.
Grenades! If you follow the guide about being quiet, you should be able to time your grenades you throw around that Choke-Point corner. If you can do 40+ damage, youve now gained an ADVANTAGE
Which brings me back into my main point, remember, if you can IMPROVE on something your doing to gain an advantage (being as little as talking a little more on the microphone), your whole team plays and flows better as a team.
BlackList:
The MAIN thing to be thinking about here, is you have the advantage of numbers. If you decide to push a site, there shouldnt be any dawdling about or stalling just before you make it into the site. If you do that, youve given the GR side TIME. Time is what you need to control. Dont give the guys at A Site enough time to rotate to B site before you attack B site! That means instead of a 5 vs 2 situation, youve now got a 5 vs 5 situation, and most probably, your cornered.
Picking: This is where you 'probe' sites to see which one is weaker, if your lucky, you can get a long distance kill and then rush it before they have time to rotate.
Tricking: This is where, you say you rush to B site, throw ALL of your grenades into that door that the GR players will be looking at. All of a sudden, all of the GR players will be rushing to B to defend a site which is not really being attacked. Then the bombs planted at A. And you have sufficiant time to set yoursleves up. Instant win, unless you cant shoot a barn door 5 yards away.
That IS my guide, if you think its really terrible. Say so! I wont take offence unless you call me £$%* (Names xD). So just drop your opinions, it would be appreciated.
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